GODRICH
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01A Grid Maze That Digs Deeper First and Backs Out to Carve New Branches

It picks an uncarved cell, removes the wall toward a neighbor and digs inward, retracing its own path only when stuck to open another branch. The order in which walls come out decides the shape of the passages.

Best forGame level layouts and printable maze sheets

GRID_NCARVE_STEP_MSBACKTRACK_TINT
A Grid Maze That Digs Deeper First and Backs Out to Carve New Branches
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01 A Grid Maze That Digs Deeper First and Backs Out to Carve New Branches — Measured area 5.212% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · Maze Generator: 9 Carve-and-Solve Scenes

The post this demo lives in

Maze Generator: 9 Carve-and-Solve Scenes - preview of all 9 demosMaze Generator: 9 Carve-and-Solve ScenesIn this maze generator set, mazes are carved, not drawn — 02 reads carve order from a random frontier's ripple bands, 06 See all demos in this post

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