07기울기 값마다 어긋나는 격자무늬 버튼
버튼 표면의 격자무늬 위치를 기울기 값에 비례해 배경보다 더 크게 이동시켜 유리판 아래 무늬가 떠 있는 것처럼 보이게 하고, 기울기가 사라지면 무늬가 제자리로 맞춰진다.
쓰임글래스모피즘 버튼·카드 헤더 버튼
FAR_DEPTHNEAR_DEPTHbackgroundPosition

<main class="stage">
<div class="gp is-demo" id="gp">
<p class="gp__hint"><span>같은 좌표를 배수 둘로 곱해 안쪽 격자와 바깥 격자가 서로 다른 속도로 어긋납니다</span></p>
<div class="gp__scene" id="scene">
<button class="gp__btn" id="btn" type="button" aria-label="컬렉션 보기 — 격자 두 겹이 시차로 어긋나는 버튼">
<span class="gp__grid gp__grid--far" id="gridFar" aria-hidden="true"></span>
<span class="gp__grid gp__grid--near" id="gridNear" aria-hidden="true"></span>
<span class="gp__label">컬렉션 보기</span>
</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.gp {
display: grid;
gap: $sp-4;
justify-items: center;
}
.gp__hint {
margin: 0;
font-size: 13px;
line-height: 1.5;
text-align: center;
max-width: 260px;
color: $subject-ink;
}
.gp__scene {
perspective: 640px;
padding: $sp-6;
}
.gp__btn {
position: relative;
border: 1px solid rgba($subject-ink, .14);
cursor: pointer;
padding: $sp-4 $sp-8;
border-radius: $r-control;
background: rgba(255, 247, 230, .82);
color: $subject-ink;
font-size: 16px;
font-weight: 700;
transform-style: preserve-3d;
box-shadow: $shadow-raised;
overflow: hidden;
will-change: transform;
}
.gp__btn:focus-visible {
outline: 2px solid $subject-ink;
outline-offset: 3px;
}
.gp__grid {
position: absolute;
inset: -30%;
pointer-events: none;
background-repeat: repeat;
background-size: 18px 18px;
}
.gp__grid--far {
background-image: radial-gradient(rgba(23, 20, 26, .1) 1px, transparent 1px);
opacity: .5;
}
.gp__grid--near {
background-image: radial-gradient(rgba(23, 20, 26, .18) 1.4px, transparent 1.4px);
background-size: 12px 12px;
}
.gp__label {
position: relative;
z-index: 1;
}
@media (prefers-reduced-motion: reduce) {
.gp__btn { transition: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.gp {
display: grid;
gap: 16px;
justify-items: center;
}
.gp__hint {
margin: 0;
font-size: 13px;
line-height: 1.5;
text-align: center;
max-width: 260px;
color: #17141a;
}
.gp__scene {
perspective: 640px;
padding: 24px;
}
.gp__btn {
position: relative;
border: 1px solid rgba(23, 20, 26, 0.14);
cursor: pointer;
padding: 16px 32px;
border-radius: 12px;
background: rgba(255, 247, 230, 0.82);
color: #17141a;
font-size: 16px;
font-weight: 700;
transform-style: preserve-3d;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
overflow: hidden;
will-change: transform;
}
.gp__btn:focus-visible {
outline: 2px solid #17141a;
outline-offset: 3px;
}
.gp__grid {
position: absolute;
inset: -30%;
pointer-events: none;
background-repeat: repeat;
background-size: 18px 18px;
}
.gp__grid--far {
background-image: radial-gradient(rgba(23, 20, 26, 0.1) 1px, transparent 1px);
opacity: 0.5;
}
.gp__grid--near {
background-image: radial-gradient(rgba(23, 20, 26, 0.18) 1.4px, transparent 1.4px);
background-size: 12px 12px;
}
.gp__label {
position: relative;
z-index: 1;
}
@media (prefers-reduced-motion: reduce) {
.gp__btn {
transition: none;
}
}(function () {
var root = document.getElementById('gp');
var scene = document.getElementById('scene');
var btn = document.getElementById('btn');
var gridFar = document.getElementById('gridFar');
var gridNear = document.getElementById('gridNear');
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var MAX_DEG = 9;
var LERP = 0.16;
var FAR_DEPTH = 10;
var NEAR_DEPTH = 26;
var targetNX = 0, targetNY = 0, curNX = 0, curNY = 0;
var hasPointer = false;
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
function syntheticTarget(t) { return [Math.sin(t * 0.9), Math.sin(t * 1.4 + 1.6)]; }
function render(nx, ny) {
btn.style.transform = 'rotateX(' + (-ny * MAX_DEG).toFixed(2) + 'deg) rotateY(' + (nx * MAX_DEG).toFixed(2) + 'deg)';
gridFar.style.backgroundPosition = (nx * FAR_DEPTH).toFixed(1) + 'px ' + (ny * FAR_DEPTH).toFixed(1) + 'px';
gridNear.style.backgroundPosition = (-nx * NEAR_DEPTH).toFixed(1) + 'px ' + (-ny * NEAR_DEPTH).toFixed(1) + 'px';
}
var t0 = null;
function loop(now) {
if (t0 === null) t0 = now;
var t = (now - t0) / 1000;
if (!hasPointer && !reduce) {
var s = syntheticTarget(t);
targetNX = s[0]; targetNY = s[1];
}
curNX += (targetNX - curNX) * LERP;
curNY += (targetNY - curNY) * LERP;
render(curNX, curNY);
requestAnimationFrame(loop);
}
function pointFromEvent(e) {
var r = scene.getBoundingClientRect();
var nx = ((e.clientX - r.left) / r.width) * 2 - 1;
var ny = ((e.clientY - r.top) / r.height) * 2 - 1;
return [clamp(nx, -1, 1), clamp(ny, -1, 1)];
}
scene.addEventListener('pointermove', function (e) {
hasPointer = true;
root.classList.remove('is-demo');
var p = pointFromEvent(e);
targetNX = p[0]; targetNY = p[1];
});
scene.addEventListener('pointerleave', function () {
hasPointer = false;
targetNX = 0; targetNY = 0;
});
btn.addEventListener('click', function () {
root.classList.remove('is-demo');
hasPointer = true;
targetNX = -0.85; targetNY = -0.4;
if (reduce) { render(targetNX, targetNY); }
setTimeout(function () { if (!hasPointer) { targetNX = 0; targetNY = 0; if (reduce) { render(targetNX, targetNY); } } }, 240);
});
btn.addEventListener('keydown', function (e) {
var step = 0.24;
var moves = { ArrowLeft: [-step, 0], ArrowRight: [step, 0], ArrowUp: [0, -step], ArrowDown: [0, step] };
var m = moves[e.key];
if (!m) return;
e.preventDefault();
root.classList.remove('is-demo');
hasPointer = true;
targetNX = clamp(targetNX + m[0], -1, 1);
targetNY = clamp(targetNY + m[1], -1, 1);
if (reduce) { render(targetNX, targetNY); }
});
if (reduce) {
render(0.4, -0.3);
} else {
requestAnimationFrame(loop);
}
})();// GridParallaxButton — vanilla 판(run/393/demo/07-pointer-tilt-3d-grid-parallax/index.html) 의 React 포트.
// 같은 정규화 좌표를 두 격자 층에 서로 다른 배수·부호로 곱해 배경 위치를 옮긴다 — 두 층이
// 다른 속도로 어긋나며 시차(parallax) 깊이를 만든다. 값·수치는 vanilla 와 같다.
import { useEffect, useRef, useState } from "react";
import type { PointerEvent as ReactPointerEvent } from "react";
import styles from "./GridParallaxButton.module.scss";
type Box<T> = { current: T };
type KeyEvt = { key: string; preventDefault(): void };
const MAX_DEG = 9;
const LERP = 0.16;
const FAR_DEPTH = 10;
const NEAR_DEPTH = 26;
const LABEL = "컬렉션 보기 — 격자 두 겹이 시차로 어긋나는 버튼";
function clamp(v: number, lo: number, hi: number): number {
return Math.max(lo, Math.min(hi, v));
}
function syntheticTarget(t: number): [number, number] {
return [Math.sin(t * 0.9), Math.sin(t * 1.4 + 1.6)];
}
export default function GridParallaxButton() {
const sceneRef = useRef<HTMLDivElement | null>(null);
const btnRef = useRef<HTMLButtonElement | null>(null);
const gridFarRef = useRef<HTMLSpanElement | null>(null);
const gridNearRef = useRef<HTMLSpanElement | null>(null);
const targetXRef = useRef<number>(0) as Box<number>;
const targetYRef = useRef<number>(0) as Box<number>;
const curXRef = useRef<number>(0) as Box<number>;
const curYRef = useRef<number>(0) as Box<number>;
const hasPointerRef = useRef<boolean>(false) as Box<boolean>;
const frameRef = useRef<number>(0) as Box<number>;
const t0Ref = useRef<number>(0) as Box<number>;
const [demo, setDemo] = useState(true);
const [reduce, setReduce] = useState(false);
function render(nx: number, ny: number): void {
const btn = btnRef.current;
const gridFar = gridFarRef.current;
const gridNear = gridNearRef.current;
if (!btn || !gridFar || !gridNear) return;
btn.style.transform = "rotateX(" + (-ny * MAX_DEG).toFixed(2) + "deg) rotateY(" + (nx * MAX_DEG).toFixed(2) + "deg)";
gridFar.style.backgroundPosition = (nx * FAR_DEPTH).toFixed(1) + "px " + (ny * FAR_DEPTH).toFixed(1) + "px";
gridNear.style.backgroundPosition = (-nx * NEAR_DEPTH).toFixed(1) + "px " + (-ny * NEAR_DEPTH).toFixed(1) + "px";
}
useEffect(() => {
setReduce(window.matchMedia("(prefers-reduced-motion: reduce)").matches);
}, []);
useEffect(() => {
if (reduce) {
render(0.4, -0.3);
return;
}
function loop(now: number): void {
if (t0Ref.current === 0) t0Ref.current = now;
const t = (now - t0Ref.current) / 1000;
if (!hasPointerRef.current) {
const s = syntheticTarget(t);
targetXRef.current = s[0];
targetYRef.current = s[1];
}
curXRef.current += (targetXRef.current - curXRef.current) * LERP;
curYRef.current += (targetYRef.current - curYRef.current) * LERP;
render(curXRef.current, curYRef.current);
frameRef.current = requestAnimationFrame(loop);
}
frameRef.current = requestAnimationFrame(loop);
return () => cancelAnimationFrame(frameRef.current);
}, [reduce]);
function pointFromEvent(event: ReactPointerEvent<HTMLDivElement>): [number, number] {
const scene = sceneRef.current;
if (!scene) return [0, 0];
const r = scene.getBoundingClientRect();
const nx = ((event.clientX - r.left) / r.width) * 2 - 1;
const ny = ((event.clientY - r.top) / r.height) * 2 - 1;
return [clamp(nx, -1, 1), clamp(ny, -1, 1)];
}
function onPointerMove(event: ReactPointerEvent<HTMLDivElement>): void {
hasPointerRef.current = true;
setDemo(false);
const p = pointFromEvent(event);
targetXRef.current = p[0];
targetYRef.current = p[1];
}
function onPointerLeave(): void {
hasPointerRef.current = false;
targetXRef.current = 0;
targetYRef.current = 0;
}
function onClick(): void {
setDemo(false);
hasPointerRef.current = true;
targetXRef.current = -0.85;
targetYRef.current = -0.4;
if (reduce) render(targetXRef.current, targetYRef.current);
window.setTimeout(() => {
if (!hasPointerRef.current) {
targetXRef.current = 0;
targetYRef.current = 0;
if (reduce) render(targetXRef.current, targetYRef.current);
}
}, 240);
}
function onKeyDown(event: KeyEvt): void {
const step = 0.24;
const moves: { [key: string]: [number, number] } = {
ArrowLeft: [-step, 0],
ArrowRight: [step, 0],
ArrowUp: [0, -step],
ArrowDown: [0, step],
};
const m = moves[event.key];
if (!m) return;
event.preventDefault();
setDemo(false);
hasPointerRef.current = true;
targetXRef.current = clamp(targetXRef.current + m[0], -1, 1);
targetYRef.current = clamp(targetYRef.current + m[1], -1, 1);
if (reduce) render(targetXRef.current, targetYRef.current);
}
const cls = [styles.gp, demo ? styles.isDemo : ""].filter(Boolean).join(" ");
return (
<main className={styles.stage}>
<div className={cls}>
<p className={styles.hint}>
<span>같은 좌표를 배수 둘로 곱해 안쪽 격자와 바깥 격자가 서로 다른 속도로 어긋납니다</span>
</p>
<div className={styles.scene} ref={sceneRef} onPointerMove={onPointerMove} onPointerLeave={onPointerLeave}>
<button className={styles.btn} ref={btnRef} type="button" aria-label={LABEL} onClick={onClick} onKeyDown={onKeyDown}>
<span className={`${styles.grid} ${styles.gridFar}`} ref={gridFarRef} aria-hidden="true" />
<span className={`${styles.grid} ${styles.gridNear}`} ref={gridNearRef} aria-hidden="true" />
<span className={styles.label}>컬렉션 보기</span>
</button>
</div>
</div>
</main>
);
}07 기울기 값마다 어긋나는 격자무늬 버튼 — 측정 누적면적 4.097% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · css 버튼 입체감 9가지 — 클릭 효과까지 커스텀 코드
이 데모가 속한 글
css 버튼 입체감 9가지 — 클릭 효과까지 커스텀 코드css 버튼 입체감을 만드는 계산은 늘 같은 질문에서 출발합니다. 커서가 버튼 위 어디쯤 있는지를 각도 값 하나로 바꾸면 평면이 어떻게 입체로 보일까? 좌표 값이 rotateX·rotateY 를 정하는 버튼, 기울기 이 글의 데모 전부 보기


