05배경 밝기에 따라 틴트가 바뀌는 유리
뒤에 놓인 배경이 밝을 때는 유리 틴트가 옅어지고, 배경이 어두울 때는 틴트가 짙어진다.
쓰임다크·라이트 겸용 내비게이션 바
TINT_STRENGTHtriangleWaveboxEdgeSample

<main class="stage">
<div class="lg is-demo" id="lgRoot" tabindex="0">
<canvas class="lg__canvas" id="lgCanvas" width="480" height="300"></canvas>
<p class="lg__caption">판 안쪽은 배경 밝기를 픽셀마다 재서, 어두우면 밝히고 밝으면 낮추는 색조를 스스로 얹는다</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.lg {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
outline: none;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(23, 20, 26, .68);
color: $stage-paper;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.lg { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.lg {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
outline: none;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.68);
color: #ffffff;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.lg {
cursor: default;
}
}(function () {
// 기법: 판 안쪽 픽셀마다 배경 휘도(0.299R+0.587G+0.114B)를 재고, 중간값(128)과의 차에
// 비례해 밝기를 보정한다(어두운 곳은 밝게, 밝은 곳은 어둡게) — 적응형 색조. 보정 강도는
// 삼각파로 0→최대→0 을 오가며 항상 값이 바뀌게 한다.
var root = document.getElementById('lgRoot');
var canvas = document.getElementById('lgCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var CALC_W = 160, CALC_H = 100;
var SCENE_W = 220;
var scene = document.createElement('canvas');
scene.width = SCENE_W; scene.height = CALC_H;
(function drawScene() {
var pctx = scene.getContext('2d');
var rand = seedRand(421051);
var sky = pctx.createLinearGradient(0, 0, SCENE_W, 0);
sky.addColorStop(0, '#241f2c');
sky.addColorStop(0.5, '#5b8cf8');
sky.addColorStop(1, '#fff2da');
pctx.fillStyle = sky;
pctx.fillRect(0, 0, SCENE_W, CALC_H);
for (var i = 0; i < 3; i += 1) {
pctx.beginPath();
pctx.arc(SCENE_W * (0.15 + i * 0.35), CALC_H * (0.3 + (i % 2) * 0.35), CALC_H * 0.22, 0, Math.PI * 2);
pctx.fillStyle = i === 0 ? '#b9a0ff' : (i === 1 ? '#ffd23f' : '#ff9ebb');
pctx.globalAlpha = 0.5;
pctx.fill();
}
pctx.globalAlpha = 1;
for (var k = 0; k < 48; k += 1) {
var px = rand() * SCENE_W, py = rand() * CALC_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = 'rgba(255,255,255,' + (0.08 + rand() * 0.16) + ')';
pctx.fill();
}
}());
var sceneCtx = scene.getContext('2d');
var sceneImg = sceneCtx.getImageData(0, 0, SCENE_W, CALC_H);
var sceneBuf = sceneImg.data;
function sampleScene(sx, sy) {
sx = sx < 0 ? 0 : (sx > SCENE_W - 1 ? SCENE_W - 1 : sx);
sy = sy < 0 ? 0 : (sy > CALC_H - 1 ? CALC_H - 1 : sy);
var i = (Math.round(sy) * SCENE_W + Math.round(sx)) * 4;
return [sceneBuf[i], sceneBuf[i + 1], sceneBuf[i + 2]];
}
var PANEL_X0 = 20, PANEL_Y0 = 16, PANEL_X1 = 140, PANEL_Y1 = 84;
var EDGE_BAND = 14;
var GLASS_EDGE_BEND = 4;
var TINT_STRENGTH = 0.85;
var SCENE_OFFSET_X = (SCENE_W - CALC_W) / 2;
var PAN_AMP = 40;
var PERIOD_MS = 2000;
function boxEdgeSample(x, y, x0, y0, x1, y1, band) {
var dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
var dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
var nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
var len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx: nx, ny: ny };
}
function panX(t) {
return PAN_AMP * Math.sin(t * 2 * Math.PI / PERIOD_MS);
}
function triangleWave(t, period) {
var p = (t % period) / period;
return p < 0.5 ? p * 2 : (1 - p) * 2;
}
var out = document.createElement('canvas');
out.width = CALC_W; out.height = CALC_H;
var outCtx = out.getContext('2d');
var outImg = outCtx.createImageData(CALC_W, CALC_H);
var outBuf = outImg.data;
function renderFrame(t) {
var pan = panX(t);
var adaptivity = triangleWave(t, PERIOD_MS);
var idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
var baseSx = x + SCENE_OFFSET_X + pan;
var rgb;
if (x >= PANEL_X0 && x <= PANEL_X1 && y >= PANEL_Y0 && y <= PANEL_Y1) {
var e = boxEdgeSample(x, y, PANEL_X0, PANEL_Y0, PANEL_X1, PANEL_Y1, EDGE_BAND);
var bendMag = e.f * GLASS_EDGE_BEND;
rgb = sampleScene(baseSx - e.nx * bendMag, y - e.ny * bendMag);
var lum = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
var delta = (128 - lum) * TINT_STRENGTH * adaptivity * 0.5;
rgb = [rgb[0] + delta, rgb[1] + delta * 0.94, rgb[2] + delta * 0.86];
var shine = e.f * 18;
rgb = [
Math.max(0, Math.min(255, rgb[0] + shine)),
Math.max(0, Math.min(255, rgb[1] + shine)),
Math.max(0, Math.min(255, rgb[2] + shine))
];
} else {
rgb = sampleScene(baseSx, y);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(t) {
lastElapsed = t;
renderFrame(t);
outCtx.putImageData(outImg, 0, 0);
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) { root.classList.remove('is-demo'); }
var lastTs = null;
var elapsed = 0;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
elapsed += dt;
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
if (!reduce) requestAnimationFrame(tick);
})();// AdaptiveTintLuminance — vanilla 판(run/421/demo/05-liquid-glass-adaptive-tint-luminance/index.html) 의 React 포트.
// 판 안쪽 각 픽셀의 배경 밝기(휘도)를 재서, 어두우면 밝히고 밝으면 낮추는 색조를
// 전역 삼각파(adaptivity)로 세기를 오르내리며 더한다.
import { useEffect, useRef } from "react";
import styles from "./AdaptiveTintLuminance.module.scss";
type Box<T> = { current: T };
type Edge = { f: number; nx: number; ny: number };
const CALC_W = 160, CALC_H = 100;
const SCENE_W = 220;
const PANEL_X0 = 20, PANEL_Y0 = 16, PANEL_X1 = 140, PANEL_Y1 = 84;
const EDGE_BAND = 14;
const GLASS_EDGE_BEND = 4;
const TINT_STRENGTH = 0.85;
const SCENE_OFFSET_X = (SCENE_W - CALC_W) / 2;
const PAN_AMP = 40;
const PERIOD_MS = 2000;
interface State {
ctx: CanvasRenderingContext2D | null;
wrap: HTMLElement | null;
sceneBuf: Uint8ClampedArray | null;
outCtx: CanvasRenderingContext2D | null;
out: HTMLCanvasElement | null;
outImg: ImageData | null;
outBuf: Uint8ClampedArray | null;
cw: number; ch: number;
lastElapsed: number;
lastTs: number | null;
elapsed: number;
raf: number;
reduce: boolean;
}
function seedRand(seed: number): () => number {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function boxEdgeSample(x: number, y: number, x0: number, y0: number, x1: number, y1: number, band: number): Edge {
const dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
const dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
let nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
const len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx, ny };
}
function panX(t: number): number {
return PAN_AMP * Math.sin((t * 2 * Math.PI) / PERIOD_MS);
}
function triangleWave(t: number, period: number): number {
const cyc = (t % period) / period;
return cyc < 0.5 ? cyc * 2 : (1 - cyc) * 2;
}
export default function AdaptiveTintLuminance() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const st = useRef({
ctx: null, wrap: null, sceneBuf: null, outCtx: null, out: null, outImg: null, outBuf: null,
cw: 480, ch: 300, lastElapsed: 0, lastTs: null, elapsed: 0, raf: 0, reduce: false,
}) as Box<State>;
function sampleScene(sx: number, sy: number): number[] {
const buf = st.current.sceneBuf!;
const cx = sx < 0 ? 0 : sx > SCENE_W - 1 ? SCENE_W - 1 : sx;
const cy = sy < 0 ? 0 : sy > CALC_H - 1 ? CALC_H - 1 : sy;
const i = (Math.round(cy) * SCENE_W + Math.round(cx)) * 4;
return [buf[i], buf[i + 1], buf[i + 2]];
}
function renderFrame(t: number): void {
const outBuf = st.current.outBuf!;
const pan = panX(t);
const adaptivity = triangleWave(t, PERIOD_MS);
let idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
const baseSx = x + SCENE_OFFSET_X + pan;
let rgb: number[];
if (x >= PANEL_X0 && x <= PANEL_X1 && y >= PANEL_Y0 && y <= PANEL_Y1) {
const e = boxEdgeSample(x, y, PANEL_X0, PANEL_Y0, PANEL_X1, PANEL_Y1, EDGE_BAND);
const bendMag = e.f * GLASS_EDGE_BEND;
rgb = sampleScene(baseSx - e.nx * bendMag, y - e.ny * bendMag);
const lum = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
const delta = (128 - lum) * TINT_STRENGTH * adaptivity * 0.5;
rgb = [rgb[0] + delta, rgb[1] + delta * 0.94, rgb[2] + delta * 0.86];
const shine = e.f * 18;
rgb = [
Math.min(255, Math.max(0, rgb[0] + shine)),
Math.min(255, Math.max(0, rgb[1] + shine)),
Math.min(255, Math.max(0, rgb[2] + shine)),
];
} else {
rgb = sampleScene(baseSx, y);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
function draw(t: number): void {
const s = st.current;
s.lastElapsed = t;
renderFrame(t);
s.outCtx!.putImageData(s.outImg!, 0, 0);
s.ctx!.clearRect(0, 0, s.cw, s.ch);
s.ctx!.drawImage(s.out!, 0, 0, CALC_W, CALC_H, 0, 0, s.cw, s.ch);
}
function fit(): void {
const s = st.current;
const canvas = canvasRef.current;
if (!s.wrap || !canvas) return;
const r = s.wrap.getBoundingClientRect();
s.cw = Math.max(1, Math.round(r.width));
s.ch = Math.max(1, Math.round(r.height));
canvas.width = s.cw; canvas.height = s.ch;
draw(s.lastElapsed);
}
function tick(ts: number): void {
const s = st.current;
if (s.lastTs === null) s.lastTs = ts;
const dt = ts - s.lastTs;
s.lastTs = ts;
s.elapsed += dt;
draw(s.elapsed);
s.raf = requestAnimationFrame(tick);
}
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
const wrap = canvas.parentElement;
if (!ctx || !wrap) return;
const scene = document.createElement("canvas");
scene.width = SCENE_W; scene.height = CALC_H;
const pctx = scene.getContext("2d")!;
const rand = seedRand(421051);
const grad = pctx.createLinearGradient(0, 0, SCENE_W, 0);
grad.addColorStop(0, "#241f2c");
grad.addColorStop(0.5, "#5b8cf8");
grad.addColorStop(1, "#fff2da");
pctx.fillStyle = grad;
pctx.fillRect(0, 0, SCENE_W, CALC_H);
const cols = ["#b9a0ff", "#ffd23f", "#ff9ebb"];
for (let i = 0; i < cols.length; i += 1) {
pctx.beginPath();
pctx.arc(SCENE_W * (0.2 + i * 0.3), CALC_H * (0.32 + (i % 2) * 0.32), CALC_H * 0.27, 0, Math.PI * 2);
pctx.fillStyle = cols[i];
pctx.globalAlpha = 0.5;
pctx.fill();
}
pctx.globalAlpha = 1;
for (let k = 0; k < 48; k += 1) {
const px = rand() * SCENE_W, py = rand() * CALC_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = "rgba(255,255,255," + (0.08 + rand() * 0.18) + ")";
pctx.fill();
}
const sceneImg = pctx.getImageData(0, 0, SCENE_W, CALC_H);
const out = document.createElement("canvas");
out.width = CALC_W; out.height = CALC_H;
const outCtx = out.getContext("2d")!;
const outImg = outCtx.createImageData(CALC_W, CALC_H);
const s = st.current;
s.ctx = ctx; s.wrap = wrap; s.sceneBuf = sceneImg.data;
s.outCtx = outCtx; s.out = out; s.outImg = outImg; s.outBuf = outImg.data;
s.reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (s.reduce) { root.classList.remove("is-demo"); }
fit();
window.addEventListener("resize", fit);
draw(s.elapsed);
if (!s.reduce) s.raf = requestAnimationFrame(tick);
return () => {
window.removeEventListener("resize", fit);
cancelAnimationFrame(st.current.raf);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.lg} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.lg__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.lg__caption}>판 안쪽은 배경 밝기를 픽셀마다 재서, 어두우면 밝히고 밝으면 낮추는 색조를 스스로 얹는다</p>
</div>
</main>
);
}05 배경 밝기에 따라 틴트가 바뀌는 유리 — 측정 누적면적 74.724% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · 리퀴드 글라스 효과 9가지 — 굴절 계산으로 만드는 리퀴드 글라스 디자인
이 데모가 속한 글
리퀴드 글라스 효과 9가지 — 굴절 계산으로 만드는 리퀴드 글라스 디자인리퀴드 글라스 효과는 캔버스 픽셀을 다시 배치해 유리 표면처럼 배경을 휘게 만드는 굴절 계산이다. 03번 가장자리 색분리와 04번 탄성 복귀, 08번 눌림 두께 변화는 전부 같은 굴절 계산 하나에서 갈라져 나온 결과 이 글의 데모 전부 보기

