093 2 1 마다 충격파가 퍼지고 0 에서 점화되는 발사 카운트다운 장면
숫자가 바뀔 때마다 링이 커지며 옅어지고 화면이 노이즈로 흔들리며, 0 에서 배경 별이 아래로 흐르는 속도가 세 배로 뛴다.
쓰임제품 발표 랜딩·오픈 이벤트 히어로
COUNT_FROMWAVE_RSHAKE_AMPSTAR_BOOST

<main class="stage">
<div class="cd is-demo" id="cd" data-demo="1">
<div class="cd__view cd__view--scene">
<canvas class="cd__cv" data-r="cv" role="img" aria-label="숫자가 줄다 0 에서 별이 빨라지는 발사 카운트다운"></canvas>
<p class="cd__read cd__read--corner" role="timer"><b data-r="num">1.4</b><span>초</span></p>
</div>
<div class="cd__bar">
<button class="cd__btn" type="button" data-r="toggle">멈춤</button>
<button class="cd__btn" type="button" data-r="reset">다시</button>
</div>
<p class="cd__sr" aria-live="polite" data-r="status"></p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 남은 시간 하나(경과는 rAF 타임스탬프 누적)에서 모양을 계산해 그린다. CSS 는 모양과 색만 맡는다.
$bg: $stage-ink;
$fg: $subject-cream;
$btn: rgba($subject-cream, .14);
@include stage($bg);
.cd {
--view-h: min(calc(100vh - 2 * clamp(8px, 4vw, 24px) - 48px), 196px);
position: relative;
box-sizing: border-box;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-2;
color: $fg;
font-size: 14px;
line-height: 20px;
font-weight: 600;
}
.cd__view { position: relative; }
.cd__view--scene { width: 100%; height: var(--view-h); overflow: hidden; border-radius: $r-card; background: mix($stage-ink, $subject-lilac, 88%); }
.cd__cv { display: block; width: 100%; height: 100%; }
.cd__read { margin: 0; display: flex; align-items: baseline; gap: $sp-1; font-variant-numeric: tabular-nums; }
.cd__read b { font-size: 28px; line-height: 32px; font-weight: 800; }
.cd__read--center { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); }
.cd__read--corner { position: absolute; left: $sp-2; top: $sp-2; }
.cd__bar { display: flex; gap: $sp-2; }
.cd__btn {
box-sizing: border-box;
height: 36px;
padding: 0 $sp-4;
border: 0;
border-radius: $r-control;
background: $btn;
color: $fg;
font-size: 14px;
line-height: 20px;
font-weight: 700;
cursor: pointer;
}
.cd__btn:focus-visible { outline: 2px solid $subject-lilac; outline-offset: 2px; }
.cd__sr { position: absolute; width: 1px; height: 1px; margin: 0; overflow: hidden; clip: rect(0 0 0 0); white-space: nowrap; }
@media (prefers-reduced-motion: reduce) {
.cd__strip { filter: none !important; }
.cd__leaf { display: none !important; }
}
.cd {
--star: #{$subject-cream};
--ring: #{$subject-sky};
--flame: #{$subject-pink};
--warm: #{mix($stage-yellow, $subject-cream, 60%)};
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.cd {
--view-h: min(calc(100vh - 2 * clamp(8px, 4vw, 24px) - 48px), 196px);
position: relative;
box-sizing: border-box;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
color: #fff7e6;
font-size: 14px;
line-height: 20px;
font-weight: 600;
}
.cd__view {
position: relative;
}
.cd__view--scene {
width: 100%;
height: var(--view-h);
overflow: hidden;
border-radius: 16px;
background: rgb(16.6431372549%, 14.431372549%, 20.9725490196%);
}
.cd__cv {
display: block;
width: 100%;
height: 100%;
}
.cd__read {
margin: 0;
display: flex;
align-items: baseline;
gap: 4px;
font-variant-numeric: tabular-nums;
}
.cd__read b {
font-size: 28px;
line-height: 32px;
font-weight: 800;
}
.cd__read--center {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
.cd__read--corner {
position: absolute;
left: 8px;
top: 8px;
}
.cd__bar {
display: flex;
gap: 8px;
}
.cd__btn {
box-sizing: border-box;
height: 36px;
padding: 0 16px;
border: 0;
border-radius: 12px;
background: rgba(255, 247, 230, 0.14);
color: #fff7e6;
font-size: 14px;
line-height: 20px;
font-weight: 700;
cursor: pointer;
}
.cd__btn:focus-visible {
outline: 2px solid #b9a0ff;
outline-offset: 2px;
}
.cd__sr {
position: absolute;
width: 1px;
height: 1px;
margin: 0;
overflow: hidden;
clip: rect(0 0 0 0);
white-space: nowrap;
}
@media (prefers-reduced-motion: reduce) {
.cd__strip {
filter: none !important;
}
.cd__leaf {
display: none !important;
}
}
.cd {
--star: #fff7e6;
--ring: #6ec8ff;
--flame: #ff9ebb;
--warm: rgb(100%, 88.1568627451%, 50.9019607843%);
}(function () {
const root = document.getElementById("cd");
if (!root) return;
function cx(s) {
return s;
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let demo = !reduce;
let running = demo;
let elapsed = 0;
let lastTs = -1;
let lastDraw = -1e9;
let raf = 0;
const hooks = { stop: () => { } };
const offs = [];
const COUNT_FROM = 3;
const DEMO_SECOND_MS = 450;
const SECOND_MS = 1000;
const HOLD_MS = 450;
const WAVE_R = 120;
const WAVE_MS = 420;
const SHAKE_AMP = 5;
const STAR_BOOST = 3;
const STAR_N = 90;
let secondMs = demo ? DEMO_SECOND_MS : SECOND_MS;
let totalMs = COUNT_FROM * secondMs;
const cv = q('[data-r="cv"]');
const ctx2d = cv.getContext("2d");
if (!ctx2d)
return () => { };
const g = ctx2d;
let cw = 1;
let ch = 1;
let dpr = 1;
// 캔버스 안쪽 해상도를 화면 크기와 devicePixelRatio 에 맞춘다. 리사이즈마다 다시 호출된다
function fitCanvas() {
const r = cv.getBoundingClientRect();
dpr = Math.min(2, window.devicePixelRatio || 1);
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
cv.width = Math.round(cw * dpr);
cv.height = Math.round(ch * dpr);
g.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function cssVar(name) {
return getComputedStyle(root).getPropertyValue(name).trim();
}
function parseColor(h) {
// CSS 변수 값은 #rrggbb 로도, rgb(r, g, b) 로도, rgb(100%, 50%, 0%) 로도 나올 수 있다
const m6 = /^#([0-9a-f]{6})$/i.exec(h);
if (m6) {
const n = parseInt(m6[1], 16);
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
}
const m = /([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)/.exec(h);
if (!m)
return [255, 255, 255];
const ch = (v, pct) => Math.round(pct ? (Number(v) * 255) / 100 : Number(v));
return [ch(m[1], m[2]), ch(m[3], m[4]), ch(m[5], m[6])];
}
function rgba(c, a) {
return "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + a.toFixed(3) + ")";
}
function q(sel) {
return root.querySelector(sel);
}
function on(el, type, fn) {
el.addEventListener(type, fn);
offs.push(() => el.removeEventListener(type, fn));
}
function clamp(v, lo, hi) {
return Math.max(lo, Math.min(hi, v));
}
// 지수 접근: 프레임률이 달라도 같은 속도가 되도록 dt 를 60fps 프레임 수로 환산해 쓴다
function approach(x, target, per, dt) {
return x + (target - x) * (1 - Math.pow(1 - per, dt * 60));
}
const toggle = q('[data-r="toggle"]');
const resetBtn = q('[data-r="reset"]');
const status = q('[data-r="status"]');
// 남은 시간. 경과는 rAF 타임스탬프 차이를 누적한 값이라 시계를 따로 읽지 않는다
function remainMs() {
return clamp(totalMs - elapsed, 0, totalMs);
}
function syncButtons() {
toggle.textContent = running ? "멈춤" : "시작";
toggle.setAttribute("aria-pressed", running ? "true" : "false");
}
// 스크린리더 안내는 멈출 때와 끝날 때만 갱신한다. 시연 루프 중에는 읽지 않는다
function say(msg) {
if (!demo)
status.textContent = msg;
}
function stopDemo() {
if (!demo)
return;
demo = false;
root.classList.remove("is-demo");
root.removeAttribute("data-demo");
hooks.stop();
}
function restart() {
elapsed = 0;
resetState();
}
function update(dt) {
tick(dt);
draw();
}
function frame(ts) {
raf = requestAnimationFrame(frame);
const raw = lastTs < 0 ? 0 : ts - lastTs;
lastTs = ts;
if (running) {
elapsed += raw;
if (demo) {
const cycle = totalMs + HOLD_MS;
if (elapsed >= cycle) {
elapsed %= cycle;
resetState();
}
}
else if (elapsed >= totalMs) {
elapsed = totalMs;
running = false;
say("시간이 다 됐습니다");
syncButtons();
}
}
if (reduce && ts - lastDraw < 250)
return;
lastDraw = ts;
update(Math.min(raw, 50) / 1000);
}
on(toggle, "click", () => {
stopDemo();
if (!running && elapsed >= totalMs)
restart();
running = !running;
say(running ? "" : "멈췄습니다");
syncButtons();
update(0);
});
on(resetBtn, "click", () => {
stopDemo();
running = false;
restart();
say("");
syncButtons();
update(0);
});
const sx = new Float32Array(STAR_N);
const sy = new Float32Array(STAR_N);
const sz = new Float32Array(STAR_N);
let seed = 3;
function rand() {
seed = (Math.imul(seed, 1664525) + 1013904223) >>> 0;
return seed / 4294967296;
}
for (let i = 0; i < STAR_N; i++) {
sx[i] = rand();
sy[i] = rand();
sz[i] = 0.3 + 0.7 * rand();
}
let speed = 40;
const num = q('[data-r="num"]');
// 1차원 값 노이즈: 정수 격자마다 사인으로 만든 값을 두고 사이를 부드럽게 잇는다
function lat(i) {
const s = Math.sin(i * 127.1 + 311.7) * 43758.5453;
return s - Math.floor(s);
}
function vnoise(x) {
const i = Math.floor(x);
const f = x - i;
const u = f * f * (3 - 2 * f);
return lat(i) * (1 - u) + lat(i + 1) * u - 0.5;
}
let cStar = [255, 247, 230];
let cRing = [110, 200, 255];
let cFlame = [255, 158, 187];
let cWarm = [255, 233, 159];
function resize() {
fitCanvas();
cStar = parseColor(cssVar("--star"));
cRing = parseColor(cssVar("--ring"));
cFlame = parseColor(cssVar("--flame"));
cWarm = parseColor(cssVar("--warm"));
}
hooks.stop = () => {
elapsed *= SECOND_MS / secondMs;
secondMs = SECOND_MS;
totalMs = COUNT_FROM * secondMs;
};
function shownCount() {
return Math.ceil(remainMs() / secondMs - 1e-6);
}
function resetState() {
speed = 40;
}
function tick(dt) {
if (reduce)
return;
const ignited = shownCount() === 0;
const target = 40 * (ignited ? STAR_BOOST : 1);
speed = approach(speed, target, 0.12, dt);
for (let i = 0; i < STAR_N; i++) {
sy[i] += (speed * sz[i] * dt) / 100;
if (sy[i] > 1.05) {
sy[i] -= 1.1;
sx[i] = rand();
}
}
}
function draw() {
const n = shownCount();
const ignited = n === 0;
// 흔들림: 숫자가 바뀐 직후의 한 방 + 0 에 가까울수록 커지는 바닥 진동
let amp = 0;
if (!reduce) {
const since = elapsed - (COUNT_FROM - n) * secondMs;
const base = Math.pow(1 - n / COUNT_FROM, 2) * 0.45;
amp = SHAKE_AMP * (ignited ? 1 : base + 0.8 * Math.exp(-Math.max(0, since) / 70));
}
g.clearRect(0, 0, cw, ch);
g.save();
if (amp > 0)
g.translate(vnoise(elapsed * 0.07) * 2 * amp, vnoise(elapsed * 0.07 + 40) * 2 * amp);
// 별: 속도에 비례해 길어지는 줄
const trail = reduce ? 0 : speed / 70;
for (let i = 0; i < STAR_N; i++) {
const x = sx[i] * cw;
const y = sy[i] * ch;
g.strokeStyle = rgba(cStar, 0.35 + 0.55 * sz[i]);
g.lineWidth = 1 + sz[i];
g.beginPath();
g.moveTo(x, y);
g.lineTo(x, y - trail * sz[i] * 14);
g.stroke();
if (reduce) {
g.fillStyle = rgba(cStar, 0.6);
g.fillRect(x, y, 1.6, 1.6);
}
}
// 점화 불꽃(아래쪽)
if (ignited) {
const fx = cw / 2;
const fy = ch;
const pulse = reduce ? 1 : 1 + 0.12 * Math.sin(elapsed * 0.09);
const fg = g.createRadialGradient(fx, fy, 0, fx, fy, ch * 0.9 * pulse);
fg.addColorStop(0, rgba(cWarm, 0.9));
fg.addColorStop(0.45, rgba(cFlame, 0.45));
fg.addColorStop(1, rgba(cFlame, 0));
g.fillStyle = fg;
g.fillRect(0, 0, cw, ch);
}
// 충격파 링: 숫자가 바뀐 시각마다 한 개씩, 시간에서 바로 계산한다
if (!reduce) {
const k = Math.min(COUNT_FROM, Math.floor(elapsed / secondMs + 1e-6));
for (let j = Math.max(0, k - 1); j <= k; j++) {
const age = elapsed - j * secondMs;
if (age < 0 || age >= WAVE_MS)
continue;
const u = age / WAVE_MS;
const big = j === COUNT_FROM ? 1.7 : 1;
g.strokeStyle = rgba(j === COUNT_FROM ? cFlame : cRing, Math.pow(1 - u, 1.5) * 0.9);
g.lineWidth = 3 + 5 * (1 - u);
g.beginPath();
g.arc(cw / 2, ch / 2, WAVE_R * big * (1 - Math.pow(1 - u, 3)) * Math.min(1, ch / 200), 0, Math.PI * 2);
g.stroke();
}
}
// 큰 숫자
g.fillStyle = rgba(ignited ? cFlame : cStar, 1);
g.font = "800 " + Math.round(ch * 0.5) + "px -apple-system, Segoe UI, sans-serif";
g.textAlign = "center";
g.textBaseline = "middle";
g.fillText(String(n), cw / 2, ch / 2);
g.restore();
num.textContent = (remainMs() / 1000).toFixed(1);
}
const ro = new ResizeObserver(() => {
resize();
draw();
});
ro.observe(root);
offs.push(() => ro.disconnect());
resize();
resetState();
syncButtons();
update(0);
raf = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(raf);
offs.forEach((f) => f());
};
})();// LaunchSequenceShockwaveHero - vanilla 판(09-cd-launch-sequence-shockwave-hero) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./LaunchSequenceShockwaveHero.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function LaunchSequenceShockwaveHero() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
const reduce: boolean = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let demo: boolean = !reduce;
let running: boolean = demo;
let elapsed = 0;
let lastTs = -1;
let lastDraw = -1e9;
let raf = 0;
const hooks: { stop: () => void } = { stop: () => {} };
const offs: Array<() => void> = [];
const COUNT_FROM = 3;
const DEMO_SECOND_MS = 450;
const SECOND_MS = 1000;
const HOLD_MS = 450;
const WAVE_R = 120;
const WAVE_MS = 420;
const SHAKE_AMP = 5;
const STAR_BOOST = 3;
const STAR_N = 90;
let secondMs = demo ? DEMO_SECOND_MS : SECOND_MS;
let totalMs = COUNT_FROM * secondMs;
const cv = q<HTMLCanvasElement>('[data-r="cv"]');
const ctx2d = cv.getContext("2d");
if (!ctx2d) return () => {};
const g: CanvasRenderingContext2D = ctx2d;
let cw = 1;
let ch = 1;
let dpr = 1;
// 캔버스 안쪽 해상도를 화면 크기와 devicePixelRatio 에 맞춘다. 리사이즈마다 다시 호출된다
function fitCanvas(): void {
const r = cv.getBoundingClientRect();
dpr = Math.min(2, window.devicePixelRatio || 1);
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
cv.width = Math.round(cw * dpr);
cv.height = Math.round(ch * dpr);
g.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function cssVar(name: string): string {
return getComputedStyle(root).getPropertyValue(name).trim();
}
function parseColor(h: string): number[] {
// CSS 변수 값은 #rrggbb 로도, rgb(r, g, b) 로도, rgb(100%, 50%, 0%) 로도 나올 수 있다
const m6 = /^#([0-9a-f]{6})$/i.exec(h);
if (m6) {
const n = parseInt(m6[1], 16);
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
}
const m = /([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)[ ,]+([0-9.]+)(%?)/.exec(h);
if (!m) return [255, 255, 255];
const ch = (v: string, pct: string): number => Math.round(pct ? (Number(v) * 255) / 100 : Number(v));
return [ch(m[1], m[2]), ch(m[3], m[4]), ch(m[5], m[6])];
}
function rgba(c: number[], a: number): string {
return "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + a.toFixed(3) + ")";
}
function q<T extends Element>(sel: string): T {
return root.querySelector(sel) as T;
}
function on(el: EventTarget, type: string, fn: (e: Event) => void): void {
el.addEventListener(type, fn);
offs.push(() => el.removeEventListener(type, fn));
}
function clamp(v: number, lo: number, hi: number): number {
return Math.max(lo, Math.min(hi, v));
}
// 지수 접근: 프레임률이 달라도 같은 속도가 되도록 dt 를 60fps 프레임 수로 환산해 쓴다
function approach(x: number, target: number, per: number, dt: number): number {
return x + (target - x) * (1 - Math.pow(1 - per, dt * 60));
}
const toggle = q<HTMLButtonElement>('[data-r="toggle"]');
const resetBtn = q<HTMLButtonElement>('[data-r="reset"]');
const status = q<HTMLElement>('[data-r="status"]');
// 남은 시간. 경과는 rAF 타임스탬프 차이를 누적한 값이라 시계를 따로 읽지 않는다
function remainMs(): number {
return clamp(totalMs - elapsed, 0, totalMs);
}
function syncButtons(): void {
toggle.textContent = running ? "멈춤" : "시작";
toggle.setAttribute("aria-pressed", running ? "true" : "false");
}
// 스크린리더 안내는 멈출 때와 끝날 때만 갱신한다. 시연 루프 중에는 읽지 않는다
function say(msg: string): void {
if (!demo) status.textContent = msg;
}
function stopDemo(): void {
if (!demo) return;
demo = false;
root.classList.remove("is-demo");
root.removeAttribute("data-demo");
hooks.stop();
}
function restart(): void {
elapsed = 0;
resetState();
}
function update(dt: number): void {
tick(dt);
draw();
}
function frame(ts: number): void {
raf = requestAnimationFrame(frame);
const raw = lastTs < 0 ? 0 : ts - lastTs;
lastTs = ts;
if (running) {
elapsed += raw;
if (demo) {
const cycle = totalMs + HOLD_MS;
if (elapsed >= cycle) {
elapsed %= cycle;
resetState();
}
} else if (elapsed >= totalMs) {
elapsed = totalMs;
running = false;
say("시간이 다 됐습니다");
syncButtons();
}
}
if (reduce && ts - lastDraw < 250) return;
lastDraw = ts;
update(Math.min(raw, 50) / 1000);
}
on(toggle, "click", () => {
stopDemo();
if (!running && elapsed >= totalMs) restart();
running = !running;
say(running ? "" : "멈췄습니다");
syncButtons();
update(0);
});
on(resetBtn, "click", () => {
stopDemo();
running = false;
restart();
say("");
syncButtons();
update(0);
});
const sx = new Float32Array(STAR_N);
const sy = new Float32Array(STAR_N);
const sz = new Float32Array(STAR_N);
let seed = 3;
function rand(): number {
seed = (Math.imul(seed, 1664525) + 1013904223) >>> 0;
return seed / 4294967296;
}
for (let i = 0; i < STAR_N; i++) {
sx[i] = rand();
sy[i] = rand();
sz[i] = 0.3 + 0.7 * rand();
}
let speed = 40;
const num = q<HTMLElement>('[data-r="num"]');
// 1차원 값 노이즈: 정수 격자마다 사인으로 만든 값을 두고 사이를 부드럽게 잇는다
function lat(i: number): number {
const s = Math.sin(i * 127.1 + 311.7) * 43758.5453;
return s - Math.floor(s);
}
function vnoise(x: number): number {
const i = Math.floor(x);
const f = x - i;
const u = f * f * (3 - 2 * f);
return lat(i) * (1 - u) + lat(i + 1) * u - 0.5;
}
let cStar = [255, 247, 230];
let cRing = [110, 200, 255];
let cFlame = [255, 158, 187];
let cWarm = [255, 233, 159];
function resize(): void {
fitCanvas();
cStar = parseColor(cssVar("--star"));
cRing = parseColor(cssVar("--ring"));
cFlame = parseColor(cssVar("--flame"));
cWarm = parseColor(cssVar("--warm"));
}
hooks.stop = () => {
elapsed *= SECOND_MS / secondMs;
secondMs = SECOND_MS;
totalMs = COUNT_FROM * secondMs;
};
function shownCount(): number {
return Math.ceil(remainMs() / secondMs - 1e-6);
}
function resetState(): void {
speed = 40;
}
function tick(dt: number): void {
if (reduce) return;
const ignited = shownCount() === 0;
const target = 40 * (ignited ? STAR_BOOST : 1);
speed = approach(speed, target, 0.12, dt);
for (let i = 0; i < STAR_N; i++) {
sy[i] += (speed * sz[i] * dt) / 100;
if (sy[i] > 1.05) {
sy[i] -= 1.1;
sx[i] = rand();
}
}
}
function draw(): void {
const n = shownCount();
const ignited = n === 0;
// 흔들림: 숫자가 바뀐 직후의 한 방 + 0 에 가까울수록 커지는 바닥 진동
let amp = 0;
if (!reduce) {
const since = elapsed - (COUNT_FROM - n) * secondMs;
const base = Math.pow(1 - n / COUNT_FROM, 2) * 0.45;
amp = SHAKE_AMP * (ignited ? 1 : base + 0.8 * Math.exp(-Math.max(0, since) / 70));
}
g.clearRect(0, 0, cw, ch);
g.save();
if (amp > 0) g.translate(vnoise(elapsed * 0.07) * 2 * amp, vnoise(elapsed * 0.07 + 40) * 2 * amp);
// 별: 속도에 비례해 길어지는 줄
const trail = reduce ? 0 : speed / 70;
for (let i = 0; i < STAR_N; i++) {
const x = sx[i] * cw;
const y = sy[i] * ch;
g.strokeStyle = rgba(cStar, 0.35 + 0.55 * sz[i]);
g.lineWidth = 1 + sz[i];
g.beginPath();
g.moveTo(x, y);
g.lineTo(x, y - trail * sz[i] * 14);
g.stroke();
if (reduce) {
g.fillStyle = rgba(cStar, 0.6);
g.fillRect(x, y, 1.6, 1.6);
}
}
// 점화 불꽃(아래쪽)
if (ignited) {
const fx = cw / 2;
const fy = ch;
const pulse = reduce ? 1 : 1 + 0.12 * Math.sin(elapsed * 0.09);
const fg = g.createRadialGradient(fx, fy, 0, fx, fy, ch * 0.9 * pulse);
fg.addColorStop(0, rgba(cWarm, 0.9));
fg.addColorStop(0.45, rgba(cFlame, 0.45));
fg.addColorStop(1, rgba(cFlame, 0));
g.fillStyle = fg;
g.fillRect(0, 0, cw, ch);
}
// 충격파 링: 숫자가 바뀐 시각마다 한 개씩, 시간에서 바로 계산한다
if (!reduce) {
const k = Math.min(COUNT_FROM, Math.floor(elapsed / secondMs + 1e-6));
for (let j = Math.max(0, k - 1); j <= k; j++) {
const age = elapsed - j * secondMs;
if (age < 0 || age >= WAVE_MS) continue;
const u = age / WAVE_MS;
const big = j === COUNT_FROM ? 1.7 : 1;
g.strokeStyle = rgba(j === COUNT_FROM ? cFlame : cRing, Math.pow(1 - u, 1.5) * 0.9);
g.lineWidth = 3 + 5 * (1 - u);
g.beginPath();
g.arc(cw / 2, ch / 2, WAVE_R * big * (1 - Math.pow(1 - u, 3)) * Math.min(1, ch / 200), 0, Math.PI * 2);
g.stroke();
}
}
// 큰 숫자
g.fillStyle = rgba(ignited ? cFlame : cStar, 1);
g.font = "800 " + Math.round(ch * 0.5) + "px -apple-system, Segoe UI, sans-serif";
g.textAlign = "center";
g.textBaseline = "middle";
g.fillText(String(n), cw / 2, ch / 2);
g.restore();
num.textContent = (remainMs() / 1000).toFixed(1);
}
const ro = new ResizeObserver(() => {
resize();
draw();
});
ro.observe(root);
offs.push(() => ro.disconnect());
resize();
resetState();
syncButtons();
update(0);
raf = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(raf);
offs.forEach((f) => f());
};
}, []);
return (
<div className={cx("cd") + " is-demo"} id="cd" data-demo="1" ref={rootRef}>
<div className={cx("cd__view cd__view--scene")}>
<canvas className={cx("cd__cv")} data-r="cv" role="img" aria-label="숫자가 줄다 0 에서 별이 빨라지는 발사 카운트다운"></canvas>
<p className={cx("cd__read cd__read--corner")} role="timer"><b data-r="num">1.4</b><span>초</span></p>
</div>
<div className={cx("cd__bar")}>
<button className={cx("cd__btn")} type="button" data-r="toggle">멈춤</button>
<button className={cx("cd__btn")} type="button" data-r="reset">다시</button>
</div>
<p className={cx("cd__sr")} aria-live="polite" data-r="status"></p>
</div>
);
}09 3 2 1 마다 충격파가 퍼지고 0 에서 점화되는 발사 카운트다운 장면 — 측정 누적면적 47.081% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · css countdown timer 9가지 — 링·모래·도화선으로 줄어드는 남은 시간
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