03층별로 천천히 흘러가는 그라데이션 메시 배경
여러 겹의 흐린 그라데이션 덩어리에 서로 다른 이동 주기를 줘 겹쳐 그리고, 가까운 층일수록 더 크고 빠르게, 먼 층일수록 작고 느리게 흐른다.
쓰임SaaS 랜딩 히어로의 부드러운 배경
blobPositionAtMESH_DRIFT_PERIOD_BASE_MSMESH_LAYER_COUNT

<main class="stage">
<div class="d3 is-demo" id="d3Root">
<canvas class="d3__canvas" id="d3Canvas" width="480" height="300"></canvas>
<p class="d3__caption">여러 겹의 흐린 그라데이션 덩어리에 서로 다른 이동 주기를 줘 겹쳐 그리고, 가까운 층일수록 더 크고 빠르게, 먼 층일수록 작고 느리게 흐른다</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.d3 {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-orange;
}
.d3__canvas {
display: block;
width: 100%;
height: 100%;
}
.d3__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.d3__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.d3 { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.d3 {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #ff4d1f;
}
.d3__canvas {
display: block;
width: 100%;
height: 100%;
}
.d3__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.d3__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.d3 {
cursor: default;
}
}(function () {
// 기법: meshLayers 배열의 층마다 이동 주기(period)·반경·이동 폭을 다르게 줘 Lissajous 곡선으로
// 흐르게 한다 — 가까운 층(인덱스 0)은 MESH_DRIFT_PERIOD_BASE_MS 그대로 짧게·크게·빠르게, 먼 층일수록
// 주기를 늘리고 반경·이동 폭을 줄여 작고 느리게 흐르는 것처럼 보이게 한다.
var root = document.getElementById('d3Root');
var canvas = document.getElementById('d3Canvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var MESH_DRIFT_PERIOD_BASE_MS = 3200;
var MESH_LAYER_COUNT = 5;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rnd = seedRand(429031);
var palette = ['#ff9ebb', '#ffb37a', '#ffd23f', '#ff8a5c', '#ffcf99'];
var meshLayers = [];
for (var i = 0; i < MESH_LAYER_COUNT; i += 1) {
var depthIndex = i;
meshLayers.push({
depthIndex: depthIndex,
period: MESH_DRIFT_PERIOD_BASE_MS * (1 + depthIndex * 0.62),
centerX: 20 + rnd() * (CALC_W - 40),
centerY: 18 + rnd() * (CALC_H - 36),
reachPx: Math.max(10, 42 - depthIndex * 6),
radius: Math.max(14, 46 - depthIndex * 7),
phaseX: rnd() * Math.PI * 2,
phaseY: rnd() * Math.PI * 2,
color: palette[i % palette.length]
});
}
meshLayers.sort(function (a, b) { return b.depthIndex - a.depthIndex; });
function blobPositionAt(layer, t) {
var ax = Math.sin(t / layer.period * Math.PI * 2 + layer.phaseX) * layer.reachPx;
var ay = Math.cos(t / layer.period * Math.PI * 2.3 + layer.phaseY) * layer.reachPx * 0.7;
return { x: layer.centerX + ax, y: layer.centerY + ay };
}
var elapsed = 0;
var cw = 480, ch = 300;
function drawScene(nowMs) {
var sx = cw / CALC_W, sy = ch / CALC_H;
var savg = (sx + sy) / 2;
ctx.clearRect(0, 0, cw, ch);
ctx.globalCompositeOperation = 'lighter';
for (var i = 0; i < meshLayers.length; i += 1) {
var layer = meshLayers[i];
var pos = blobPositionAt(layer, nowMs);
var alpha = Math.max(0.3, 0.72 - layer.depthIndex * 0.1);
var dx = pos.x * sx, dy = pos.y * sy, dr = layer.radius * savg;
var g = ctx.createRadialGradient(dx, dy, 0, dx, dy, dr);
g.addColorStop(0, layer.color);
g.addColorStop(1, 'rgba(0,0,0,0)');
ctx.globalAlpha = alpha;
ctx.fillStyle = g;
ctx.beginPath();
ctx.arc(dx, dy, dr, 0, Math.PI * 2);
ctx.fill();
}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
}
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
drawScene(elapsed);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) root.classList.remove('is-demo');
var warmSteps = reduce ? 0 : 90;
for (var w = 0; w < warmSteps; w += 1) elapsed += 20;
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
drawScene(elapsed);
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
drawScene(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./Depth3dGradientMeshDrift.module.scss";
type MeshLayer = {
depthIndex: number;
period: number;
centerX: number;
centerY: number;
reachPx: number;
radius: number;
phaseX: number;
phaseY: number;
color: string;
};
export default function Depth3dGradientMeshDrift() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const MESH_DRIFT_PERIOD_BASE_MS = 3200;
const MESH_LAYER_COUNT = 5;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rnd = seedRand(429031);
const palette = ["#ff9ebb", "#ffb37a", "#ffd23f", "#ff8a5c", "#ffcf99"];
const meshLayers: MeshLayer[] = [];
for (let i = 0; i < MESH_LAYER_COUNT; i += 1) {
const depthIndex = i;
meshLayers.push({
depthIndex,
period: MESH_DRIFT_PERIOD_BASE_MS * (1 + depthIndex * 0.62),
centerX: 20 + rnd() * (CALC_W - 40),
centerY: 18 + rnd() * (CALC_H - 36),
reachPx: Math.max(10, 42 - depthIndex * 6),
radius: Math.max(14, 46 - depthIndex * 7),
phaseX: rnd() * Math.PI * 2,
phaseY: rnd() * Math.PI * 2,
color: palette[i % palette.length]
});
}
meshLayers.sort((a, b) => b.depthIndex - a.depthIndex);
function blobPositionAt(layer: MeshLayer, t: number) {
const ax = Math.sin(t / layer.period * Math.PI * 2 + layer.phaseX) * layer.reachPx;
const ay = Math.cos(t / layer.period * Math.PI * 2.3 + layer.phaseY) * layer.reachPx * 0.7;
return { x: layer.centerX + ax, y: layer.centerY + ay };
}
let elapsed = 0;
let cw = 480, ch = 300;
function drawScene(nowMs: number) {
const sx = cw / CALC_W, sy = ch / CALC_H;
const savg = (sx + sy) / 2;
ctx!.clearRect(0, 0, cw, ch);
ctx!.globalCompositeOperation = "lighter";
for (let i = 0; i < meshLayers.length; i += 1) {
const layer = meshLayers[i];
const pos = blobPositionAt(layer, nowMs);
const alpha = Math.max(0.3, 0.72 - layer.depthIndex * 0.1);
const dx = pos.x * sx, dy = pos.y * sy, dr = layer.radius * savg;
const g = ctx!.createRadialGradient(dx, dy, 0, dx, dy, dr);
g.addColorStop(0, layer.color);
g.addColorStop(1, "rgba(0,0,0,0)");
ctx!.globalAlpha = alpha;
ctx!.fillStyle = g;
ctx!.beginPath();
ctx!.arc(dx, dy, dr, 0, Math.PI * 2);
ctx!.fill();
}
ctx!.globalAlpha = 1;
ctx!.globalCompositeOperation = "source-over";
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
drawScene(elapsed);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (reduce) root.classList.remove("is-demo");
const warmSteps = reduce ? 0 : 90;
for (let w = 0; w < warmSteps; w += 1) elapsed += 20;
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
drawScene(elapsed);
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
drawScene(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.d3} is-demo`} ref={rootRef}>
<canvas className={styles.d3__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.d3__caption}>여러 겹의 흐린 그라데이션 덩어리에 서로 다른 이동 주기를 줘 겹쳐 그리고, 가까운 층일수록 더 크고 빠르게, 먼 층일수록 작고 느리게 흐른다</p>
</div>
</main>
);
}03 층별로 천천히 흘러가는 그라데이션 메시 배경 — 측정 누적면적 52.471% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · css 배경 애니메이션 효과 9가지 — 깊이 층 3D 장면
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