08완성 무늬가 도는 회전 판 장면
곡선이 다 그려진 뒤 캔버스 전체를 회전 변환으로 천천히 돌려 무늬의 대칭 축을 지나가는 순간마다 겹쳐 보이는 착시가 생기고, 회전 각도 값이 그 리듬을 정한다.
쓰임완성 작품 감상 갤러리 장면
DISC_RATIOGLOSS_SWEEP_SECONDSAXIS_COUNT

<main class="stage">
<div class="sp8 is-demo" id="sp8Root" tabindex="0">
<canvas class="sp8__canvas" id="sp8Canvas" width="480" height="300"></canvas>
<p class="sp8__caption">곡선이 다 그려진 뒤 캔버스 전체를 회전 변환으로 천천히 돌려 무늬의 대칭 축을 지나가는 순간마다 겹쳐 보이는 착시가 생기고, 회전 각도 값이 그 리듬을 정한다</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-paper);
.sp8 {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-paper;
}
.sp8__canvas {
display: block;
width: 100%;
height: 100%;
}
.sp8__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sp8__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.sp8 { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.sp8 {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #ffffff;
}
.sp8__canvas {
display: block;
width: 100%;
height: 100%;
}
.sp8__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sp8__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.sp8 {
cursor: default;
}
}(function () {
// 기법: 완성된 무늬는 한 번만 계산해 배열에 담아두고, 매 프레임 회전 각도만 바꿔 다시
// 그린다. 그 위에 독립된 타이머로 광택 띠를 원판 클립 안에서 쓸어 지나가게 겹친다.
var root = document.getElementById('sp8Root');
var canvas = document.getElementById('sp8Canvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_DIM = 200;
var GEAR_RING_TEETH = 48;
var GEAR_ROLL_TEETH = 18;
var PEN_TIP_RATIO = 0.58;
var TOOTH_UNIT = 1.6;
var SEGMENTS_PER_TURN = 180;
var ROTATE_SPEED = (2 * Math.PI) / 9;
var GLOSS_SWEEP_SECONDS = 3.4;
var DISC_RATIO = 0.82;
function gcd(a, b) { while (b) { var t = b; b = a % b; a = t; } return a; }
var g = gcd(GEAR_RING_TEETH, GEAR_ROLL_TEETH);
var TURNS = GEAR_ROLL_TEETH / g;
var AXIS_COUNT = GEAR_RING_TEETH / g;
var R = GEAR_RING_TEETH * TOOTH_UNIT;
var r = GEAR_ROLL_TEETH * TOOTH_UNIT;
var d = r * PEN_TIP_RATIO;
var K = (R - r) / r;
var pathData = (function () {
var maxT = 2 * Math.PI * TURNS;
var step = (2 * Math.PI) / SEGMENTS_PER_TURN;
var pts = [];
for (var t = 0; t <= maxT; t += step) {
pts.push({
x: (R - r) * Math.cos(t) + d * Math.cos(K * t),
y: (R - r) * Math.sin(t) - d * Math.sin(K * t)
});
}
return pts;
})();
var patternRadius = R + d;
var cw = 480, ch = 300, scale = 1, cx = 240, cy = 150;
function fit() {
var rect = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(rect.width));
ch = Math.max(1, Math.round(rect.height));
canvas.width = cw; canvas.height = ch;
var targetDiscPx = Math.min(cw, ch) / 2 * DISC_RATIO;
scale = targetDiscPx / (patternRadius * 1.08);
cx = cw / 2; cy = ch / 2;
}
function render(rot, sweepProgress) {
ctx.fillStyle = '#ffffff';
ctx.fillRect(0, 0, cw, ch);
var discR = patternRadius * scale * 1.08;
var plate = ctx.createRadialGradient(cx, cy, discR * 0.15, cx, cy, discR);
plate.addColorStop(0, '#fff7e6');
plate.addColorStop(0.75, '#f4ead4');
plate.addColorStop(1, '#e6d8ba');
ctx.beginPath();
ctx.arc(cx, cy, discR, 0, Math.PI * 2);
ctx.fillStyle = plate;
ctx.fill();
ctx.save();
ctx.translate(cx, cy);
ctx.rotate(rot);
ctx.beginPath();
for (var i = 0; i < pathData.length; i += 1) {
var p = pathData[i];
var sx = p.x * scale, sy = p.y * scale;
if (i === 0) { ctx.moveTo(sx, sy); } else { ctx.lineTo(sx, sy); }
}
ctx.closePath();
ctx.strokeStyle = 'rgba(10,79,232,.82)';
ctx.lineWidth = Math.max(1.6, scale * 0.022);
ctx.lineJoin = 'round';
ctx.stroke();
ctx.restore();
ctx.save();
ctx.beginPath();
ctx.arc(cx, cy, discR, 0, Math.PI * 2);
ctx.clip();
var bandCenter = (sweepProgress * 2 - 0.5) * discR * 2.2;
ctx.translate(cx, cy);
ctx.rotate(-0.5);
var glossGrad = ctx.createLinearGradient(bandCenter - discR * 0.35, 0, bandCenter + discR * 0.35, 0);
glossGrad.addColorStop(0, 'rgba(255,255,255,0)');
glossGrad.addColorStop(0.5, 'rgba(255,255,255,.32)');
glossGrad.addColorStop(1, 'rgba(255,255,255,0)');
ctx.fillStyle = glossGrad;
ctx.fillRect(bandCenter - discR * 0.4, -discR * 1.5, discR * 0.8, discR * 3);
ctx.restore();
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
fit();
if (reduce) {
root.classList.remove('is-demo');
render(0, 0.5);
} else {
var startTs = null;
function tick(ts) {
if (startTs === null) startTs = ts;
var elapsed = (ts - startTs) / 1000;
var rot = elapsed * ROTATE_SPEED;
var sweepProgress = (elapsed % GLOSS_SWEEP_SECONDS) / GLOSS_SWEEP_SECONDS;
render(rot, sweepProgress);
requestAnimationFrame(tick);
}
window.addEventListener('resize', fit);
requestAnimationFrame(tick);
}
})();import { useEffect, useRef } from "react";
import styles from "./SpiroSceneCurveTurnTable.module.scss";
type Pt = { x: number; y: number };
export default function SpiroSceneCurveTurnTable() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_DIM = 200;
const GEAR_RING_TEETH = 48;
const GEAR_ROLL_TEETH = 18;
const PEN_TIP_RATIO = 0.58;
const TOOTH_UNIT = 1.6;
const SEGMENTS_PER_TURN = 180;
const ROTATE_SPEED = (2 * Math.PI) / 9;
const GLOSS_SWEEP_SECONDS = 3.4;
const DISC_RATIO = 0.82;
function gcd(a: number, b: number): number { while (b) { const t = b; b = a % b; a = t; } return a; }
const g = gcd(GEAR_RING_TEETH, GEAR_ROLL_TEETH);
const TURNS = GEAR_ROLL_TEETH / g;
const R = GEAR_RING_TEETH * TOOTH_UNIT;
const r = GEAR_ROLL_TEETH * TOOTH_UNIT;
const d = r * PEN_TIP_RATIO;
const K = (R - r) / r;
const pathData: Pt[] = (function () {
const maxT = 2 * Math.PI * TURNS;
const step = (2 * Math.PI) / SEGMENTS_PER_TURN;
const pts: Pt[] = [];
for (let t = 0; t <= maxT; t += step) {
pts.push({
x: (R - r) * Math.cos(t) + d * Math.cos(K * t),
y: (R - r) * Math.sin(t) - d * Math.sin(K * t)
});
}
return pts;
})();
const patternRadius = R + d;
let cw = 480, ch = 300, scale = 1, cx = 240, cy = 150;
function fit() {
const rect = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(rect.width));
ch = Math.max(1, Math.round(rect.height));
canvas!.width = cw; canvas!.height = ch;
const targetDiscPx = Math.min(cw, ch) / 2 * DISC_RATIO;
scale = targetDiscPx / (patternRadius * 1.08);
cx = cw / 2; cy = ch / 2;
}
function render(rot: number, sweepProgress: number) {
ctx!.fillStyle = "#ffffff";
ctx!.fillRect(0, 0, cw, ch);
const discR = patternRadius * scale * 1.08;
const plate = ctx!.createRadialGradient(cx, cy, discR * 0.15, cx, cy, discR);
plate.addColorStop(0, "#fff7e6");
plate.addColorStop(0.75, "#f4ead4");
plate.addColorStop(1, "#e6d8ba");
ctx!.beginPath();
ctx!.arc(cx, cy, discR, 0, Math.PI * 2);
ctx!.fillStyle = plate;
ctx!.fill();
ctx!.save();
ctx!.translate(cx, cy);
ctx!.rotate(rot);
ctx!.beginPath();
for (let i = 0; i < pathData.length; i += 1) {
const p = pathData[i];
const sx = p.x * scale, sy = p.y * scale;
if (i === 0) { ctx!.moveTo(sx, sy); } else { ctx!.lineTo(sx, sy); }
}
ctx!.closePath();
ctx!.strokeStyle = "rgba(10,79,232,.82)";
ctx!.lineWidth = Math.max(1.6, scale * 0.022);
ctx!.lineJoin = "round";
ctx!.stroke();
ctx!.restore();
ctx!.save();
ctx!.beginPath();
ctx!.arc(cx, cy, discR, 0, Math.PI * 2);
ctx!.clip();
const bandCenter = (sweepProgress * 2 - 0.5) * discR * 2.2;
ctx!.translate(cx, cy);
ctx!.rotate(-0.5);
const glossGrad = ctx!.createLinearGradient(bandCenter - discR * 0.35, 0, bandCenter + discR * 0.35, 0);
glossGrad.addColorStop(0, "rgba(255,255,255,0)");
glossGrad.addColorStop(0.5, "rgba(255,255,255,.32)");
glossGrad.addColorStop(1, "rgba(255,255,255,0)");
ctx!.fillStyle = glossGrad;
ctx!.fillRect(bandCenter - discR * 0.4, -discR * 1.5, discR * 0.8, discR * 3);
ctx!.restore();
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
fit();
let raf = 0;
if (reduce) {
root.classList.remove("is-demo");
render(0, 0.5);
} else {
let startTs: number | null = null;
const onResize = () => { fit(); };
function tick(ts: number) {
if (startTs === null) startTs = ts;
const elapsed = (ts - startTs) / 1000;
const rot = elapsed * ROTATE_SPEED;
const sweepProgress = (elapsed % GLOSS_SWEEP_SECONDS) / GLOSS_SWEEP_SECONDS;
render(rot, sweepProgress);
raf = requestAnimationFrame(tick);
}
window.addEventListener("resize", onResize);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", onResize);
};
}
return () => { cancelAnimationFrame(raf); };
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.sp8} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.sp8__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.sp8__caption}>곡선이 다 그려진 뒤 캔버스 전체를 회전 변환으로 천천히 돌려 무늬의 대칭 축을 지나가는 순간마다 겹쳐 보이는 착시가 생기고, 회전 각도 값이 그 리듬을 정한다</p>
</div>
</main>
);
}08 완성 무늬가 도는 회전 판 장면 — 측정 누적면적 14.838% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · 스피로그래프 그리기 9가지 — 톱니비율로 그리는 기하 무늬
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