08우산 뒤로는 가려지는 빗줄기
우산 실루엣 뒤로 지나는 빗줄기는 가려서 그리지 않고, 우산 면에 닿은 빗방울은 각도에 따라 튕겨 나가도록 계산한다.
쓰임장면에 이야기를 더하는 전경 오브젝트
umbrellaOcclusionUMBRELLA_BOUNCE_COUNTumbrellaBounce

<main class="stage">
<div class="rn is-demo" id="rnRoot">
<canvas class="rn__canvas" id="rnCanvas" width="480" height="300"></canvas>
<p class="rn__caption">우산 모양의 경계 안에 빗줄기 좌표가 들어오는지 매 프레임 판정해, 경계 안쪽에 들어온 부분만 그리지 않아 우산이 실제로 비를 막는 것처럼 보인다</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-paper);
.rn {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: #eef1ef;
}
.rn__canvas {
display: block;
width: 100%;
height: 100%;
}
.rn__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(23, 20, 26, .78);
color: $subject-cream;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.rn__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rn { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rn {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #eef1ef;
}
.rn__canvas {
display: block;
width: 100%;
height: 100%;
}
.rn__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.78);
color: #fff7e6;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.rn__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rn {
cursor: default;
}
}(function () {
// 기법: umbrellaOcclusion() 이 타원 돔 방정식으로 각 빗줄기 점이 우산 안인지 매 프레임 판정한다.
// 안에 들면 그 줄기를 지우고 대신 UMBRELLA_BOUNCE_COUNT 개의 튐 방울을 돔 표면에서 바깥으로 쏘아
// 포물선으로 떨어뜨린다(umbrellaBounce) — 우산 밖 줄기는 그냥 통과해 바닥까지 떨어진다.
var root = document.getElementById('rnRoot');
var canvas = document.getElementById('rnCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var UMBRELLA_RADIUS_PX = 34;
var UMBRELLA_HEIGHT_PX = 16;
var UMBRELLA_BOUNCE_COUNT = 5;
var UMBRELLA_SWAY_PX = 6;
var UMBRELLA_SWAY_PERIOD_MS = 4200;
var UMBRELLA_BOUNCE_GRAVITY = 240;
var RAIN_STREAK_COUNT = 80;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rRand = seedRand(431081);
var umbY = 58, umbBaseX = CALC_W / 2;
var streaks = [];
for (var i = 0; i < RAIN_STREAK_COUNT; i += 1) {
streaks.push({ x: rRand() * CALC_W, y: rRand() * CALC_H, speed: 110 + rRand() * 80, thick: 0.6 + rRand() * 1 });
}
var bounces = [];
function umbrellaOcclusion(x, y, umbX) {
var dx = (x - umbX) / UMBRELLA_RADIUS_PX;
if (Math.abs(dx) > 1) return false;
var edgeY = umbY - UMBRELLA_HEIGHT_PX * Math.sqrt(Math.max(0, 1 - dx * dx));
return y >= edgeY && y <= umbY;
}
function umbrellaBounce(x, y, umbX) {
var dx = (x - umbX) / UMBRELLA_RADIUS_PX;
var nx = dx;
for (var i = 0; i < UMBRELLA_BOUNCE_COUNT; i += 1) {
var spread = (rRand() - 0.5) * 40;
bounces.push({
x: x,
y: y,
vx: nx * (40 + rRand() * 30) + spread,
vy: -(30 + rRand() * 40),
born: 0,
life: 380 + rRand() * 200
});
}
}
function stepSim(dtS, nowMs) {
var umbX = umbBaseX + Math.sin((nowMs / UMBRELLA_SWAY_PERIOD_MS) * Math.PI * 2) * UMBRELLA_SWAY_PX;
for (var i = 0; i < streaks.length; i += 1) {
var s = streaks[i];
var prevY = s.y;
s.y += s.speed * dtS;
if (!(prevY >= umbY) && umbrellaOcclusion(s.x, s.y, umbX)) {
umbrellaBounce(s.x, umbY - 1, umbX);
s.y = -4 - rRand() * 10;
s.x = rRand() * CALC_W;
}
if (s.y > CALC_H + 4) { s.y = -4 - rRand() * 6; s.x = rRand() * CALC_W; }
}
for (var b = bounces.length - 1; b >= 0; b -= 1) {
var p = bounces[b];
p.born += dtS * 1000;
p.vy += UMBRELLA_BOUNCE_GRAVITY * dtS;
p.x += p.vx * dtS;
p.y += p.vy * dtS;
if (p.born > p.life) bounces.splice(b, 1);
}
}
var cw = 480, ch = 300, elapsedGlobal = 0;
function draw(nowMs) {
var sx = cw / CALC_W, sy = ch / CALC_H;
var umbX = umbBaseX + Math.sin((nowMs / UMBRELLA_SWAY_PERIOD_MS) * Math.PI * 2) * UMBRELLA_SWAY_PX;
ctx.clearRect(0, 0, cw, ch);
ctx.fillStyle = '#eef1ef';
ctx.fillRect(0, 0, cw, ch);
ctx.strokeStyle = 'rgba(90,110,140,0.5)';
for (var i = 0; i < streaks.length; i += 1) {
var s = streaks[i];
var x = s.x * sx, y = s.y * sy;
ctx.lineWidth = Math.max(0.6, s.thick * ((sx + sy) / 2));
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x, y - s.thick * 4 * sy);
ctx.stroke();
}
for (var b = 0; b < bounces.length; b += 1) {
var p = bounces[b];
var f = 1 - p.born / p.life;
ctx.fillStyle = 'rgba(90,110,140,' + Math.max(0, f * 0.8).toFixed(3) + ')';
ctx.beginPath();
ctx.arc(p.x * sx, p.y * sy, Math.max(0.8, 1.6 * f * ((sx + sy) / 2)), 0, Math.PI * 2);
ctx.fill();
}
var cx = umbX * sx, cy = umbY * sy, rx = UMBRELLA_RADIUS_PX * sx, ry = UMBRELLA_HEIGHT_PX * sy;
ctx.fillStyle = '#2c2430';
ctx.beginPath();
ctx.ellipse(cx, cy, rx, ry, 0, Math.PI, Math.PI * 2);
ctx.lineTo(cx + rx, cy);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = 'rgba(255,255,255,0.18)';
ctx.lineWidth = 1;
for (var k = -2; k <= 2; k += 1) {
var t = k / 2.4;
var ex = cx + t * rx;
var ey = cy - Math.sqrt(Math.max(0, 1 - t * t)) * ry;
ctx.beginPath();
ctx.moveTo(cx, cy - ry * 0.2);
ctx.lineTo(ex, ey);
ctx.stroke();
}
ctx.strokeStyle = '#2c2430';
ctx.lineWidth = Math.max(1.2, 1.4 * ((sx + sy) / 2));
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.lineTo(cx, cy + ry * 3.2);
ctx.quadraticCurveTo(cx, cy + ry * 4.2, cx + rx * 0.22, cy + ry * 4);
ctx.stroke();
}
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(elapsedGlobal);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var elapsed = 0;
if (reduce) root.classList.remove('is-demo');
var warmSteps = reduce ? 30 : 45;
for (var w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(0.02, elapsed); }
elapsedGlobal = elapsed;
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
elapsedGlobal = elapsed;
stepSim(dt / 1000, elapsed);
draw(elapsed);
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./RainEffectCanvasUmbrellaOcclusion.module.scss";
type Streak = { x: number; y: number; speed: number; thick: number };
type Bounce = { x: number; y: number; vx: number; vy: number; born: number; life: number };
export default function RainEffectCanvasUmbrellaOcclusion() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const UMBRELLA_RADIUS_PX = 34;
const UMBRELLA_HEIGHT_PX = 16;
const UMBRELLA_BOUNCE_COUNT = 5;
const UMBRELLA_SWAY_PX = 6;
const UMBRELLA_SWAY_PERIOD_MS = 4200;
const UMBRELLA_BOUNCE_GRAVITY = 240;
const RAIN_STREAK_COUNT = 80;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rRand = seedRand(431082);
const umbY = 58, umbBaseX = CALC_W / 2;
const streaks: Streak[] = [];
for (let i = 0; i < RAIN_STREAK_COUNT; i += 1) {
streaks.push({ x: rRand() * CALC_W, y: rRand() * CALC_H, speed: 110 + rRand() * 80, thick: 0.6 + rRand() * 1 });
}
const bounces: Bounce[] = [];
function umbrellaOcclusion(x: number, y: number, umbX: number) {
const dx = (x - umbX) / UMBRELLA_RADIUS_PX;
if (Math.abs(dx) > 1) return false;
const edgeY = umbY - UMBRELLA_HEIGHT_PX * Math.sqrt(Math.max(0, 1 - dx * dx));
return y >= edgeY && y <= umbY;
}
function umbrellaBounce(x: number, y: number, umbX: number) {
const dx = (x - umbX) / UMBRELLA_RADIUS_PX;
const nx = dx;
for (let i = 0; i < UMBRELLA_BOUNCE_COUNT; i += 1) {
const spread = (rRand() - 0.5) * 40;
bounces.push({
x, y,
vx: nx * (40 + rRand() * 30) + spread,
vy: -(30 + rRand() * 40),
born: 0,
life: 380 + rRand() * 200,
});
}
}
function stepSim(dtS: number, nowMs: number) {
const umbX = umbBaseX + Math.sin((nowMs / UMBRELLA_SWAY_PERIOD_MS) * Math.PI * 2) * UMBRELLA_SWAY_PX;
for (let i = 0; i < streaks.length; i += 1) {
const s = streaks[i];
const prevY = s.y;
s.y += s.speed * dtS;
if (!(prevY >= umbY) && umbrellaOcclusion(s.x, s.y, umbX)) {
umbrellaBounce(s.x, umbY - 1, umbX);
s.y = -4 - rRand() * 10;
s.x = rRand() * CALC_W;
}
if (s.y > CALC_H + 4) { s.y = -4 - rRand() * 6; s.x = rRand() * CALC_W; }
}
for (let b = bounces.length - 1; b >= 0; b -= 1) {
const p = bounces[b];
p.born += dtS * 1000;
p.vy += UMBRELLA_BOUNCE_GRAVITY * dtS;
p.x += p.vx * dtS;
p.y += p.vy * dtS;
if (p.born > p.life) bounces.splice(b, 1);
}
}
let cw = 480, ch = 300, elapsedGlobal = 0;
function draw(nowMs: number) {
const sx = cw / CALC_W, sy = ch / CALC_H;
const umbX = umbBaseX + Math.sin((nowMs / UMBRELLA_SWAY_PERIOD_MS) * Math.PI * 2) * UMBRELLA_SWAY_PX;
ctx!.clearRect(0, 0, cw, ch);
ctx!.fillStyle = "#eef1ef";
ctx!.fillRect(0, 0, cw, ch);
ctx!.strokeStyle = "rgba(90,110,140,0.5)";
for (let i = 0; i < streaks.length; i += 1) {
const s = streaks[i];
const x = s.x * sx, y = s.y * sy;
ctx!.lineWidth = Math.max(0.6, s.thick * ((sx + sy) / 2));
ctx!.beginPath();
ctx!.moveTo(x, y);
ctx!.lineTo(x, y - s.thick * 4 * sy);
ctx!.stroke();
}
for (let b = 0; b < bounces.length; b += 1) {
const p = bounces[b];
const f = 1 - p.born / p.life;
ctx!.fillStyle = "rgba(90,110,140," + Math.max(0, f * 0.8).toFixed(3) + ")";
ctx!.beginPath();
ctx!.arc(p.x * sx, p.y * sy, Math.max(0.8, 1.6 * f * ((sx + sy) / 2)), 0, Math.PI * 2);
ctx!.fill();
}
const cx = umbX * sx, cy = umbY * sy, rx = UMBRELLA_RADIUS_PX * sx, ry = UMBRELLA_HEIGHT_PX * sy;
ctx!.fillStyle = "#2c2430";
ctx!.beginPath();
ctx!.ellipse(cx, cy, rx, ry, 0, Math.PI, Math.PI * 2);
ctx!.lineTo(cx + rx, cy);
ctx!.closePath();
ctx!.fill();
ctx!.strokeStyle = "rgba(255,255,255,0.18)";
ctx!.lineWidth = 1;
for (let k = -2; k <= 2; k += 1) {
const t = k / 2.4;
const ex = cx + t * rx;
const ey = cy - Math.sqrt(Math.max(0, 1 - t * t)) * ry;
ctx!.beginPath();
ctx!.moveTo(cx, cy - ry * 0.2);
ctx!.lineTo(ex, ey);
ctx!.stroke();
}
ctx!.strokeStyle = "#2c2430";
ctx!.lineWidth = Math.max(1.2, 1.4 * ((sx + sy) / 2));
ctx!.beginPath();
ctx!.moveTo(cx, cy);
ctx!.lineTo(cx, cy + ry * 3.2);
ctx!.quadraticCurveTo(cx, cy + ry * 4.2, cx + rx * 0.22, cy + ry * 4);
ctx!.stroke();
elapsedGlobal = nowMs;
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw(elapsedGlobal);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let elapsed = 0;
if (reduce) root.classList.remove("is-demo");
const warmSteps = reduce ? 30 : 45;
for (let w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(0.02, elapsed); }
elapsedGlobal = elapsed;
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
elapsedGlobal = elapsed;
stepSim(dt / 1000, elapsed);
draw(elapsed);
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.rn} is-demo`} ref={rootRef}>
<canvas className={styles.rn__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.rn__caption}>우산 모양의 경계 안에 빗줄기 좌표가 들어오는지 매 프레임 판정해, 경계 안쪽에 들어온 부분만 그리지 않아 우산이 실제로 비를 막는 것처럼 보인다</p>
</div>
</main>
);
}08 우산 뒤로는 가려지는 빗줄기 — 측정 누적면적 40.252% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · css 비 내리는 효과 9가지 — 창밖 폭풍 캔버스 장면
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