07押した場所から表面屈折が波状に広がるガラス
押された地点を中心に表面屈折が同心円状に広がり、縁に近づくにつれて収まっていく。
使いどころ決済確認ボタン
activePressPRESS_SCHEDULERIPPLE_AMPLITUDE

<main class="stage">
<div class="lg is-demo" id="lgRoot" tabindex="0">
<canvas class="lg__canvas" id="lgCanvas" width="480" height="300"></canvas>
<p class="lg__caption">板を押すとその場所を中心に背景が波紋のように広がって揺れる</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.lg {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
outline: none;
cursor: pointer;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(23, 20, 26, .68);
color: $stage-paper;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.lg { cursor: pointer; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.lg {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
outline: none;
cursor: pointer;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.68);
color: #ffffff;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.lg {
cursor: pointer;
}
}(function () {
// 기법: 누른 지점까지의 거리 d 와 누른 뒤 지난 시간 age 로 sin(d*주파수 - age*속도) 를
// 만들고, 시간·거리에 따라 감쇠(envelope)시켜 방사 방향(법선) 오프셋으로 배경을 샘플링한다
// — 원형 파동이 퍼지며 잦아드는 물결 굴절.
var root = document.getElementById('lgRoot');
var canvas = document.getElementById('lgCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var CALC_W = 160, CALC_H = 100;
var scene = document.createElement('canvas');
scene.width = CALC_W; scene.height = CALC_H;
(function drawScene() {
var pctx = scene.getContext('2d');
var rand = seedRand(421071);
var sky = pctx.createLinearGradient(0, 0, 0, CALC_H);
sky.addColorStop(0, '#dfe8ff');
sky.addColorStop(1, '#c9f3e6');
pctx.fillStyle = sky;
pctx.fillRect(0, 0, CALC_W, CALC_H);
var cols = ['#2f6df6', '#4cd4a6', '#b9a0ff'];
for (var i = 0; i < cols.length; i += 1) {
pctx.beginPath();
pctx.arc(CALC_W * (0.2 + i * 0.3), CALC_H * (0.3 + (i % 2) * 0.4), CALC_H * 0.24, 0, Math.PI * 2);
pctx.fillStyle = cols[i];
pctx.globalAlpha = 0.4;
pctx.fill();
}
pctx.globalAlpha = 1;
for (var k = 0; k < 50; k += 1) {
var px = rand() * CALC_W, py = rand() * CALC_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = 'rgba(255,255,255,' + (0.1 + rand() * 0.18) + ')';
pctx.fill();
}
}());
var sceneCtx = scene.getContext('2d');
var sceneImg = sceneCtx.getImageData(0, 0, CALC_W, CALC_H);
var sceneBuf = sceneImg.data;
function sampleScene(sx, sy) {
sx = sx < 0 ? 0 : (sx > CALC_W - 1 ? CALC_W - 1 : sx);
sy = sy < 0 ? 0 : (sy > CALC_H - 1 ? CALC_H - 1 : sy);
var i = (Math.round(sy) * CALC_W + Math.round(sx)) * 4;
return [sceneBuf[i], sceneBuf[i + 1], sceneBuf[i + 2]];
}
var PANEL_X0 = 20, PANEL_Y0 = 16, PANEL_X1 = 140, PANEL_Y1 = 84;
var EDGE_BAND = 12;
var GLASS_EDGE_BEND = 4;
var RIPPLE_AMPLITUDE = 6;
var PERIOD_MS = 2000;
var PRESS_SCHEDULE = [40, 740, 1380];
var CENTER_X = (PANEL_X0 + PANEL_X1) / 2;
var CENTER_Y = (PANEL_Y0 + PANEL_Y1) / 2;
function boxEdgeSample(x, y, x0, y0, x1, y1, band) {
var dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
var dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
var nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
var len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx: nx, ny: ny };
}
var pressT = -Infinity;
var pressX = CENTER_X, pressY = CENTER_Y;
function activePress(t) {
if (t - pressT < 900) return { t: pressT, x: pressX, y: pressY };
var cyc = t % PERIOD_MS;
var best = PRESS_SCHEDULE[0];
for (var i = 0; i < PRESS_SCHEDULE.length; i += 1) {
if (PRESS_SCHEDULE[i] <= cyc) best = PRESS_SCHEDULE[i];
}
var loopBase = t - cyc;
return { t: loopBase + best, x: CENTER_X, y: CENTER_Y };
}
var out = document.createElement('canvas');
out.width = CALC_W; out.height = CALC_H;
var outCtx = out.getContext('2d');
var outImg = outCtx.createImageData(CALC_W, CALC_H);
var outBuf = outImg.data;
function renderFrame(t) {
var press = activePress(t);
var age = Math.max(0, t - press.t);
var idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
var rgb;
if (x >= PANEL_X0 && x <= PANEL_X1 && y >= PANEL_Y0 && y <= PANEL_Y1) {
var e = boxEdgeSample(x, y, PANEL_X0, PANEL_Y0, PANEL_X1, PANEL_Y1, EDGE_BAND);
var dx = x - press.x, dy = y - press.y;
var dist = Math.sqrt(dx * dx + dy * dy) + 0.0001;
var envelope = Math.exp(-age / 260) * Math.max(0, 1 - dist / 95);
var wave = Math.sin(dist * 0.3 - age * 0.02) * envelope * RIPPLE_AMPLITUDE;
var nx = dx / dist, ny = dy / dist;
var offX = e.nx * (e.f * GLASS_EDGE_BEND) + nx * wave;
var offY = e.ny * (e.f * GLASS_EDGE_BEND) + ny * wave;
rgb = sampleScene(x - offX, y - offY);
var shine = e.f * 16 + Math.max(0, wave) * 8;
rgb = [Math.min(255, rgb[0] + shine), Math.min(255, rgb[1] + shine), Math.min(255, rgb[2] + shine)];
} else {
rgb = sampleScene(x, y);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(t) {
lastElapsed = t;
renderFrame(t);
outCtx.putImageData(outImg, 0, 0);
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) { root.classList.remove('is-demo'); }
function toGrid(e) {
var r = wrap.getBoundingClientRect();
return {
x: (e.clientX - r.left) / r.width * CALC_W,
y: (e.clientY - r.top) / r.height * CALC_H
};
}
wrap.addEventListener('pointerdown', function (e) {
var g = toGrid(e);
pressX = Math.max(PANEL_X0, Math.min(PANEL_X1, g.x));
pressY = Math.max(PANEL_Y0, Math.min(PANEL_Y1, g.y));
pressT = lastElapsed;
if (reduce) draw(lastElapsed);
});
wrap.addEventListener('keydown', function (e) {
if (e.key !== 'Enter' && e.key !== ' ') return;
e.preventDefault();
pressX = CENTER_X; pressY = CENTER_Y;
pressT = lastElapsed;
if (reduce) draw(lastElapsed);
});
var lastTs = null;
var elapsed = 0;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
elapsed += dt;
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
if (!reduce) requestAnimationFrame(tick);
})();// RippleTouchPress — vanilla 판(run/421/demo/07-liquid-glass-ripple-touch-press/index.html) 의 React 포트.
// 누른 지점에서 거리 기반 감쇠 사인파(물결)를 만들어 그 자리를 중심으로 배경 샘플
// 좌표를 방사형으로 밀어낸다. 가장자리 굴절은 항상 약하게 겹쳐 있다.
import { useEffect, useRef } from "react";
import styles from "./RippleTouchPress.module.scss";
type Box<T> = { current: T };
type Edge = { f: number; nx: number; ny: number };
type PtrEvt = { clientX: number; clientY: number };
type KeyEvt = { key: string; preventDefault(): void };
const CALC_W = 160, CALC_H = 100;
const PANEL_X0 = 20, PANEL_Y0 = 16, PANEL_X1 = 140, PANEL_Y1 = 84;
const EDGE_BAND = 12;
const GLASS_EDGE_BEND = 4;
const RIPPLE_AMPLITUDE = 6;
const PERIOD_MS = 2000;
const PRESS_SCHEDULE = [40, 740, 1380];
const CENTER_X = (PANEL_X0 + PANEL_X1) / 2;
const CENTER_Y = (PANEL_Y0 + PANEL_Y1) / 2;
interface State {
ctx: CanvasRenderingContext2D | null;
wrap: HTMLElement | null;
sceneBuf: Uint8ClampedArray | null;
outCtx: CanvasRenderingContext2D | null;
out: HTMLCanvasElement | null;
outImg: ImageData | null;
outBuf: Uint8ClampedArray | null;
cw: number; ch: number;
lastElapsed: number;
lastTs: number | null;
elapsed: number;
raf: number;
reduce: boolean;
pressT: number;
pressX: number;
pressY: number;
}
function seedRand(seed: number): () => number {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function boxEdgeSample(x: number, y: number, x0: number, y0: number, x1: number, y1: number, band: number): Edge {
const dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
const dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
let nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
const len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx, ny };
}
export default function RippleTouchPress() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const st = useRef({
ctx: null, wrap: null, sceneBuf: null, outCtx: null, out: null, outImg: null, outBuf: null,
cw: 480, ch: 300, lastElapsed: 0, lastTs: null, elapsed: 0, raf: 0, reduce: false,
pressT: -Infinity, pressX: CENTER_X, pressY: CENTER_Y,
}) as Box<State>;
function sampleScene(sx: number, sy: number): number[] {
const buf = st.current.sceneBuf!;
const cx = sx < 0 ? 0 : sx > CALC_W - 1 ? CALC_W - 1 : sx;
const cy = sy < 0 ? 0 : sy > CALC_H - 1 ? CALC_H - 1 : sy;
const i = (Math.round(cy) * CALC_W + Math.round(cx)) * 4;
return [buf[i], buf[i + 1], buf[i + 2]];
}
function activePress(t: number): { x: number; y: number; t: number } {
const s = st.current;
if (t - s.pressT < 900) return { x: s.pressX, y: s.pressY, t: s.pressT };
const cyc = t % PERIOD_MS;
const loopBase = t - cyc;
let best = PRESS_SCHEDULE[PRESS_SCHEDULE.length - 1] - PERIOD_MS;
for (const ps of PRESS_SCHEDULE) {
if (ps <= cyc) best = ps;
}
return { x: CENTER_X, y: CENTER_Y, t: loopBase + best };
}
function renderFrame(t: number): void {
const outBuf = st.current.outBuf!;
const press = activePress(t);
const age = Math.max(0, t - press.t);
let idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
let rgb: number[];
if (x >= PANEL_X0 && x <= PANEL_X1 && y >= PANEL_Y0 && y <= PANEL_Y1) {
const e = boxEdgeSample(x, y, PANEL_X0, PANEL_Y0, PANEL_X1, PANEL_Y1, EDGE_BAND);
const dx = x - press.x, dy = y - press.y;
const dist = Math.sqrt(dx * dx + dy * dy) + 0.0001;
const envelope = Math.exp(-age / 260) * Math.max(0, 1 - dist / 95);
const wave = Math.sin(dist * 0.3 - age * 0.02) * envelope * RIPPLE_AMPLITUDE;
const nx = dx / dist, ny = dy / dist;
const offX = e.nx * (e.f * GLASS_EDGE_BEND) + nx * wave;
const offY = e.ny * (e.f * GLASS_EDGE_BEND) + ny * wave;
rgb = sampleScene(x - offX, y - offY);
const shine = e.f * 16 + Math.max(0, wave) * 8;
rgb = [Math.min(255, rgb[0] + shine), Math.min(255, rgb[1] + shine), Math.min(255, rgb[2] + shine)];
} else {
rgb = sampleScene(x, y);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
function draw(t: number): void {
const s = st.current;
s.lastElapsed = t;
renderFrame(t);
s.outCtx!.putImageData(s.outImg!, 0, 0);
s.ctx!.clearRect(0, 0, s.cw, s.ch);
s.ctx!.drawImage(s.out!, 0, 0, CALC_W, CALC_H, 0, 0, s.cw, s.ch);
}
function fit(): void {
const s = st.current;
const canvas = canvasRef.current;
if (!s.wrap || !canvas) return;
const r = s.wrap.getBoundingClientRect();
s.cw = Math.max(1, Math.round(r.width));
s.ch = Math.max(1, Math.round(r.height));
canvas.width = s.cw; canvas.height = s.ch;
draw(s.lastElapsed);
}
function tick(ts: number): void {
const s = st.current;
if (s.lastTs === null) s.lastTs = ts;
const dt = ts - s.lastTs;
s.lastTs = ts;
s.elapsed += dt;
draw(s.elapsed);
s.raf = requestAnimationFrame(tick);
}
function toGrid(e: PtrEvt): { x: number; y: number } {
const r = st.current.wrap!.getBoundingClientRect();
return {
x: ((e.clientX - r.left) / r.width) * CALC_W,
y: ((e.clientY - r.top) / r.height) * CALC_H,
};
}
function clamp(v: number, lo: number, hi: number): number {
return v < lo ? lo : v > hi ? hi : v;
}
function onPointerDown(e: PtrEvt): void {
const s = st.current;
const g = toGrid(e);
s.pressX = clamp(g.x, PANEL_X0, PANEL_X1);
s.pressY = clamp(g.y, PANEL_Y0, PANEL_Y1);
s.pressT = s.lastElapsed;
if (s.reduce) draw(s.lastElapsed);
}
function onKeyDown(e: KeyEvt): void {
const s = st.current;
if (e.key !== "Enter" && e.key !== " ") return;
e.preventDefault();
s.pressX = CENTER_X;
s.pressY = CENTER_Y;
s.pressT = s.lastElapsed;
if (s.reduce) draw(s.lastElapsed);
}
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
const wrap = canvas.parentElement;
if (!ctx || !wrap) return;
const scene = document.createElement("canvas");
scene.width = CALC_W; scene.height = CALC_H;
const pctx = scene.getContext("2d")!;
const rand = seedRand(421071);
const sky = pctx.createLinearGradient(0, 0, CALC_W, CALC_H);
sky.addColorStop(0, "#dfe8ff");
sky.addColorStop(1, "#c9f3e6");
pctx.fillStyle = sky;
pctx.fillRect(0, 0, CALC_W, CALC_H);
const cols = ["#2f6df6", "#4cd4a6", "#b9a0ff"];
for (let i = 0; i < cols.length; i += 1) {
pctx.beginPath();
pctx.arc(CALC_W * (0.22 + i * 0.3), CALC_H * (0.3 + (i % 2) * 0.34), CALC_H * 0.26, 0, Math.PI * 2);
pctx.fillStyle = cols[i];
pctx.globalAlpha = 0.45;
pctx.fill();
}
pctx.globalAlpha = 1;
for (let k = 0; k < 50; k += 1) {
const px = rand() * CALC_W, py = rand() * CALC_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = "rgba(255,255,255," + (0.1 + rand() * 0.2) + ")";
pctx.fill();
}
const sceneImg = pctx.getImageData(0, 0, CALC_W, CALC_H);
const out = document.createElement("canvas");
out.width = CALC_W; out.height = CALC_H;
const outCtx = out.getContext("2d")!;
const outImg = outCtx.createImageData(CALC_W, CALC_H);
const s = st.current;
s.ctx = ctx; s.wrap = wrap; s.sceneBuf = sceneImg.data;
s.outCtx = outCtx; s.out = out; s.outImg = outImg; s.outBuf = outImg.data;
s.reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (s.reduce) { root.classList.remove("is-demo"); }
wrap.addEventListener("pointerdown", onPointerDown as unknown as EventListener);
wrap.addEventListener("keydown", onKeyDown as unknown as EventListener);
fit();
window.addEventListener("resize", fit);
draw(s.elapsed);
if (!s.reduce) s.raf = requestAnimationFrame(tick);
return () => {
window.removeEventListener("resize", fit);
wrap.removeEventListener("pointerdown", onPointerDown as unknown as EventListener);
wrap.removeEventListener("keydown", onKeyDown as unknown as EventListener);
cancelAnimationFrame(st.current.raf);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.lg} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.lg__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.lg__caption}>판을 누르면 그 자리를 중심으로 배경이 물결처럼 퍼지며 흔들린다</p>
</div>
</main>
);
}07 押した場所から表面屈折が波状に広がるガラス — 計測 累積面積 26.01% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · リキッドガラス デザイン 9パターン — 屈折計算で作るコピペ対応
このデモが属する記事
リキッドガラス デザイン 9パターン — 屈折計算で作るコピペ対応リキッドガラス デザインは、板の縁だけを歪ませる屈折計算ひとつから生まれます。03番の縁の色分離も、04番の弾性戻りも、08番の押し込み厚み変化も、すべて同じ屈折計算ひとつから枝分かれした結果だ。 この記事のデモをすべて見る


