06흔들림 폭이 줄며 자리 잡는 생성 중 QR 코드
생성 진행 값이 커질수록 모듈 위치의 흔들림 폭 값이 줄어들어, 노이즈처럼 떨리던 격자가 점점 제자리에 정착한다.
쓰임신규 QR 코드 발급 애니메이션
QR_NOISE_SETTLE_AMPLITUDE_PXSETTLE_MSwobble

<main class="stage">
<div class="gns is-demo" id="gnsRoot">
<div class="gns__badge" id="gnsBadge">코드 생성 중</div>
<button class="gns__ctrl" id="gnsCtrl" type="button">일시정지</button>
<div class="gns__canvas-wrap">
<canvas class="gns__canvas" id="gnsCanvas" width="240" height="200"></canvas>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 모듈별 위상·방향으로 흔드는 노이즈 진폭이 시간에 따라 지수 감쇠해
// 0으로 수렴한다 — 흔들리던 픽셀이 점점 제자리로 가라앉는다.
@include stage($stage-ink);
.gns {
position: relative;
width: min(100%, 280px);
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-3;
}
.gns__badge {
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .08);
color: $subject-cream;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.gns__ctrl {
position: absolute;
top: 0;
right: 0;
border: 0;
border-radius: $r-xs;
padding: $sp-1 $sp-2;
background: rgba(255, 247, 230, .12);
color: $subject-cream;
font-weight: 600;
font-size: 10px;
line-height: 1.4;
cursor: pointer;
}
.gns__ctrl:focus-visible { outline: 2px solid $subject-blue-light; outline-offset: 2px; }
.gns__canvas-wrap {
width: 100%;
aspect-ratio: 7 / 5;
border-radius: $r-card;
background: rgba(255, 255, 255, .04);
display: grid;
place-items: center;
overflow: hidden;
}
.gns__canvas {
width: 100%;
height: 100%;
display: block;
}
@media (max-width: 340px) {
.gns { gap: $sp-1; }
.gns__badge { padding: $sp-1 $sp-2; font-size: 10px; }
.gns__canvas-wrap { max-width: 150px; aspect-ratio: 3 / 2; margin: 0 auto; }
}
@media (prefers-reduced-motion: reduce) {
.gns__canvas-wrap { background: rgba(255, 255, 255, .04); }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.gns {
position: relative;
width: min(100%, 280px);
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
}
.gns__badge {
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.08);
color: #fff7e6;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.gns__ctrl {
position: absolute;
top: 0;
right: 0;
border: 0;
border-radius: 4px;
padding: 4px 8px;
background: rgba(255, 247, 230, 0.12);
color: #fff7e6;
font-weight: 600;
font-size: 10px;
line-height: 1.4;
cursor: pointer;
}
.gns__ctrl:focus-visible {
outline: 2px solid #5b8cf8;
outline-offset: 2px;
}
.gns__canvas-wrap {
width: 100%;
aspect-ratio: 7/5;
border-radius: 16px;
background: rgba(255, 255, 255, 0.04);
display: grid;
place-items: center;
overflow: hidden;
}
.gns__canvas {
width: 100%;
height: 100%;
display: block;
}
@media (max-width: 340px) {
.gns {
gap: 4px;
}
.gns__badge {
padding: 4px 8px;
font-size: 10px;
}
.gns__canvas-wrap {
max-width: 150px;
aspect-ratio: 3/2;
margin: 0 auto;
}
}
@media (prefers-reduced-motion: reduce) {
.gns__canvas-wrap {
background: rgba(255, 255, 255, 0.04);
}
}(function () {
// QR_NOISE_SETTLE_AMPLITUDE_PX — 변형 1: 6 → 2 로 늘리면 초기 흔들림 폭이 더 커진다(전값이 초기값).
var QR_NOISE_SETTLE_AMPLITUDE_PX = 6;
var LOOP_MS = 2000;
var SETTLE_MS = 1500;
var SIZE = 13;
var canvas = document.getElementById('gnsCanvas');
var ctx = canvas.getContext('2d');
var badge = document.getElementById('gnsBadge');
var ctrl = document.getElementById('gnsCtrl');
var root = document.getElementById('gnsRoot');
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rand = seedRand(407060);
var modules = [];
for (var y = 0; y < SIZE; y += 1) {
for (var x = 0; x < SIZE; x += 1) {
if (rand() < 0.45) {
modules.push({
x: x, y: y,
phase: rand() * Math.PI * 2,
freq: 6 + rand() * 4,
dir: rand() * Math.PI * 2
});
}
}
}
function draw(elapsed) {
var cw = canvas.width, ch = canvas.height;
ctx.clearRect(0, 0, cw, ch);
var box = Math.min(cw, ch) - 40;
var cell = box / SIZE;
var ox = (cw - box) / 2, oy = (ch - box) / 2;
// 계산 한 겹: 진폭이 시간에 따라 지수 감쇠 — 초기 QR_NOISE_SETTLE_AMPLITUDE_PX 에서
// SETTLE_MS 동안 0으로 잦아들며, 모듈마다 다른 위상·방향으로 흔들려 자리를 잡는다.
var settleP = Math.min(1, elapsed / SETTLE_MS);
var amp = QR_NOISE_SETTLE_AMPLITUDE_PX * Math.exp(-4 * settleP);
ctx.fillStyle = 'rgb(255,247,230)';
modules.forEach(function (m) {
var wobble = Math.sin(elapsed / 1000 * m.freq + m.phase) * amp;
var jx = Math.cos(m.dir) * wobble;
var jy = Math.sin(m.dir) * wobble;
var s = cell * 0.68;
var cx = ox + m.x * cell + cell / 2 + jx;
var cy = oy + m.y * cell + cell / 2 + jy;
ctx.globalAlpha = 0.55 + 0.45 * settleP;
ctx.fillRect(cx - s / 2, cy - s / 2, s, s);
});
ctx.globalAlpha = 1;
badge.textContent = settleP >= 1 ? '코드 생성 완료' : '코드 생성 중 ' + Math.round(settleP * 100) + '%';
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = true;
var elapsed = reduce ? SETTLE_MS : 0;
if (reduce) {
playing = false;
root.classList.remove('is-demo');
}
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
draw(elapsed);
requestAnimationFrame(tick);
ctrl.addEventListener('click', function () {
playing = !playing;
ctrl.textContent = playing ? '일시정지' : '재생';
});
ctrl.addEventListener('keydown', function (e) {
if ((e.key === 'r' || e.key === 'R') && !reduce) {
elapsed = 0;
playing = true;
ctrl.textContent = '일시정지';
}
});
})();import { useEffect, useRef, useState } from "react";
import styles from "./GenerateNoiseSettle.module.scss";
export default function GenerateNoiseSettle() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const ctrlRef = useRef<HTMLButtonElement>(null);
const [badge, setBadge] = useState("코드 생성 중");
const [ctrlLabel, setCtrlLabel] = useState("일시정지");
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const ctrl = ctrlRef.current;
if (!root || !canvas || !ctrl) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
// QR_NOISE_SETTLE_AMPLITUDE_PX — 변형 1: 6 → 2 로 늘리면 초기 흔들림 폭이 더 커진다(전값이 초기값).
const QR_NOISE_SETTLE_AMPLITUDE_PX = 6;
const LOOP_MS = 2000;
const SETTLE_MS = 1500;
const SIZE = 13;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () {
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const rand = seedRand(407060);
const modules: { x: number; y: number; phase: number; freq: number; dir: number }[] = [];
for (let y = 0; y < SIZE; y += 1) {
for (let x = 0; x < SIZE; x += 1) {
if (rand() < 0.45) {
modules.push({
x, y,
phase: rand() * Math.PI * 2,
freq: 6 + rand() * 4,
dir: rand() * Math.PI * 2,
});
}
}
}
function draw(elapsed: number) {
const cw = canvas!.width, ch = canvas!.height;
ctx!.clearRect(0, 0, cw, ch);
const box = Math.min(cw, ch) - 40;
const cell = box / SIZE;
const ox = (cw - box) / 2, oy = (ch - box) / 2;
// 계산 한 겹: 진폭이 시간에 따라 지수 감쇠 — 초기 QR_NOISE_SETTLE_AMPLITUDE_PX 에서
// SETTLE_MS 동안 0으로 잦아들며, 모듈마다 다른 위상·방향으로 흔들려 자리를 잡는다.
const settleP = Math.min(1, elapsed / SETTLE_MS);
const amp = QR_NOISE_SETTLE_AMPLITUDE_PX * Math.exp(-4 * settleP);
ctx!.fillStyle = "rgb(255,247,230)";
modules.forEach((m) => {
const wobble = Math.sin((elapsed / 1000) * m.freq + m.phase) * amp;
const jx = Math.cos(m.dir) * wobble;
const jy = Math.sin(m.dir) * wobble;
const s = cell * 0.68;
const cx = ox + m.x * cell + cell / 2 + jx;
const cy = oy + m.y * cell + cell / 2 + jy;
ctx!.globalAlpha = 0.55 + 0.45 * settleP;
ctx!.fillRect(cx - s / 2, cy - s / 2, s, s);
});
ctx!.globalAlpha = 1;
setBadge(settleP >= 1 ? "코드 생성 완료" : "코드 생성 중 " + Math.round(settleP * 100) + "%");
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = true;
let elapsed = reduce ? SETTLE_MS : 0;
if (reduce) {
playing = false;
root.classList.remove("is-demo");
}
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
draw(elapsed);
raf = requestAnimationFrame(tick);
function onClick() {
playing = !playing;
setCtrlLabel(playing ? "일시정지" : "재생");
}
function onKeydown(e: KeyboardEvent) {
if ((e.key === "r" || e.key === "R") && !reduce) {
elapsed = 0;
playing = true;
setCtrlLabel("일시정지");
}
}
ctrl.addEventListener("click", onClick);
ctrl.addEventListener("keydown", onKeydown);
return () => {
cancelAnimationFrame(raf);
ctrl.removeEventListener("click", onClick);
ctrl.removeEventListener("keydown", onKeydown);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.gns} is-demo`} ref={rootRef}>
<div className={styles.gns__badge}>{badge}</div>
<button className={styles.gns__ctrl} type="button" ref={ctrlRef}>{ctrlLabel}</button>
<div className={styles["gns__canvas-wrap"]}>
<canvas className={styles.gns__canvas} ref={canvasRef} width={240} height={200} />
</div>
</div>
</main>
);
}06 흔들림 폭이 줄며 자리 잡는 생성 중 QR 코드 — 측정 누적면적 10.958% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · qr 코드 만료 카운트다운 css 애니메이션 9가지
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