05천 마리의 셈 — 공간 해시로 이웃 찾기
화면을 셀로 나눠 개체를 셀에 등록하고 자기 셀과 붙은 셀만 조사하면, 개수를 늘려도 이웃 탐색이 전수 비교에서 격자 조회로 떨어집니다.
쓰임대규모 파티클 데모·성능 학습 자료
MapfillRectrequestAnimationFrame

<main class="stage">
<div class="cd is-demo" id="cdRoot">
<p class="cd__hint">
<svg class="cd__ico" viewBox="0 0 256 256" aria-hidden="true"><g fill="currentColor"><path d="M40 40h64v64H40z" opacity=".2"/><path d="M96 32H40a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8V40a8 8 0 0 0-8-8m-8 56H48V48h40Zm88-56h-56a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8V40a8 8 0 0 0-8-8m-8 56h-40V48h40Zm-72 40H40a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8v-56a8 8 0 0 0-8-8m-8 56H48v-40h40Zm88-56h-56a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8v-56a8 8 0 0 0-8-8m-8 56h-40v-40h40Z"/></g></svg>
<span>화면을 48px 셀로 나눠 자기 셀과 인접 8칸만 조사합니다 — 개체 1000마리라도 전수 비교(1,000×1,000) 없이 무리가 만들어집니다</span>
</p>
<div class="cd__field" id="cdField" role="application" aria-label="공간 해시 그리드 보이드 실험판" tabindex="0">
<canvas class="cd__cv" id="cdCv"></canvas>
</div>
<div class="cd__bar">
<span class="cd__meta"><b class="cd__val" id="cdN">1000</b>개체 · 프레임당 이웃 조사 <b class="cd__val" id="cdChecks">0</b>회</span>
<span class="cd__meta cd__meta--dim">Map 해시 · 3x3 셀 조사 · requestAnimationFrame</span>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 천 마리의 셈(05). CSS 애니메이션·@keyframes 를 아예 두지 않는다 —
// 움직임은 전부 캔버스 rAF 루프(공간 해시 3x3 셀 조사 보이드)가 만든다.
// 셀 경계는 화면에 그리지 않는다(측정 노이즈).
$duration: $dur-loop;
$easing: $ease-spring;
$color: $subject-sky;
@include stage($stage-ink);
// ── 편 공통 파스텔 팔레트(315 — 04~06 동일) ──
$flock-ink: #1b1e26;
$flock-dusk: #3d4358;
$flock-glow: #f4cfb2;
$flock-bird: #23262f;
$flock-lilac: #b9a0ff;
$flock-mist: #d8dce6;
.cd {
--flock-ink: #{$flock-ink};
--flock-dusk: #{$flock-dusk};
--flock-glow: #{$flock-glow};
--flock-bird: #{$flock-bird};
--flock-lilac: #{$flock-lilac};
--flock-mist: #{$flock-mist};
display: flex; flex-direction: column; gap: $sp-2;
width: 100%; max-width: 424px;
}
.cd__hint {
display: flex; align-items: center; gap: $sp-1; margin: 0;
font-weight: 700; font-size: clamp(10px, 2.8vw, 12px); line-height: 1.35;
color: $flock-mist;
}
.cd__ico { width: 16px; height: 16px; flex: 0 0 auto; color: $flock-mist; }
.cd__field {
position: relative; height: 180px;
border-radius: $r-card; overflow: hidden;
background: $flock-ink;
box-shadow: inset 0 0 0 1px rgba($flock-mist, .18);
cursor: crosshair; touch-action: none;
}
.cd__field:focus-visible { outline: 2px solid $flock-glow; outline-offset: 2px; }
.cd__cv { display: block; width: 100%; height: 100%; }
.cd__bar { display: flex; align-items: baseline; justify-content: space-between; gap: $sp-2; }
.cd__meta { font-size: 10px; font-weight: 500; color: rgba($flock-mist, .72); }
.cd__val { color: $flock-glow; font-weight: 700; }
.cd__meta--dim { font-size: 10px; }
@media (max-width: 340px) {
.cd { gap: $sp-1; }
.cd__field { height: 100px; }
.cd__meta--dim { display: none; }
}
@media (prefers-reduced-motion: reduce) {
.cd.is-still .cd__field { cursor: default !important; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.cd {
--flock-ink: #1b1e26;
--flock-dusk: #3d4358;
--flock-glow: #f4cfb2;
--flock-bird: #23262f;
--flock-lilac: #b9a0ff;
--flock-mist: #d8dce6;
display: flex;
flex-direction: column;
gap: 8px;
width: 100%;
max-width: 424px;
}
.cd__hint {
display: flex;
align-items: center;
gap: 4px;
margin: 0;
font-weight: 700;
font-size: clamp(10px, 2.8vw, 12px);
line-height: 1.35;
color: #d8dce6;
}
.cd__ico {
width: 16px;
height: 16px;
flex: 0 0 auto;
color: #d8dce6;
}
.cd__field {
position: relative;
height: 180px;
border-radius: 16px;
overflow: hidden;
background: #1b1e26;
box-shadow: inset 0 0 0 1px rgba(216, 220, 230, 0.18);
cursor: crosshair;
touch-action: none;
}
.cd__field:focus-visible {
outline: 2px solid #f4cfb2;
outline-offset: 2px;
}
.cd__cv {
display: block;
width: 100%;
height: 100%;
}
.cd__bar {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 8px;
}
.cd__meta {
font-size: 10px;
font-weight: 500;
color: rgba(216, 220, 230, 0.72);
}
.cd__val {
color: #f4cfb2;
font-weight: 700;
}
.cd__meta--dim {
font-size: 10px;
}
@media (max-width: 340px) {
.cd {
gap: 4px;
}
.cd__field {
height: 100px;
}
.cd__meta--dim {
display: none;
}
}
@media (prefers-reduced-motion: reduce) {
.cd.is-still .cd__field {
cursor: default !important;
}
}// 천 마리의 셈(05). 전수 비교(O(n^2))는 1000개체에서 감당이 안 된다 — 화면을 48px 셀로 나눠
// Map<"cx,cy", 인덱스[]> 로 등록하고, 매 개체는 자기 셀 + 인접 8칸(3x3)만 조사한다.
// 조사 범위가 줄어도 무리 행동(분리·정렬·결합)은 그대로 만들어진다는 것이 이 데모의 요점.
(function () {
// ── 변형 상수 블록 ──
var N_BIRD = 1000; // 개체 수 — 변형 "개체 수" 축(1000 → 2000)
var CELL = 48; // 해시 셀 한 변(px)
// ────────────────────────────────────────────────────
var root = document.getElementById('cdRoot');
var field = document.getElementById('cdField');
var cv = document.getElementById('cdCv');
var ctx = cv.getContext('2d');
var nOut = document.getElementById('cdN');
var chOut = document.getElementById('cdChecks');
nOut.textContent = String(N_BIRD);
var SEED = 0x0b0105;
var prngState = SEED >>> 0;
function rand() {
prngState = (prngState + 0x6D2B79F5) >>> 0;
var t = prngState;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
}
var css = getComputedStyle(root);
function tokRGB(name) {
var s = css.getPropertyValue(name).trim();
var hx = s.length === 4
? s.charAt(1) + s.charAt(1) + s.charAt(2) + s.charAt(2) + s.charAt(3) + s.charAt(3)
: s.slice(1);
return [parseInt(hx.slice(0, 2), 16), parseInt(hx.slice(2, 4), 16), parseInt(hx.slice(4, 6), 16)];
}
var C_INK = tokRGB('--flock-ink');
var C_MIST = tokRGB('--flock-mist');
var C_DUSK = tokRGB('--flock-dusk');
var C_LILAC = tokRGB('--flock-lilac');
var TAU = Math.PI * 2;
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var W = 0, H = 0;
var raf = 0, t0 = -1;
var px01 = 0.5, py01 = 0.5;
var manual = false;
var PERCEP = 30, SEP_R = 12;
var MAX_SPD = 78, MAX_FRC = 220;
var W_SEP = 1.6, W_ALI = 1.0, W_COH = 0.85;
var birds = [];
for (var i = 0; i < N_BIRD; i++) {
birds.push({
x: rand() * 400, y: rand() * 180,
vx: (rand() - 0.5) * MAX_SPD, vy: (rand() - 0.5) * MAX_SPD
});
}
// ── 공간 해시 — 매 프레임 다시 짓는다(개체가 매 프레임 옮겨가므로) ──
var grid = new Map();
function cellKey(cx, cy) { return cx + ',' + cy; }
function buildGrid() {
grid.clear();
for (var i = 0; i < birds.length; i++) {
var b = birds[i];
var cx = Math.floor(b.x / CELL), cy = Math.floor(b.y / CELL);
var k = cellKey(cx, cy);
var arr = grid.get(k);
if (!arr) { arr = []; grid.set(k, arr); }
arr.push(i);
}
}
var checksThisFrame = 0;
function step(dt) {
buildGrid();
checksThisFrame = 0;
var predPx = (px01 - 0.5) * 2, predPy = (py01 - 0.5) * 2; // 포인터 -1..1 — 약한 조류(바람) 신호로만 사용
for (var i = 0; i < birds.length; i++) {
var b = birds[i];
var sx = 0, sy = 0, ax = 0, ay = 0, cx0 = 0, cy0 = 0;
var sepN = 0, aliN = 0, cohN = 0;
var gcx = Math.floor(b.x / CELL), gcy = Math.floor(b.y / CELL);
// 자기 셀 + 인접 8칸(3x3) 만 조사 — 이것이 이 데모의 핵심
for (var oy = -1; oy <= 1; oy++) {
for (var ox = -1; ox <= 1; ox++) {
var arr = grid.get(cellKey(gcx + ox, gcy + oy));
if (!arr) continue;
for (var a = 0; a < arr.length; a++) {
var j = arr[a];
if (j === i) continue;
checksThisFrame++;
var o = birds[j];
var dx = o.x - b.x, dy = o.y - b.y;
var d = Math.hypot(dx, dy);
if (d < PERCEP && d > 0.0001) {
if (d < SEP_R) { sx -= dx / d / d * SEP_R; sy -= dy / d / d * SEP_R; sepN++; }
ax += o.vx; ay += o.vy; aliN++;
cx0 += dx; cy0 += dy; cohN++;
}
}
}
}
var fx = 0, fy = 0;
if (sepN) { fx += (sx / sepN) * W_SEP; fy += (sy / sepN) * W_SEP; }
if (aliN) { fx += (ax / aliN - b.vx) * 0.06 * W_ALI; fy += (ay / aliN - b.vy) * 0.06 * W_ALI; }
if (cohN) { fx += (cx0 / cohN) * 0.05 * W_COH; fy += (cy0 / cohN) * 0.05 * W_COH; }
// 약한 조류(포인터/가상) — 무리 전체가 한쪽으로 서서히 쏠리는 신호만
fx += predPx * 8; fy += predPy * 8;
var fl = Math.hypot(fx, fy);
if (fl > MAX_FRC) { fx = fx / fl * MAX_FRC; fy = fy / fl * MAX_FRC; }
b.vx += fx * dt; b.vy += fy * dt;
var sp = Math.hypot(b.vx, b.vy);
if (sp > MAX_SPD) { b.vx = b.vx / sp * MAX_SPD; b.vy = b.vy / sp * MAX_SPD; }
else if (sp < MAX_SPD * 0.3) { b.vx = b.vx / (sp || 1) * MAX_SPD * 0.3; b.vy = b.vy / (sp || 1) * MAX_SPD * 0.3; }
b.x += b.vx * dt; b.y += b.vy * dt;
}
// 위치 갱신 뒤 랩(다음 buildGrid 가 이 값으로 다시 짓는다)
for (var w = 0; w < birds.length; w++) {
var bb = birds[w];
if (bb.x < 0) bb.x += W; else if (bb.x > W) bb.x -= W;
if (bb.y < 0) bb.y += H; else if (bb.y > H) bb.y -= H;
}
}
function fit() {
var r = field.getBoundingClientRect();
W = r.width; H = r.height;
cv.width = Math.round(W); cv.height = Math.round(H);
}
function draw(tSec) {
ctx.globalCompositeOperation = 'source-over';
ctx.fillStyle = 'rgb(' + C_INK[0] + ',' + C_INK[1] + ',' + C_INK[2] + ')';
ctx.fillRect(0, 0, W, H);
var hg = ctx.createLinearGradient(0, 0, 0, H);
hg.addColorStop(0, 'rgba(' + C_DUSK[0] + ',' + C_DUSK[1] + ',' + C_DUSK[2] + ',0.2)');
hg.addColorStop(1, 'rgba(' + C_DUSK[0] + ',' + C_DUSK[1] + ',' + C_DUSK[2] + ',0)');
ctx.fillStyle = hg;
ctx.fillRect(0, 0, W, H * 0.5);
ctx.globalCompositeOperation = 'lighter';
for (var i = 0; i < birds.length; i++) {
var b = birds[i];
var sp = Math.hypot(b.vx, b.vy);
var flash = (i % 7 === (((tSec * 6) | 0) % 7)) ? 0.22 : 0; // 지역 밀도 대신 순환 반짝임 — 정적 카드가 아니게
var a = 0.34 + Math.min(0.4, sp / MAX_SPD * 0.4) + flash;
var col = (i % 23 === 0) ? C_LILAC : C_MIST;
ctx.fillStyle = 'rgba(' + col[0] + ',' + col[1] + ',' + col[2] + ',' + a.toFixed(3) + ')';
ctx.fillRect(b.x - 1, b.y - 1, 2, 2);
}
chOut.textContent = String(checksThisFrame);
}
function frame(now) {
if (t0 < 0) t0 = now;
var t = (now - t0) / 1000;
var dt = Math.min(0.05, (now - (frame.prev || now)) / 1000);
frame.prev = now;
if (!manual) {
var ph = t * TAU / 6.2;
px01 = 0.5 + 0.4 * Math.sin(ph);
py01 = 0.5 + 0.32 * Math.sin(ph * 1.4 + 0.6);
}
step(dt);
draw(t);
raf = requestAnimationFrame(frame);
}
field.addEventListener('pointermove', function (e) {
var r = field.getBoundingClientRect();
px01 = Math.min(1, Math.max(0, (e.clientX - r.left) / r.width));
py01 = Math.min(1, Math.max(0, (e.clientY - r.top) / r.height));
if (!manual) { manual = true; root.classList.remove('is-demo'); }
if (reduce) { step(0.016); draw(1.2); }
});
field.addEventListener('pointerleave', function () {
if (manual) { px01 = 0.5; py01 = 0.5; }
});
field.addEventListener('keydown', function (e) {
var d = { ArrowLeft: [-0.06, 0], ArrowRight: [0.06, 0], ArrowUp: [0, -0.06], ArrowDown: [0, 0.06] }[e.key];
if (!d) return;
e.preventDefault();
if (!manual) { manual = true; root.classList.remove('is-demo'); }
px01 = Math.max(0, Math.min(1, px01 + d[0]));
py01 = Math.max(0, Math.min(1, py01 + d[1]));
if (reduce) { step(0.016); draw(1.2); }
});
window.addEventListener('resize', function () { fit(); if (reduce) draw(1.2); });
fit();
if (reduce) {
for (var s = 0; s < 30; s++) step(0.033);
draw(1.2);
root.classList.add('is-still');
} else {
raf = requestAnimationFrame(frame);
}
})();// SpatialHashGrid — vanilla 판(run/315/demo/05-flock-spatial-hash-grid/index.html) 의 React 포트.
// 화면을 48px 셀로 나눠 Map<"cx,cy", 인덱스[]> 로 등록하고 자기+인접 8칸만 조사한다 —
// 1000개체를 전수 비교 없이 무리로 만든다. 미리보기는 시드 고정 Lissajous 조류 신호.
import { useEffect, useRef, useState } from "react";
import type { CSSProperties } from "react";
import styles from "./SpatialHashGrid.module.scss";
export type SpatialHashGridProps = {
duration?: string;
easing?: string;
color?: string;
birds?: number; // 개체 수 — 변형 "개체 수" 축(1000 → 2000)
cell?: number; // 해시 셀 한 변(px)
};
type Vars = CSSProperties & { "--duration"?: string; "--easing"?: string; "--color"?: string };
// useRef 는 T | null 을 돌려준다 — 처음부터 값이 있고 절대 비지 않는 상자는 이렇게 좁혀 쓴다
type Box<T> = { current: T };
type PointerEvt = { clientX: number; clientY: number };
type KeyEvt = { key: string; preventDefault(): void };
type RGB = [number, number, number];
type Bird = { x: number; y: number; vx: number; vy: number };
type Colors = { ink: RGB; mist: RGB; dusk: RGB; lilac: RGB };
const TAU = Math.PI * 2;
const FIELD_LABEL = "공간 해시 그리드 보이드 실험판";
const STILL_T = 1.2;
const PERCEP = 30;
const SEP_R = 12;
const MAX_SPD = 78;
const MAX_FRC = 220;
const W_SEP = 1.6;
const W_ALI = 1.0;
const W_COH = 0.85;
// 시드 고정 PRNG — mulberry32
function makePRNG(seed: number): () => number {
let s = seed >>> 0;
return function () {
s = (s + 0x6d2b79f5) >>> 0;
let t = s;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
export default function SpatialHashGrid({
duration = "2s",
easing = "cubic-bezier(.2, .8, .2, 1)",
color = "#f4cfb2",
birds = 1000,
cell = 48,
}: SpatialHashGridProps) {
const rootRef = useRef<HTMLDivElement | null>(null);
const fieldRef = useRef<HTMLDivElement | null>(null);
const cvRef = useRef<HTMLCanvasElement | null>(null);
const ctxRef = useRef<CanvasRenderingContext2D | null>(null);
const sizeRef = useRef({ w: 0, h: 0 }) as Box<{ w: number; h: number }>;
const colRef = useRef<Colors | null>(null);
const cellRef = useRef(cell) as Box<number>;
const birdsArrRef = useRef<Bird[]>([]) as Box<Bird[]>;
const gridRef = useRef(new Map<string, number[]>()) as Box<Map<string, number[]>>;
const checksRef = useRef(0) as Box<number>;
const pxRef = useRef(0.5) as Box<number>;
const pyRef = useRef(0.5) as Box<number>;
const manualRef = useRef(false) as Box<boolean>;
const rafRef = useRef(0) as Box<number>;
const t0Ref = useRef(-1) as Box<number>;
const prevRef = useRef(0) as Box<number>;
const [n, setN] = useState(String(birds));
const [checks, setChecks] = useState("0");
const [still, setStill] = useState(false);
const vars: Vars = { "--duration": duration, "--easing": easing, "--color": color };
function reduced(): boolean {
return window.matchMedia("(prefers-reduced-motion: reduce)").matches;
}
// 색은 CSS 커스텀 프로퍼티(--flock-*)에서 getComputedStyle 로 읽는다 — 파스텔 토큰이 scss 한 곳에
function tokRGB(root: HTMLDivElement, name: string): RGB {
const s = getComputedStyle(root).getPropertyValue(name).trim();
const hx = s.length === 4
? s.charAt(1) + s.charAt(1) + s.charAt(2) + s.charAt(2) + s.charAt(3) + s.charAt(3)
: s.slice(1);
return [parseInt(hx.slice(0, 2), 16), parseInt(hx.slice(2, 4), 16), parseInt(hx.slice(4, 6), 16)];
}
// 개체 풀 리빌드 — birds prop 이 바뀌거나 최초 마운트 때
function buildBirds(): void {
const rand = makePRNG(0x0b0105);
const arr: Bird[] = [];
for (let i = 0; i < birds; i++) {
arr.push({
x: rand() * 400,
y: rand() * 180,
vx: (rand() - 0.5) * MAX_SPD,
vy: (rand() - 0.5) * MAX_SPD,
});
}
birdsArrRef.current = arr;
setN(String(birds));
}
function fit(): void {
const field = fieldRef.current;
const cv = cvRef.current;
if (!field || !cv) return;
const ctx = cv.getContext("2d");
if (!ctx) return;
const r = field.getBoundingClientRect();
sizeRef.current.w = r.width;
sizeRef.current.h = r.height;
cv.width = Math.round(r.width);
cv.height = Math.round(r.height);
ctxRef.current = ctx;
}
function cellKey(cx: number, cy: number): string {
return cx + "," + cy;
}
// ── 공간 해시 — 매 프레임 다시 짓는다(개체가 매 프레임 옮겨가므로) ──
function buildGrid(): void {
const grid = gridRef.current;
const birdsArr = birdsArrRef.current;
const CELL = cellRef.current;
grid.clear();
for (let i = 0; i < birdsArr.length; i++) {
const b = birdsArr[i];
const cx = Math.floor(b.x / CELL);
const cy = Math.floor(b.y / CELL);
const k = cellKey(cx, cy);
const arr = grid.get(k);
if (arr) arr.push(i);
else grid.set(k, [i]);
}
}
function step(dt: number): void {
buildGrid();
const grid = gridRef.current;
const birdsArr = birdsArrRef.current;
const { w: W, h: H } = sizeRef.current;
const CELL = cellRef.current;
let checks = 0;
const driftX = (pxRef.current - 0.5) * 2;
const driftY = (pyRef.current - 0.5) * 2;
for (let i = 0; i < birdsArr.length; i++) {
const b = birdsArr[i];
let sx = 0, sy = 0, ax = 0, ay = 0, cx0 = 0, cy0 = 0;
let sepN = 0, aliN = 0, cohN = 0;
const gcx = Math.floor(b.x / CELL);
const gcy = Math.floor(b.y / CELL);
// 자기 셀 + 인접 8칸(3x3) 만 조사 — 이것이 이 데모의 핵심
for (let oy = -1; oy <= 1; oy++) {
for (let ox = -1; ox <= 1; ox++) {
const arr = grid.get(cellKey(gcx + ox, gcy + oy));
if (!arr) continue;
for (let a = 0; a < arr.length; a++) {
const j = arr[a];
if (j === i) continue;
checks++;
const o = birdsArr[j];
const dx = o.x - b.x;
const dy = o.y - b.y;
const d = Math.hypot(dx, dy);
if (d < PERCEP && d > 0.0001) {
if (d < SEP_R) { sx -= (dx / d / d) * SEP_R; sy -= (dy / d / d) * SEP_R; sepN++; }
ax += o.vx; ay += o.vy; aliN++;
cx0 += dx; cy0 += dy; cohN++;
}
}
}
}
let fx = 0, fy = 0;
if (sepN) { fx += (sx / sepN) * W_SEP; fy += (sy / sepN) * W_SEP; }
if (aliN) { fx += (ax / aliN - b.vx) * 0.06 * W_ALI; fy += (ay / aliN - b.vy) * 0.06 * W_ALI; }
if (cohN) { fx += (cx0 / cohN) * 0.05 * W_COH; fy += (cy0 / cohN) * 0.05 * W_COH; }
fx += driftX * 8;
fy += driftY * 8;
const fl = Math.hypot(fx, fy);
if (fl > MAX_FRC) { fx = (fx / fl) * MAX_FRC; fy = (fy / fl) * MAX_FRC; }
b.vx += fx * dt;
b.vy += fy * dt;
const sp = Math.hypot(b.vx, b.vy);
if (sp > MAX_SPD) { b.vx = (b.vx / sp) * MAX_SPD; b.vy = (b.vy / sp) * MAX_SPD; }
else if (sp < MAX_SPD * 0.3) { b.vx = (b.vx / (sp || 1)) * MAX_SPD * 0.3; b.vy = (b.vy / (sp || 1)) * MAX_SPD * 0.3; }
b.x += b.vx * dt;
b.y += b.vy * dt;
}
for (let w = 0; w < birdsArr.length; w++) {
const bb = birdsArr[w];
if (bb.x < 0) bb.x += W; else if (bb.x > W) bb.x -= W;
if (bb.y < 0) bb.y += H; else if (bb.y > H) bb.y -= H;
}
checksRef.current = checks;
}
function draw(tSec: number): void {
const ctx = ctxRef.current;
const col = colRef.current;
const birdsArr = birdsArrRef.current;
if (!ctx || !col || birdsArr.length === 0) return;
const { w: W, h: H } = sizeRef.current;
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = `rgb(${col.ink[0]},${col.ink[1]},${col.ink[2]})`;
ctx.fillRect(0, 0, W, H);
const hg = ctx.createLinearGradient(0, 0, 0, H);
hg.addColorStop(0, `rgba(${col.dusk[0]},${col.dusk[1]},${col.dusk[2]},0.2)`);
hg.addColorStop(1, `rgba(${col.dusk[0]},${col.dusk[1]},${col.dusk[2]},0)`);
ctx.fillStyle = hg;
ctx.fillRect(0, 0, W, H * 0.5);
ctx.globalCompositeOperation = "lighter";
const slot = ((tSec * 6) | 0) % 7;
for (let i = 0; i < birdsArr.length; i++) {
const b = birdsArr[i];
const sp = Math.hypot(b.vx, b.vy);
const flash = i % 7 === slot ? 0.22 : 0;
const a = 0.34 + Math.min(0.4, (sp / MAX_SPD) * 0.4) + flash;
const col2 = i % 23 === 0 ? col.lilac : col.mist;
ctx.fillStyle = `rgba(${col2[0]},${col2[1]},${col2[2]},${a.toFixed(3)})`;
ctx.fillRect(b.x - 1, b.y - 1, 2, 2);
}
setChecks(String(checksRef.current));
}
function frame(now: number): void {
if (t0Ref.current < 0) t0Ref.current = now;
const t = (now - t0Ref.current) / 1000;
const dt = Math.min(0.05, (now - (prevRef.current || now)) / 1000);
prevRef.current = now;
if (!manualRef.current) {
const ph = (t * TAU) / 6.2;
pxRef.current = 0.5 + 0.4 * Math.sin(ph);
pyRef.current = 0.5 + 0.32 * Math.sin(ph * 1.4 + 0.6);
}
step(dt);
draw(t);
rafRef.current = requestAnimationFrame(frame);
}
function onPoint(e: PointerEvt): void {
const field = fieldRef.current;
if (!field) return;
const r = field.getBoundingClientRect();
pxRef.current = Math.min(1, Math.max(0, (e.clientX - r.left) / r.width));
pyRef.current = Math.min(1, Math.max(0, (e.clientY - r.top) / r.height));
if (!manualRef.current) manualRef.current = true;
if (reduced()) { step(0.016); draw(STILL_T); }
}
function onLeave(): void {
if (manualRef.current) { pxRef.current = 0.5; pyRef.current = 0.5; }
}
function onKeyDown(e: KeyEvt): void {
const deltas: Record<string, [number, number]> = {
ArrowLeft: [-0.06, 0], ArrowRight: [0.06, 0], ArrowUp: [0, -0.06], ArrowDown: [0, 0.06],
};
const d = deltas[e.key];
if (!d) return;
e.preventDefault();
if (!manualRef.current) manualRef.current = true;
pxRef.current = Math.max(0, Math.min(1, pxRef.current + d[0]));
pyRef.current = Math.max(0, Math.min(1, pyRef.current + d[1]));
if (reduced()) { step(0.016); draw(STILL_T); }
}
useEffect(() => {
const root = rootRef.current;
if (!root) return;
cellRef.current = cell;
colRef.current = {
ink: tokRGB(root, "--flock-ink"),
dusk: tokRGB(root, "--flock-dusk"),
lilac: tokRGB(root, "--flock-lilac"),
mist: tokRGB(root, "--flock-mist"),
};
buildBirds();
fit();
function onResize(): void {
fit();
if (reduced()) draw(STILL_T);
}
window.addEventListener("resize", onResize);
if (reduced()) {
for (let s = 0; s < 30; s++) step(0.033);
draw(STILL_T);
setStill(true);
} else {
rafRef.current = requestAnimationFrame(frame);
}
return () => {
window.removeEventListener("resize", onResize);
cancelAnimationFrame(rafRef.current);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [birds, cell]);
const rootCls = still ? `${styles.root} ${styles.isStill}` : styles.root;
return (
<main className={styles.stage}>
<div className={rootCls} ref={rootRef} style={vars}>
<p className={styles.hint}>
<svg className={styles.ico} viewBox="0 0 256 256" aria-hidden="true"><g fill="currentColor"><path d="M40 40h64v64H40z" opacity=".2"/><path d="M96 32H40a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8V40a8 8 0 0 0-8-8m-8 56H48V48h40Zm88-56h-56a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8V40a8 8 0 0 0-8-8m-8 56h-40V48h40Zm-72 40H40a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8v-56a8 8 0 0 0-8-8m-8 56H48v-40h40Zm88-56h-56a8 8 0 0 0-8 8v56a8 8 0 0 0 8 8h56a8 8 0 0 0 8-8v-56a8 8 0 0 0-8-8m-8 56h-40v-40h40Z"/></g></svg>
<span>화면을 48px 셀로 나눠 자기 셀과 인접 8칸만 조사합니다 — 개체 1000마리라도 전수 비교(1,000×1,000) 없이 무리가 만들어집니다</span>
</p>
<div
className={styles.field}
ref={fieldRef}
role="application"
aria-label={FIELD_LABEL}
tabIndex={0}
onPointerMove={onPoint}
onPointerLeave={onLeave}
onKeyDown={onKeyDown}
>
<canvas className={styles.cv} ref={cvRef}></canvas>
</div>
<div className={styles.bar}>
<span className={styles.meta}><b className={styles.val}>{n}</b>개체 · 프레임당 이웃 조사 <b className={styles.val}>{checks}</b>회</span>
<span className={styles.metaDim}>Map 해시 · 3x3 셀 조사 · requestAnimationFrame</span>
</div>
</div>
</main>
);
}05 천 마리의 셈 — 공간 해시로 이웃 찾기 — 측정 누적면적 48.21% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · 캔버스 보이드(boids javascript) 군집 9종 — 새떼 애니메이션
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