09複数枚を一画面に並べたヒーロー場面
01のピクセル計算・03の破片物理・07の紙吹雪を一画面に並んだ複数のカードへ同時に適用し、完成場面を作る。
使いどころランディングページ上部のプロモバナー
makeCardHERO_REVEAL_THRESHOLD_PCTstepParticles

<main class="stage">
<div class="scv is-demo" id="scv">
<p class="scv__label">スクラッチカード3枚セット</p>
<div class="scv__grid" id="grid">
<div class="scv__card" data-idx="0">
<div class="scv__zone" id="zone0">
<div class="scv__prize"><p class="scv__prizeTitle">10%</p><p class="scv__prizeSub">割引クーポン</p></div>
<canvas class="scv__foil" id="foil0" width="150" height="120" aria-hidden="true"></canvas>
<canvas class="scv__fx" id="fx0" width="150" height="120" aria-hidden="true"></canvas>
</div>
</div>
<div class="scv__card" data-idx="1">
<div class="scv__zone" id="zone1">
<div class="scv__prize"><p class="scv__prizeTitle">送料無料</p><p class="scv__prizeSub">クーポン</p></div>
<canvas class="scv__foil" id="foil1" width="150" height="120" aria-hidden="true"></canvas>
<canvas class="scv__fx" id="fx1" width="150" height="120" aria-hidden="true"></canvas>
</div>
</div>
<div class="scv__card" data-idx="2">
<div class="scv__zone" id="zone2">
<div class="scv__prize"><p class="scv__prizeTitle">ポイント</p><p class="scv__prizeSub">2,000ウォン</p></div>
<canvas class="scv__foil" id="foil2" width="150" height="120" aria-hidden="true"></canvas>
<canvas class="scv__fx" id="fx2" width="150" height="120" aria-hidden="true"></canvas>
</div>
</div>
</div>
<button type="button" class="scv__reveal" id="revealBtn">全部一気に見る</button>
<p class="scv__live" id="live" aria-live="polite"></p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 스크래치 카드 09 — 01(픽셀 임계값 자동 벗김)+03(조각 중력)+07(색종이 폭발) 로직을
// 카드 3장에 동시에 적용한다. HERO_ 접두 상수로 01/03/07 의 변형 플래그 상수와 이름이
// 겹치지 않게 한다.
@include stage($stage-ink);
.scv { display: flex; flex-direction: column; align-items: center; width: 100%; gap: $sp-2; }
.scv__label { margin: 0; font-weight: 800; font-size: 12px; letter-spacing: .04em; color: $subject-cream; }
.scv__grid {
display: grid; grid-template-columns: repeat(3, 1fr); gap: $sp-2;
width: min(100%, 420px);
}
.scv__card {
background: $subject-blue-deep; border-radius: $r-card; box-shadow: $shadow-raised; padding: $sp-2;
}
.scv__zone {
position: relative; border-radius: $r-control; overflow: hidden;
aspect-ratio: 150 / 210; background: $stage-paper;
}
.scv__prize {
position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center;
justify-content: center; gap: $sp-1; text-align: center; padding: $sp-1; z-index: 0;
}
.scv__prizeTitle { margin: 0; font-weight: 800; font-size: clamp(13px, 4vw, 16px); color: $subject-blue-deep; }
.scv__prizeSub { margin: 0; font-weight: 700; font-size: 9px; color: rgba(23, 20, 26, .68); }
.scv__foil { position: absolute; inset: 0; width: 100%; height: 100%; touch-action: none; z-index: 1; }
.scv__fx { position: absolute; inset: 0; width: 100%; height: 100%; pointer-events: none; z-index: 2; }
.scv__zone.is-open .scv__foil { visibility: hidden; }
.scv__reveal {
border: 0; cursor: pointer; background: $subject-cream; color: $subject-blue-deep;
border-radius: $r-pill; font-family: inherit; font-weight: 800; font-size: 11px; padding: $sp-1 $sp-3; line-height: 1.3;
}
.scv__reveal:focus-visible { outline: 3px solid $stage-paper; outline-offset: 2px; }
.scv__live { margin: 0; min-height: 1.1em; font-weight: 700; font-size: 10px; color: $subject-cream; }
@media (max-width: 340px) {
.scv__grid { grid-template-columns: 1fr 1fr; }
}
@media (max-height: 220px) {
.stage { padding: $sp-2; }
.scv { gap: $sp-1; }
.scv__grid { grid-template-columns: repeat(3, 1fr); gap: $sp-1; }
.scv__card { padding: $sp-1; }
.scv__zone { aspect-ratio: 150 / 64; }
.scv__live { min-height: .9em; }
}
@media (prefers-reduced-motion: reduce) {
.scv { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.scv {
display: flex;
flex-direction: column;
align-items: center;
width: 100%;
gap: 8px;
}
.scv__label {
margin: 0;
font-weight: 800;
font-size: 12px;
letter-spacing: 0.04em;
color: #fff7e6;
}
.scv__grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
width: min(100%, 420px);
}
.scv__card {
background: #0a4fe8;
border-radius: 16px;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
padding: 8px;
}
.scv__zone {
position: relative;
border-radius: 12px;
overflow: hidden;
aspect-ratio: 150/210;
background: #ffffff;
}
.scv__prize {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 4px;
text-align: center;
padding: 4px;
z-index: 0;
}
.scv__prizeTitle {
margin: 0;
font-weight: 800;
font-size: clamp(13px, 4vw, 16px);
color: #0a4fe8;
}
.scv__prizeSub {
margin: 0;
font-weight: 700;
font-size: 9px;
color: rgba(23, 20, 26, 0.68);
}
.scv__foil {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
touch-action: none;
z-index: 1;
}
.scv__fx {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 2;
}
.scv__zone.is-open .scv__foil {
visibility: hidden;
}
.scv__reveal {
border: 0;
cursor: pointer;
background: #fff7e6;
color: #0a4fe8;
border-radius: 999px;
font-family: inherit;
font-weight: 800;
font-size: 11px;
padding: 4px 12px;
line-height: 1.3;
}
.scv__reveal:focus-visible {
outline: 3px solid #ffffff;
outline-offset: 2px;
}
.scv__live {
margin: 0;
min-height: 1.1em;
font-weight: 700;
font-size: 10px;
color: #fff7e6;
}
@media (max-width: 340px) {
.scv__grid {
grid-template-columns: 1fr 1fr;
}
}
@media (max-height: 220px) {
.stage {
padding: 8px;
}
.scv {
gap: 4px;
}
.scv__grid {
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.scv__card {
padding: 4px;
}
.scv__zone {
aspect-ratio: 150/64;
}
.scv__live {
min-height: 0.9em;
}
}
@media (prefers-reduced-motion: reduce) {
.scv {
cursor: default;
}
}(function () {
// 기법: 01 의 픽셀 임계값 자동 벗김, 03 의 조각 중력, 07 의 색종이 폭발을 카드 3장에
// 각각 적용한다. 이름 충돌을 피하려 HERO_ 접두 상수를 새로 둔다(01/03/07 의 상수와는 별개 값).
var root = document.getElementById('scv');
var revealBtn = document.getElementById('revealBtn');
var live = document.getElementById('live');
var HERO_REVEAL_THRESHOLD_PCT = 55;
var HERO_FLAKE_GRAVITY_PX_S2 = 500;
var HERO_CONFETTI_COUNT = 16;
var SCRATCH_BRUSH_R = 12;
var FLAKE_LIFE_MS = 800;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var PRIZE_TEXT = ['10%割引クーポンが開きました', '送料無料クーポンが開きました', 'ポイント2,000ウォンクーポンが開きました'];
var COLORS = ['#0a4fe8', '#fff7e6', '#ff4d1f', '#ffd23f'];
function makeCard(idx) {
var foil = document.getElementById('foil' + idx);
var fxCanvas = document.getElementById('fx' + idx);
var zone = document.getElementById('zone' + idx);
var ctx = foil.getContext('2d');
var fctx = fxCanvas.getContext('2d');
var FW = foil.width, FH = foil.height;
var foilRand = seedRand(424091 + idx * 7);
var fxRand = seedRand(424092 + idx * 7);
var particles = [];
var opened = false, burst = false;
function paintFoil() {
ctx.globalCompositeOperation = 'source-over';
ctx.clearRect(0, 0, FW, FH);
var grad = ctx.createLinearGradient(0, 0, FW, FH);
var stops = idx === 0 ? ['#5b6cff', '#8f9bff'] : idx === 1 ? ['#e8c344', '#f6dd7c'] : ['#ff8a5c', '#ffb488'];
grad.addColorStop(0, stops[0]);
grad.addColorStop(1, stops[1]);
ctx.fillStyle = grad;
ctx.fillRect(0, 0, FW, FH);
ctx.strokeStyle = 'rgba(23,20,26,.16)';
ctx.lineWidth = 1;
for (var i = 0; i < 12; i += 1) {
var x = foilRand() * FW, y = foilRand() * FH;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + (foilRand() * 16 - 8), y + (foilRand() * 6 - 3));
ctx.stroke();
}
}
function spawnFlake(x, y) {
if (reduce) return;
particles.push({
kind: 'flake', x: x, y: y,
vx: (fxRand() - .5) * 60, vy: -40 - fxRand() * 30,
rot: fxRand() * Math.PI * 2, angVel: (fxRand() - .5) * 8,
born: 0, size: 3 + fxRand() * 2, color: 'rgba(255,255,255,.85)', bounces: 99
});
}
function burstConfetti() {
for (var i = 0; i < HERO_CONFETTI_COUNT; i += 1) {
particles.push({
kind: 'confetti', x: FW / 2, y: FH * 0.3,
vx: (fxRand() - .5) * 160, vy: -140 - fxRand() * 100,
rot: fxRand() * Math.PI * 2, angVel: (fxRand() - .5) * 7,
born: 0, size: 4 + fxRand() * 2, color: COLORS[i % COLORS.length], bounces: 0
});
}
}
function stepParticles(dtMs) {
var dtS = dtMs / 1000;
var alive = [];
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
p.vy += HERO_FLAKE_GRAVITY_PX_S2 * dtS;
p.x += p.vx * dtS;
p.y += p.vy * dtS;
p.rot += p.angVel * dtS;
p.born += dtMs;
if (p.kind === 'confetti' && p.y > FH - 4 && p.vy > 0 && p.bounces < 2) {
p.y = FH - 4; p.vy *= -0.4; p.bounces += 1;
}
var keepFlake = p.kind === 'flake' && p.born < FLAKE_LIFE_MS && p.y < FH + 8;
var keepConfetti = p.kind === 'confetti' && p.born < 1300;
if (keepFlake || keepConfetti) alive.push(p);
}
particles = alive;
}
function drawParticles() {
fctx.clearRect(0, 0, FW, FH);
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
var fade = p.kind === 'flake' ? Math.max(0, 1 - p.born / FLAKE_LIFE_MS) : 1;
fctx.save();
fctx.translate(p.x, p.y);
fctx.rotate(p.rot);
fctx.globalAlpha = fade;
fctx.fillStyle = p.color;
fctx.fillRect(-p.size / 2, -p.size / 2, p.size, p.size);
fctx.restore();
}
}
function clearedRatio() {
var data = ctx.getImageData(0, 0, FW, FH).data;
var clear = 0, total = data.length / 4;
for (var i = 3; i < data.length; i += 4) { if (data[i] < 40) clear += 1; }
return clear / total;
}
function scratchAt(x, y) {
ctx.globalCompositeOperation = 'destination-out';
ctx.beginPath();
ctx.arc(x, y, SCRATCH_BRUSH_R, 0, Math.PI * 2);
ctx.fill();
spawnFlake(x, y);
}
function openCard() {
if (opened) return;
opened = true;
ctx.globalCompositeOperation = 'destination-out';
ctx.fillRect(0, 0, FW, FH);
zone.classList.add('is-open');
if (!burst) { burst = true; burstConfetti(); }
live.textContent = PRIZE_TEXT[idx];
}
function checkThreshold() {
var ratio = clearedRatio();
if (ratio * 100 >= HERO_REVEAL_THRESHOLD_PCT) openCard();
}
function pos(e) {
var r = foil.getBoundingClientRect();
return { x: (e.clientX - r.left) * (FW / r.width), y: (e.clientY - r.top) * (FH / r.height) };
}
paintFoil();
var dragging = false;
zone.addEventListener('pointerdown', function (e) {
if (opened) return;
root.classList.remove('is-demo');
dragging = true;
var p = pos(e);
scratchAt(p.x, p.y);
checkThreshold();
if (zone.setPointerCapture) zone.setPointerCapture(e.pointerId);
});
zone.addEventListener('pointermove', function (e) {
if (!dragging || opened) return;
var p = pos(e);
scratchAt(p.x, p.y);
checkThreshold();
});
window.addEventListener('pointerup', function () { dragging = false; });
var demoRand = seedRand(424093 + idx * 7);
var demoPath = [];
var pointCount = 14;
for (var i = 0; i < pointCount; i += 1) {
demoPath.push({
t: 220 + idx * 260 + i * 92,
x: (FW * 0.14) + (i % 4) * (FW * 0.22) + (demoRand() - .5) * 5,
y: (FH * 0.2) + Math.floor(i / 4) * (FH * 0.28) + (demoRand() - .5) * 5
});
}
var demoStep = 0;
return {
reset: function () {
opened = false; burst = false;
zone.classList.remove('is-open');
paintFoil();
particles = [];
demoStep = 0;
},
runDemo: function (tMod) {
while (demoStep < demoPath.length && demoPath[demoStep].t <= tMod) {
var p = demoPath[demoStep];
scratchAt(p.x, p.y);
demoStep += 1;
checkThreshold();
}
},
step: function (dt) { if (!reduce) stepParticles(dt); drawParticles(); },
revealAll: function () { scratchAt(FW / 2, FH / 2); openCard(); }
};
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var cards = [makeCard(0), makeCard(1), makeCard(2)];
revealBtn.addEventListener('click', function () {
root.classList.remove('is-demo');
for (var i = 0; i < cards.length; i += 1) cards[i].revealAll();
});
var DEMO_LOOP_MS = 4600;
if (reduce) root.classList.remove('is-demo');
var elapsed = 0, lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce && root.classList.contains('is-demo')) {
elapsed += dt;
var tMod = elapsed % DEMO_LOOP_MS;
if (tMod < dt) { for (var i = 0; i < cards.length; i += 1) cards[i].reset(); }
for (var j = 0; j < cards.length; j += 1) cards[j].runDemo(tMod);
}
for (var k = 0; k < cards.length; k += 1) cards[k].step(dt);
requestAnimationFrame(tick);
}
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./ScratchCardRevealHeroMultiCardScene.module.scss";
type Particle = {
kind: "flake" | "confetti"; x: number; y: number; vx: number; vy: number;
rot: number; angVel: number; born: number; size: number; color: string; bounces: number;
};
const PRIZE_TEXT = ["10% 할인 쿠폰이 열렸어요", "무료배송 쿠폰이 열렸어요", "적립금 2,000원 쿠폰이 열렸어요"];
const COLORS = ["#0a4fe8", "#fff7e6", "#ff4d1f", "#ffd23f"];
export default function ScratchCardRevealHeroMultiCardScene() {
const rootRef = useRef<HTMLDivElement>(null);
const zoneRefs = useRef<(HTMLDivElement | null)[]>([null, null, null]);
const foilRefs = useRef<(HTMLCanvasElement | null)[]>([null, null, null]);
const fxRefs = useRef<(HTMLCanvasElement | null)[]>([null, null, null]);
const revealBtnRef = useRef<HTMLButtonElement>(null);
const liveRef = useRef<HTMLParagraphElement>(null);
useEffect(() => {
const root = rootRef.current;
const revealBtn = revealBtnRef.current;
const live = liveRef.current;
if (!root || !revealBtn || !live) return;
if (!zoneRefs.current || !foilRefs.current || !fxRefs.current) return;
if (zoneRefs.current.some((z) => !z) || foilRefs.current.some((f) => !f) || fxRefs.current.some((f) => !f)) return;
const zones = zoneRefs.current as HTMLDivElement[];
const foils = foilRefs.current as HTMLCanvasElement[];
const fxCanvases = fxRefs.current as HTMLCanvasElement[];
const HERO_REVEAL_THRESHOLD_PCT = 55;
const HERO_FLAKE_GRAVITY_PX_S2 = 500;
const HERO_CONFETTI_COUNT = 16;
const SCRATCH_BRUSH_R = 12;
const FLAKE_LIFE_MS = 800;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
function makeCard(idx: number) {
const foil = foils[idx]!;
const fxCanvas = fxCanvases[idx]!;
const zone = zones[idx]!;
const ctx = foil.getContext("2d")!;
const fctx = fxCanvas.getContext("2d")!;
const FW = foil.width, FH = foil.height;
const foilRand = seedRand(424091 + idx * 7);
const fxRand = seedRand(424092 + idx * 7);
let particles: Particle[] = [];
let opened = false, burst = false;
function paintFoil() {
ctx.globalCompositeOperation = "source-over";
ctx.clearRect(0, 0, FW, FH);
const grad = ctx.createLinearGradient(0, 0, FW, FH);
const stops = idx === 0 ? ["#5b6cff", "#8f9bff"] : idx === 1 ? ["#e8c344", "#f6dd7c"] : ["#ff8a5c", "#ffb488"];
grad.addColorStop(0, stops[0]);
grad.addColorStop(1, stops[1]);
ctx.fillStyle = grad;
ctx.fillRect(0, 0, FW, FH);
ctx.strokeStyle = "rgba(23,20,26,.16)";
ctx.lineWidth = 1;
for (let i = 0; i < 12; i += 1) {
const x = foilRand() * FW, y = foilRand() * FH;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + (foilRand() * 16 - 8), y + (foilRand() * 6 - 3));
ctx.stroke();
}
}
function spawnFlake(x: number, y: number) {
if (reduce) return;
particles.push({
kind: "flake", x, y,
vx: (fxRand() - .5) * 60, vy: -40 - fxRand() * 30,
rot: fxRand() * Math.PI * 2, angVel: (fxRand() - .5) * 8,
born: 0, size: 3 + fxRand() * 2, color: "rgba(255,255,255,.85)", bounces: 99
});
}
function burstConfetti() {
for (let i = 0; i < HERO_CONFETTI_COUNT; i += 1) {
particles.push({
kind: "confetti", x: FW / 2, y: FH * 0.3,
vx: (fxRand() - .5) * 160, vy: -140 - fxRand() * 100,
rot: fxRand() * Math.PI * 2, angVel: (fxRand() - .5) * 7,
born: 0, size: 4 + fxRand() * 2, color: COLORS[i % COLORS.length], bounces: 0
});
}
}
function stepParticles(dtMs: number) {
const dtS = dtMs / 1000;
const alive: Particle[] = [];
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
p.vy += HERO_FLAKE_GRAVITY_PX_S2 * dtS;
p.x += p.vx * dtS;
p.y += p.vy * dtS;
p.rot += p.angVel * dtS;
p.born += dtMs;
if (p.kind === "confetti" && p.y > FH - 4 && p.vy > 0 && p.bounces < 2) {
p.y = FH - 4; p.vy *= -0.4; p.bounces += 1;
}
const keepFlake = p.kind === "flake" && p.born < FLAKE_LIFE_MS && p.y < FH + 8;
const keepConfetti = p.kind === "confetti" && p.born < 1300;
if (keepFlake || keepConfetti) alive.push(p);
}
particles = alive;
}
function drawParticles() {
fctx.clearRect(0, 0, FW, FH);
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
const fade = p.kind === "flake" ? Math.max(0, 1 - p.born / FLAKE_LIFE_MS) : 1;
fctx.save();
fctx.translate(p.x, p.y);
fctx.rotate(p.rot);
fctx.globalAlpha = fade;
fctx.fillStyle = p.color;
fctx.fillRect(-p.size / 2, -p.size / 2, p.size, p.size);
fctx.restore();
}
}
function clearedRatio() {
const data = ctx.getImageData(0, 0, FW, FH).data;
let clear = 0;
const total = data.length / 4;
for (let i = 3; i < data.length; i += 4) { if (data[i] < 40) clear += 1; }
return clear / total;
}
function scratchAt(x: number, y: number) {
ctx.globalCompositeOperation = "destination-out";
ctx.beginPath();
ctx.arc(x, y, SCRATCH_BRUSH_R, 0, Math.PI * 2);
ctx.fill();
spawnFlake(x, y);
}
function openCard() {
if (opened) return;
opened = true;
ctx.globalCompositeOperation = "destination-out";
ctx.fillRect(0, 0, FW, FH);
zone.classList.add("is-open");
if (!burst) { burst = true; burstConfetti(); }
live!.textContent = PRIZE_TEXT[idx];
}
function checkThreshold() {
const ratio = clearedRatio();
if (ratio * 100 >= HERO_REVEAL_THRESHOLD_PCT) openCard();
}
function pos(e: PointerEvent) {
const r = foil.getBoundingClientRect();
return { x: (e.clientX - r.left) * (FW / r.width), y: (e.clientY - r.top) * (FH / r.height) };
}
paintFoil();
let dragging = false;
function onDown(e: PointerEvent) {
if (opened) return;
root!.classList.remove("is-demo");
dragging = true;
const p = pos(e);
scratchAt(p.x, p.y);
checkThreshold();
zone.setPointerCapture?.(e.pointerId);
}
function onMove(e: PointerEvent) {
if (!dragging || opened) return;
const p = pos(e);
scratchAt(p.x, p.y);
checkThreshold();
}
function onUp() { dragging = false; }
zone.addEventListener("pointerdown", onDown);
zone.addEventListener("pointermove", onMove);
window.addEventListener("pointerup", onUp);
const demoRand = seedRand(424093 + idx * 7);
type DemoPt = { t: number; x: number; y: number };
const demoPath: DemoPt[] = [];
const pointCount = 14;
for (let i = 0; i < pointCount; i += 1) {
demoPath.push({
t: 220 + idx * 260 + i * 92,
x: (FW * 0.14) + (i % 4) * (FW * 0.22) + (demoRand() - .5) * 5,
y: (FH * 0.2) + Math.floor(i / 4) * (FH * 0.28) + (demoRand() - .5) * 5
});
}
let demoStep = 0;
return {
reset() {
opened = false; burst = false;
zone.classList.remove("is-open");
paintFoil();
particles = [];
demoStep = 0;
},
runDemo(tMod: number) {
while (demoStep < demoPath.length && demoPath[demoStep].t <= tMod) {
const p = demoPath[demoStep];
scratchAt(p.x, p.y);
demoStep += 1;
checkThreshold();
}
},
step(dt: number) { if (!reduce) stepParticles(dt); drawParticles(); },
revealAll() { scratchAt(FW / 2, FH / 2); openCard(); },
dispose() {
zone.removeEventListener("pointerdown", onDown);
zone.removeEventListener("pointermove", onMove);
window.removeEventListener("pointerup", onUp);
}
};
}
const cards = [makeCard(0), makeCard(1), makeCard(2)];
function onReveal() {
root!.classList.remove("is-demo");
for (let i = 0; i < cards.length; i += 1) cards[i].revealAll();
}
revealBtn.addEventListener("click", onReveal);
const DEMO_LOOP_MS = 4600;
if (reduce) root.classList.remove("is-demo");
let elapsed = 0;
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce && root!.classList.contains("is-demo")) {
elapsed += dt;
const tMod = elapsed % DEMO_LOOP_MS;
if (tMod < dt) { for (let i = 0; i < cards.length; i += 1) cards[i].reset(); }
for (let j = 0; j < cards.length; j += 1) cards[j].runDemo(tMod);
}
for (let k = 0; k < cards.length; k += 1) cards[k].step(dt);
raf = requestAnimationFrame(tick);
}
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
revealBtn.removeEventListener("click", onReveal);
for (let i = 0; i < cards.length; i += 1) cards[i].dispose();
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.scv} is-demo`} ref={rootRef}>
<p className={styles.scv__label}>스크래치 카드 3장 세트</p>
<div className={styles.scv__grid}>
<div className={styles.scv__card}>
<div className={styles.scv__zone} ref={(el: HTMLDivElement | null) => { zoneRefs.current![0] = el; }}>
<div className={styles.scv__prize}><p className={styles.scv__prizeTitle}>10%</p><p className={styles.scv__prizeSub}>할인 쿠폰</p></div>
<canvas className={styles.scv__foil} ref={(el: HTMLCanvasElement | null) => { foilRefs.current![0] = el; }} width={150} height={120} aria-hidden="true" />
<canvas className={styles.scv__fx} ref={(el: HTMLCanvasElement | null) => { fxRefs.current![0] = el; }} width={150} height={120} aria-hidden="true" />
</div>
</div>
<div className={styles.scv__card}>
<div className={styles.scv__zone} ref={(el: HTMLDivElement | null) => { zoneRefs.current![1] = el; }}>
<div className={styles.scv__prize}><p className={styles.scv__prizeTitle}>무료배송</p><p className={styles.scv__prizeSub}>쿠폰</p></div>
<canvas className={styles.scv__foil} ref={(el: HTMLCanvasElement | null) => { foilRefs.current![1] = el; }} width={150} height={120} aria-hidden="true" />
<canvas className={styles.scv__fx} ref={(el: HTMLCanvasElement | null) => { fxRefs.current![1] = el; }} width={150} height={120} aria-hidden="true" />
</div>
</div>
<div className={styles.scv__card}>
<div className={styles.scv__zone} ref={(el: HTMLDivElement | null) => { zoneRefs.current![2] = el; }}>
<div className={styles.scv__prize}><p className={styles.scv__prizeTitle}>적립금</p><p className={styles.scv__prizeSub}>2,000원</p></div>
<canvas className={styles.scv__foil} ref={(el: HTMLCanvasElement | null) => { foilRefs.current![2] = el; }} width={150} height={120} aria-hidden="true" />
<canvas className={styles.scv__fx} ref={(el: HTMLCanvasElement | null) => { fxRefs.current![2] = el; }} width={150} height={120} aria-hidden="true" />
</div>
</div>
</div>
<button type="button" className={styles.scv__reveal} ref={revealBtnRef}>전부 한 번에 보기</button>
<p className={styles.scv__live} ref={liveRef} aria-live="polite"></p>
</div>
</main>
);
}09 複数枚を一画面に並べたヒーロー場面 — 計測 累積面積 15.311% · 動いたフレーム 17/23GODRICH オリジナル · SCSS と React は zip に同梱 · スクラッチカード リビール 9パターン — ピクセル計算で仕上げる
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