07수위가 내려갈수록 출렁이고 멈추면 가라앉는 액체 탱크 타이머
수위를 남은 시간에 선형으로 내리고, 수위가 변한 만큼 사인 합성 파도의 진폭을 키운 뒤 감쇠 계수로 가라앉힌다. 내려가는 동안은 계속 출렁이고 멈추면 파도만 남아 잦아든다.
쓰임물 마시기 알림·실험 실습 타이머
TANK_HWAVE_NSLOSH_DAMPDRAIN_MS

<main class="stage">
<div class="cd is-demo" id="cd" data-demo="1">
<div class="cd__view cd__view--scene">
<canvas class="cd__cv" data-r="cv" role="img" aria-label="수위가 내려가며 출렁이는 액체 탱크"></canvas>
<p class="cd__read cd__read--corner" role="timer"><b data-r="num">1.5</b><span>초</span></p>
</div>
<div class="cd__bar">
<button class="cd__btn" type="button" data-r="toggle">멈춤</button>
<button class="cd__btn" type="button" data-r="reset">다시</button>
</div>
<p class="cd__sr" aria-live="polite" data-r="status"></p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 남은 시간 하나(경과는 rAF 타임스탬프 누적)에서 모양을 계산해 그린다. CSS 는 모양과 색만 맡는다.
$bg: $stage-ink;
$fg: $subject-cream;
$btn: rgba($subject-cream, .14);
@include stage($bg);
.cd {
--view-h: min(calc(100vh - 2 * clamp(8px, 4vw, 24px) - 48px), 196px);
position: relative;
box-sizing: border-box;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-2;
color: $fg;
font-size: 14px;
line-height: 20px;
font-weight: 600;
}
.cd__view { position: relative; }
.cd__view--scene { width: 100%; height: var(--view-h); overflow: hidden; border-radius: $r-card; background: mix($stage-ink, $subject-lilac, 88%); }
.cd__cv { display: block; width: 100%; height: 100%; }
.cd__read { margin: 0; display: flex; align-items: baseline; gap: $sp-1; font-variant-numeric: tabular-nums; }
.cd__read b { font-size: 28px; line-height: 32px; font-weight: 800; }
.cd__read--center { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); }
.cd__read--corner { position: absolute; left: $sp-2; top: $sp-2; }
.cd__bar { display: flex; gap: $sp-2; }
.cd__btn {
box-sizing: border-box;
height: 36px;
padding: 0 $sp-4;
border: 0;
border-radius: $r-control;
background: $btn;
color: $fg;
font-size: 14px;
line-height: 20px;
font-weight: 700;
cursor: pointer;
}
.cd__btn:focus-visible { outline: 2px solid $subject-lilac; outline-offset: 2px; }
.cd__sr { position: absolute; width: 1px; height: 1px; margin: 0; overflow: hidden; clip: rect(0 0 0 0); white-space: nowrap; }
@media (prefers-reduced-motion: reduce) {
.cd__strip { filter: none !important; }
.cd__leaf { display: none !important; }
}
.cd {
--water: #{$subject-sky};
--water2: #{$subject-lilac};
--glass: #{$subject-cream};
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.cd {
--view-h: min(calc(100vh - 2 * clamp(8px, 4vw, 24px) - 48px), 196px);
position: relative;
box-sizing: border-box;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
color: #fff7e6;
font-size: 14px;
line-height: 20px;
font-weight: 600;
}
.cd__view {
position: relative;
}
.cd__view--scene {
width: 100%;
height: var(--view-h);
overflow: hidden;
border-radius: 16px;
background: rgb(16.6431372549%, 14.431372549%, 20.9725490196%);
}
.cd__cv {
display: block;
width: 100%;
height: 100%;
}
.cd__read {
margin: 0;
display: flex;
align-items: baseline;
gap: 4px;
font-variant-numeric: tabular-nums;
}
.cd__read b {
font-size: 28px;
line-height: 32px;
font-weight: 800;
}
.cd__read--center {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
.cd__read--corner {
position: absolute;
left: 8px;
top: 8px;
}
.cd__bar {
display: flex;
gap: 8px;
}
.cd__btn {
box-sizing: border-box;
height: 36px;
padding: 0 16px;
border: 0;
border-radius: 12px;
background: rgba(255, 247, 230, 0.14);
color: #fff7e6;
font-size: 14px;
line-height: 20px;
font-weight: 700;
cursor: pointer;
}
.cd__btn:focus-visible {
outline: 2px solid #b9a0ff;
outline-offset: 2px;
}
.cd__sr {
position: absolute;
width: 1px;
height: 1px;
margin: 0;
overflow: hidden;
clip: rect(0 0 0 0);
white-space: nowrap;
}
@media (prefers-reduced-motion: reduce) {
.cd__strip {
filter: none !important;
}
.cd__leaf {
display: none !important;
}
}
.cd {
--water: #6ec8ff;
--water2: #b9a0ff;
--glass: #fff7e6;
}(function () {
const root = document.getElementById("cd");
if (!root) return;
function cx(s) {
return s;
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let demo = !reduce;
let running = demo;
let elapsed = 0;
let lastTs = -1;
let lastDraw = -1e9;
let raf = 0;
const hooks = { stop: () => { } };
const offs = [];
const DRAIN_MS = 1500;
const HOLD_MS = 300;
const TANK_H = 100;
const WAVE_N = 4;
const SLOSH_DAMP = 0.92;
let totalMs = DRAIN_MS;
const cv = q('[data-r="cv"]');
const ctx2d = cv.getContext("2d");
if (!ctx2d)
return () => { };
const g = ctx2d;
let cw = 1;
let ch = 1;
let dpr = 1;
// 캔버스 안쪽 해상도를 화면 크기와 devicePixelRatio 에 맞춘다. 리사이즈마다 다시 호출된다
function fitCanvas() {
const r = cv.getBoundingClientRect();
dpr = Math.min(2, window.devicePixelRatio || 1);
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
cv.width = Math.round(cw * dpr);
cv.height = Math.round(ch * dpr);
g.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function cssVar(name) {
return getComputedStyle(root).getPropertyValue(name).trim();
}
function parseColor(h) {
// CSS 변수 값은 #rrggbb 로도, rgb(r, g, b) 로도, rgb(100%, 50%, 0%) 로도 나올 수 있다
const m6 = /^#([0-9a-f]{6})$/i.exec(h);
if (m6) {
const n = parseInt(m6[1], 16);
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
}
const m = /([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)/.exec(h);
if (!m)
return [255, 255, 255];
const ch = (v, pct) => Math.round(pct ? (Number(v) * 255) / 100 : Number(v));
return [ch(m[1], m[2]), ch(m[3], m[4]), ch(m[5], m[6])];
}
function rgba(c, a) {
return "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + a.toFixed(3) + ")";
}
function q(sel) {
return root.querySelector(sel);
}
function on(el, type, fn) {
el.addEventListener(type, fn);
offs.push(() => el.removeEventListener(type, fn));
}
function clamp(v, lo, hi) {
return Math.max(lo, Math.min(hi, v));
}
// 지수 접근: 프레임률이 달라도 같은 속도가 되도록 dt 를 60fps 프레임 수로 환산해 쓴다
function approach(x, target, per, dt) {
return x + (target - x) * (1 - Math.pow(1 - per, dt * 60));
}
const toggle = q('[data-r="toggle"]');
const resetBtn = q('[data-r="reset"]');
const status = q('[data-r="status"]');
// 남은 시간. 경과는 rAF 타임스탬프 차이를 누적한 값이라 시계를 따로 읽지 않는다
function remainMs() {
return clamp(totalMs - elapsed, 0, totalMs);
}
function syncButtons() {
toggle.textContent = running ? "멈춤" : "시작";
toggle.setAttribute("aria-pressed", running ? "true" : "false");
}
// 스크린리더 안내는 멈출 때와 끝날 때만 갱신한다. 시연 루프 중에는 읽지 않는다
function say(msg) {
if (!demo)
status.textContent = msg;
}
function stopDemo() {
if (!demo)
return;
demo = false;
root.classList.remove("is-demo");
root.removeAttribute("data-demo");
hooks.stop();
}
function restart() {
elapsed = 0;
resetState();
}
function update(dt) {
tick(dt);
draw();
}
function frame(ts) {
raf = requestAnimationFrame(frame);
const raw = lastTs < 0 ? 0 : ts - lastTs;
lastTs = ts;
if (running) {
elapsed += raw;
if (demo) {
const cycle = totalMs + HOLD_MS;
if (elapsed >= cycle) {
elapsed %= cycle;
resetState();
}
}
else if (elapsed >= totalMs) {
elapsed = totalMs;
running = false;
say("시간이 다 됐습니다");
syncButtons();
}
}
if (reduce && ts - lastDraw < 250)
return;
lastDraw = ts;
update(Math.min(raw, 50) / 1000);
}
on(toggle, "click", () => {
stopDemo();
if (!running && elapsed >= totalMs)
restart();
running = !running;
say(running ? "" : "멈췄습니다");
syncButtons();
update(0);
});
on(resetBtn, "click", () => {
stopDemo();
running = false;
restart();
say("");
syncButtons();
update(0);
});
// 그림 좌표계는 220 × 120. 탱크는 가운데 160 × TANK_H
const LW = 220;
const LH = 120;
const TANK_W = 160;
const MIN_LEVEL = 0.16;
const KICK = 6;
const GAIN = 0.6;
const AMP_MAX = 18;
// <slosh>
let amp = KICK;
let wt = 0;
let prevLevel = 1;
function levelOf(rem) {
return MIN_LEVEL + (1 - MIN_LEVEL) * (rem / totalMs);
}
// 수위가 변한 만큼 진폭을 키우고, 프레임마다 SLOSH_DAMP 배로 가라앉힌다 (60fps 기준 프레임 수로 환산)
function sloshStep(a, dLevel, dt) {
const next = a * Math.pow(SLOSH_DAMP, dt * 60) + GAIN * Math.abs(dLevel) * TANK_H;
return Math.min(AMP_MAX, next);
}
// 정상파 합성: 모드 k 는 sin(kπx/W) 모양에 시간 위상이 따로 돈다
function surfaceDy(x, a, t) {
let y = 0;
for (let k = 1; k <= WAVE_N; k++) {
y += (a / k) * Math.sin((k * Math.PI * x) / TANK_W) * Math.cos(t * (9 + 5 * k) + k * 1.3);
}
return y;
}
// </slosh>
let cWater = [110, 200, 255];
let cWater2 = [185, 160, 255];
let cGlass = [255, 247, 230];
function resize() {
fitCanvas();
cWater = parseColor(cssVar("--water"));
cWater2 = parseColor(cssVar("--water2"));
cGlass = parseColor(cssVar("--glass"));
}
const num = q('[data-r="num"]');
function resetState() {
amp = KICK;
prevLevel = levelOf(remainMs());
}
function tick(dt) {
const lv = levelOf(remainMs());
if (reduce) {
amp = 0;
prevLevel = lv;
return;
}
wt += dt;
amp = sloshStep(amp, dt > 0 ? lv - prevLevel : 0, dt);
prevLevel = lv;
}
function draw() {
const sc = Math.min(cw / LW, ch / LH);
const ox = (cw - LW * sc) / 2;
const oy = (ch - LH * sc) / 2;
g.clearRect(0, 0, cw, ch);
g.save();
g.translate(ox, oy);
g.scale(sc, sc);
const tx = (LW - TANK_W) / 2;
const ty = (LH - TANK_H) / 2;
const lv = levelOf(remainMs());
const base = ty + TANK_H * (1 - lv);
const water = (shift, alpha, c) => {
g.beginPath();
g.moveTo(tx, ty + TANK_H);
for (let i = 0; i <= 40; i++) {
const x = (i / 40) * TANK_W;
g.lineTo(tx + x, base - surfaceDy(x, amp, wt + shift));
}
g.lineTo(tx + TANK_W, ty + TANK_H);
g.closePath();
g.fillStyle = rgba(c, alpha);
g.fill();
};
water(0.9, 0.55, cWater2);
water(0, 0.9, cWater);
// 수면 선
g.strokeStyle = rgba(cGlass, 0.7);
g.lineWidth = 1.2;
g.beginPath();
for (let i = 0; i <= 40; i++) {
const x = (i / 40) * TANK_W;
const y = base - surfaceDy(x, amp, wt);
if (i === 0)
g.moveTo(tx + x, y);
else
g.lineTo(tx + x, y);
}
g.stroke();
// 유리 벽과 눈금
g.strokeStyle = rgba(cGlass, 0.8);
g.lineWidth = 2.4;
g.lineJoin = "round";
g.beginPath();
g.moveTo(tx, ty - 6);
g.lineTo(tx, ty + TANK_H);
g.lineTo(tx + TANK_W, ty + TANK_H);
g.lineTo(tx + TANK_W, ty - 6);
g.stroke();
g.lineWidth = 1;
g.strokeStyle = rgba(cGlass, 0.5);
for (let i = 1; i < 5; i++) {
const y = ty + (TANK_H * i) / 5;
g.beginPath();
g.moveTo(tx + TANK_W + 4, y);
g.lineTo(tx + TANK_W + 12, y);
g.stroke();
}
g.restore();
num.textContent = (remainMs() / 1000).toFixed(1);
}
const ro = new ResizeObserver(() => {
resize();
draw();
});
ro.observe(root);
offs.push(() => ro.disconnect());
resize();
resetState();
syncButtons();
update(0);
raf = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(raf);
offs.forEach((f) => f());
};
})();// LiquidTankSloshLevel - vanilla 판(07-cd-liquid-tank-slosh-level) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./LiquidTankSloshLevel.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function LiquidTankSloshLevel() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
const reduce: boolean = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let demo: boolean = !reduce;
let running: boolean = demo;
let elapsed = 0;
let lastTs = -1;
let lastDraw = -1e9;
let raf = 0;
const hooks: { stop: () => void } = { stop: () => {} };
const offs: Array<() => void> = [];
const DRAIN_MS = 1500;
const HOLD_MS = 300;
const TANK_H = 100;
const WAVE_N = 4;
const SLOSH_DAMP = 0.92;
let totalMs = DRAIN_MS;
const cv = q<HTMLCanvasElement>('[data-r="cv"]');
const ctx2d = cv.getContext("2d");
if (!ctx2d) return () => {};
const g: CanvasRenderingContext2D = ctx2d;
let cw = 1;
let ch = 1;
let dpr = 1;
// 캔버스 안쪽 해상도를 화면 크기와 devicePixelRatio 에 맞춘다. 리사이즈마다 다시 호출된다
function fitCanvas(): void {
const r = cv.getBoundingClientRect();
dpr = Math.min(2, window.devicePixelRatio || 1);
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
cv.width = Math.round(cw * dpr);
cv.height = Math.round(ch * dpr);
g.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function cssVar(name: string): string {
return getComputedStyle(root).getPropertyValue(name).trim();
}
function parseColor(h: string): number[] {
// CSS 변수 값은 #rrggbb 로도, rgb(r, g, b) 로도, rgb(100%, 50%, 0%) 로도 나올 수 있다
const m6 = /^#([0-9a-f]{6})$/i.exec(h);
if (m6) {
const n = parseInt(m6[1], 16);
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
}
const m = /([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)/.exec(h);
if (!m) return [255, 255, 255];
const ch = (v: string, pct: string): number => Math.round(pct ? (Number(v) * 255) / 100 : Number(v));
return [ch(m[1], m[2]), ch(m[3], m[4]), ch(m[5], m[6])];
}
function rgba(c: number[], a: number): string {
return "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + a.toFixed(3) + ")";
}
function q<T extends Element>(sel: string): T {
return root.querySelector(sel) as T;
}
function on(el: EventTarget, type: string, fn: (e: Event) => void): void {
el.addEventListener(type, fn);
offs.push(() => el.removeEventListener(type, fn));
}
function clamp(v: number, lo: number, hi: number): number {
return Math.max(lo, Math.min(hi, v));
}
// 지수 접근: 프레임률이 달라도 같은 속도가 되도록 dt 를 60fps 프레임 수로 환산해 쓴다
function approach(x: number, target: number, per: number, dt: number): number {
return x + (target - x) * (1 - Math.pow(1 - per, dt * 60));
}
const toggle = q<HTMLButtonElement>('[data-r="toggle"]');
const resetBtn = q<HTMLButtonElement>('[data-r="reset"]');
const status = q<HTMLElement>('[data-r="status"]');
// 남은 시간. 경과는 rAF 타임스탬프 차이를 누적한 값이라 시계를 따로 읽지 않는다
function remainMs(): number {
return clamp(totalMs - elapsed, 0, totalMs);
}
function syncButtons(): void {
toggle.textContent = running ? "멈춤" : "시작";
toggle.setAttribute("aria-pressed", running ? "true" : "false");
}
// 스크린리더 안내는 멈출 때와 끝날 때만 갱신한다. 시연 루프 중에는 읽지 않는다
function say(msg: string): void {
if (!demo) status.textContent = msg;
}
function stopDemo(): void {
if (!demo) return;
demo = false;
root.classList.remove("is-demo");
root.removeAttribute("data-demo");
hooks.stop();
}
function restart(): void {
elapsed = 0;
resetState();
}
function update(dt: number): void {
tick(dt);
draw();
}
function frame(ts: number): void {
raf = requestAnimationFrame(frame);
const raw = lastTs < 0 ? 0 : ts - lastTs;
lastTs = ts;
if (running) {
elapsed += raw;
if (demo) {
const cycle = totalMs + HOLD_MS;
if (elapsed >= cycle) {
elapsed %= cycle;
resetState();
}
} else if (elapsed >= totalMs) {
elapsed = totalMs;
running = false;
say("시간이 다 됐습니다");
syncButtons();
}
}
if (reduce && ts - lastDraw < 250) return;
lastDraw = ts;
update(Math.min(raw, 50) / 1000);
}
on(toggle, "click", () => {
stopDemo();
if (!running && elapsed >= totalMs) restart();
running = !running;
say(running ? "" : "멈췄습니다");
syncButtons();
update(0);
});
on(resetBtn, "click", () => {
stopDemo();
running = false;
restart();
say("");
syncButtons();
update(0);
});
// 그림 좌표계는 220 × 120. 탱크는 가운데 160 × TANK_H
const LW = 220;
const LH = 120;
const TANK_W = 160;
const MIN_LEVEL = 0.16;
const KICK = 6;
const GAIN = 0.6;
const AMP_MAX = 18;
// <slosh>
let amp = KICK;
let wt = 0;
let prevLevel = 1;
function levelOf(rem: number): number {
return MIN_LEVEL + (1 - MIN_LEVEL) * (rem / totalMs);
}
// 수위가 변한 만큼 진폭을 키우고, 프레임마다 SLOSH_DAMP 배로 가라앉힌다 (60fps 기준 프레임 수로 환산)
function sloshStep(a: number, dLevel: number, dt: number): number {
const next = a * Math.pow(SLOSH_DAMP, dt * 60) + GAIN * Math.abs(dLevel) * TANK_H;
return Math.min(AMP_MAX, next);
}
// 정상파 합성: 모드 k 는 sin(kπx/W) 모양에 시간 위상이 따로 돈다
function surfaceDy(x: number, a: number, t: number): number {
let y = 0;
for (let k = 1; k <= WAVE_N; k++) {
y += (a / k) * Math.sin((k * Math.PI * x) / TANK_W) * Math.cos(t * (9 + 5 * k) + k * 1.3);
}
return y;
}
// </slosh>
let cWater = [110, 200, 255];
let cWater2 = [185, 160, 255];
let cGlass = [255, 247, 230];
function resize(): void {
fitCanvas();
cWater = parseColor(cssVar("--water"));
cWater2 = parseColor(cssVar("--water2"));
cGlass = parseColor(cssVar("--glass"));
}
const num = q<HTMLElement>('[data-r="num"]');
function resetState(): void {
amp = KICK;
prevLevel = levelOf(remainMs());
}
function tick(dt: number): void {
const lv = levelOf(remainMs());
if (reduce) {
amp = 0;
prevLevel = lv;
return;
}
wt += dt;
amp = sloshStep(amp, dt > 0 ? lv - prevLevel : 0, dt);
prevLevel = lv;
}
function draw(): void {
const sc = Math.min(cw / LW, ch / LH);
const ox = (cw - LW * sc) / 2;
const oy = (ch - LH * sc) / 2;
g.clearRect(0, 0, cw, ch);
g.save();
g.translate(ox, oy);
g.scale(sc, sc);
const tx = (LW - TANK_W) / 2;
const ty = (LH - TANK_H) / 2;
const lv = levelOf(remainMs());
const base = ty + TANK_H * (1 - lv);
const water = (shift: number, alpha: number, c: number[]): void => {
g.beginPath();
g.moveTo(tx, ty + TANK_H);
for (let i = 0; i <= 40; i++) {
const x = (i / 40) * TANK_W;
g.lineTo(tx + x, base - surfaceDy(x, amp, wt + shift));
}
g.lineTo(tx + TANK_W, ty + TANK_H);
g.closePath();
g.fillStyle = rgba(c, alpha);
g.fill();
};
water(0.9, 0.55, cWater2);
water(0, 0.9, cWater);
// 수면 선
g.strokeStyle = rgba(cGlass, 0.7);
g.lineWidth = 1.2;
g.beginPath();
for (let i = 0; i <= 40; i++) {
const x = (i / 40) * TANK_W;
const y = base - surfaceDy(x, amp, wt);
if (i === 0) g.moveTo(tx + x, y);
else g.lineTo(tx + x, y);
}
g.stroke();
// 유리 벽과 눈금
g.strokeStyle = rgba(cGlass, 0.8);
g.lineWidth = 2.4;
g.lineJoin = "round";
g.beginPath();
g.moveTo(tx, ty - 6);
g.lineTo(tx, ty + TANK_H);
g.lineTo(tx + TANK_W, ty + TANK_H);
g.lineTo(tx + TANK_W, ty - 6);
g.stroke();
g.lineWidth = 1;
g.strokeStyle = rgba(cGlass, 0.5);
for (let i = 1; i < 5; i++) {
const y = ty + (TANK_H * i) / 5;
g.beginPath();
g.moveTo(tx + TANK_W + 4, y);
g.lineTo(tx + TANK_W + 12, y);
g.stroke();
}
g.restore();
num.textContent = (remainMs() / 1000).toFixed(1);
}
const ro = new ResizeObserver(() => {
resize();
draw();
});
ro.observe(root);
offs.push(() => ro.disconnect());
resize();
resetState();
syncButtons();
update(0);
raf = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(raf);
offs.forEach((f) => f());
};
}, []);
return (
<div className={cx("cd") + " is-demo"} id="cd" data-demo="1" ref={rootRef}>
<div className={cx("cd__view cd__view--scene")}>
<canvas className={cx("cd__cv")} data-r="cv" role="img" aria-label="수위가 내려가며 출렁이는 액체 탱크"></canvas>
<p className={cx("cd__read cd__read--corner")} role="timer"><b data-r="num">1.5</b><span>초</span></p>
</div>
<div className={cx("cd__bar")}>
<button className={cx("cd__btn")} type="button" data-r="toggle">멈춤</button>
<button className={cx("cd__btn")} type="button" data-r="reset">다시</button>
</div>
<p className={cx("cd__sr")} aria-live="polite" data-r="status"></p>
</div>
);
}07 수위가 내려갈수록 출렁이고 멈추면 가라앉는 액체 탱크 타이머 — 측정 누적면적 26.906% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · css countdown timer 9가지 — 링·모래·도화선으로 줄어드는 남은 시간
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