07ミニプレーヤーの波形バー
トラック全体のピーク値を先に取り出して棒で描き、再生位置までだけ色を塗ります。リアルタイム解析ではなく数値の配列なので、スクロールしても波形がぶれません。
使いどころポッドキャストのエピソード一覧、試聴カード
clip-patharia-valuenowgrid-auto-flow

<svg width="0" height="0" style="position:absolute" aria-hidden="true">
<defs>
<symbol id="ico-waveform" viewBox="0 0 256 256" fill="currentColor"><path d="M208 96v64H48V96Z" opacity=".2"/><path d="M56 96v64a8 8 0 0 1-16 0V96a8 8 0 0 1 16 0m32-72a8 8 0 0 0-8 8v192a8 8 0 0 0 16 0V32a8 8 0 0 0-8-8m40 32a8 8 0 0 0-8 8v128a8 8 0 0 0 16 0V64a8 8 0 0 0-8-8m40 32a8 8 0 0 0-8 8v64a8 8 0 0 0 16 0V96a8 8 0 0 0-8-8m40-16a8 8 0 0 0-8 8v96a8 8 0 0 0 16 0V72a8 8 0 0 0-8-8"/></symbol>
<symbol id="ico-play" viewBox="0 0 256 256" fill="currentColor"><path d="M228.23 134.69L84.15 222.81A8 8 0 0 1 72 216.12V39.88a8 8 0 0 1 12.15-6.69l144.08 88.12a7.82 7.82 0 0 1 0 13.38" opacity=".2"/><path d="M232.4 114.49L88.32 26.35a16 16 0 0 0-16.2-.3A15.86 15.86 0 0 0 64 39.87v176.26A15.94 15.94 0 0 0 80 232a16.07 16.07 0 0 0 8.36-2.35l144.04-88.14a15.88 15.88 0 0 0 0-27.02M80 215.94V40l143.83 88Z"/></symbol>
<symbol id="ico-pause" viewBox="0 0 256 256" fill="currentColor"><path d="M208 48v160a8 8 0 0 1-8 8h-40a8 8 0 0 1-8-8V48a8 8 0 0 1 8-8h40a8 8 0 0 1 8 8M96 40H56a8 8 0 0 0-8 8v160a8 8 0 0 0 8 8h40a8 8 0 0 0 8-8V48a8 8 0 0 0-8-8" opacity=".2"/><path d="M200 32h-40a16 16 0 0 0-16 16v160a16 16 0 0 0 16 16h40a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16m0 176h-40V48h40zM96 32H56a16 16 0 0 0-16 16v160a16 16 0 0 0 16 16h40a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16m0 176H56V48h40z"/></symbol>
</defs>
</svg>
<main class="stage">
<div class="tp is-demo" id="tp">
<p class="tp__hint"><svg class="tp__ico" aria-hidden="true"><use href="#ico-waveform"/></svg><span>山形は実際の音から取っています</span></p>
<div class="tp__card">
<p class="tp__label">試聴トラック</p>
<div class="tp__wave" id="wave" role="progressbar" aria-label="再生位置" aria-valuemin="0" aria-valuemax="100" aria-valuenow="0">
<div class="tp__row tp__row--base" id="baseBars" aria-hidden="true"></div>
<div class="tp__lit" id="litWrap" aria-hidden="true"><div class="tp__row tp__row--lit" id="litBars"></div></div>
<i class="tp__head" id="head" aria-hidden="true"></i>
</div>
<p class="tp__time"><span class="tp__now" id="timeText">0:00</span><span class="tp__sep">/</span><span>0:04</span></p>
</div>
<div class="tp__foot">
<button class="tp__play" id="play" type="button" aria-pressed="false">
<svg class="tp__ico tp__ico--play" aria-hidden="true"><use href="#ico-play"/></svg>
<svg class="tp__ico tp__ico--pause" aria-hidden="true"><use href="#ico-pause"/></svg>
<span id="playLabel">再生</span>
</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 미니 플레이어 파형 막대 — 트랙 전체의 피크를 미리 뽑아 산 모양으로 그려 두고, 재생 위치까지만 색을 채운다.
// 실시간 분석이 아니라 숫자 배열이라 스크롤·리사이즈에도 파형이 절대 흔들리지 않는다 — 이 항목의 교육 포인트.
// 채움은 캔버스가 아니라 clip-path: inset(0 calc(100% - var(--p)) 0 0) — 오른쪽부터 가리는 방식이라
// 막대를 두 벌 그릴 필요 없이 같은 산 위에 색만 얹는다.
$duration: $dur-quick;
$easing: $ease-out;
$color: $subject-blue;
// --x 를 등록해야 키프레임에서 연속으로 움직인다 — 등록 없는 커스텀 속성은 키프레임 경계에서 뚝 뛴다.
@property --x {
syntax: '<percentage>';
inherits: false;
initial-value: 0%;
}
@include stage($stage-paper);
.tp { display: flex; flex-direction: column; align-items: center; gap: $sp-3; width: 100%; max-width: 360px; }
.tp__hint {
display: flex; align-items: center; gap: $sp-1; margin: 0;
font-weight: 700; font-size: clamp(11px, 3vw, 12px); color: $subject-ink;
}
.tp__ico { width: 16px; height: 16px; color: $color; }
.tp__card {
display: flex; flex-direction: column; gap: $sp-2;
width: 100%; padding: $sp-3; border-radius: $r-card;
background: #f4f1ea; border: 1px solid rgba($subject-ink, .12);
box-shadow: $shadow-raised;
}
.tp__label { margin: 0; font-weight: 800; font-size: clamp(11px, 3vw, 12px); color: $subject-ink; }
.tp__wave { position: relative; width: 100%; height: 64px; }
// grid-auto-flow: column — 칸이 왼쪽에서 오른쪽으로 흐르는 한 줄. 칸 폭은 1fr 로 균등.
.tp__row {
display: grid; grid-template-rows: 1fr; grid-auto-flow: column; grid-auto-columns: 1fr;
gap: $sp-1; align-items: end; height: 100%;
}
.tp__bar {
display: block; border-radius: $r-xs;
height: calc(var(--h, .3) * 100%);
transform-origin: bottom center;
}
.tp__row--base .tp__bar { background: rgba($subject-ink, .18); }
// 채워진 쪽 산 — 포장지를 --p 지점에서 오른쪽으로 자른다.
.tp__lit {
position: absolute; inset: 0;
clip-path: inset(0 calc(100% - var(--p, 0%)) 0 0);
}
.tp__row--lit .tp__bar { background: linear-gradient(180deg, $subject-mint 0%, $color 100%); }
// 재생 머리 — 산 위를 좌에서 우로 간다. 위로 솟은 핀 모양.
.tp__head {
position: absolute; left: calc(var(--x, 0%)); top: -4px; bottom: -4px; width: 4px; margin-left: -2px;
border-radius: $r-pill; background: $stage-orange;
}
.tp__time { margin: 0; display: flex; align-items: center; gap: $sp-1; font-weight: 700; font-size: clamp(11px, 3vw, 12px); color: $subject-ink; }
.tp__now { font-weight: 800; color: $subject-blue-deep; } // 밝은 카드 위 파란 글자 — 5.65:1
.tp__sep { color: rgba($subject-ink, .72); } // AA 4.5 (.4 는 2.52:1 이었다)
.tp__foot { display: flex; align-items: center; justify-content: center; width: 100%; }
.tp__play {
display: inline-flex; align-items: center; gap: $sp-1;
border: 0; border-radius: $r-pill; padding: $sp-2 $sp-4;
background: $color; color: #ffffff; cursor: pointer;
font-family: inherit; font-weight: 800; font-size: clamp(11px, 3vw, 12px); line-height: 1;
}
.tp__ico--pause { display: none; }
.tp__play[aria-pressed="true"] .tp__ico--play { display: none; }
.tp__play[aria-pressed="true"] .tp__ico--pause { display: inline-block; }
.tp__play .tp__ico { color: #ffffff; }
// ── 격자 미리보기 루프 ─────────────────────────────────────────────
// 4초 트랙을 2초에 두 바퀴 돌린다(주기 2초의 약수 규칙): 0→90% 까지 채우고 90% 안에 되돌아온다.
// clip-path 와 재생 머리가 같은 이징이라 산과 핀이 어긋나지 않는다.
.tp.is-demo .tp__lit {
animation-name: tpFillLoop; animation-duration: $dur-loop; animation-timing-function: linear;
animation-iteration-count: infinite;
}
@keyframes tpFillLoop {
0% { clip-path: inset(0 100% 0 0); }
86% { clip-path: inset(0 8% 0 0); }
90% { clip-path: inset(0 100% 0 0); }
100% { clip-path: inset(0 100% 0 0); }
}
.tp.is-demo .tp__head {
animation-name: tpHeadLoop; animation-duration: $dur-loop; animation-timing-function: linear;
animation-iteration-count: infinite;
}
@keyframes tpHeadLoop {
0% { --x: 0%; }
86% { --x: 92%; }
88% { --x: 0%; }
100% { --x: 0%; }
}
@media (max-width: 340px) {
.tp { gap: $sp-2; }
.tp__card { padding: $sp-2; gap: $sp-1; }
.tp__wave { height: 48px; }
.tp__row { gap: 0; }
.tp__bar { border-radius: 0; }
.tp__play { padding: $sp-1 $sp-3; }
}
// reduce 에서는 채움 루프를 멈춘다 — 산은 60% 까지 칠해지고 재생 머리도 그 칠해진 끝(60%)에 선다
@media (prefers-reduced-motion: reduce) {
.tp.is-demo .tp__lit,
.tp.is-demo .tp__head { animation: none !important; }
.tp.is-demo .tp__lit { clip-path: inset(0 40% 0 0) !important; }
.tp.is-demo .tp__head { --x: 60% !important; }
}@property --x {
syntax: "<percentage>";
inherits: false;
initial-value: 0%;
}
html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.tp {
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
width: 100%;
max-width: 360px;
}
.tp__hint {
display: flex;
align-items: center;
gap: 4px;
margin: 0;
font-weight: 700;
font-size: clamp(11px, 3vw, 12px);
color: #17141a;
}
.tp__ico {
width: 16px;
height: 16px;
color: #2f6df6;
}
.tp__card {
display: flex;
flex-direction: column;
gap: 8px;
width: 100%;
padding: 12px;
border-radius: 16px;
background: #f4f1ea;
border: 1px solid rgba(23, 20, 26, 0.12);
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
}
.tp__label {
margin: 0;
font-weight: 800;
font-size: clamp(11px, 3vw, 12px);
color: #17141a;
}
.tp__wave {
position: relative;
width: 100%;
height: 64px;
}
.tp__row {
display: grid;
grid-template-rows: 1fr;
grid-auto-flow: column;
grid-auto-columns: 1fr;
gap: 4px;
align-items: end;
height: 100%;
}
.tp__bar {
display: block;
border-radius: 4px;
height: calc(var(--h, 0.3) * 100%);
transform-origin: bottom center;
}
.tp__row--base .tp__bar {
background: rgba(23, 20, 26, 0.18);
}
.tp__lit {
position: absolute;
inset: 0;
clip-path: inset(0 calc(100% - var(--p, 0%)) 0 0);
}
.tp__row--lit .tp__bar {
background: linear-gradient(180deg, #4cd4a6 0%, #2f6df6 100%);
}
.tp__head {
position: absolute;
left: calc(var(--x, 0%));
top: -4px;
bottom: -4px;
width: 4px;
margin-left: -2px;
border-radius: 999px;
background: #ff4d1f;
}
.tp__time {
margin: 0;
display: flex;
align-items: center;
gap: 4px;
font-weight: 700;
font-size: clamp(11px, 3vw, 12px);
color: #17141a;
}
.tp__now {
font-weight: 800;
color: #0a4fe8;
}
.tp__sep {
color: rgba(23, 20, 26, 0.72);
}
.tp__foot {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
}
.tp__play {
display: inline-flex;
align-items: center;
gap: 4px;
border: 0;
border-radius: 999px;
padding: 8px 16px;
background: #2f6df6;
color: #ffffff;
cursor: pointer;
font-family: inherit;
font-weight: 800;
font-size: clamp(11px, 3vw, 12px);
line-height: 1;
}
.tp__ico--pause {
display: none;
}
.tp__play[aria-pressed=true] .tp__ico--play {
display: none;
}
.tp__play[aria-pressed=true] .tp__ico--pause {
display: inline-block;
}
.tp__play .tp__ico {
color: #ffffff;
}
.tp.is-demo .tp__lit {
animation-name: tpFillLoop;
animation-duration: 2s;
animation-timing-function: linear;
animation-iteration-count: infinite;
}
@keyframes tpFillLoop {
0% {
clip-path: inset(0 100% 0 0);
}
86% {
clip-path: inset(0 8% 0 0);
}
90% {
clip-path: inset(0 100% 0 0);
}
100% {
clip-path: inset(0 100% 0 0);
}
}
.tp.is-demo .tp__head {
animation-name: tpHeadLoop;
animation-duration: 2s;
animation-timing-function: linear;
animation-iteration-count: infinite;
}
@keyframes tpHeadLoop {
0% {
--x: 0%;
}
86% {
--x: 92%;
}
88% {
--x: 0%;
}
100% {
--x: 0%;
}
}
@media (max-width: 340px) {
.tp {
gap: 8px;
}
.tp__card {
padding: 8px;
gap: 4px;
}
.tp__wave {
height: 48px;
}
.tp__row {
gap: 0;
}
.tp__bar {
border-radius: 0;
}
.tp__play {
padding: 4px 12px;
}
}
@media (prefers-reduced-motion: reduce) {
.tp.is-demo .tp__lit,
.tp.is-demo .tp__head {
animation: none !important;
}
.tp.is-demo .tp__lit {
clip-path: inset(0 40% 0 0) !important;
}
.tp.is-demo .tp__head {
--x: 60% !important;
}
}var root = document.getElementById('tp');
var wave = document.getElementById('wave');
var baseBars = document.getElementById('baseBars');
var litBars = document.getElementById('litBars');
var litWrap = document.getElementById('litWrap');
var head = document.getElementById('head');
var playBtn = document.getElementById('play');
var playLabel = document.getElementById('playLabel');
var timeText = document.getElementById('timeText');
var COLS = 40, TRACK_SEC = 4;
// 파형 산 모양: 페이지가 열릴 때 OfflineAudioContext 로 합성 버퍼를 한 번 렌더해
// 구간마다 최대 진폭(피크)을 뽑아 둔다. 난수가 아니라 이 트랙의 실제 데이터다.
var offline = new OfflineAudioContext(1, 44100 * TRACK_SEC, 44100);
var oOut = offline.createGain();
oOut.gain.value = 0.5;
oOut.connect(offline.destination);
[196, 246.94, 293.66, 392].forEach(function (hz, n) {
var osc = offline.createOscillator();
var amp = offline.createGain();
osc.type = n === 3 ? 'triangle' : 'sawtooth';
osc.frequency.value = hz;
amp.gain.value = 0;
for (var beat = 0; beat < TRACK_SEC * 2; beat++) {
var at = beat * 0.5;
amp.gain.setValueAtTime(beat % 4 === n % 4 ? 0.9 : 0.25, at);
amp.gain.exponentialRampToValueAtTime(0.02, at + 0.45);
}
osc.connect(amp); amp.connect(oOut); osc.start(0);
});
var peaks = [];
offline.startRendering().then(function (buf) {
var data = buf.getChannelData(0);
var slice = Math.floor(data.length / COLS);
for (var c = 0; c < COLS; c++) {
var peak = 0;
for (var k = c * slice; k < (c + 1) * slice; k++) {
var v = Math.abs(data[k]);
if (v > peak) { peak = v; }
}
peaks.push(Math.max(.14, peak));
}
for (var i = 0; i < COLS; i++) {
var a = document.createElement('i');
a.className = 'tp__bar';
a.style.setProperty('--h', peaks[i].toFixed(3));
baseBars.appendChild(a);
var b = document.createElement('i');
b.className = 'tp__bar';
b.style.setProperty('--h', peaks[i].toFixed(3));
litBars.appendChild(b);
}
});
var ctx = null, timer = 0, playing = false, startedAt = 0;
function buildAudio() {
ctx = new (window.AudioContext || window.webkitAudioContext)();
var out = ctx.createGain();
out.gain.value = 0.06;
out.connect(ctx.destination);
// 파형을 뽑은 것과 같은 진행을 실시간으로 합성해 재생한다 — 미리 뽑은 산과 지금 소리가 같은 트랙이다.
[196, 246.94, 293.66, 392].forEach(function (hz, n) {
var osc = ctx.createOscillator();
var amp = ctx.createGain();
osc.type = n === 3 ? 'triangle' : 'sawtooth';
osc.frequency.value = hz;
amp.gain.value = 0;
for (var beat = 0; beat < 64; beat++) {
var at = ctx.currentTime + beat * 0.5;
amp.gain.setValueAtTime(beat % 4 === n % 4 ? 0.9 : 0.25, at);
amp.gain.exponentialRampToValueAtTime(0.02, at + 0.45);
}
osc.connect(amp); amp.connect(out); osc.start();
});
}
function draw() {
// 再生位置 — 트랙 길이로 나눈 나머지라 4초마다 처음으로 돌아간다.
var t = (ctx.currentTime - startedAt) % TRACK_SEC;
var pct = t / TRACK_SEC;
litWrap.style.setProperty('--p', (pct * 100).toFixed(1) + '%');
head.style.setProperty('--x', (pct * 100).toFixed(1) + '%');
wave.setAttribute('aria-valuenow', String(Math.round(pct * 100)));
var sec = Math.floor(t);
var txt = '0:0' + Math.min(sec, TRACK_SEC - 1);
if (timeText.textContent !== txt) { timeText.textContent = txt; }
timer = requestAnimationFrame(draw);
}
playBtn.addEventListener('click', function () {
root.classList.remove('is-demo');
if (!ctx) { buildAudio(); }
playing = !playing;
playBtn.setAttribute('aria-pressed', playing ? 'true' : 'false');
playLabel.textContent = playing ? '停止' : '再生';
// 자동재생 정책: AudioContext 는 사용자 제스처 뒤 resume() 해야 소리가 난다.
if (playing) { startedAt = ctx.currentTime; ctx.resume(); timer = requestAnimationFrame(draw); }
else { ctx.suspend(); cancelAnimationFrame(timer); }
});// TrackPeaks — vanilla 판(run/291/demo/07-audio-viz-track-peaks/index.html) 의 React 포트.
// 트랙 전체의 피크를 OfflineAudioContext 로 미리 뽑아 산 모양으로 그리고, 재생 위치까지만 색을 채운다.
import { useEffect, useRef, useState } from "react";
import type { CSSProperties } from "react";
import styles from "./TrackPeaks.module.scss";
export type TrackPeaksProps = {
/** 격자 미리보기용 2초 자동 루프. 재생을 누르면 꺼진다 */
demo?: boolean;
duration?: number;
easing?: string;
color?: string;
};
type Vars = CSSProperties & { "--duration"?: string; "--easing"?: string; "--color"?: string };
/** ambient 타입에 useRef<T> 의 null 합집합이 없어 로컬로 좁힌다 */
type Box<T> = { current: T };
const COLS = 40;
const TRACK_SEC = 4;
/** 파형 산 모양 — 페이지가 열릴 때 오프라인 렌더로 합성 버퍼에서 뽑는다. 난수가 아니다. */
async function renderPeaks(): Promise<number[]> {
const offline = new OfflineAudioContext(1, 44100 * TRACK_SEC, 44100);
const oOut = offline.createGain();
oOut.gain.value = 0.5;
oOut.connect(offline.destination);
[196, 246.94, 293.66, 392].forEach((hz, n) => {
const osc = offline.createOscillator();
const amp = offline.createGain();
osc.type = n === 3 ? "triangle" : "sawtooth";
osc.frequency.value = hz;
amp.gain.value = 0;
for (let beat = 0; beat < TRACK_SEC * 2; beat++) {
const at = beat * 0.5;
amp.gain.setValueAtTime(beat % 4 === n % 4 ? 0.9 : 0.25, at);
amp.gain.exponentialRampToValueAtTime(0.02, at + 0.45);
}
osc.connect(amp);
amp.connect(oOut);
osc.start(0);
});
const buf = await offline.startRendering();
const data = buf.getChannelData(0);
const slice = Math.floor(data.length / COLS);
const peaks: number[] = [];
for (let c = 0; c < COLS; c++) {
let peak = 0;
for (let k = c * slice; k < (c + 1) * slice; k++) {
peak = Math.max(peak, Math.abs(data[k]));
}
peaks.push(Math.max(0.14, peak));
}
return peaks;
}
export default function TrackPeaks({
demo = true,
duration = 220,
easing = "ease-out",
color = "#2f6df6",
}: TrackPeaksProps) {
const [live, setLive] = useState(demo);
const [playing, setPlaying] = useState(false);
const [peaks, setPeaks] = useState<number[]>([]);
const [pos, setPos] = useState(0);
const ctxBox = useRef(null) as Box<AudioContext | null>;
const frameBox = useRef(0) as Box<number>;
const startedBox = useRef(0) as Box<number>;
const vars: Vars = { "--duration": `${duration}ms`, "--easing": easing, "--color": color };
useEffect(() => {
renderPeaks().then(setPeaks);
return () => {
cancelAnimationFrame(frameBox.current);
if (ctxBox.current) {
ctxBox.current.close();
}
};
}, []);
function buildAudio() {
const ctx = new AudioContext();
const out = ctx.createGain();
out.gain.value = 0.06;
out.connect(ctx.destination);
// 파형을 뽑은 것과 같은 진행을 실시간으로 합성해 재생한다.
[196, 246.94, 293.66, 392].forEach((hz, n) => {
const osc = ctx.createOscillator();
const amp = ctx.createGain();
osc.type = n === 3 ? "triangle" : "sawtooth";
osc.frequency.value = hz;
amp.gain.value = 0;
for (let beat = 0; beat < 64; beat++) {
const at = ctx.currentTime + beat * 0.5;
amp.gain.setValueAtTime(beat % 4 === n % 4 ? 0.9 : 0.25, at);
amp.gain.exponentialRampToValueAtTime(0.02, at + 0.45);
}
osc.connect(amp);
amp.connect(out);
osc.start();
});
ctxBox.current = ctx;
}
function draw() {
const ctx = ctxBox.current;
if (!ctx) {
return;
}
// 재생 위치 — 트랙 길이로 나눈 나머지라 4초마다 처음으로 돌아간다.
const t = (ctx.currentTime - startedBox.current) % TRACK_SEC;
setPos(t / TRACK_SEC);
frameBox.current = requestAnimationFrame(draw);
}
function toggle() {
setLive(false);
if (!ctxBox.current) {
buildAudio();
}
const ctx = ctxBox.current;
if (!ctx) {
return;
}
const next = !playing;
setPlaying(next);
// 자동재생 정책: AudioContext 는 사용자 제스처 뒤 resume() 해야 소리가 난다.
if (next) {
startedBox.current = ctx.currentTime;
ctx.resume();
frameBox.current = requestAnimationFrame(draw);
} else {
ctx.suspend();
cancelAnimationFrame(frameBox.current);
}
}
const cls = [styles.root, live ? styles.isDemo : ""].filter(Boolean).join(" ");
const pct = (pos * 100).toFixed(1) + "%";
return (
<main className={styles.stage} style={vars}>
<svg width="0" height="0" style={{ position: "absolute" }} aria-hidden="true">
<defs>
<symbol id="ico-waveform" viewBox="0 0 256 256" fill="currentColor">
<path d="M208 96v64H48V96Z" opacity=".2" />
<path d="M56 96v64a8 8 0 0 1-16 0V96a8 8 0 0 1 16 0m32-72a8 8 0 0 0-8 8v192a8 8 0 0 0 16 0V32a8 8 0 0 0-8-8m40 32a8 8 0 0 0-8 8v128a8 8 0 0 0 16 0V64a8 8 0 0 0-8-8m40 32a8 8 0 0 0-8 8v64a8 8 0 0 0 16 0V96a8 8 0 0 0-8-8m40-16a8 8 0 0 0-8 8v96a8 8 0 0 0 16 0V72a8 8 0 0 0-8-8" />
</symbol>
<symbol id="ico-play" viewBox="0 0 256 256" fill="currentColor">
<path d="M228.23 134.69L84.15 222.81A8 8 0 0 1 72 216.12V39.88a8 8 0 0 1 12.15-6.69l144.08 88.12a7.82 7.82 0 0 1 0 13.38" opacity=".2" />
<path d="M232.4 114.49L88.32 26.35a16 16 0 0 0-16.2-.3A15.86 15.86 0 0 0 64 39.87v176.26A15.94 15.94 0 0 0 80 232a16.07 16.07 0 0 0 8.36-2.35l144.04-88.14a15.88 15.88 0 0 0 0-27.02M80 215.94V40l143.83 88Z" />
</symbol>
<symbol id="ico-pause" viewBox="0 0 256 256" fill="currentColor">
<path d="M208 48v160a8 8 0 0 1-8 8h-40a8 8 0 0 1-8-8V48a8 8 0 0 1 8-8h40a8 8 0 0 1 8 8M96 40H56a8 8 0 0 0-8 8v160a8 8 0 0 0 8 8h40a8 8 0 0 0 8-8V48a8 8 0 0 0-8-8" opacity=".2" />
<path d="M200 32h-40a16 16 0 0 0-16 16v160a16 16 0 0 0 16 16h40a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16m0 176h-40V48h40zM96 32H56a16 16 0 0 0-16 16v160a16 16 0 0 0 16 16h40a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16m0 176H56V48h40z" />
</symbol>
</defs>
</svg>
<div className={cls}>
<p className={styles.hint}>
<svg className={styles.ico} aria-hidden="true">
<use href="#ico-waveform" />
</svg>
<span>트랙 전체의 산 모양이 진짜 소리에서 나왔습니다</span>
</p>
<div className={styles.card}>
<p className={styles.label}>미리듣기 트랙</p>
<div
className={styles.wave}
role="progressbar"
aria-label="재생 위치"
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={Math.round(pos * 100)}
>
<div className={styles.rowBase} aria-hidden="true">
{peaks.map((h, i) => (
<i className={styles.bar} key={i} style={{ height: `calc(${h.toFixed(3)} * 100%)` }} />
))}
</div>
<div className={styles.lit} style={{ "--p": pct } as CSSProperties} aria-hidden="true">
<div className={styles.rowLit}>
{peaks.map((h, i) => (
<i className={styles.bar} key={i} style={{ height: `calc(${h.toFixed(3)} * 100%)` }} />
))}
</div>
</div>
<i className={styles.head} style={{ "--x": pct } as CSSProperties} aria-hidden="true" />
</div>
<p className={styles.time}>
<span className={styles.now}>0:0{Math.min(Math.floor(pos * TRACK_SEC), TRACK_SEC - 1)}</span>
<span className={styles.sep}>/</span>
<span>0:04</span>
</p>
</div>
<div className={styles.foot}>
<button className={styles.play} type="button" aria-pressed={playing} onClick={toggle}>
<svg className={[styles.ico, playing ? styles.icoHidden : ""].join(" ")} aria-hidden="true">
<use href="#ico-play" />
</svg>
<svg className={[styles.ico, playing ? "" : styles.icoHidden].join(" ")} aria-hidden="true">
<use href="#ico-pause" />
</svg>
<span>{playing ? "정지" : "재생"}</span>
</button>
</div>
</div>
</main>
);
}07 ミニプレーヤーの波形バー — 計測 累積面積 5.867% · 動いたフレーム 22/23GODRICH オリジナル · SCSS と React は zip に同梱 · オーディオビジュアライザー 作り方 9選 — 棒からマイクまで
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