03ノイズの場が星ごとに違う瞬きを与える夜空
星の座標とフレーム数を二次元の値ノイズに入れて明るさを決めるので、隣り合う星は似て揺れ、遠い星は別々に瞬く。
使いどころ静止した背景の生きた感じ
NOISE_SCALETWINKLE_SPEEDCONTRASTSEED

<main class="stage">
<div class="sc is-demo" id="scRoot">
<canvas class="sc__canvas" id="scCanvas" width="480" height="300" tabindex="0" aria-label="ノイズの場が星ごとに違う瞬きを与える夜空"></canvas>
<p class="sc__status" id="scStatus" aria-live="polite">ノイズの場 — 隣り合う星が一緒に揺れる</p>
<button class="sc__btn" id="scBtn" type="button">一時停止</button>
<p class="sc__caption">ノイズの場が星ごとに違う瞬きを与える夜空</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.sc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.sc__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.sc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.sc__status {
position: absolute;
left: $sp-3;
top: $sp-3;
max-width: 62%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.sc__btn {
position: absolute;
right: $sp-3;
bottom: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.sc__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
.sc__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 68%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sc__caption, .sc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.sc__status { font-size: 10px; }
}
@media (prefers-reduced-motion: reduce) {
.sc { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.sc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.sc__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.sc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.sc__status {
position: absolute;
left: 12px;
top: 12px;
max-width: 62%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.sc__btn {
position: absolute;
right: 12px;
bottom: 12px;
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.sc__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
.sc__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 68%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sc__caption, .sc__btn {
font-size: 10px;
padding: 4px 8px;
}
.sc__status {
font-size: 10px;
}
}
@media (prefers-reduced-motion: reduce) {
.sc {
cursor: default;
}
}(function () {
const W = 480;
const H = 300;
const PI2 = Math.PI * 2;
const FIXED_DT = 16;
const REDUCE_STEP_MS = 900;
const KEY_STEP = 14;
const IDLE_TICKS = 150;
const BTN_PAUSE = '一時停止';
const BTN_PLAY = '再生';
const BTN_NEXT = '次の場面';
const BG = [14, 12, 32];
const STAR_RGBS = [[226, 238, 255], [255, 222, 196], [208, 196, 255], [196, 240, 228], [255, 206, 226]];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) {
return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)];
}
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
function glow(ctx, x, y, r, c, a) {
const g = ctx.createRadialGradient(x, y, 0, x, y, r);
g.addColorStop(0, rgba(c, a));
g.addColorStop(1, rgba(c, 0));
ctx.fillStyle = g;
ctx.fillRect(x - r, y - r, r * 2, r * 2);
}
function paintBg(ctx, alpha) {
ctx.fillStyle = rgba(BG, alpha);
ctx.fillRect(0, 0, W, H);
}
function start(root, canvas, statusEl, btnEl, make) {
const ctx0 = canvas.getContext('2d');
if (!ctx0) {
return function () { return; };
}
const ctx = ctx0;
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.round(W * dpr);
canvas.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const inp = { x: W / 2, y: H / 2, idle: 99999 };
const scene = make(inp, reduce);
let paused = false;
let rafId = 0;
let lastTs = -1;
let accMs = 0;
let lastLabel = '';
const cleaners = [];
function listen(target, type, fn) {
target.addEventListener(type, fn);
cleaners.push(function () { target.removeEventListener(type, fn); });
}
function show() {
scene.draw(ctx);
const t = scene.label();
if (t !== lastLabel) {
lastLabel = t;
statusEl.textContent = t;
}
}
function advance(ms) {
const n = Math.round(ms / FIXED_DT);
for (let i = 0; i < n; i += 1) {
inp.idle += 1;
scene.step();
}
}
function refresh() {
if (reduce) {
advance(FIXED_DT * 6);
show();
}
}
function toLocal(e) {
const r = canvas.getBoundingClientRect();
inp.x = clamp((e.clientX - r.left) * W / r.width, 0, W);
inp.y = clamp((e.clientY - r.top) * H / r.height, 0, H);
inp.idle = 0;
}
function tick(ts) {
if (lastTs < 0) {
lastTs = ts;
}
const frameDt = Math.min(ts - lastTs, 160);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
inp.idle += 1;
scene.step();
accMs -= FIXED_DT;
}
show();
}
rafId = requestAnimationFrame(tick);
}
btnEl.textContent = reduce ? BTN_NEXT : BTN_PAUSE;
if (reduce) {
root.classList.remove('is-demo');
advance(1400);
show();
}
listen(btnEl, 'click', function () {
if (reduce) {
advance(REDUCE_STEP_MS);
show();
return;
}
paused = !paused;
if (paused) {
root.classList.remove('is-demo');
}
else {
root.classList.add('is-demo');
}
btnEl.textContent = paused ? BTN_PLAY : BTN_PAUSE;
});
listen(canvas, 'pointermove', function (e) {
toLocal(e);
refresh();
});
listen(canvas, 'pointerdown', function (e) {
toLocal(e);
scene.tap();
refresh();
});
listen(canvas, 'keydown', function (e) {
const k = e.key;
let dx = 0;
let dy = 0;
if (k === 'Enter' || k === ' ') {
e.preventDefault();
scene.tap();
refresh();
return;
}
if (k === 'ArrowLeft') {
dx = -KEY_STEP;
}
else if (k === 'ArrowRight') {
dx = KEY_STEP;
}
else if (k === 'ArrowUp') {
dy = -KEY_STEP;
}
else if (k === 'ArrowDown') {
dy = KEY_STEP;
}
else {
return;
}
e.preventDefault();
inp.x = clamp(inp.x + dx, 0, W);
inp.y = clamp(inp.y + dy, 0, H);
inp.idle = 0;
refresh();
});
if (!reduce) {
rafId = requestAnimationFrame(tick);
}
return function () {
cancelAnimationFrame(rafId);
for (let i = 0; i < cleaners.length; i += 1) {
cleaners[i]();
}
};
}
const NOISE_SCALE = 0.011;
const TWINKLE_SPEED = 0.035;
const CONTRAST = 2.6;
const SEED = 7;
const STAR_TOTAL = 360;
const NEBULA_W = 60;
const NEBULA_H = 38;
const TXT_FIELD = 'ノイズの場 — 隣り合う星が一緒に揺れる';
const TXT_RESEED = '新しいシード — 同じ式、違う空';
// 격자 점의 값 — 정수 두 개와 시드를 섞어 0 이상 1 미만으로
function hash2(ix, iy, seed) {
let h = Math.imul(ix | 0, 374761393) + Math.imul(iy | 0, 668265263) + Math.imul(seed | 0, 1442695041);
h = Math.imul(h ^ (h >>> 13), 1274126177);
return ((h ^ (h >>> 16)) >>> 0) / 4294967296;
}
// 2차원 값 노이즈 — 네 격자 점을 부드럽게 보간
function vnoise(x, y, seed) {
const ix = Math.floor(x);
const iy = Math.floor(y);
const fx = smooth(x - ix);
const fy = smooth(y - iy);
return lerp(lerp(hash2(ix, iy, seed), hash2(ix + 1, iy, seed), fx), lerp(hash2(ix, iy + 1, seed), hash2(ix + 1, iy + 1, seed), fx), fy);
}
function makeScene(inp, reduce) {
const rnd = lcg(450303);
const sparks = [];
for (let i = 0; i < STAR_TOTAL; i += 1) {
sparks.push({ x: rnd() * W, y: rnd() * H, r: 0.6 + 1.5 * rnd() * rnd(), c: STAR_RGBS[Math.floor(rnd() * STAR_RGBS.length)] });
}
const fog = document.createElement('canvas');
fog.width = NEBULA_W;
fog.height = NEBULA_H;
const fogCtx = fog.getContext('2d');
let seed = SEED;
let t = 0;
let reseedLeft = 0;
let ox = 0;
function sky() {
return inp.idle < IDLE_TICKS ? (inp.x - W / 2) * 0.03 : Math.sin(t * 0.01) * 6;
}
const scene = {
step() {
t += 1;
ox = lerp(ox, sky(), 0.08);
if (reseedLeft > 0) {
reseedLeft -= 1;
}
},
draw(ctx) {
paintBg(ctx, 1);
const phase = t * TWINKLE_SPEED;
if (fogCtx) {
const img = fogCtx.createImageData(NEBULA_W, NEBULA_H);
for (let py = 0; py < NEBULA_H; py += 1) {
for (let px = 0; px < NEBULA_W; px += 1) {
const n1 = vnoise(px * 0.09 + phase * 0.6 + ox * 0.1, py * 0.09 - phase * 0.3, seed + 3);
const n2 = vnoise(px * 0.2 - phase, py * 0.2 + phase * 0.5, seed + 4);
const m = clamp(n1 * 0.75 + n2 * 0.35 - 0.2, 0, 1);
const c = mix([120, 168, 232], [186, 150, 255], vnoise(px * 0.05, py * 0.05, seed + 5));
const o = (py * NEBULA_W + px) * 4;
img.data[o] = c[0];
img.data[o + 1] = c[1];
img.data[o + 2] = c[2];
img.data[o + 3] = Math.round(255 * Math.pow(m, 1.6) * 0.75);
}
}
fogCtx.putImageData(img, 0, 0);
ctx.imageSmoothingEnabled = true;
ctx.drawImage(fog, 0, 0, W, H);
}
for (let i = 0; i < sparks.length; i += 1) {
const s = sparks[i];
// 느린 장(이웃이 닮는다)과 빠른 장(별마다 다르다)을 섞어 밝기를 정한다
const slow = vnoise(s.x * NOISE_SCALE + ox * 0.05, s.y * NOISE_SCALE + phase, seed);
const fast = vnoise(s.x * 0.5 + phase * 7, s.y * 0.5, seed + 1);
const v = slow * 0.65 + fast * 0.35;
const b = clamp(Math.pow(v * 1.6, CONTRAST), 0, 1);
if (b > 0.55) {
glow(ctx, s.x, s.y, 7 * s.r, s.c, 0.4 * b);
}
ctx.fillStyle = rgba(s.c, 0.12 + 0.88 * b);
ctx.beginPath();
ctx.arc(s.x, s.y, s.r * (0.7 + 0.5 * b), 0, PI2);
ctx.fill();
}
},
label() {
return reseedLeft > 0 ? TXT_RESEED : TXT_FIELD;
},
tap() {
seed += 1;
reseedLeft = 90;
}
};
if (reduce) {
for (let i = 0; i < 40; i += 1) {
scene.step();
}
}
return scene;
}
start(document.getElementById('scRoot'), document.getElementById('scCanvas'), document.getElementById('scStatus'), document.getElementById('scBtn'), makeScene);
})();import { useEffect, useRef } from "react";
import styles from "./SfNoiseTwinkleField.module.scss";
const W = 480;
const H = 300;
const PI2 = Math.PI * 2;
const FIXED_DT = 16;
const REDUCE_STEP_MS = 900;
const KEY_STEP = 14;
const IDLE_TICKS = 150;
const BTN_PAUSE = '멈춤';
const BTN_PLAY = '재생';
const BTN_NEXT = '다음 장면';
type RGB = [number, number, number];
interface Input { x: number; y: number; idle: number; }
interface Scene {
step(): void;
draw(ctx: CanvasRenderingContext2D): void;
label(): string;
tap(): void;
}
type Maker = (inp: Input, reduce: boolean) => Scene;
const BG: RGB = [14, 12, 32];
const STAR_RGBS: RGB[] = [[226, 238, 255], [255, 222, 196], [208, 196, 255], [196, 240, 228], [255, 206, 226]];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB {
return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)];
}
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
function glow(ctx: CanvasRenderingContext2D, x: number, y: number, r: number, c: RGB, a: number): void {
const g = ctx.createRadialGradient(x, y, 0, x, y, r);
g.addColorStop(0, rgba(c, a));
g.addColorStop(1, rgba(c, 0));
ctx.fillStyle = g;
ctx.fillRect(x - r, y - r, r * 2, r * 2);
}
function paintBg(ctx: CanvasRenderingContext2D, alpha: number): void {
ctx.fillStyle = rgba(BG, alpha);
ctx.fillRect(0, 0, W, H);
}
function start(root: HTMLElement, canvas: HTMLCanvasElement, statusEl: HTMLElement, btnEl: HTMLButtonElement, make: Maker): () => void {
const ctx0 = canvas.getContext('2d');
if (!ctx0) {
return function (): void { return; };
}
const ctx: CanvasRenderingContext2D = ctx0;
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.round(W * dpr);
canvas.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const inp: Input = { x: W / 2, y: H / 2, idle: 99999 };
const scene = make(inp, reduce);
let paused = false;
let rafId = 0;
let lastTs = -1;
let accMs = 0;
let lastLabel = '';
const cleaners: Array<() => void> = [];
function listen(target: EventTarget, type: string, fn: (e: Event) => void): void {
target.addEventListener(type, fn);
cleaners.push(function (): void { target.removeEventListener(type, fn); });
}
function show(): void {
scene.draw(ctx);
const t = scene.label();
if (t !== lastLabel) {
lastLabel = t;
statusEl.textContent = t;
}
}
function advance(ms: number): void {
const n = Math.round(ms / FIXED_DT);
for (let i = 0; i < n; i += 1) {
inp.idle += 1;
scene.step();
}
}
function refresh(): void {
if (reduce) {
advance(FIXED_DT * 6);
show();
}
}
function toLocal(e: PointerEvent): void {
const r = canvas.getBoundingClientRect();
inp.x = clamp((e.clientX - r.left) * W / r.width, 0, W);
inp.y = clamp((e.clientY - r.top) * H / r.height, 0, H);
inp.idle = 0;
}
function tick(ts: number): void {
if (lastTs < 0) {
lastTs = ts;
}
const frameDt = Math.min(ts - lastTs, 160);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
inp.idle += 1;
scene.step();
accMs -= FIXED_DT;
}
show();
}
rafId = requestAnimationFrame(tick);
}
btnEl.textContent = reduce ? BTN_NEXT : BTN_PAUSE;
if (reduce) {
root.classList.remove('is-demo');
advance(1400);
show();
}
listen(btnEl, 'click', function (): void {
if (reduce) {
advance(REDUCE_STEP_MS);
show();
return;
}
paused = !paused;
if (paused) {
root.classList.remove('is-demo');
} else {
root.classList.add('is-demo');
}
btnEl.textContent = paused ? BTN_PLAY : BTN_PAUSE;
});
listen(canvas, 'pointermove', function (e: Event): void {
toLocal(e as PointerEvent);
refresh();
});
listen(canvas, 'pointerdown', function (e: Event): void {
toLocal(e as PointerEvent);
scene.tap();
refresh();
});
listen(canvas, 'keydown', function (e: Event): void {
const k = (e as KeyboardEvent).key;
let dx = 0;
let dy = 0;
if (k === 'Enter' || k === ' ') {
e.preventDefault();
scene.tap();
refresh();
return;
}
if (k === 'ArrowLeft') { dx = -KEY_STEP; }
else if (k === 'ArrowRight') { dx = KEY_STEP; }
else if (k === 'ArrowUp') { dy = -KEY_STEP; }
else if (k === 'ArrowDown') { dy = KEY_STEP; }
else { return; }
e.preventDefault();
inp.x = clamp(inp.x + dx, 0, W);
inp.y = clamp(inp.y + dy, 0, H);
inp.idle = 0;
refresh();
});
if (!reduce) {
rafId = requestAnimationFrame(tick);
}
return function (): void {
cancelAnimationFrame(rafId);
for (let i = 0; i < cleaners.length; i += 1) {
cleaners[i]();
}
};
}
const NOISE_SCALE = 0.011;
const TWINKLE_SPEED = 0.035;
const CONTRAST = 2.6;
const SEED = 7;
const STAR_TOTAL = 360;
const NEBULA_W = 60;
const NEBULA_H = 38;
const TXT_FIELD = '노이즈 장 — 이웃 별이 함께 번진다';
const TXT_RESEED = '새 시드 — 같은 식, 다른 하늘';
interface Spark { x: number; y: number; r: number; c: RGB; }
// 격자 점의 값 — 정수 두 개와 시드를 섞어 0 이상 1 미만으로
function hash2(ix: number, iy: number, seed: number): number {
let h = Math.imul(ix | 0, 374761393) + Math.imul(iy | 0, 668265263) + Math.imul(seed | 0, 1442695041);
h = Math.imul(h ^ (h >>> 13), 1274126177);
return ((h ^ (h >>> 16)) >>> 0) / 4294967296;
}
// 2차원 값 노이즈 — 네 격자 점을 부드럽게 보간
function vnoise(x: number, y: number, seed: number): number {
const ix = Math.floor(x);
const iy = Math.floor(y);
const fx = smooth(x - ix);
const fy = smooth(y - iy);
return lerp(lerp(hash2(ix, iy, seed), hash2(ix + 1, iy, seed), fx), lerp(hash2(ix, iy + 1, seed), hash2(ix + 1, iy + 1, seed), fx), fy);
}
function makeScene(inp: Input, reduce: boolean): Scene {
const rnd = lcg(450303);
const sparks: Spark[] = [];
for (let i = 0; i < STAR_TOTAL; i += 1) {
sparks.push({ x: rnd() * W, y: rnd() * H, r: 0.6 + 1.5 * rnd() * rnd(), c: STAR_RGBS[Math.floor(rnd() * STAR_RGBS.length)] });
}
const fog = document.createElement('canvas');
fog.width = NEBULA_W;
fog.height = NEBULA_H;
const fogCtx = fog.getContext('2d');
let seed = SEED;
let t = 0;
let reseedLeft = 0;
let ox = 0;
function sky(): number {
return inp.idle < IDLE_TICKS ? (inp.x - W / 2) * 0.03 : Math.sin(t * 0.01) * 6;
}
const scene: Scene = {
step(): void {
t += 1;
ox = lerp(ox, sky(), 0.08);
if (reseedLeft > 0) {
reseedLeft -= 1;
}
},
draw(ctx: CanvasRenderingContext2D): void {
paintBg(ctx, 1);
const phase = t * TWINKLE_SPEED;
if (fogCtx) {
const img = fogCtx.createImageData(NEBULA_W, NEBULA_H);
for (let py = 0; py < NEBULA_H; py += 1) {
for (let px = 0; px < NEBULA_W; px += 1) {
const n1 = vnoise(px * 0.09 + phase * 0.6 + ox * 0.1, py * 0.09 - phase * 0.3, seed + 3);
const n2 = vnoise(px * 0.2 - phase, py * 0.2 + phase * 0.5, seed + 4);
const m = clamp(n1 * 0.75 + n2 * 0.35 - 0.2, 0, 1);
const c = mix([120, 168, 232], [186, 150, 255], vnoise(px * 0.05, py * 0.05, seed + 5));
const o = (py * NEBULA_W + px) * 4;
img.data[o] = c[0];
img.data[o + 1] = c[1];
img.data[o + 2] = c[2];
img.data[o + 3] = Math.round(255 * Math.pow(m, 1.6) * 0.75);
}
}
fogCtx.putImageData(img, 0, 0);
ctx.imageSmoothingEnabled = true;
ctx.drawImage(fog, 0, 0, W, H);
}
for (let i = 0; i < sparks.length; i += 1) {
const s = sparks[i];
// 느린 장(이웃이 닮는다)과 빠른 장(별마다 다르다)을 섞어 밝기를 정한다
const slow = vnoise(s.x * NOISE_SCALE + ox * 0.05, s.y * NOISE_SCALE + phase, seed);
const fast = vnoise(s.x * 0.5 + phase * 7, s.y * 0.5, seed + 1);
const v = slow * 0.65 + fast * 0.35;
const b = clamp(Math.pow(v * 1.6, CONTRAST), 0, 1);
if (b > 0.55) {
glow(ctx, s.x, s.y, 7 * s.r, s.c, 0.4 * b);
}
ctx.fillStyle = rgba(s.c, 0.12 + 0.88 * b);
ctx.beginPath();
ctx.arc(s.x, s.y, s.r * (0.7 + 0.5 * b), 0, PI2);
ctx.fill();
}
},
label(): string {
return reseedLeft > 0 ? TXT_RESEED : TXT_FIELD;
},
tap(): void {
seed += 1;
reseedLeft = 90;
}
};
if (reduce) {
for (let i = 0; i < 40; i += 1) {
scene.step();
}
}
return scene;
}
export default function SfNoiseTwinkleField() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const statusRef = useRef<HTMLParagraphElement | null>(null);
const btnRef = useRef<HTMLButtonElement | null>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const statusEl = statusRef.current;
const btnEl = btnRef.current;
if (!root || !canvas || !statusEl || !btnEl) return;
return start(root, canvas, statusEl, btnEl, makeScene);
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.sc} is-demo`} ref={rootRef}>
<canvas className={styles.sc__canvas} ref={canvasRef} width={480} height={300} tabIndex={0} aria-label="노이즈 장이 별마다 다르게 반짝이게 하는 밤하늘" />
<p className={styles.sc__status} ref={statusRef} aria-live="polite">노이즈 장 — 이웃 별이 함께 번진다</p>
<button className={styles.sc__btn} ref={btnRef} type="button">멈춤</button>
<p className={styles.sc__caption}>노이즈 장이 별마다 다르게 반짝이게 하는 밤하늘</p>
</div>
</main>
);
}03 ノイズの場が星ごとに違う瞬きを与える夜空 — 計測 累積面積 69.392% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · css starfield 9パターン — 星が奥行きに沿って流れる宇宙の背景
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