04区間スナップスプリング — 離されたスクロール位置の値が最も近い区間の値へ、スプリング減衰しながら落ち着く方式
離された位置の値が近い区間の値の周りで揺れ、収まって止まります。
使いどころフルページセクション、スライド型紹介ページ
SECTION_HSPRING_KSPRING_C

<main class="stage">
<div class="sss is-demo" id="sss">
<div class="sss__viewport" id="sssViewport" role="application" aria-label="区間スナップスクロールパネル">
<div class="sss__track" id="sssTrack">
<section class="sss__panel sss__panel--1">区間1</section>
<section class="sss__panel sss__panel--2">区間2</section>
<section class="sss__panel sss__panel--3">区間3</section>
</div>
</div>
<p class="sss__hint">ドラッグしてスクロールし離すと、最も近い区間にスプリングで定着します</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 계산 겹(스프링 적분)은 JS 에 있다 — 여기는 정적 배치만.
@include stage($stage-paper);
.stage { position: relative; }
.sss {
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-3;
}
.sss__viewport {
position: relative;
width: 200px;
height: 150px;
overflow: hidden;
border-radius: $r-card;
box-shadow: $shadow-raised;
touch-action: none;
overscroll-behavior: contain;
cursor: grab;
}
.sss__track {
position: absolute;
left: 0;
top: 0;
width: 100%;
will-change: transform;
}
.sss__panel {
width: 100%;
height: 150px;
display: flex;
align-items: center;
justify-content: center;
font-size: 16px;
font-weight: 700;
color: $subject-ink;
box-sizing: border-box;
&--1 { background: $subject-mint; }
&--2 { background: $subject-sky; }
&--3 { background: $subject-lilac; }
}
.sss__hint {
color: $subject-ink;
font-size: 12px;
text-align: center;
}
@media (max-width: 340px) {
.sss { gap: $sp-2; }
.sss__viewport { width: 152px; height: 86px; }
.sss__panel { height: 86px; font-size: 13px; }
.sss__hint { font-size: 11px; }
}
@media (prefers-reduced-motion: reduce) {
.sss__track { transition: none !important; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.stage {
position: relative;
}
.sss {
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
}
.sss__viewport {
position: relative;
width: 200px;
height: 150px;
overflow: hidden;
border-radius: 16px;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
touch-action: none;
overscroll-behavior: contain;
cursor: grab;
}
.sss__track {
position: absolute;
left: 0;
top: 0;
width: 100%;
will-change: transform;
}
.sss__panel {
width: 100%;
height: 150px;
display: flex;
align-items: center;
justify-content: center;
font-size: 16px;
font-weight: 700;
color: #17141a;
box-sizing: border-box;
}
.sss__panel--1 {
background: #4cd4a6;
}
.sss__panel--2 {
background: #6ec8ff;
}
.sss__panel--3 {
background: #b9a0ff;
}
.sss__hint {
color: #17141a;
font-size: 12px;
text-align: center;
}
@media (max-width: 340px) {
.sss {
gap: 8px;
}
.sss__viewport {
width: 152px;
height: 86px;
}
.sss__panel {
height: 86px;
font-size: 13px;
}
.sss__hint {
font-size: 11px;
}
}
@media (prefers-reduced-motion: reduce) {
.sss__track {
transition: none !important;
}
}(function () {
var root = document.getElementById('sss');
var viewport = document.getElementById('sssViewport');
var track = document.getElementById('sssTrack');
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// 계산 겹: 놓인 위치 값(pos)이 가장 가까운 구간 값(target = round(pos/SECTION_H)*SECTION_H)을
// 향해 스프링 방정식(SPRING_K·SPRING_C)으로 매 프레임 가속도를 쌓아 다가간다 — 목표를 살짝
// 지나쳤다 되돌아오길 반복하며 잦아든다(과소감쇠 스프링).
var SECTION_H = 150;
var SECTION_COUNT = 3;
var SPRING_K = 150;
var SPRING_C = 7.5;
var pos = 0, vel = 0, raf = null, maxScroll = SECTION_H * (SECTION_COUNT - 1);
function clampFree(v) { return Math.max(-maxScroll, Math.min(0, v)); }
function paint() { track.style.transform = 'translateY(' + pos.toFixed(1) + 'px)'; }
function stopSpring() { if (raf !== null) { cancelAnimationFrame(raf); raf = null; } }
function nearestTarget() { return clampFree(Math.round(pos / SECTION_H) * SECTION_H); }
function springTick(target) {
var force = -SPRING_K * (pos - target) - SPRING_C * vel;
vel += force * (1 / 60) * 0.06;
pos += vel;
paint();
if (Math.abs(pos - target) < 0.4 && Math.abs(vel) < 0.4) {
pos = target; vel = 0; paint(); raf = null; return;
}
raf = requestAnimationFrame(function () { springTick(target); });
}
function snap() {
var target = nearestTarget();
if (reduce) { pos = target; vel = 0; paint(); return; }
stopSpring();
raf = requestAnimationFrame(function () { springTick(target); });
}
var wheelTimer = null;
function wireReal() {
var dragging = false, startY = 0, startPos = 0;
viewport.addEventListener('pointerdown', function (e) {
root.classList.remove('is-demo'); stopAutoplay(); stopSpring();
dragging = true; startY = e.clientY; startPos = pos; vel = 0;
viewport.setPointerCapture(e.pointerId);
});
viewport.addEventListener('pointermove', function (e) {
if (!dragging) { return; }
pos = clampFree(startPos + (e.clientY - startY));
paint();
});
viewport.addEventListener('pointerup', function () {
if (!dragging) { return; }
dragging = false;
snap();
});
viewport.addEventListener('wheel', function (e) {
e.preventDefault();
root.classList.remove('is-demo'); stopAutoplay(); stopSpring();
pos = clampFree(pos - e.deltaY * 0.5);
paint();
if (wheelTimer) { clearTimeout(wheelTimer); }
wheelTimer = setTimeout(snap, 140);
}, { passive: false });
}
wireReal();
paint();
// 자동 루프: 다음 구간으로 자유 이동 값을 옮긴 뒤 스프링 정착을 반복 재현한다.
var autoTimer = null, section = 0;
function autoTick() {
section = (section + 1) % SECTION_COUNT;
pos = clampFree(-section * SECTION_H + 26);
paint();
snap();
}
function stopAutoplay() { if (autoTimer) { clearInterval(autoTimer); autoTimer = null; } if (wheelTimer) { clearTimeout(wheelTimer); wheelTimer = null; } }
if (!reduce) { autoTimer = setInterval(autoTick, 1300); autoTick(); }
})();import { useEffect, useRef } from "react";
import styles from "./ScrollMomentumSpringSectionSnap.module.scss";
export type ScrollMomentumSpringSectionSnapProps = {
color?: string;
};
export default function ScrollMomentumSpringSectionSnap({
color = "#4cd4a6",
}: ScrollMomentumSpringSectionSnapProps) {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const root = rootRef.current;
if (!root) return;
const viewport = root.querySelector<HTMLDivElement>(`.${styles.viewport}`);
const track = root.querySelector<HTMLDivElement>(`.${styles.track}`);
if (!viewport || !track) return;
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
// 계산 겹: 놓인 위치 값(pos)이 가장 가까운 구간 값(target = round(pos/SECTION_H)*SECTION_H)을
// 향해 스프링 방정식(SPRING_K·SPRING_C)으로 매 프레임 가속도를 쌓아 다가간다 — 목표를 살짝
// 지나쳤다 되돌아오길 반복하며 잦아든다(과소감쇠 스프링).
const SECTION_H = 150;
const SECTION_COUNT = 3;
const SPRING_K = 150;
const SPRING_C = 7.5;
let pos = 0, vel = 0, raf: number | null = null;
const maxScroll = SECTION_H * (SECTION_COUNT - 1);
function clampFree(v: number) { return Math.max(-maxScroll, Math.min(0, v)); }
function paint() { track!.style.transform = "translateY(" + pos.toFixed(1) + "px)"; }
function stopSpring() { if (raf !== null) { cancelAnimationFrame(raf); raf = null; } }
function nearestTarget() { return clampFree(Math.round(pos / SECTION_H) * SECTION_H); }
function springTick(target: number) {
const force = -SPRING_K * (pos - target) - SPRING_C * vel;
vel += force * (1 / 60) * 0.06;
pos += vel;
paint();
if (Math.abs(pos - target) < 0.4 && Math.abs(vel) < 0.4) {
pos = target; vel = 0; paint(); raf = null; return;
}
raf = requestAnimationFrame(() => springTick(target));
}
function snap() {
const target = nearestTarget();
if (reduce) { pos = target; vel = 0; paint(); return; }
stopSpring();
raf = requestAnimationFrame(() => springTick(target));
}
let wheelTimer: number | null = null;
let dragging = false, startY = 0, startPos = 0;
function onPointerDown(e: PointerEvent) {
stopAutoplay(); stopSpring();
dragging = true; startY = e.clientY; startPos = pos; vel = 0;
viewport!.setPointerCapture(e.pointerId);
}
function onPointerMove(e: PointerEvent) {
if (!dragging) return;
pos = clampFree(startPos + (e.clientY - startY));
paint();
}
function onPointerUp() {
if (!dragging) return;
dragging = false;
snap();
}
function onWheel(e: WheelEvent) {
e.preventDefault();
stopAutoplay(); stopSpring();
pos = clampFree(pos - e.deltaY * 0.5);
paint();
if (wheelTimer !== null) window.clearTimeout(wheelTimer);
wheelTimer = window.setTimeout(snap, 140);
}
viewport.addEventListener("pointerdown", onPointerDown);
viewport.addEventListener("pointermove", onPointerMove);
viewport.addEventListener("pointerup", onPointerUp);
viewport.addEventListener("wheel", onWheel, { passive: false });
paint();
let autoTimer: number | null = null, section = 0;
function autoTick() {
section = (section + 1) % SECTION_COUNT;
pos = clampFree(-section * SECTION_H + 26);
paint();
snap();
}
function stopAutoplay() {
if (autoTimer !== null) { window.clearInterval(autoTimer); autoTimer = null; }
if (wheelTimer !== null) { window.clearTimeout(wheelTimer); wheelTimer = null; }
}
if (!reduce) { autoTimer = window.setInterval(autoTick, 1300); autoTick(); }
return () => {
stopAutoplay();
stopSpring();
viewport.removeEventListener("pointerdown", onPointerDown);
viewport.removeEventListener("pointermove", onPointerMove);
viewport.removeEventListener("pointerup", onPointerUp);
viewport.removeEventListener("wheel", onWheel);
};
}, []);
return (
<div ref={rootRef} className={styles.stage}>
<div className={styles.sss}>
<div className={styles.viewport} role="application" aria-label="구간 스냅 스크롤판">
<div className={styles.track}>
<section className={`${styles.panel} ${styles.panel1}`} style={{ background: color }}>구간 1</section>
<section className={`${styles.panel} ${styles.panel2}`}>구간 2</section>
<section className={`${styles.panel} ${styles.panel3}`}>구간 3</section>
</div>
</div>
<p className={styles.hint}>드래그로 스크롤한 뒤 놓으면 가까운 구간 값으로 스프링 정착합니다</p>
</div>
</div>
);
}04 区間スナップスプリング — 離されたスクロール位置の値が最も近い区間の値へ、スプリング減衰しながら落ち着く方式 — 計測 累積面積 20.706% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · スクロール 慣性 css 9選 — 値が自ら収まっていく9つの計算パターン
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