08渦の吸引 — スクロール位置の値が特定の地点に近づくほど、その地点の渦の吸引力の値が大きくなる方式
スクロール位置の値が指定した地点に近づくほどその地点の渦の吸引力の値が大きくなり、パーティクルはより大きく渦を描いて引き込まれます。
使いどころチャプター切り替え地点の視線誘導背景、CTA前の強調背景
VORTEX_KPULL_RATEREST_SHRINK

<main class="stage">
<div class="sp" id="sp">
<p class="sp__hint">
<svg class="sp__ico" viewBox="0 0 256 256" aria-hidden="true"><g fill="currentColor"><path d="M224 128a96 96 0 1 1-96-96a96 96 0 0 1 96 96" opacity=".2"/><path d="M232 128a104 104 0 0 1-208 0c0-41 23.81-78.36 60.66-95.27a8 8 0 0 1 6.68 14.54C60.15 61.59 40 93.27 40 128a88 88 0 0 0 176 0c0-34.73-20.15-66.41-51.34-80.73a8 8 0 0 1 6.68-14.54C208.19 49.64 232 87 232 128"/></g></svg>
<span>スクロール位置が深いほど、渦は中心へ強く締め込まれます。</span>
</p>
<div class="sp__viewport" id="viewport" tabindex="0" role="region" aria-label="パーティクル渦 スクロール領域">
<canvas class="sp__cv" id="cv" aria-hidden="true"></canvas>
<b class="sp__val" id="val" aria-hidden="true">0%</b>
<div class="sp__track" aria-hidden="true"></div>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 변형 3개는 이 위 세 변수만 바꾼다. 계산 겹(소용돌이 극좌표 벡터장)은 index.html 의 step() 에 있다.
$duration: 2s;
$easing: $ease-out;
$color: $subject-blue-deep;
@include stage($stage-paper);
.sp {
--particle-color: #{$color};
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-2;
width: min(400px, 92vw);
}
.sp__hint {
display: flex;
align-items: center;
gap: $sp-2;
margin: 0;
color: rgba($stage-ink, .78);
font-size: 12px;
font-weight: 500;
line-height: 1.3;
}
.sp__ico {
width: 16px;
height: 16px;
flex: none;
color: $color;
}
.sp__viewport {
position: relative;
width: 100%;
height: 176px;
overflow-y: auto;
overflow-x: hidden;
border-radius: $r-card;
background: rgba($stage-ink, .05);
touch-action: pan-y;
scrollbar-width: thin;
}
.sp__cv {
position: sticky;
top: 0;
left: 0;
display: block;
width: 100%;
height: 176px;
}
.sp__track {
height: 320%;
}
.sp__val {
position: absolute;
top: $sp-2;
right: $sp-2;
padding: $sp-1 $sp-2;
border-radius: $r-pill;
background: rgba($stage-ink, .5);
color: $subject-cream;
font-size: 11px;
font-weight: 700;
line-height: 1.6;
pointer-events: none;
transition: opacity $duration $easing;
}
@media (max-width: 340px) {
.sp__hint { font-size: 11px; }
.sp__viewport, .sp__cv { height: 120px; }
}
@media (prefers-reduced-motion: reduce) {
.sp__viewport { scroll-behavior: auto; }
.sp__val { transition: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.sp {
--particle-color: #0a4fe8;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
width: min(400px, 92vw);
}
.sp__hint {
display: flex;
align-items: center;
gap: 8px;
margin: 0;
color: rgba(23, 20, 26, 0.78);
font-size: 12px;
font-weight: 500;
line-height: 1.3;
}
.sp__ico {
width: 16px;
height: 16px;
flex: none;
color: #0a4fe8;
}
.sp__viewport {
position: relative;
width: 100%;
height: 176px;
overflow-y: auto;
overflow-x: hidden;
border-radius: 16px;
background: rgba(23, 20, 26, 0.05);
touch-action: pan-y;
scrollbar-width: thin;
}
.sp__cv {
position: sticky;
top: 0;
left: 0;
display: block;
width: 100%;
height: 176px;
}
.sp__track {
height: 320%;
}
.sp__val {
position: absolute;
top: 8px;
right: 8px;
padding: 4px 8px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.5);
color: #fff7e6;
font-size: 11px;
font-weight: 700;
line-height: 1.6;
pointer-events: none;
transition: opacity 2s ease-out;
}
@media (max-width: 340px) {
.sp__hint {
font-size: 11px;
}
.sp__viewport, .sp__cv {
height: 120px;
}
}
@media (prefers-reduced-motion: reduce) {
.sp__viewport {
scroll-behavior: auto;
}
.sp__val {
transition: none;
}
}(function () {
var root = document.getElementById('sp');
var viewport = document.getElementById('viewport');
var cv = document.getElementById('cv');
var ctx = cv.getContext('2d');
var val = document.getElementById('val');
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var isDemo = true;
function makeLcg(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rng = makeLcg(31415926);
var css = getComputedStyle(root);
var PARTICLE_COLOR = css.getPropertyValue('--particle-color').trim() || '#0a4fe8';
// 계산 겹: 소용돌이 극좌표 벡터장(vortex polar vector field) — 각속도는 1/r 법칙(각속도 = VORTEX_K / r)을
// 따르는 진짜 소용돌이 장이라 중심에 가까울수록 빠르게 돈다. 스크롤 위치가 반지름의 목표값을 정해
// 깊이 끌수록 장이 조여들고(반지름↓ → 각속도↑), 손을 떼면 다시 풀린다.
var VORTEX_K = 3400; // 각속도 상수 (px·rad/s) — 각속도 = VORTEX_K / r
var PULL_RATE = 5.5; // 반지름이 목표값을 쫓는 완화율 (1/s)
var REST_SHRINK = 0.62; // 스크롤 100% 일 때 반지름이 줄어드는 비율
var COUNT = 48;
var W = 0, H = 0, dpr = 1, cx = 0, cy = 0, restR = 60;
var particles = [];
function fit() {
var r = viewport.getBoundingClientRect();
dpr = window.devicePixelRatio || 1;
W = r.width; H = r.height;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
cx = W / 2; cy = H / 2;
restR = Math.min(W, H) * 0.44;
if (particles.length === 0) initParticles();
}
function initParticles() {
particles = [];
for (var i = 0; i < COUNT; i++) {
particles.push({
theta: rng() * Math.PI * 2,
r: restR * (0.25 + rng() * 0.75),
size: 1.3 + rng() * 2.1
});
}
}
var scrollPos = 0, scrollVel = 0, scrollDir = 0, spinDir = 1, idleMs = 0, lastTop = 0, lastT = 0;
function sampleScroll(now) {
var top = viewport.scrollTop;
var max = Math.max(1, viewport.scrollHeight - viewport.clientHeight);
scrollPos = top / max;
var dt = lastT ? Math.max(1, now - lastT) : 16;
var v = (top - lastTop) / dt * 1000;
scrollVel += (v - scrollVel) * 0.3;
if (Math.abs(scrollVel) > 4) { scrollDir = scrollVel > 0 ? 1 : -1; spinDir = scrollDir; idleMs = 0; } else { idleMs += dt; }
lastTop = top; lastT = now;
}
viewport.addEventListener('scroll', function () {
sampleScroll(performance.now());
if (reduce) paintStatic();
});
function human() { if (isDemo) { root.classList.remove('is-demo'); isDemo = false; } }
['wheel', 'touchstart', 'pointerdown'].forEach(function (evt) {
viewport.addEventListener(evt, human, { passive: true });
});
function step(dtSec) {
var target = restR * (1 - scrollPos * REST_SHRINK);
for (var i = 0; i < particles.length; i++) {
var p = particles[i];
p.r += (target - p.r) * PULL_RATE * dtSec;
var angVel = VORTEX_K / Math.max(p.r, 8);
p.theta += angVel * dtSec * 0.01 * spinDir;
}
}
function drawParticles() {
ctx.fillStyle = PARTICLE_COLOR;
for (var i = 0; i < particles.length; i++) {
var p = particles[i];
var x = cx + Math.cos(p.theta) * p.r;
var y = cy + Math.sin(p.theta) * p.r * 0.72;
var near = 1 - Math.min(1, p.r / restR);
ctx.globalAlpha = 0.4 + near * 0.5;
ctx.beginPath(); ctx.arc(x, y, p.size * (1 + near * 0.6), 0, Math.PI * 2); ctx.fill();
}
ctx.globalAlpha = 1;
}
function paint() {
ctx.clearRect(0, 0, W, H);
drawParticles();
}
function updateVal() { val.textContent = Math.round(scrollPos * 100) + '%'; }
function paintStatic() {
var target = restR * (1 - scrollPos * REST_SHRINK);
for (var i = 0; i < particles.length; i++) particles[i].r += (target - particles[i].r) * 0.3;
paint();
updateVal();
}
var lastFrameT = 0;
function frame(now) {
if (!lastFrameT) lastFrameT = now;
var dtSec = Math.min(0.05, (now - lastFrameT) / 1000);
lastFrameT = now;
step(dtSec);
paint();
updateVal();
requestAnimationFrame(frame);
}
var DRIVE_PERIOD_MS = 2000;
var driveStart = 0;
function triangle(frac) { return frac < 0.5 ? frac * 2 : 2 - frac * 2; }
function driveTick(now) {
if (!driveStart) driveStart = now;
if (isDemo && !reduce) {
var frac = ((now - driveStart) % DRIVE_PERIOD_MS) / DRIVE_PERIOD_MS;
var w = triangle(frac);
var max = Math.max(1, viewport.scrollHeight - viewport.clientHeight);
viewport.scrollTop = w * max;
}
requestAnimationFrame(driveTick);
}
window.addEventListener('resize', fit);
fit();
if (reduce) {
root.classList.add('is-still');
sampleScroll(performance.now());
paintStatic();
} else {
requestAnimationFrame(frame);
requestAnimationFrame(driveTick);
}
})();// VortexPull — vanilla 판(run/370/demo/08-scroll-particle-vortex-pull/index.html) 의 React 포트.
// 계산 겹: 소용돌이 극좌표 벡터장(vortex polar vector field) — 각속도는 1/r 법칙(각속도 = VORTEX_K / r)을
// 따르는 진짜 소용돌이 장이라 중심에 가까울수록 빠르게 돈다. 스크롤 위치가 반지름의 목표값을 정해
// 깊이 끌수록 장이 조여들고(반지름↓ → 각속도↑), 손을 떼면 다시 풀린다.
import { useEffect, useRef } from "react";
import styles from "./VortexPull.module.scss";
type Box<T> = { current: T };
interface Particle { theta: number; r: number; size: number; }
export default function VortexPull() {
const rootRef = useRef(null) as unknown as Box<HTMLDivElement>;
const viewportRef = useRef(null) as unknown as Box<HTMLDivElement>;
const canvasRef = useRef(null) as unknown as Box<HTMLCanvasElement>;
const valRef = useRef(null) as unknown as Box<HTMLElement>;
const rafFrameRef = useRef(0) as unknown as Box<number>;
const rafDriveRef = useRef(0) as unknown as Box<number>;
useEffect(() => {
const root = rootRef.current;
const viewport = viewportRef.current;
const canvas = canvasRef.current;
const val = valRef.current;
if (!root || !viewport || !canvas || !val) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let isDemo = true;
function makeLcg(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rng = makeLcg(31415926);
const css = getComputedStyle(root);
const PARTICLE_COLOR = css.getPropertyValue("--particle-color").trim() || "#0a4fe8";
const VORTEX_K = 3400;
const PULL_RATE = 5.5;
const REST_SHRINK = 0.62;
const COUNT = 48;
let W = 0, H = 0, dpr = 1, cx = 0, cy = 0, restR = 60;
let particles: Particle[] = [];
function initParticles() {
particles = [];
for (let i = 0; i < COUNT; i++) {
particles.push({
theta: rng() * Math.PI * 2,
r: restR * (0.25 + rng() * 0.75),
size: 1.3 + rng() * 2.1,
});
}
}
function fit() {
const r = viewport!.getBoundingClientRect();
dpr = window.devicePixelRatio || 1;
W = r.width; H = r.height;
canvas!.width = Math.round(W * dpr);
canvas!.height = Math.round(H * dpr);
ctx!.setTransform(dpr, 0, 0, dpr, 0, 0);
cx = W / 2; cy = H / 2;
restR = Math.min(W, H) * 0.44;
if (particles.length === 0) initParticles();
}
let scrollPos = 0, scrollVel = 0, scrollDir = 0, spinDir = 1, idleMs = 0, lastTop = 0, lastT = 0;
function sampleScroll(now: number) {
const top = viewport!.scrollTop;
const max = Math.max(1, viewport!.scrollHeight - viewport!.clientHeight);
scrollPos = top / max;
const dt = lastT ? Math.max(1, now - lastT) : 16;
const v = (top - lastTop) / dt * 1000;
scrollVel += (v - scrollVel) * 0.3;
if (Math.abs(scrollVel) > 4) { scrollDir = scrollVel > 0 ? 1 : -1; spinDir = scrollDir; idleMs = 0; } else { idleMs += dt; }
lastTop = top; lastT = now;
}
function onScroll() {
sampleScroll(performance.now());
if (reduce) paintStatic();
}
viewport.addEventListener("scroll", onScroll);
function human() { if (isDemo) { isDemo = false; } }
viewport.addEventListener("wheel", human, { passive: true });
viewport.addEventListener("touchstart", human, { passive: true });
viewport.addEventListener("pointerdown", human, { passive: true });
function step(dtSec: number) {
const target = restR * (1 - scrollPos * REST_SHRINK);
for (let i = 0; i < particles.length; i++) {
const p = particles[i];
p.r += (target - p.r) * PULL_RATE * dtSec;
const angVel = VORTEX_K / Math.max(p.r, 8);
p.theta += angVel * dtSec * 0.01 * spinDir;
}
}
function drawParticles() {
ctx!.fillStyle = PARTICLE_COLOR;
for (let i = 0; i < particles.length; i++) {
const p = particles[i];
const x = cx + Math.cos(p.theta) * p.r;
const y = cy + Math.sin(p.theta) * p.r * 0.72;
const near = 1 - Math.min(1, p.r / restR);
ctx!.globalAlpha = 0.4 + near * 0.5;
ctx!.beginPath(); ctx!.arc(x, y, p.size * (1 + near * 0.6), 0, Math.PI * 2); ctx!.fill();
}
ctx!.globalAlpha = 1;
}
function paint() {
ctx!.clearRect(0, 0, W, H);
drawParticles();
}
function updateVal() { val!.textContent = Math.round(scrollPos * 100) + "%"; }
function paintStatic() {
const target = restR * (1 - scrollPos * REST_SHRINK);
for (let i = 0; i < particles.length; i++) particles[i].r += (target - particles[i].r) * 0.3;
paint();
updateVal();
}
let lastFrameT = 0;
function frame(now: number) {
if (!lastFrameT) lastFrameT = now;
const dtSec = Math.min(0.05, (now - lastFrameT) / 1000);
lastFrameT = now;
step(dtSec);
paint();
updateVal();
rafFrameRef.current = requestAnimationFrame(frame);
}
const DRIVE_PERIOD_MS = 2000;
let driveStart = 0;
function triangle(frac: number) { return frac < 0.5 ? frac * 2 : 2 - frac * 2; }
function driveTick(now: number) {
if (!driveStart) driveStart = now;
if (isDemo && !reduce) {
const frac = ((now - driveStart) % DRIVE_PERIOD_MS) / DRIVE_PERIOD_MS;
const w = triangle(frac);
const max = Math.max(1, viewport!.scrollHeight - viewport!.clientHeight);
viewport!.scrollTop = w * max;
}
rafDriveRef.current = requestAnimationFrame(driveTick);
}
function onResize() { fit(); }
window.addEventListener("resize", onResize);
fit();
if (reduce) {
sampleScroll(performance.now());
paintStatic();
} else {
rafFrameRef.current = requestAnimationFrame(frame);
rafDriveRef.current = requestAnimationFrame(driveTick);
}
return () => {
window.removeEventListener("resize", onResize);
viewport.removeEventListener("scroll", onScroll);
viewport.removeEventListener("wheel", human);
viewport.removeEventListener("touchstart", human);
viewport.removeEventListener("pointerdown", human);
cancelAnimationFrame(rafFrameRef.current);
cancelAnimationFrame(rafDriveRef.current);
};
}, []);
return (
<main className={styles.stage}>
<div className={styles.root} ref={rootRef}>
<p className={styles.hint}>
<svg className={styles.icon} viewBox="0 0 256 256" aria-hidden="true"><g fill="currentColor"><path d="M224 128a96 96 0 1 1-96-96a96 96 0 0 1 96 96" opacity=".2" /><path d="M232 128a104 104 0 0 1-208 0c0-41 23.81-78.36 60.66-95.27a8 8 0 0 1 6.68 14.54C60.15 61.59 40 93.27 40 128a88 88 0 0 0 176 0c0-34.73-20.15-66.41-51.34-80.73a8 8 0 0 1 6.68-14.54C208.19 49.64 232 87 232 128" /></g></svg>
<span>스크롤 위치가 깊을수록 소용돌이가 중심으로 세게 조여듭니다</span>
</p>
<div className={styles.viewport} ref={viewportRef} tabIndex={0} role="region" aria-label="입자 소용돌이 스크롤 영역">
<canvas className={styles.canvas} ref={canvasRef} aria-hidden="true" />
<b className={styles.val} ref={valRef} aria-hidden="true">0%</b>
<div className={styles.track} aria-hidden="true" />
</div>
</div>
</main>
);
}08 渦の吸引 — スクロール位置の値が特定の地点に近づくほど、その地点の渦の吸引力の値が大きくなる方式 — 計測 累積面積 7.172% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パーティクル 背景 9選 — スクロール値で流れが変わるキャンバスシーン
このデモが属する記事
パーティクル 背景 9選 — スクロール値で流れが変わるキャンバスシーンパーティクル 背景: 9つのうち1つはスクロール速度の値が速くなるほどパーティクルが生成される頻度の値が増え、1つはパーティクルごとの奥行きの値によって同じスクロール移動量が異なる距離で適用され、もう1つはスクロール位置の値がある地点に近づ この記事のデモをすべて見る

