08距離に応じて実時間で拡大縮小する粒子背景
粒子ごとのz値を時間とともに少しずつ変化させ、その値を毎フレーム画面上のサイズに換算し直すことで、近づく粒子は徐々に大きく、遠ざかる粒子は徐々に小さくなる。
使いどころ宇宙・テック感のあるイントロ背景
sizeForDepthzAdvanceSpeedPARTICLE_Z_MAX

<main class="stage">
<div class="d3 is-demo" id="d3Root" tabindex="0">
<canvas class="d3__canvas" id="d3Canvas" width="480" height="300"></canvas>
<p class="d3__caption">粒子ごとのz値を時間とともに少しずつ変化させ、その値を毎フレーム画面上のサイズに換算し直すことで、近づく粒子は徐々に大きく、遠ざかる粒子は徐々に小さくなる</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-paper);
.d3 {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-paper;
outline: none;
}
.d3__canvas {
display: block;
width: 100%;
height: 100%;
}
.d3__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(23, 20, 26, .78);
color: #fff;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.d3__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.d3 { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.d3 {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #ffffff;
outline: none;
}
.d3__canvas {
display: block;
width: 100%;
height: 100%;
}
.d3__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.78);
color: #fff;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.d3__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.d3 {
cursor: default;
}
}(function () {
// 기법: 입자마다 zAdvanceSpeed 로 z값이 PARTICLE_Z_MAX 에서 0 쪽으로 시간에 따라 줄어들다가
// 나머지 연산으로 다시 멀리 순환하고, sizeForDepth 가 그 z값을 매 프레임 화면 크기·화면 좌표로
// 다시 환산한다 — 가까워질수록(z 작을수록) 입자가 커지고 화면 중심에서 바깥으로 퍼진다.
var root = document.getElementById('d3Root');
var canvas = document.getElementById('d3Canvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var CX = CALC_W * 0.5, CY = CALC_H * 0.5;
var PARTICLE_Z_MAX = 120;
var PARTICLE_COUNT = 34;
var FOCAL = 60;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rnd = seedRand(429081);
var particles = [];
for (var i = 0; i < PARTICLE_COUNT; i += 1) {
particles.push({
worldX: (rnd() - 0.5) * 140,
worldY: (rnd() - 0.5) * 90,
zOffset: rnd() * PARTICLE_Z_MAX,
speedScale: 0.6 + rnd() * 0.8,
color: i % 3 === 0 ? '#6ec8ff' : (i % 3 === 1 ? '#b9a0ff' : '#4cd4a6')
});
}
function zAdvanceSpeed(p) {
return 0.012 * p.speedScale;
}
function zAt(p, t) {
var raw = (p.zOffset - t * zAdvanceSpeed(p)) % PARTICLE_Z_MAX;
if (raw < 0) raw += PARTICLE_Z_MAX;
return raw + 1;
}
function sizeForDepth(z) {
var v = (FOCAL / z) * 3.4;
return Math.max(0.8, Math.min(7, v));
}
var elapsed = 0;
var cw = 480, ch = 300;
function drawScene(t) {
var sx = cw / CALC_W, sy = ch / CALC_H;
ctx.clearRect(0, 0, cw, ch);
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
var z = zAt(p, t);
var scale = FOCAL / z;
var sizePx = sizeForDepth(z);
var alpha = Math.max(0.18, Math.min(1, scale * 0.55));
var dx = (CX + p.worldX * scale * 0.34) * sx;
var dy = (CY + p.worldY * scale * 0.34) * sy;
ctx.globalAlpha = alpha;
ctx.fillStyle = p.color;
ctx.beginPath();
ctx.arc(dx, dy, sizePx * sx, 0, Math.PI * 2);
ctx.fill();
}
ctx.globalAlpha = 1;
}
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
drawScene(elapsed);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) root.classList.remove('is-demo');
var warmSteps = reduce ? 0 : 130;
for (var w = 0; w < warmSteps; w += 1) elapsed += 20;
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
drawScene(elapsed);
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
drawScene(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./Depth3dScaleDepthSizing.module.scss";
type Particle = {
worldX: number;
worldY: number;
zOffset: number;
speedScale: number;
color: string;
};
export default function Depth3dScaleDepthSizing() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const CX = CALC_W * 0.5, CY = CALC_H * 0.5;
const PARTICLE_Z_MAX = 120;
const PARTICLE_COUNT = 34;
const FOCAL = 60;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rnd = seedRand(429081);
const particles: Particle[] = [];
for (let i = 0; i < PARTICLE_COUNT; i += 1) {
particles.push({
worldX: (rnd() - 0.5) * 140,
worldY: (rnd() - 0.5) * 90,
zOffset: rnd() * PARTICLE_Z_MAX,
speedScale: 0.6 + rnd() * 0.8,
color: i % 3 === 0 ? "#6ec8ff" : (i % 3 === 1 ? "#b9a0ff" : "#4cd4a6")
});
}
function zAdvanceSpeed(p: Particle) {
return 0.012 * p.speedScale;
}
function zAt(p: Particle, t: number) {
let raw = (p.zOffset - t * zAdvanceSpeed(p)) % PARTICLE_Z_MAX;
if (raw < 0) raw += PARTICLE_Z_MAX;
return raw + 1;
}
function sizeForDepth(z: number) {
const v = (FOCAL / z) * 3.4;
return Math.max(0.8, Math.min(7, v));
}
let elapsed = 0;
let cw = 480, ch = 300;
function drawScene(t: number) {
const sx = cw / CALC_W, sy = ch / CALC_H;
ctx!.clearRect(0, 0, cw, ch);
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
const z = zAt(p, t);
const scale = FOCAL / z;
const sizePx = sizeForDepth(z);
const alpha = Math.max(0.18, Math.min(1, scale * 0.55));
const dx = (CX + p.worldX * scale * 0.34) * sx;
const dy = (CY + p.worldY * scale * 0.34) * sy;
ctx!.globalAlpha = alpha;
ctx!.fillStyle = p.color;
ctx!.beginPath();
ctx!.arc(dx, dy, sizePx * sx, 0, Math.PI * 2);
ctx!.fill();
}
ctx!.globalAlpha = 1;
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
drawScene(elapsed);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (reduce) root.classList.remove("is-demo");
const warmSteps = reduce ? 0 : 130;
for (let w = 0; w < warmSteps; w += 1) elapsed += 20;
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
drawScene(elapsed);
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
drawScene(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.d3} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.d3__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.d3__caption}>입자마다 z값을 시간에 따라 조금씩 바꾸고 그 값을 화면 크기로 매 프레임 다시 환산해, 다가오는 입자는 점점 커지고 멀어지는 입자는 점점 작아진다</p>
</div>
</main>
);
}08 距離に応じて実時間で拡大縮小する粒子背景 — 計測 累積面積 30.615% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · css パララックス 背景 9選 — 奥行き3Dシーン
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