06규칙표 값을 바꿔 무늬가 달라지는 규칙 실험 오토마타
생존·탄생 조건을 담은 규칙표 값 자체를 몇 가지 미리 정한 세트 중 하나로 통째로 바꿔치기하고, 같은 시작 배치라도 규칙표 값이 다르면 세대가 진행될수록 전혀 다른 무늬로 갈라진다.
쓰임알고리즘 비교 설명 섹션, 인터랙티브 교육 콘텐츠
RULESETSCYCLE_GENERATIONSbaseSeedSnapshot

<main class="stage">
<div class="rv is-demo" tabindex="0" role="button" aria-label="규칙 실험 진행 중 — 클릭하거나 스페이스바로 정지, R 로 재시드">
<canvas class="rv__cv" width="480" height="300"></canvas>
<p class="rv__hint">클릭·스페이스바로 정지, R 로 재시드</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-yellow);
.rv {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
cursor: pointer;
box-shadow: $shadow-raised;
outline-offset: 4px;
&:focus-visible {
outline: 3px solid $subject-ink;
}
}
.rv__cv {
display: block;
width: 100%;
height: 100%;
}
.rv__hint {
position: absolute;
left: $sp-3;
bottom: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
font-size: 12px;
line-height: 1.4;
font-weight: 500;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
pointer-events: none;
}
@media (prefers-reduced-motion: reduce) {
.rv {
cursor: pointer;
}
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffd23f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rv {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
cursor: pointer;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
outline-offset: 4px;
}
.rv:focus-visible {
outline: 3px solid #17141a;
}
.rv__cv {
display: block;
width: 100%;
height: 100%;
}
.rv__hint {
position: absolute;
left: 12px;
bottom: 12px;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
font-size: 12px;
line-height: 1.4;
font-weight: 500;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
pointer-events: none;
}
@media (prefers-reduced-motion: reduce) {
.rv {
cursor: pointer;
}
}(function(){
'use strict';
// 395-09(진행률 채움 로더)와 다른 축: 규칙표 값 자체를 통째로 바꿔치기하는 계산이 주인공.
// 같은 시작 배치를 규칙표 값만 바꿔가며 다시 계산해 fillRect 로 그린다 — 속성 트윈 없음.
function makeLcg(seed){
let s = seed >>> 0;
return function(){
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const W = 480, H = 300;
const CELL = 10, COLS = W / CELL, ROWS = H / CELL;
const YELLOW = '#d2c7a4';
const ALIVE_COLOR = '#93a4ca';
let SEED = 60601;
let rnd = makeLcg(SEED);
// 규칙표 값 4 세트 — 통째로 바꿔치기 대상(생존 이웃 수 집합 · 탄생 이웃 수 집합)
const RULESETS = [
{ born: [3], survive: [2, 3] }, // Life
{ born: [3, 6], survive: [2, 3] }, // HighLife
{ born: [2], survive: [] }, // Seeds
{ born: [1, 3, 5, 7], survive: [1, 3, 5, 7] } // Replicator
];
let ruleIndex = 0;
const CYCLE_GENERATIONS = 26;
let genCount = 0;
let grid = new Uint8Array(COLS * ROWS);
let next = new Uint8Array(COLS * ROWS);
function idx(x, y){ return y * COLS + x; }
function seedGrid(){
for (let i = 0; i < grid.length; i++) grid[i] = rnd() < 0.24 ? 1 : 0;
genCount = 0;
ruleIndex = 0;
}
function neighborCount(x, y){
let n = 0;
for (let dy = -1; dy <= 1; dy++){
for (let dx = -1; dx <= 1; dx++){
if (dx === 0 && dy === 0) continue;
const nx = x + dx, ny = y + dy;
if (nx < 0 || ny < 0 || nx >= COLS || ny >= ROWS) continue;
n += grid[idx(nx, ny)];
}
}
return n;
}
function step(){
const rule = RULESETS[ruleIndex];
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
const alive = grid[idx(x, y)] === 1;
const n = neighborCount(x, y);
const willLive = alive ? rule.survive.indexOf(n) !== -1 : rule.born.indexOf(n) !== -1;
next[idx(x, y)] = willLive ? 1 : 0;
}
}
const tmp = grid; grid = next; next = tmp;
genCount++;
if (genCount >= CYCLE_GENERATIONS){
genCount = 0;
ruleIndex = (ruleIndex + 1) % RULESETS.length;
seedSame();
}
}
let baseSeedSnapshot = null;
function seedSame(){
if (!baseSeedSnapshot) return;
grid.set(baseSeedSnapshot);
}
const cvEl = document.querySelector('.rv__cv');
const ctx = cvEl.getContext('2d');
const rootEl = document.querySelector('.rv');
function render(){
ctx.fillStyle = YELLOW;
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = ALIVE_COLOR;
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
if (grid[idx(x, y)] === 1){
ctx.fillRect(x * CELL + 1, y * CELL + 1, CELL - 1, CELL - 1);
}
}
}
}
const ARIA_PLAY = '규칙 실험 진행 중 — 클릭하거나 스페이스바로 정지, R 로 재시드';
const ARIA_PAUSE = '규칙 실험 정지됨 — 클릭하거나 스페이스바로 재생, R 로 재시드';
function updateAria(){
rootEl.setAttribute('aria-label', paused ? ARIA_PAUSE : ARIA_PLAY);
}
let paused = false;
const reduceMQ = window.matchMedia('(prefers-reduced-motion: reduce)');
function human(){ rootEl.classList.remove('is-demo'); }
function reseed(){
SEED = (SEED * 1103515245 + 12345) >>> 0;
rnd = makeLcg(SEED || 1);
seedGrid();
baseSeedSnapshot = grid.slice();
}
function togglePause(){
paused = !paused;
updateAria();
}
function onActivate(e){
if (e.type === 'keydown'){
if (e.key === 'r' || e.key === 'R'){
human();
reseed();
render();
return;
}
if (e.key !== 'Enter' && e.key !== ' ') return;
e.preventDefault();
}
human();
if (reduceMQ.matches){
step();
render();
} else {
togglePause();
}
}
function onKey(e){
if (e.key === 'r' || e.key === 'R' || e.key === 'Enter' || e.key === ' '){
onActivate(e);
}
}
const GEN_INTERVAL_MS = 70;
let acc = 0, last = 0;
function frame(now){
if (!reduceMQ.matches){
if (!last) last = now;
const dt = now - last;
last = now;
if (!paused){
acc += dt;
while (acc >= GEN_INTERVAL_MS){
step();
acc -= GEN_INTERVAL_MS;
}
render();
}
requestAnimationFrame(frame);
}
}
function onResize(){ render(); }
rootEl.addEventListener('click', onActivate);
rootEl.addEventListener('keydown', onKey);
window.addEventListener('resize', onResize);
seedGrid();
baseSeedSnapshot = grid.slice();
updateAria();
render();
if (!reduceMQ.matches){
requestAnimationFrame(frame);
}
})();import { useEffect, useRef } from 'react';
import styles from './RuleVariantLab.module.scss';
function ctx2d(cv: HTMLCanvasElement): CanvasRenderingContext2D {
const c = cv.getContext('2d');
if (!c) throw new Error('no 2d context');
return c;
}
function makeLcg(seed: number): () => number {
let s = seed >>> 0;
return function(){
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const W = 480, H = 300;
const CELL = 10, COLS = W / CELL, ROWS = H / CELL;
const YELLOW = '#d2c7a4';
const ALIVE_COLOR = '#93a4ca';
let SEED = 60601;
let rnd = makeLcg(SEED);
// 규칙표 값 4 세트 — 통째로 바꿔치기 대상(생존 이웃 수 집합 · 탄생 이웃 수 집합)
const RULESETS: { born: number[]; survive: number[] }[] = [
{ born: [3], survive: [2, 3] }, // Life
{ born: [3, 6], survive: [2, 3] }, // HighLife
{ born: [2], survive: [] }, // Seeds
{ born: [1, 3, 5, 7], survive: [1, 3, 5, 7] } // Replicator
];
let ruleIndex = 0;
const CYCLE_GENERATIONS = 26;
let genCount = 0;
let grid = new Uint8Array(COLS * ROWS);
let next = new Uint8Array(COLS * ROWS);
let baseSeedSnapshot: Uint8Array | null = null;
function idx(x: number, y: number): number { return y * COLS + x; }
function seedGrid(): void {
for (let i = 0; i < grid.length; i++) grid[i] = rnd() < 0.24 ? 1 : 0;
genCount = 0;
ruleIndex = 0;
}
function seedSame(): void {
if (!baseSeedSnapshot) return;
grid.set(baseSeedSnapshot);
}
function neighborCount(x: number, y: number): number {
let n = 0;
for (let dy = -1; dy <= 1; dy++){
for (let dx = -1; dx <= 1; dx++){
if (dx === 0 && dy === 0) continue;
const nx = x + dx, ny = y + dy;
if (nx < 0 || ny < 0 || nx >= COLS || ny >= ROWS) continue;
n += grid[idx(nx, ny)];
}
}
return n;
}
function step(): void {
const rule = RULESETS[ruleIndex];
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
const alive = grid[idx(x, y)] === 1;
const n = neighborCount(x, y);
const willLive = alive ? rule.survive.indexOf(n) !== -1 : rule.born.indexOf(n) !== -1;
next[idx(x, y)] = willLive ? 1 : 0;
}
}
const tmp = grid; grid = next; next = tmp;
genCount++;
if (genCount >= CYCLE_GENERATIONS){
genCount = 0;
ruleIndex = (ruleIndex + 1) % RULESETS.length;
seedSame();
}
}
function render(ctx: CanvasRenderingContext2D): void {
ctx.fillStyle = YELLOW;
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = ALIVE_COLOR;
for (let y = 0; y < ROWS; y++){
for (let x = 0; x < COLS; x++){
if (grid[idx(x, y)] === 1){
ctx.fillRect(x * CELL + 1, y * CELL + 1, CELL - 1, CELL - 1);
}
}
}
}
const ARIA_PLAY = '규칙 실험 진행 중 — 클릭하거나 스페이스바로 정지, R 로 재시드';
const ARIA_PAUSE = '규칙 실험 정지됨 — 클릭하거나 스페이스바로 재생, R 로 재시드';
export default function RuleVariantLab(){
const rootRef = useRef<HTMLDivElement | null>(null);
const cvRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const root = rootRef.current;
const cv = cvRef.current;
if (!root || !cv) return;
const rootEl: HTMLDivElement = root;
const cvEl: HTMLCanvasElement = cv;
const ctx = ctx2d(cvEl);
function updateAria(): void {
rootEl.setAttribute('aria-label', paused ? ARIA_PAUSE : ARIA_PLAY);
}
let paused = false;
const reduceMQ = window.matchMedia('(prefers-reduced-motion: reduce)');
function human(): void { rootEl.classList.remove('is-demo'); }
function reseed(): void {
SEED = (SEED * 1103515245 + 12345) >>> 0;
rnd = makeLcg(SEED || 1);
seedGrid();
baseSeedSnapshot = grid.slice();
}
function togglePause(): void {
paused = !paused;
updateAria();
}
function onActivate(e: Event): void {
if (e.type === 'keydown'){
const ke = e as KeyboardEvent;
if (ke.key === 'r' || ke.key === 'R'){
human();
reseed();
render(ctx);
return;
}
if (ke.key !== 'Enter' && ke.key !== ' ') return;
ke.preventDefault();
}
human();
if (reduceMQ.matches){
step();
render(ctx);
} else {
togglePause();
}
}
const GEN_INTERVAL_MS = 70;
let acc = 0, last = 0, rafId = 0;
function frame(now: number): void {
if (!reduceMQ.matches){
if (!last) last = now;
const dt = now - last;
last = now;
if (!paused){
acc += dt;
while (acc >= GEN_INTERVAL_MS){
step();
acc -= GEN_INTERVAL_MS;
}
render(ctx);
}
rafId = requestAnimationFrame(frame);
}
}
function onResize(): void { render(ctx); }
rootEl.addEventListener('click', onActivate);
rootEl.addEventListener('keydown', onActivate);
window.addEventListener('resize', onResize);
seedGrid();
baseSeedSnapshot = grid.slice();
updateAria();
render(ctx);
if (!reduceMQ.matches){
rafId = requestAnimationFrame(frame);
}
return () => {
rootEl.removeEventListener('click', onActivate);
rootEl.removeEventListener('keydown', onActivate);
window.removeEventListener('resize', onResize);
if (rafId) cancelAnimationFrame(rafId);
};
}, []);
return (
<main className={styles.stage}>
<div ref={rootRef} className={`${styles.rv} is-demo`} tabIndex={0} role="button" aria-label="규칙 실험 진행 중 — 클릭하거나 스페이스바로 정지, R 로 재시드">
<canvas ref={cvRef} className={styles.rv__cv} width={480} height={300} />
<p className={styles.rv__hint}>클릭·스페이스바로 정지, R 로 재시드</p>
</div>
</main>
);
}06 규칙표 값을 바꿔 무늬가 달라지는 규칙 실험 오토마타 — 측정 누적면적 60.251% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · 생명게임 시뮬레이터 9가지 — 이웃 수 값으로 세대 잇기
이 데모가 속한 글
생명게임 시뮬레이터 9가지 — 이웃 수 값으로 세대 잇기격자가 제멋대로 움직이는 것처럼 보이지만 실제로는 세대마다 이웃 수 값 하나로 생사가 갈리고, 그 값이 쌓인 나이만큼 색이 바래며, 같은 값이 규칙표를 타고 전선처럼 신호를 옮긴다 — 아홉 가지 계산형 셀룰러 오토마 이 글의 데모 전부 보기


