05小雨から豪雨まで強さが行き来する場面
ゆっくり周期を描く一つの関数で嵐の強さを上下させ続け、その値に合わせて雨筋の数と風の強さを毎フレーム計算し直すことで場面全体が弱まったり強まったりする。
使いどころ長いヒーロー区間で飽きない背景
stormIntensitySTORM_CYCLE_MSRAIN_SPAWN_RATE_BASE

<main class="stage">
<div class="rn is-demo" id="rnRoot">
<canvas class="rn__canvas" id="rnCanvas" width="480" height="300"></canvas>
<p class="rn__caption">ゆっくりした周期関数ひとつで嵐の強さを上下させ続け、その値に合わせて雨筋の数と風の強さを毎フレーム計算し直し、場面全体が一緒に弱まり強まる。</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rn {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-ink;
}
.rn__canvas {
display: block;
width: 100%;
height: 100%;
}
.rn__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.rn__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rn { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rn {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rn__canvas {
display: block;
width: 100%;
height: 100%;
}
.rn__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.rn__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rn {
cursor: default;
}
}(function () {
// 기법: stormIntensity() 하나가 사인 주기(STORM_CYCLE_MS)로 0~1 을 오르내리고, 그 값 하나로
// 화면에 보이는 빗줄기 수·굵기·기울기·어두운 정도를 매 프레임 다시 계산한다. RAIN_SPAWN_RATE_BASE
// 는 가장 약한 이슬비일 때도 유지하는 최소 줄기 수 — 그 위로 세기만큼 더 얹는다.
var root = document.getElementById('rnRoot');
var canvas = document.getElementById('rnCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var STORM_CYCLE_MS = 9000;
var RAIN_SPAWN_RATE_BASE = 18;
var RAIN_POOL_SIZE = 110;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rRand = seedRand(431051);
function stormIntensity(nowMs) {
return Math.sin((nowMs / STORM_CYCLE_MS) * Math.PI * 2 - Math.PI / 2) * 0.5 + 0.5;
}
var streaks = [];
for (var i = 0; i < RAIN_POOL_SIZE; i += 1) {
streaks.push({
x: rRand() * CALC_W,
y: rRand() * CALC_H,
thresh: rRand(),
speed: 90 + rRand() * 90,
thick: 0.7 + rRand() * 1.3
});
}
function stepSim(dtS, nowMs) {
var inten = stormIntensity(nowMs);
var wind = (inten - 0.5) * 20;
for (var i = 0; i < streaks.length; i += 1) {
var s = streaks[i];
var visible = inten >= s.thresh * (1 - RAIN_SPAWN_RATE_BASE / 100);
if (!visible) continue;
s.y += s.speed * (0.6 + inten * 0.7) * dtS;
s.x += wind * dtS;
if (s.y > CALC_H + 6) { s.y = -6 - rRand() * 8; s.x = rRand() * CALC_W; }
if (s.x < -6) s.x = CALC_W + 6;
if (s.x > CALC_W + 6) s.x = -6;
}
}
function draw(nowMs) {
var sx = cw / CALC_W, sy = ch / CALC_H;
var inten = stormIntensity(nowMs);
ctx.clearRect(0, 0, cw, ch);
ctx.fillStyle = 'rgba(6,8,20,' + (inten * 0.4).toFixed(3) + ')';
ctx.fillRect(0, 0, cw, ch);
for (var i = 0; i < streaks.length; i += 1) {
var s = streaks[i];
var visible = inten >= s.thresh * (1 - RAIN_SPAWN_RATE_BASE / 100);
if (!visible) continue;
var alpha = 0.35 + inten * 0.55;
var x = s.x * sx, y0 = s.y * sy, y1 = (s.y - s.thick * 5) * sy;
ctx.strokeStyle = 'rgba(214,228,255,' + alpha + ')';
ctx.lineWidth = Math.max(0.6, s.thick * ((sx + sy) / 2));
ctx.beginPath();
ctx.moveTo(x, y0);
ctx.lineTo(x, y1);
ctx.stroke();
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(elapsed);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var elapsed = 2200;
if (reduce) root.classList.remove('is-demo');
var warmSteps = reduce ? 0 : 40;
for (var w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(0.02, elapsed); }
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
stepSim(dt / 1000, elapsed);
draw(elapsed);
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./RainEffectCanvasStormIntensityCycle.module.scss";
type Streak = { x: number; y: number; thresh: number; speed: number; thick: number };
export default function RainEffectCanvasStormIntensityCycle() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const STORM_CYCLE_MS = 9000;
const RAIN_SPAWN_RATE_BASE = 18;
const RAIN_POOL_SIZE = 110;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rRand = seedRand(431052);
function stormIntensity(nowMs: number) {
return Math.sin((nowMs / STORM_CYCLE_MS) * Math.PI * 2 - Math.PI / 2) * 0.5 + 0.5;
}
const streaks: Streak[] = [];
for (let i = 0; i < RAIN_POOL_SIZE; i += 1) {
streaks.push({ x: rRand() * CALC_W, y: rRand() * CALC_H, thresh: rRand(), speed: 90 + rRand() * 90, thick: 0.7 + rRand() * 1.3 });
}
function stepSim(dtS: number, nowMs: number) {
const inten = stormIntensity(nowMs);
const wind = (inten - 0.5) * 20;
for (let i = 0; i < streaks.length; i += 1) {
const s = streaks[i];
const visible = inten >= s.thresh * (1 - RAIN_SPAWN_RATE_BASE / 100);
if (!visible) continue;
s.y += s.speed * (0.6 + inten * 0.7) * dtS;
s.x += wind * dtS;
if (s.y > CALC_H + 6) { s.y = -6 - rRand() * 8; s.x = rRand() * CALC_W; }
if (s.x < -6) s.x = CALC_W + 6;
if (s.x > CALC_W + 6) s.x = -6;
}
}
let cw = 480, ch = 300;
function draw(nowMs: number) {
const sx = cw / CALC_W, sy = ch / CALC_H;
const inten = stormIntensity(nowMs);
ctx!.clearRect(0, 0, cw, ch);
ctx!.fillStyle = "rgba(6,8,20," + (inten * 0.4).toFixed(3) + ")";
ctx!.fillRect(0, 0, cw, ch);
for (let i = 0; i < streaks.length; i += 1) {
const s = streaks[i];
const visible = inten >= s.thresh * (1 - RAIN_SPAWN_RATE_BASE / 100);
if (!visible) continue;
const alpha = 0.35 + inten * 0.55;
const x = s.x * sx, y0 = s.y * sy, y1 = (s.y - s.thick * 5) * sy;
ctx!.strokeStyle = "rgba(214,228,255," + alpha + ")";
ctx!.lineWidth = Math.max(0.6, s.thick * ((sx + sy) / 2));
ctx!.beginPath();
ctx!.moveTo(x, y0);
ctx!.lineTo(x, y1);
ctx!.stroke();
}
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw(elapsed);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let elapsed = 2200;
if (reduce) root.classList.remove("is-demo");
const warmSteps = reduce ? 0 : 40;
for (let w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(0.02, elapsed); }
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
stepSim(dt / 1000, elapsed);
draw(elapsed);
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.rn} is-demo`} ref={rootRef}>
<canvas className={styles.rn__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.rn__caption}>느린 주기 함수 하나로 폭풍의 세기를 계속 오르내리게 하고, 그 값에 맞춰 빗줄기 개수와 바람 세기를 매 프레임 다시 계산해 장면 전체가 함께 약해지고 세진다</p>
</div>
</main>
);
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