03距離の逆数で色を混ぜるにじみメッシュ
六つの色の点が画面を泳ぎ、各ピクセルは点までの距離の逆二乗を重みにして近い色を多く受け取り、境がにじむように混ざる。
使いどころ格子なしで色の点だけ置く自由配置のメッシュ
POWEREPSASPECTCALC_W

<main class="stage">
<div class="mg is-demo" id="mgRoot">
<canvas class="mg__canvas" id="mgCanvas" width="160" height="100" tabindex="0" aria-label="六つの色の点が画面を泳ぎ、各ピクセルは点までの距離の逆二乗を重みにして近い色を多く受け取り、境がにじむように混ざる。"></canvas>
<p class="mg__status" id="mgStatus" aria-live="polite">デモ実行中</p>
<button class="mg__btn" id="mgBtn" type="button">一時停止</button>
<p class="mg__caption">六つの色の点が画面を泳ぎ、各ピクセルは点までの距離の逆二乗を重みにして近い色を多く受け取り、境がにじむように混ざる。</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.mg {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-cream;
}
.mg__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.mg__canvas:focus-visible {
outline: 2px solid rgba(23, 20, 26, .85);
outline-offset: -6px;
}
.mg__status {
position: absolute;
left: $sp-3;
top: $sp-3;
max-width: 70%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.mg__btn {
position: absolute;
right: $sp-3;
bottom: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.mg__btn:focus-visible {
outline: 2px solid $subject-ink;
outline-offset: 2px;
}
.mg__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 68%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.mg__caption, .mg__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.mg__status { font-size: 10px; }
}
@media (prefers-reduced-motion: reduce) {
.mg { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.mg {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #fff7e6;
}
.mg__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.mg__canvas:focus-visible {
outline: 2px solid rgba(23, 20, 26, 0.85);
outline-offset: -6px;
}
.mg__status {
position: absolute;
left: 12px;
top: 12px;
max-width: 70%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.mg__btn {
position: absolute;
right: 12px;
bottom: 12px;
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.mg__btn:focus-visible {
outline: 2px solid #17141a;
outline-offset: 2px;
}
.mg__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 68%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.mg__caption, .mg__btn {
font-size: 10px;
padding: 4px 8px;
}
.mg__status {
font-size: 10px;
}
}
@media (prefers-reduced-motion: reduce) {
.mg {
cursor: default;
}
}(function () {
var root = document.getElementById('mgRoot');
var canvas = document.getElementById('mgCanvas');
var statusEl = document.getElementById('mgStatus');
var btnEl = document.getElementById('mgBtn');
function main(root, canvas, statusEl, btnEl) {
var ctx0 = canvas.getContext('2d');
if (!ctx0) {
return function () { return; };
}
var ctx = ctx0;
var CALC_W = 160, CALC_H = 100;
var FIXED_DT = 16;
var REDUCE_STEP_MS = 900;
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce)
root.classList.remove('is-demo');
var paused = false;
var elapsed = 0, rafId = 0;
var cleaners = [];
function listen(target, type, fn) {
target.addEventListener(type, fn);
cleaners.push(function () { target.removeEventListener(type, fn); });
}
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { var c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function setStatus(msg) { statusEl.textContent = msg; }
// 시드 고정 난수 (mulberry32) — 같은 시드는 언제나 같은 수열이다
function seedRand(seed) {
var s = seed >>> 0;
return function () {
s = (s + 0x6D2B79F5) >>> 0;
var z = s;
z = Math.imul(z ^ (z >>> 15), z | 1);
z ^= z + Math.imul(z ^ (z >>> 7), z | 61);
return ((z ^ (z >>> 14)) >>> 0) / 4294967296;
};
}
// 파스텔 여섯 색 — 분홍·라일락·하늘·민트·살구·버터
var PAL = [[255, 152, 178], [182, 152, 255], [122, 200, 255], [122, 222, 186], [255, 196, 140], [255, 228, 130]];
// 색 목록을 원형으로 읽는다. pos 의 정수부는 몇 번째 색, 소수부는 다음 색으로 넘어가는 정도
function pick(pal, pos, out) {
var n = pal.length;
var i0 = Math.floor(pos);
var f = pos - i0;
var a = pal[((i0 % n) + n) % n];
var b = pal[(((i0 + 1) % n) + n) % n];
out[0] = lerp(a[0], b[0], f);
out[1] = lerp(a[1], b[1], f);
out[2] = lerp(a[2], b[2], f);
}
function put(d, x, y, r, g, b) {
var o = (y * CALC_W + x) * 4;
d[o] = r;
d[o + 1] = g;
d[o + 2] = b;
d[o + 3] = 255;
}
canvas.width = CALC_W;
canvas.height = CALC_H;
var img = ctx.createImageData(CALC_W, CALC_H);
var px = img.data;
// 03 역거리 가중(IDW) 번짐 — 여섯 색점이 헤엄치고 픽셀은 거리의 POWER 제곱에 반비례해 색을 받는다
var REDUCE_MS = 1100;
var POWER = 2;
var EPS = 0.002;
var ASPECT = CALC_W / CALC_H;
var SEED_FX = [0.31, 0.43, 0.37, 0.5, 0.27, 0.41];
var SEED_FY = [0.39, 0.29, 0.47, 0.33, 0.45, 0.35];
var SEED_PH = [0.0, 0.17, 0.33, 0.5, 0.67, 0.83];
var dotX = [0, 0, 0, 0, 0, 0];
var dotY = [0, 0, 0, 0, 0, 0];
function paint(t, d) {
for (var k = 0; k < 6; k += 1) {
dotX[k] = (0.5 + 0.4 * Math.sin(6.2832 * (t * SEED_FX[k] + SEED_PH[k]))) * ASPECT;
dotY[k] = 0.5 + 0.4 * Math.cos(6.2832 * (t * SEED_FY[k] + SEED_PH[k] * 1.7));
}
var halfP = POWER / 2;
for (var y = 0; y < CALC_H; y += 1) {
var v = y / (CALC_H - 1);
for (var x = 0; x < CALC_W; x += 1) {
var u = (x / (CALC_W - 1)) * ASPECT;
var wr = 0, wg = 0, wb = 0, ws = 0;
for (var j = 0; j < 6; j += 1) {
var dx = u - dotX[j], dy = v - dotY[j];
var w = 1 / (Math.pow(dx * dx + dy * dy, halfP) + EPS);
wr += w * PAL[j][0];
wg += w * PAL[j][1];
wb += w * PAL[j][2];
ws += w;
}
put(d, x, y, wr / ws, wg / ws, wb / ws);
}
}
}
function draw() {
paint(elapsed / 1000, px);
ctx.putImageData(img, 0, 0);
}
var lastTs = null;
var accMs = 0;
function tick(ts) {
if (lastTs === null) {
lastTs = ts;
}
var frameDt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
elapsed += FIXED_DT;
accMs -= FIXED_DT;
}
draw();
}
rafId = requestAnimationFrame(tick);
}
function onButton() {
root.classList.remove('is-demo');
if (reduce) {
elapsed += REDUCE_STEP_MS;
draw();
setStatus('一場面ずつ送っています');
return;
}
paused = !paused;
btnEl.textContent = paused ? '再生' : '一時停止';
setStatus(paused ? '一時停止中' : 'デモ実行中');
}
draw();
listen(btnEl, 'click', function () { onButton(); });
listen(canvas, 'pointerdown', function () { onButton(); });
listen(canvas, 'keydown', function (e) {
var k = e.key;
if (k === 'Enter' || k === ' ') {
e.preventDefault();
onButton();
}
});
if (reduce) {
elapsed = REDUCE_MS;
draw();
btnEl.textContent = '次の場面';
setStatus('一場面ずつ送っています');
}
else {
rafId = requestAnimationFrame(tick);
}
function destroy() {
cancelAnimationFrame(rafId);
for (var i = 0; i < cleaners.length; i += 1) {
cleaners[i]();
}
}
return destroy;
}
main(root, canvas, statusEl, btnEl);
})();import { useEffect, useRef } from "react";
import styles from "./MgShepardInverseDistanceBlobs.module.scss";
function main(root: HTMLDivElement, canvas: HTMLCanvasElement, statusEl: HTMLElement, btnEl: HTMLButtonElement): () => void {
var ctx0 = canvas.getContext('2d');
if (!ctx0) { return function (): void { return; }; }
var ctx: CanvasRenderingContext2D = ctx0;
var CALC_W = 160, CALC_H = 100;
var FIXED_DT = 16;
var REDUCE_STEP_MS = 900;
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) root.classList.remove('is-demo');
var paused = false;
var elapsed = 0, rafId = 0;
var cleaners: Array<() => void> = [];
function listen(target: EventTarget, type: string, fn: (e: Event) => void): void {
target.addEventListener(type, fn);
cleaners.push(function (): void { target.removeEventListener(type, fn); });
}
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { var c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function setStatus(msg: string): void { statusEl.textContent = msg; }
// 시드 고정 난수 (mulberry32) — 같은 시드는 언제나 같은 수열이다
function seedRand(seed: number): () => number {
var s = seed >>> 0;
return function (): number {
s = (s + 0x6D2B79F5) >>> 0;
var z = s;
z = Math.imul(z ^ (z >>> 15), z | 1);
z ^= z + Math.imul(z ^ (z >>> 7), z | 61);
return ((z ^ (z >>> 14)) >>> 0) / 4294967296;
};
}
// 파스텔 여섯 색 — 분홍·라일락·하늘·민트·살구·버터
var PAL: number[][] = [[255, 152, 178], [182, 152, 255], [122, 200, 255], [122, 222, 186], [255, 196, 140], [255, 228, 130]];
// 색 목록을 원형으로 읽는다. pos 의 정수부는 몇 번째 색, 소수부는 다음 색으로 넘어가는 정도
function pick(pal: number[][], pos: number, out: number[]): void {
var n = pal.length;
var i0 = Math.floor(pos);
var f = pos - i0;
var a = pal[((i0 % n) + n) % n];
var b = pal[(((i0 + 1) % n) + n) % n];
out[0] = lerp(a[0], b[0], f);
out[1] = lerp(a[1], b[1], f);
out[2] = lerp(a[2], b[2], f);
}
function put(d: Uint8ClampedArray, x: number, y: number, r: number, g: number, b: number): void {
var o = (y * CALC_W + x) * 4;
d[o] = r;
d[o + 1] = g;
d[o + 2] = b;
d[o + 3] = 255;
}
canvas.width = CALC_W;
canvas.height = CALC_H;
var img = ctx.createImageData(CALC_W, CALC_H);
var px = img.data;
// 03 역거리 가중(IDW) 번짐 — 여섯 색점이 헤엄치고 픽셀은 거리의 POWER 제곱에 반비례해 색을 받는다
var REDUCE_MS = 1100;
var POWER = 2;
var EPS = 0.002;
var ASPECT = CALC_W / CALC_H;
var SEED_FX = [0.31, 0.43, 0.37, 0.5, 0.27, 0.41];
var SEED_FY = [0.39, 0.29, 0.47, 0.33, 0.45, 0.35];
var SEED_PH = [0.0, 0.17, 0.33, 0.5, 0.67, 0.83];
var dotX: number[] = [0, 0, 0, 0, 0, 0];
var dotY: number[] = [0, 0, 0, 0, 0, 0];
function paint(t: number, d: Uint8ClampedArray): void {
for (var k = 0; k < 6; k += 1) {
dotX[k] = (0.5 + 0.4 * Math.sin(6.2832 * (t * SEED_FX[k] + SEED_PH[k]))) * ASPECT;
dotY[k] = 0.5 + 0.4 * Math.cos(6.2832 * (t * SEED_FY[k] + SEED_PH[k] * 1.7));
}
var halfP = POWER / 2;
for (var y = 0; y < CALC_H; y += 1) {
var v = y / (CALC_H - 1);
for (var x = 0; x < CALC_W; x += 1) {
var u = (x / (CALC_W - 1)) * ASPECT;
var wr = 0, wg = 0, wb = 0, ws = 0;
for (var j = 0; j < 6; j += 1) {
var dx = u - dotX[j], dy = v - dotY[j];
var w = 1 / (Math.pow(dx * dx + dy * dy, halfP) + EPS);
wr += w * PAL[j][0];
wg += w * PAL[j][1];
wb += w * PAL[j][2];
ws += w;
}
put(d, x, y, wr / ws, wg / ws, wb / ws);
}
}
}
function draw(): void {
paint(elapsed / 1000, px);
ctx.putImageData(img, 0, 0);
}
var lastTs: number | null = null;
var accMs = 0;
function tick(ts: number): void {
if (lastTs === null) { lastTs = ts; }
var frameDt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
elapsed += FIXED_DT;
accMs -= FIXED_DT;
}
draw();
}
rafId = requestAnimationFrame(tick);
}
function onButton(): void {
root.classList.remove('is-demo');
if (reduce) {
elapsed += REDUCE_STEP_MS;
draw();
setStatus('한 장면씩 넘기는 중');
return;
}
paused = !paused;
btnEl.textContent = paused ? '재생' : '멈춤';
setStatus(paused ? '일시정지됨' : '시연 중');
}
draw();
listen(btnEl, 'click', function (): void { onButton(); });
listen(canvas, 'pointerdown', function (): void { onButton(); });
listen(canvas, 'keydown', function (e: Event): void {
var k = (e as KeyboardEvent).key;
if (k === 'Enter' || k === ' ') { e.preventDefault(); onButton(); }
});
if (reduce) {
elapsed = REDUCE_MS;
draw();
btnEl.textContent = '다음 장면';
setStatus('한 장면씩 넘기는 중');
} else {
rafId = requestAnimationFrame(tick);
}
function destroy(): void {
cancelAnimationFrame(rafId);
for (var i = 0; i < cleaners.length; i += 1) { cleaners[i](); }
}
return destroy;
}
export default function MgShepardInverseDistanceBlobs() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const statusRef = useRef<HTMLParagraphElement | null>(null);
const btnRef = useRef<HTMLButtonElement | null>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const statusEl = statusRef.current;
const btnEl = btnRef.current;
if (!root || !canvas || !statusEl || !btnEl) return;
return main(root, canvas, statusEl, btnEl);
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.mg} is-demo`} ref={rootRef}>
<canvas className={styles.mg__canvas} ref={canvasRef} width={160} height={100} tabIndex={0} aria-label="여섯 개 색점이 화면을 헤엄치고, 각 픽셀은 점까지 거리의 역제곱을 무게로 삼아 가까운 색을 더 많이 받아 경계가 번지듯 섞인다." />
<p className={styles.mg__status} ref={statusRef} aria-live="polite">시연 중</p>
<button className={styles.mg__btn} ref={btnRef} type="button">멈춤</button>
<p className={styles.mg__caption}>여섯 개 색점이 화면을 헤엄치고, 각 픽셀은 점까지 거리의 역제곱을 무게로 삼아 가까운 색을 더 많이 받아 경계가 번지듯 섞인다.</p>
</div>
</main>
);
}03 距離の逆数で色を混ぜるにじみメッシュ — 計測 累積面積 70.224% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · メッシュ グラデーション 9パターン — 色点の補間からノイズのゆがみまで計算で描く
このデモが属する記事
メッシュ グラデーション 9パターン — 色点の補間からノイズのゆがみまで計算で描くメッシュグラデーションは数色をぼかせば終わりに見えるが、そのまま混ぜると真ん中が濁り暗い面は帯に割れる — 05番と06番がその二か所を一つずつ塞ぐ。この記事の九つのメッシュ グラデーションは、キャンバスのピクセルをJavaScriptで一 この記事のデモをすべて見る

