09스크롤 값에 반응하는 히어로 연기 장면
스크롤 값이 커질수록 연기 발생량과 확산 범위가 함께 늘어나 화면 전체 밀도가 짙어진다.
쓰임사이트 최상단 히어로 섹션
scrollProgresstriangleWaveSCROLL_AUTO_PERIOD_MS

<main class="stage">
<div class="smk is-demo" id="smkRoot" tabindex="0">
<canvas class="smk__canvas" id="smkCanvas" width="480" height="300"></canvas>
<p class="smk__caption">스크롤 값이 커질수록 연기 발생량과 확산 범위가 함께 늘어나 화면 전체 밀도가 짙어진다</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.smk {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-ink;
outline: none;
}
.smk__canvas {
display: block;
width: 100%;
height: 100%;
}
.smk__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.smk__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.smk { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.smk {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
outline: none;
}
.smk__canvas {
display: block;
width: 100%;
height: 100%;
}
.smk__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.smk__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.smk {
cursor: default;
}
}(function () {
// 훅 06·09 합성: 스크롤 진행값(scrollProgress)이 항목 03 의 발생량(emissionRate) 계산과
// 항목 06 의 포인터-소용돌이 계산을 동시에 키운다 — 스크롤이 늘수록 입자가 더 많이
// 태어나고(발생량) 포인터가 지나는 자리의 소용돌이 반경도 커져(확산 범위) 화면 전체
// 밀도가 짙어지는 것을 한 값(scrollProgress)으로 함께 구동한다. 실제 스크롤 입력이
// 없을 때는 triangleWave() 로 진행값을 왕복시켜 같은 계산 경로를 그대로 탄다.
var root = document.getElementById('smkRoot');
var canvas = document.getElementById('smkCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var SMOKE_RISE_SPEED_PX = 14;
var BASE_EMISSION_PER_S = 6;
var EMISSION_RANGE_PER_S = 24;
var SMOKE_SWIRL_RADIUS_BASE = 16;
var SMOKE_SWIRL_RADIUS_RANGE = 30;
var SMOKE_SWIRL_STRENGTH = 60;
var PLUME_LIFE_MS = 2200;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var NOISE_DIM = 40;
var noiseRand = seedRand(423090);
var noiseTable = new Float32Array(NOISE_DIM * NOISE_DIM);
for (var ni = 0; ni < noiseTable.length; ni += 1) noiseTable[ni] = noiseRand();
function noiseAt(xi, yi) {
var wx = ((xi % NOISE_DIM) + NOISE_DIM) % NOISE_DIM;
var wy = ((yi % NOISE_DIM) + NOISE_DIM) % NOISE_DIM;
return noiseTable[wy * NOISE_DIM + wx];
}
function smoothstep(t) { return t * t * (3 - 2 * t); }
function valueNoise2D(x, y) {
var x0 = Math.floor(x), y0 = Math.floor(y);
var tx = smoothstep(x - x0), ty = smoothstep(y - y0);
var v00 = noiseAt(x0, y0), v10 = noiseAt(x0 + 1, y0);
var v01 = noiseAt(x0, y0 + 1), v11 = noiseAt(x0 + 1, y0 + 1);
var a = v00 + (v10 - v00) * tx;
var b = v01 + (v11 - v01) * tx;
return a + (b - a) * ty;
}
var pRand = seedRand(423091);
var particles = [];
var spawnAcc = 0;
var scrollProgress = 0.15;
function spawn(bornMs) {
particles.push({
x: CALC_W * 0.5 + (pRand() - 0.5) * 16,
y: CALC_H - 6,
born: bornMs,
wSeed: pRand() * 1000
});
}
var pointerX = CALC_W * 0.5, pointerY = CALC_H * 0.4;
var pointerActive = false;
function stepSim(dtMs, nowMs) {
var dtS = dtMs / 1000;
var emissionRate = BASE_EMISSION_PER_S + scrollProgress * EMISSION_RANGE_PER_S;
var swirlRadius = SMOKE_SWIRL_RADIUS_BASE + scrollProgress * SMOKE_SWIRL_RADIUS_RANGE;
spawnAcc += dtMs * emissionRate / 1000;
var cap = 260;
while (spawnAcc >= 1) {
if (particles.length < cap) spawn(nowMs);
spawnAcc -= 1;
}
var alive = [];
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
var turb = (valueNoise2D(p.wSeed * 0.03, nowMs * 0.0017) - 0.5) * 2;
p.x += turb * 10 * dtS;
p.y -= SMOKE_RISE_SPEED_PX * dtS;
var rx = p.x - pointerX, ry = p.y - pointerY;
var dist = Math.hypot(rx, ry);
if (dist < swirlRadius && dist > 0.5) {
var push = (1 - dist / swirlRadius) * SMOKE_SWIRL_STRENGTH;
var tx = -ry / dist, ty = rx / dist;
p.x += tx * push * dtS;
p.y += ty * push * dtS;
}
if (nowMs - p.born < PLUME_LIFE_MS) alive.push(p);
}
particles = alive;
}
function drawSmoke(nowMs) {
var sx = cw / CALC_W, sy = ch / CALC_H;
ctx.clearRect(0, 0, cw, ch);
var densityAlpha = 0.34 + scrollProgress * 0.18;
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
var f = Math.max(0, Math.min(1, (nowMs - p.born) / PLUME_LIFE_MS));
var r = 6 + f * 15;
var alpha = Math.sin(f * Math.PI) * densityAlpha;
if (alpha <= 0.01) continue;
var dx = p.x * sx, dy = p.y * sy, dr = r * ((sx + sy) / 2);
var g = ctx.createRadialGradient(dx, dy, 0, dx, dy, dr);
g.addColorStop(0, 'rgba(232,226,240,' + alpha + ')');
g.addColorStop(1, 'rgba(232,226,240,0)');
ctx.fillStyle = g;
ctx.beginPath();
ctx.arc(dx, dy, dr, 0, Math.PI * 2);
ctx.fill();
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
drawSmoke(elapsed);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var elapsed = 0;
if (reduce) root.classList.remove('is-demo');
var userDriven = false;
function applyScroll(delta) {
userDriven = true;
scrollProgress = Math.max(0, Math.min(1, scrollProgress + delta));
if (reduce) { stepSim(16, elapsed); drawSmoke(elapsed); }
}
wrap.addEventListener('wheel', function (e) {
e.preventDefault();
applyScroll(e.deltaY * 0.0025);
}, { passive: false });
wrap.addEventListener('keydown', function (e) {
if (e.key === 'ArrowDown' || e.key === 'PageDown') { e.preventDefault(); applyScroll(0.08); }
else if (e.key === 'ArrowUp' || e.key === 'PageUp') { e.preventDefault(); applyScroll(-0.08); }
});
wrap.addEventListener('pointermove', function (e) {
pointerActive = true;
var r = wrap.getBoundingClientRect();
pointerX = (e.clientX - r.left) / r.width * CALC_W;
pointerY = (e.clientY - r.top) / r.height * CALC_H;
if (reduce) { stepSim(16, elapsed); drawSmoke(elapsed); }
});
wrap.addEventListener('pointerleave', function () { pointerActive = false; });
function triangleWave(t, period) {
var phase = (t % period) / period;
return phase < 0.5 ? phase * 2 : 2 - phase * 2;
}
function virtualPointerOrbit(t) {
return {
x: CALC_W * (0.35 + 0.3 * ((Math.sin(t * 0.0012) + 1) / 2)),
y: CALC_H * (0.3 + 0.4 * ((Math.cos(t * 0.0015) + 1) / 2))
};
}
var SCROLL_AUTO_PERIOD_MS = 3400;
var warmSteps = reduce ? 160 : 130;
for (var w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(20, elapsed); }
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
if (!userDriven && root.classList.contains('is-demo')) {
scrollProgress = triangleWave(elapsed, SCROLL_AUTO_PERIOD_MS);
}
if (!pointerActive) {
var v = virtualPointerOrbit(elapsed);
pointerX = v.x; pointerY = v.y;
}
stepSim(dt, elapsed);
drawSmoke(elapsed);
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
drawSmoke(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./SmokeEffectHeroScrollScene.module.scss";
type Particle = { x: number; y: number; born: number; wSeed: number };
export default function SmokeEffectHeroScrollScene() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
// 훅 06·09 합성: scrollProgress 하나가 항목 03 의 발생량 계산과 항목 06 의
// 포인터-소용돌이 계산을 동시에 구동한다(자세한 설명은 vanilla index.html 참조).
const CALC_W = 160, CALC_H = 100;
const SMOKE_RISE_SPEED_PX = 14;
const BASE_EMISSION_PER_S = 6;
const EMISSION_RANGE_PER_S = 24;
const SMOKE_SWIRL_RADIUS_BASE = 16;
const SMOKE_SWIRL_RADIUS_RANGE = 30;
const SMOKE_SWIRL_STRENGTH = 60;
const PLUME_LIFE_MS = 2200;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const NOISE_DIM = 40;
const noiseRand = seedRand(423090);
const noiseTable = new Float32Array(NOISE_DIM * NOISE_DIM);
for (let ni = 0; ni < noiseTable.length; ni += 1) noiseTable[ni] = noiseRand();
function noiseAt(xi: number, yi: number) {
const wx = ((xi % NOISE_DIM) + NOISE_DIM) % NOISE_DIM;
const wy = ((yi % NOISE_DIM) + NOISE_DIM) % NOISE_DIM;
return noiseTable[wy * NOISE_DIM + wx];
}
function smoothstep(t: number) { return t * t * (3 - 2 * t); }
function valueNoise2D(x: number, y: number) {
const x0 = Math.floor(x), y0 = Math.floor(y);
const tx = smoothstep(x - x0), ty = smoothstep(y - y0);
const v00 = noiseAt(x0, y0), v10 = noiseAt(x0 + 1, y0);
const v01 = noiseAt(x0, y0 + 1), v11 = noiseAt(x0 + 1, y0 + 1);
const a = v00 + (v10 - v00) * tx;
const b = v01 + (v11 - v01) * tx;
return a + (b - a) * ty;
}
const pRand = seedRand(423091);
let particles: Particle[] = [];
let spawnAcc = 0;
let scrollProgress = 0.15;
function spawn(bornMs: number) {
particles.push({
x: CALC_W * 0.5 + (pRand() - 0.5) * 16,
y: CALC_H - 6,
born: bornMs,
wSeed: pRand() * 1000
});
}
let pointerX = CALC_W * 0.5, pointerY = CALC_H * 0.4;
let pointerActive = false;
function stepSim(dtMs: number, nowMs: number) {
const dtS = dtMs / 1000;
const emissionRate = BASE_EMISSION_PER_S + scrollProgress * EMISSION_RANGE_PER_S;
const swirlRadius = SMOKE_SWIRL_RADIUS_BASE + scrollProgress * SMOKE_SWIRL_RADIUS_RANGE;
spawnAcc += dtMs * emissionRate / 1000;
const cap = 260;
while (spawnAcc >= 1) {
if (particles.length < cap) spawn(nowMs);
spawnAcc -= 1;
}
const alive: Particle[] = [];
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
const turb = (valueNoise2D(p.wSeed * 0.03, nowMs * 0.0017) - 0.5) * 2;
p.x += turb * 10 * dtS;
p.y -= SMOKE_RISE_SPEED_PX * dtS;
const rx = p.x - pointerX, ry = p.y - pointerY;
const dist = Math.hypot(rx, ry);
if (dist < swirlRadius && dist > 0.5) {
const push = (1 - dist / swirlRadius) * SMOKE_SWIRL_STRENGTH;
const tx = -ry / dist, ty = rx / dist;
p.x += tx * push * dtS;
p.y += ty * push * dtS;
}
if (nowMs - p.born < PLUME_LIFE_MS) alive.push(p);
}
particles = alive;
}
let cw = 480, ch = 300;
function drawSmoke(nowMs: number) {
const sx = cw / CALC_W, sy = ch / CALC_H;
ctx!.clearRect(0, 0, cw, ch);
const densityAlpha = 0.34 + scrollProgress * 0.18;
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
const f = Math.max(0, Math.min(1, (nowMs - p.born) / PLUME_LIFE_MS));
const r = 6 + f * 15;
const alpha = Math.sin(f * Math.PI) * densityAlpha;
if (alpha <= 0.01) continue;
const dx = p.x * sx, dy = p.y * sy, dr = r * ((sx + sy) / 2);
const g = ctx!.createRadialGradient(dx, dy, 0, dx, dy, dr);
g.addColorStop(0, "rgba(232,226,240," + alpha + ")");
g.addColorStop(1, "rgba(232,226,240,0)");
ctx!.fillStyle = g;
ctx!.beginPath();
ctx!.arc(dx, dy, dr, 0, Math.PI * 2);
ctx!.fill();
}
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
drawSmoke(elapsed);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let elapsed = 0;
if (reduce) root.classList.remove("is-demo");
let userDriven = false;
function applyScroll(delta: number) {
userDriven = true;
scrollProgress = Math.max(0, Math.min(1, scrollProgress + delta));
if (reduce) { stepSim(16, elapsed); drawSmoke(elapsed); }
}
function onWheel(e: WheelEvent) {
e.preventDefault();
applyScroll(e.deltaY * 0.0025);
}
function onKeydown(e: KeyboardEvent) {
if (e.key === "ArrowDown" || e.key === "PageDown") { e.preventDefault(); applyScroll(0.08); }
else if (e.key === "ArrowUp" || e.key === "PageUp") { e.preventDefault(); applyScroll(-0.08); }
}
function onPointerMove(e: PointerEvent) {
pointerActive = true;
const r = wrap.getBoundingClientRect();
pointerX = (e.clientX - r.left) / r.width * CALC_W;
pointerY = (e.clientY - r.top) / r.height * CALC_H;
if (reduce) { stepSim(16, elapsed); drawSmoke(elapsed); }
}
function onPointerLeave() { pointerActive = false; }
wrap.addEventListener("wheel", onWheel, { passive: false });
wrap.addEventListener("keydown", onKeydown);
wrap.addEventListener("pointermove", onPointerMove);
wrap.addEventListener("pointerleave", onPointerLeave);
function triangleWave(t: number, period: number) {
const phase = (t % period) / period;
return phase < 0.5 ? phase * 2 : 2 - phase * 2;
}
function virtualPointerOrbit(t: number) {
return {
x: CALC_W * (0.35 + 0.3 * ((Math.sin(t * 0.0012) + 1) / 2)),
y: CALC_H * (0.3 + 0.4 * ((Math.cos(t * 0.0015) + 1) / 2))
};
}
const SCROLL_AUTO_PERIOD_MS = 3400;
const warmSteps = reduce ? 160 : 130;
for (let w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(20, elapsed); }
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
if (!userDriven && root!.classList.contains("is-demo")) {
scrollProgress = triangleWave(elapsed, SCROLL_AUTO_PERIOD_MS);
}
if (!pointerActive) {
const v = virtualPointerOrbit(elapsed);
pointerX = v.x; pointerY = v.y;
}
stepSim(dt, elapsed);
drawSmoke(elapsed);
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
drawSmoke(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
wrap.removeEventListener("wheel", onWheel);
wrap.removeEventListener("keydown", onKeydown);
wrap.removeEventListener("pointermove", onPointerMove);
wrap.removeEventListener("pointerleave", onPointerLeave);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.smk} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.smk__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.smk__caption}>스크롤 값이 커질수록 연기 발생량과 확산 범위가 함께 늘어나 화면 전체 밀도가 짙어진다</p>
</div>
</main>
);
}09 스크롤 값에 반응하는 히어로 연기 장면 — 측정 누적면적 11.384% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · 연기 효과 9가지 — 캔버스 노이즈로 만드는 연기 효과 소스
이 데모가 속한 글
연기 효과 9가지 — 캔버스 노이즈로 만드는 연기 효과 소스이 연기에는 파티클 물리 엔진이 없다. 없어도 06번은 포인터가 다가오면 소용돌이치며 피하고, 07번은 버튼을 누르면 한 뭉치가 터지듯 퍼지며, 09번은 스크롤 값만으로 장면 전체 밀도가 달라진다. 연기 효과 아홉 이 글의 데모 전부 보기


