04世代の年齢値の分だけ色が薄れる残像オートマトン
マスごとに連続して生存した世代数を年齢値として別に数え、その値が大きいほど濃い色を塗り、マスが死んだ後も年齢値を徐々に下げながら薄い色で数世代の残像を残す。
使いどころヒートマップ風ダッシュボード背景、データフロー可視化
TRAIL_DECAYAGE_CAPTRAIL_HIGH

<main class="stage">
<div class="rv is-demo" tabindex="0" role="button" aria-label="年齢残像進行中 — クリックまたはスペースキーで停止、R で再シード">
<canvas class="rv__cv" width="480" height="300"></canvas>
<p class="rv__hint">クリックまたはスペースキーで停止、R で再シード</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-paper);
.rv {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
cursor: pointer;
box-shadow: $shadow-raised;
outline-offset: 4px;
&:focus-visible {
outline: 3px solid $subject-ink;
}
}
.rv__cv {
display: block;
width: 100%;
height: 100%;
}
.rv__hint {
position: absolute;
left: $sp-3;
bottom: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
font-size: 12px;
line-height: 1.4;
font-weight: 500;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
pointer-events: none;
}
@media (prefers-reduced-motion: reduce) {
.rv {
cursor: pointer;
}
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rv {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
cursor: pointer;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
outline-offset: 4px;
}
.rv:focus-visible {
outline: 3px solid #17141a;
}
.rv__cv {
display: block;
width: 100%;
height: 100%;
}
.rv__hint {
position: absolute;
left: 12px;
bottom: 12px;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
font-size: 12px;
line-height: 1.4;
font-weight: 500;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
pointer-events: none;
}
@media (prefers-reduced-motion: reduce) {
.rv {
cursor: pointer;
}
}(function(){
'use strict';
// 395-09(진행률 채움 로더)와 다른 축: 칸의 나이 값이 색으로 누적·감쇠되는 계산이 주인공, 진행률 표시가 아니다.
// 매 세대 나이 값을 갱신하고 fillRect 로 화면 전체를 다시 계산해 그린다 — 속성 트윈 없음.
function makeLcg(seed){
let s = seed >>> 0;
return function(){
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const W = 480, H = 300;
const CELL = 10, COLS = W / CELL, ROWS = H / CELL;
const PAPER = '#fff7e6';
const TRAIL_LOW = [225, 219, 201];
const TRAIL_HIGH = [147, 164, 202];
let SEED = 40401;
let rnd = makeLcg(SEED);
const SURVIVE_MIN = 2, SURVIVE_MAX = 3, BIRTH_COUNT = 3;
const AGE_CAP = 10;
const TRAIL_DECAY = 1; // 변형 04 대상 — 죽은 뒤 나이 값이 세대마다 줄어드는 속도
let alive = new Uint8Array(COLS * ROWS);
let nextAlive = new Uint8Array(COLS * ROWS);
let age = new Uint8Array(COLS * ROWS);
function idx(x, y){ return y * COLS + x; }
function seedGrid(){
for (let i = 0; i < alive.length; i++){
alive[i] = rnd() < 0.3 ? 1 : 0;
age[i] = 0;
}
}
function neighborCount(x, y){
let n = 0;
for (let dy = -1; dy <= 1; dy++){
for (let dx = -1; dx <= 1; dx++){
if (dx === 0 && dy === 0) continue;
const nx = x + dx, ny = y + dy;
if (nx < 0 || ny < 0 || nx >= COLS || ny >= ROWS) continue;
n += alive[idx(nx, ny)];
}
}
return n;
}
function step(){
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
const i = idx(x, y);
const wasAlive = alive[i] === 1;
const n = neighborCount(x, y);
let willLive = 0;
if (wasAlive){
willLive = (n >= SURVIVE_MIN && n <= SURVIVE_MAX) ? 1 : 0;
} else {
willLive = (n === BIRTH_COUNT) ? 1 : 0;
}
nextAlive[i] = willLive;
}
}
for (let i = 0; i < alive.length; i++){
if (nextAlive[i]){
age[i] = Math.min(AGE_CAP, age[i] + 1);
} else {
age[i] = Math.max(0, age[i] - TRAIL_DECAY);
}
}
const tmp = alive; alive = nextAlive; nextAlive = tmp;
}
const cvEl = document.querySelector('.rv__cv');
const ctx = cvEl.getContext('2d');
const rootEl = document.querySelector('.rv');
function render(){
ctx.fillStyle = PAPER;
ctx.fillRect(0, 0, W, H);
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
const i = idx(x, y);
const a = age[i];
if (a === 0) continue;
const t = a / AGE_CAP;
const r = Math.round(TRAIL_LOW[0] + (TRAIL_HIGH[0] - TRAIL_LOW[0]) * t);
const g = Math.round(TRAIL_LOW[1] + (TRAIL_HIGH[1] - TRAIL_LOW[1]) * t);
const b = Math.round(TRAIL_LOW[2] + (TRAIL_HIGH[2] - TRAIL_LOW[2]) * t);
ctx.fillStyle = 'rgb(' + r + ',' + g + ',' + b + ')';
ctx.fillRect(x * CELL + 1, y * CELL + 1, CELL - 1, CELL - 1);
}
}
}
const ARIA_PLAY = '年齢残像進行中 — クリックまたはスペースキーで停止、R で再シード';
const ARIA_PAUSE = '年齢残像停止中 — クリックまたはスペースキーで再生、R で再シード';
function updateAria(){
rootEl.setAttribute('aria-label', paused ? ARIA_PAUSE : ARIA_PLAY);
}
let paused = false;
const reduceMQ = window.matchMedia('(prefers-reduced-motion: reduce)');
function human(){ rootEl.classList.remove('is-demo'); }
function reseed(){
SEED = (SEED * 1103515245 + 12345) >>> 0;
rnd = makeLcg(SEED || 1);
seedGrid();
}
function togglePause(){
paused = !paused;
updateAria();
}
function onActivate(e){
if (e.type === 'keydown'){
if (e.key === 'r' || e.key === 'R'){
human();
reseed();
render();
return;
}
if (e.key !== 'Enter' && e.key !== ' ') return;
e.preventDefault();
}
human();
if (reduceMQ.matches){
step();
render();
} else {
togglePause();
}
}
function onKey(e){
if (e.key === 'r' || e.key === 'R' || e.key === 'Enter' || e.key === ' '){
onActivate(e);
}
}
const GEN_INTERVAL_MS = 85;
let acc = 0, last = 0;
function frame(now){
if (!reduceMQ.matches){
if (!last) last = now;
const dt = now - last;
last = now;
if (!paused){
acc += dt;
while (acc >= GEN_INTERVAL_MS){
step();
acc -= GEN_INTERVAL_MS;
}
render();
}
requestAnimationFrame(frame);
}
}
function onResize(){ render(); }
rootEl.addEventListener('click', onActivate);
rootEl.addEventListener('keydown', onKey);
window.addEventListener('resize', onResize);
seedGrid();
updateAria();
render();
if (!reduceMQ.matches){
requestAnimationFrame(frame);
}
})();import { useEffect, useRef } from 'react';
import styles from './ColorAgeTrail.module.scss';
function ctx2d(cv: HTMLCanvasElement): CanvasRenderingContext2D {
const c = cv.getContext('2d');
if (!c) throw new Error('no 2d context');
return c;
}
function makeLcg(seed: number): () => number {
let s = seed >>> 0;
return function(){
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const W = 480, H = 300;
const CELL = 10, COLS = W / CELL, ROWS = H / CELL;
const PAPER = '#fff7e6';
const TRAIL_LOW = [225, 219, 201];
const TRAIL_HIGH = [147, 164, 202];
let SEED = 40401;
let rnd = makeLcg(SEED);
const SURVIVE_MIN = 2, SURVIVE_MAX = 3, BIRTH_COUNT = 3;
const AGE_CAP = 10;
const TRAIL_DECAY = 1; // 변형 04 대상 — 죽은 뒤 나이 값이 세대마다 줄어드는 속도
let alive = new Uint8Array(COLS * ROWS);
let nextAlive = new Uint8Array(COLS * ROWS);
const age = new Uint8Array(COLS * ROWS);
function idx(x: number, y: number): number { return y * COLS + x; }
function seedGrid(): void {
for (let i = 0; i < alive.length; i++){
alive[i] = rnd() < 0.3 ? 1 : 0;
age[i] = 0;
}
}
function neighborCount(x: number, y: number): number {
let n = 0;
for (let dy = -1; dy <= 1; dy++){
for (let dx = -1; dx <= 1; dx++){
if (dx === 0 && dy === 0) continue;
const nx = x + dx, ny = y + dy;
if (nx < 0 || ny < 0 || nx >= COLS || ny >= ROWS) continue;
n += alive[idx(nx, ny)];
}
}
return n;
}
function step(): void {
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
const i = idx(x, y);
const wasAlive = alive[i] === 1;
const n = neighborCount(x, y);
let willLive = 0;
if (wasAlive){
willLive = (n >= SURVIVE_MIN && n <= SURVIVE_MAX) ? 1 : 0;
} else {
willLive = (n === BIRTH_COUNT) ? 1 : 0;
}
nextAlive[i] = willLive;
}
}
for (let i = 0; i < alive.length; i++){
if (nextAlive[i]){
age[i] = Math.min(AGE_CAP, age[i] + 1);
} else {
age[i] = Math.max(0, age[i] - TRAIL_DECAY);
}
}
const tmp = alive; alive = nextAlive; nextAlive = tmp;
}
function render(ctx: CanvasRenderingContext2D): void {
ctx.fillStyle = PAPER;
ctx.fillRect(0, 0, W, H);
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
const i = idx(x, y);
const a = age[i];
if (a === 0) continue;
const t = a / AGE_CAP;
const r = Math.round(TRAIL_LOW[0] + (TRAIL_HIGH[0] - TRAIL_LOW[0]) * t);
const g = Math.round(TRAIL_LOW[1] + (TRAIL_HIGH[1] - TRAIL_LOW[1]) * t);
const b = Math.round(TRAIL_LOW[2] + (TRAIL_HIGH[2] - TRAIL_LOW[2]) * t);
ctx.fillStyle = 'rgb(' + r + ',' + g + ',' + b + ')';
ctx.fillRect(x * CELL + 1, y * CELL + 1, CELL - 1, CELL - 1);
}
}
}
const ARIA_PLAY = '나이 잔상 진행 중 — 클릭하거나 스페이스바로 정지, R 로 재시드';
const ARIA_PAUSE = '나이 잔상 정지됨 — 클릭하거나 스페이스바로 재생, R 로 재시드';
export default function ColorAgeTrail(){
const rootRef = useRef<HTMLDivElement | null>(null);
const cvRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const root = rootRef.current;
const cv = cvRef.current;
if (!root || !cv) return;
const rootEl: HTMLDivElement = root;
const cvEl: HTMLCanvasElement = cv;
const ctx = ctx2d(cvEl);
function updateAria(): void {
rootEl.setAttribute('aria-label', paused ? ARIA_PAUSE : ARIA_PLAY);
}
let paused = false;
const reduceMQ = window.matchMedia('(prefers-reduced-motion: reduce)');
function human(): void { rootEl.classList.remove('is-demo'); }
function reseed(): void {
SEED = (SEED * 1103515245 + 12345) >>> 0;
rnd = makeLcg(SEED || 1);
seedGrid();
}
function togglePause(): void {
paused = !paused;
updateAria();
}
function onActivate(e: Event): void {
if (e.type === 'keydown'){
const ke = e as KeyboardEvent;
if (ke.key === 'r' || ke.key === 'R'){
human();
reseed();
render(ctx);
return;
}
if (ke.key !== 'Enter' && ke.key !== ' ') return;
ke.preventDefault();
}
human();
if (reduceMQ.matches){
step();
render(ctx);
} else {
togglePause();
}
}
const GEN_INTERVAL_MS = 85;
let acc = 0, last = 0, rafId = 0;
function frame(now: number): void {
if (!reduceMQ.matches){
if (!last) last = now;
const dt = now - last;
last = now;
if (!paused){
acc += dt;
while (acc >= GEN_INTERVAL_MS){
step();
acc -= GEN_INTERVAL_MS;
}
render(ctx);
}
rafId = requestAnimationFrame(frame);
}
}
function onResize(): void { render(ctx); }
rootEl.addEventListener('click', onActivate);
rootEl.addEventListener('keydown', onActivate);
window.addEventListener('resize', onResize);
seedGrid();
updateAria();
render(ctx);
if (!reduceMQ.matches){
rafId = requestAnimationFrame(frame);
}
return () => {
rootEl.removeEventListener('click', onActivate);
rootEl.removeEventListener('keydown', onActivate);
window.removeEventListener('resize', onResize);
if (rafId) cancelAnimationFrame(rafId);
};
}, []);
return (
<main className={styles.stage}>
<div ref={rootRef} className={`${styles.rv} is-demo`} tabIndex={0} role="button" aria-label="나이 잔상 진행 중 — 클릭하거나 스페이스바로 정지, R 로 재시드">
<canvas ref={cvRef} className={styles.rv__cv} width={480} height={300} />
<p className={styles.rv__hint}>클릭·스페이스바로 정지, R 로 재시드</p>
</div>
</main>
);
}04 世代の年齢値の分だけ色が薄れる残像オートマトン — 計測 累積面積 55.72% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · ライフゲーム9種 — キャンバスで世代を計算
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