06누르고 있는 동안 색상이 가속하며 도는 버튼
버튼을 누르고 있으면 색상 각도가 점점 빠르게 돌아 가속되고, 떼면 관성으로 속도가 줄며 멈춘 색에 그대로 남는다.
쓰임색상 선택을 버튼 하나로 처리하는 입력
MAX_SPEEDHUE_STARTHUE_STEPHOLD_MS

<main class="stage">
<div class="bc is-demo" id="bcRoot">
<button class="bc__btn" id="bcBtn" type="button">꾹 누르기</button>
<p class="bc__meta"><span class="bc__tag">HUE</span> <b id="bcHue">270</b><span>deg</span> <span class="bc__tag">SPEED</span> <b id="bcSpeed">0</b></p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 색상 각도(--hue)는 속도를 쌓아 얻는 값이다. 누르면 속도가 가속하고, 떼면 마찰로 줄어 멈춘 색에 남는다.
$hue-sat: 72%;
$hue-light: 82%;
@include stage($stage-ink);
.bc {
width: min(100%, 320px);
display: grid;
gap: $sp-3;
justify-items: center;
}
.bc__btn {
--hue: 270;
box-sizing: border-box;
width: 100%;
height: 72px;
border: 0;
border-radius: $r-control;
background: hsl(var(--hue), $hue-sat, $hue-light);
color: $subject-ink;
font-family: inherit;
font-size: 20px;
font-weight: 700;
line-height: 24px;
cursor: pointer;
touch-action: manipulation;
user-select: none;
}
.bc__btn:focus-visible { outline: 3px solid $stage-paper; outline-offset: 3px; }
.bc__btn:active { transform: translateY(1px); }
.bc__meta {
margin: 0;
display: flex;
align-items: baseline;
flex-wrap: wrap;
justify-content: center;
gap: $sp-1;
font-size: 12px;
line-height: 16px;
color: rgba($stage-paper, .78);
}
.bc__tag { margin: 0 $sp-1 0 $sp-2; font-weight: 700; letter-spacing: .08em; }
.bc__tag:first-child { margin-left: 0; }
.bc__meta b { min-width: 3ch; text-align: right; font-variant-numeric: tabular-nums; color: $stage-paper; }
@media (prefers-reduced-motion: reduce) {
.bc__btn { transition: none; }
.bc__btn:active { transform: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.bc {
width: min(100%, 320px);
display: grid;
gap: 12px;
justify-items: center;
}
.bc__btn {
--hue: 270;
box-sizing: border-box;
width: 100%;
height: 72px;
border: 0;
border-radius: 12px;
background: hsl(var(--hue), 72%, 82%);
color: #17141a;
font-family: inherit;
font-size: 20px;
font-weight: 700;
line-height: 24px;
cursor: pointer;
touch-action: manipulation;
user-select: none;
}
.bc__btn:focus-visible {
outline: 3px solid #ffffff;
outline-offset: 3px;
}
.bc__btn:active {
transform: translateY(1px);
}
.bc__meta {
margin: 0;
display: flex;
align-items: baseline;
flex-wrap: wrap;
justify-content: center;
gap: 4px;
font-size: 12px;
line-height: 16px;
color: rgba(255, 255, 255, 0.78);
}
.bc__tag {
margin: 0 4px 0 8px;
font-weight: 700;
letter-spacing: 0.08em;
}
.bc__tag:first-child {
margin-left: 0;
}
.bc__meta b {
min-width: 3ch;
text-align: right;
font-variant-numeric: tabular-nums;
color: #ffffff;
}
@media (prefers-reduced-motion: reduce) {
.bc__btn {
transition: none;
}
.bc__btn:active {
transform: none;
}
}(function () {
// 기법: 누르는 동안 색상 각속도가 ACCEL 로 커지고(상한 MAX_SPEED), 떼면 FRICTION 으로 줄어 멈춘다.
// 색상 각도는 속도를 매 프레임 쌓아 얻는다. 시간은 rAF 타임스탬프 간격(dt)만 쓴다.
var ACCEL = 600;
var MAX_SPEED = 720;
var FRICTION = 2.4;
var HUE_START = 270;
var HUE_STEP = 60;
var START_MS = 200;
var HOLD_MS = 900;
var CYCLE_MS = 2000;
var root = document.getElementById('bcRoot');
var btn = document.getElementById('bcBtn');
var hueEl = document.getElementById('bcHue');
var speedEl = document.getElementById('bcSpeed');
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var hue = HUE_START;
var speed = 0;
var pressed = false;
var t0 = null;
var lastTs = null;
function paint() {
btn.style.setProperty('--hue', hue.toFixed(1));
hueEl.textContent = String(Math.round(hue));
speedEl.textContent = String(Math.round(speed));
}
function stopDemo() { root.classList.remove('is-demo'); }
function press() {
stopDemo();
pressed = true;
if (reduce) { hue = (hue + HUE_STEP) % 360; paint(); }
}
function release() { pressed = false; }
btn.addEventListener('pointerdown', function (e) {
try { btn.setPointerCapture(e.pointerId); } catch (err) { /* 캡처를 못 걸어도 누름은 동작한다 */ }
press();
});
btn.addEventListener('pointerup', release);
btn.addEventListener('pointercancel', release);
btn.addEventListener('blur', release);
btn.addEventListener('keydown', function (e) {
if ((e.key === ' ' || e.key === 'Enter') && !e.repeat) press();
});
btn.addEventListener('keyup', function (e) {
if (e.key === ' ' || e.key === 'Enter') release();
});
function demoPressed(now) {
return root.classList.contains('is-demo') && now >= START_MS && (now - START_MS) % CYCLE_MS < HOLD_MS;
}
function tick(ts) {
if (t0 === null) t0 = ts;
var now = ts - t0;
var dt = lastTs === null ? 0.016 : Math.min(0.05, (ts - lastTs) / 1000);
lastTs = ts;
if (demoPressed(now) || pressed) {
speed = Math.min(MAX_SPEED, speed + ACCEL * dt);
} else {
speed *= Math.exp(-FRICTION * dt);
if (speed < 0.5) speed = 0;
}
hue = (hue + speed * dt) % 360;
paint();
requestAnimationFrame(tick);
}
if (reduce) {
stopDemo();
paint();
} else {
requestAnimationFrame(tick);
}
})();// HueHoldButton — vanilla 판(06-btn-hue-hold-inertia-ramp) 의 React 포트.
// 누르는 동안 색상 각속도가 가속하고(MAX_SPEED 상한), 떼면 FRICTION 으로 줄어 멈춘다.
import { useEffect, useRef } from "react";
import styles from "./HueHoldButton.module.scss";
type Box<T> = { current: T };
type PointerLike = Event & { pointerId: number };
type KeyLike = Event & { key: string; repeat: boolean };
const ACCEL = 600;
const MAX_SPEED = 720;
const FRICTION = 2.4;
const HUE_START = 270;
const HUE_STEP = 60;
const START_MS = 200;
const HOLD_MS = 900;
const CYCLE_MS = 2000;
export default function HueHoldButton() {
const btnRef = useRef<HTMLButtonElement | null>(null) as Box<HTMLButtonElement | null>;
const hueRef = useRef<HTMLElement | null>(null) as Box<HTMLElement | null>;
const speedRef = useRef<HTMLElement | null>(null) as Box<HTMLElement | null>;
useEffect(() => {
const btn = btnRef.current;
const hueEl = hueRef.current;
const speedEl = speedRef.current;
if (!btn || !hueEl || !speedEl) return;
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let hue = HUE_START;
let speed = 0;
let pressed = false;
let demo = !reduce;
let t0: number | null = null;
let lastTs: number | null = null;
let raf = 0;
const paint = (): void => {
btn.style.setProperty("--hue", hue.toFixed(1));
hueEl.textContent = String(Math.round(hue));
speedEl.textContent = String(Math.round(speed));
};
const press = (): void => {
demo = false;
pressed = true;
if (reduce) { hue = (hue + HUE_STEP) % 360; paint(); }
};
const release = (): void => { pressed = false; };
const onDown = (e: Event): void => {
try { btn.setPointerCapture((e as PointerLike).pointerId); } catch (err) { /* 캡처를 못 걸어도 누름은 동작한다 */ }
press();
};
const onKeyDown = (e: Event): void => {
const k = e as KeyLike;
if ((k.key === " " || k.key === "Enter") && !k.repeat) press();
};
const onKeyUp = (e: Event): void => {
const k = e as KeyLike;
if (k.key === " " || k.key === "Enter") release();
};
btn.addEventListener("pointerdown", onDown);
btn.addEventListener("pointerup", release);
btn.addEventListener("pointercancel", release);
btn.addEventListener("blur", release);
btn.addEventListener("keydown", onKeyDown);
btn.addEventListener("keyup", onKeyUp);
const demoPressed = (now: number): boolean => demo && now >= START_MS && (now - START_MS) % CYCLE_MS < HOLD_MS;
function tick(ts: number): void {
if (t0 === null) t0 = ts;
const now = ts - t0;
const dt = lastTs === null ? 0.016 : Math.min(0.05, (ts - lastTs) / 1000);
lastTs = ts;
if (demoPressed(now) || pressed) {
speed = Math.min(MAX_SPEED, speed + ACCEL * dt);
} else {
speed *= Math.exp(-FRICTION * dt);
if (speed < 0.5) speed = 0;
}
hue = (hue + speed * dt) % 360;
paint();
raf = requestAnimationFrame(tick);
}
if (reduce) paint();
else raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
btn.removeEventListener("pointerdown", onDown);
btn.removeEventListener("pointerup", release);
btn.removeEventListener("pointercancel", release);
btn.removeEventListener("blur", release);
btn.removeEventListener("keydown", onKeyDown);
btn.removeEventListener("keyup", onKeyUp);
};
}, []);
return (
<main className={styles.stage}>
<div className={styles.bc}>
<button className={styles.bc__btn} type="button" ref={btnRef}>꾹 누르기</button>
<p className={styles.bc__meta}>
<span className={styles.bc__tag}>HUE</span> <b ref={hueRef}>270</b><span>deg</span> <span className={styles.bc__tag}>SPEED</span> <b ref={speedRef}>0</b>
</p>
</div>
</main>
);
}06 누르고 있는 동안 색상이 가속하며 도는 버튼 — 측정 누적면적 15.999% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · css 버튼 색상 변경 9가지 — hover 중간 색이 탁해지지 않게 계산한 장면
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