03Windowsスペクトラム — 2次元の位置を彩度・明度に分けて求めるカラーピッカー
四角い領域内のある地点の横・縦の位置比率をそれぞれ彩度と明度の値に求め直し、隣の色相バーの値と合わせて最終的な色を毎回計算し直すカラーピッカーです。
使いどころグラフィック編集ソフトの色選択ウィンドウ、ブランドカラー指定画面
hsvToRgbpointAtaria-valuetext

<main class="stage">
<section class="panel">
<div class="board">
<div class="square" id="square" style="--hue:0" role="slider" aria-label="彩度・明度エリア" aria-valuemin="0" aria-valuemax="100" aria-valuenow="0" aria-valuetext="">
<div class="squareMarker" id="squareMarker"></div>
</div>
<div class="hueStrip" id="hueStrip" role="slider" aria-label="色相" aria-valuemin="0" aria-valuemax="360" aria-valuenow="0">
<div class="hueMarker" id="hueMarker"></div>
</div>
</div>
<div class="readout" id="readout">
<span class="swatch" id="swatch"></span>
<span class="hex" id="hex">#000000</span>
</div>
</section>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-yellow);
.panel {
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-4;
}
.board {
display: flex;
gap: $sp-3;
}
.square {
position: relative;
width: 140px;
height: 140px;
border-radius: $r-sm;
box-shadow: $shadow-raised;
background:
linear-gradient(to top, #000000 0%, rgba(0, 0, 0, 0) 100%),
linear-gradient(to right, #ffffff 0%, hsl(var(--hue) 100% 50%) 100%);
}
.squareMarker {
position: absolute;
top: 0;
left: 0;
width: 14px;
height: 14px;
border-radius: $r-pill;
border: 2px solid $subject-cream;
box-shadow: $shadow-press;
}
.hueStrip {
position: relative;
width: 18px;
height: 140px;
border-radius: $r-pill;
box-shadow: $shadow-raised;
background: linear-gradient(
to bottom,
hsl(0, 100%, 50%), hsl(60, 100%, 50%), hsl(120, 100%, 50%),
hsl(180, 100%, 50%), hsl(240, 100%, 50%), hsl(300, 100%, 50%), hsl(360, 100%, 50%)
);
}
.hueMarker {
position: absolute;
top: 0;
left: 50%;
width: 22px;
height: 8px;
border-radius: $r-xs;
border: 2px solid $subject-cream;
box-shadow: $shadow-press;
}
.readout {
display: flex;
align-items: center;
gap: $sp-2;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
color: $subject-cream;
&.is-ink {
color: $subject-ink;
}
}
.swatch {
width: 16px;
height: 16px;
border-radius: $r-pill;
box-shadow: $shadow-press;
}
.hex {
font-family: "Space Mono", ui-monospace, monospace;
font-weight: 700;
font-size: 13px;
line-height: 1.3;
}
@media (max-width: 340px) {
.square { width: 108px; height: 108px; }
.hueStrip { height: 108px; }
}
@media (prefers-reduced-motion: reduce) {
.squareMarker,
.hueMarker { transition: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffd23f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.panel {
display: flex;
flex-direction: column;
align-items: center;
gap: 16px;
}
.board {
display: flex;
gap: 12px;
}
.square {
position: relative;
width: 140px;
height: 140px;
border-radius: 8px;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: linear-gradient(to top, #000000 0%, rgba(0, 0, 0, 0) 100%), linear-gradient(to right, #ffffff 0%, hsl(var(--hue), 100%, 50%) 100%);
}
.squareMarker {
position: absolute;
top: 0;
left: 0;
width: 14px;
height: 14px;
border-radius: 999px;
border: 2px solid #fff7e6;
box-shadow: 0 6px 12px rgba(23, 20, 26, 0.32);
}
.hueStrip {
position: relative;
width: 18px;
height: 140px;
border-radius: 999px;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: linear-gradient(to bottom, hsl(0, 100%, 50%), hsl(60, 100%, 50%), hsl(120, 100%, 50%), hsl(180, 100%, 50%), hsl(240, 100%, 50%), hsl(300, 100%, 50%), hsl(0, 100%, 50%));
}
.hueMarker {
position: absolute;
top: 0;
left: 50%;
width: 22px;
height: 8px;
border-radius: 4px;
border: 2px solid #fff7e6;
box-shadow: 0 6px 12px rgba(23, 20, 26, 0.32);
}
.readout {
display: flex;
align-items: center;
gap: 8px;
padding: 4px 12px;
border-radius: 999px;
color: #fff7e6;
}
.readout.is-ink {
color: #17141a;
}
.swatch {
width: 16px;
height: 16px;
border-radius: 999px;
box-shadow: 0 6px 12px rgba(23, 20, 26, 0.32);
}
.hex {
font-family: "Space Mono", ui-monospace, monospace;
font-weight: 700;
font-size: 13px;
line-height: 1.3;
}
@media (max-width: 340px) {
.square {
width: 108px;
height: 108px;
}
.hueStrip {
height: 108px;
}
}
@media (prefers-reduced-motion: reduce) {
.squareMarker,
.hueMarker {
transition: none;
}
}// Windows 스펙트럼(03) — 사각 영역 안 지점의 가로·세로 비율을 彩度·명도로, 옆 막대 값을 색조로
// 각각 다시 구해 매 프레임 최종 색을 합성한다. 실키·실서버 요청 없음.
(function () {
var squareEl = document.getElementById('square');
var squareMarkerEl = document.getElementById('squareMarker');
var hueStripEl = document.getElementById('hueStrip');
var hueMarkerEl = document.getElementById('hueMarker');
var readoutEl = document.getElementById('readout');
var swatchEl = document.getElementById('swatch');
var hexEl = document.getElementById('hex');
if (!squareEl || !squareMarkerEl || !hueStripEl || !hueMarkerEl || !readoutEl || !swatchEl || !hexEl) return;
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var CYCLE_MS = 2400;
var SQUARE_W = 140;
var SQUARE_H = 140;
var STRIP_H = 140;
var WAYPOINTS = [
{ x: .15, y: .85 },
{ x: .85, y: .15 },
{ x: .5, y: .5 },
{ x: .15, y: .15 },
{ x: .85, y: .85 },
{ x: .15, y: .85 }
];
var SEG_MS = CYCLE_MS / (WAYPOINTS.length - 1);
function pointAt(t) {
var idx = Math.min(WAYPOINTS.length - 2, Math.floor(t / SEG_MS));
var frac = (t % SEG_MS) / SEG_MS;
var a = WAYPOINTS[idx];
var b = WAYPOINTS[idx + 1];
return { x: a.x + (b.x - a.x) * frac, y: a.y + (b.y - a.y) * frac };
}
function hsvToRgb(h, s, v) {
s /= 100; v /= 100;
var c = v * s;
var x = c * (1 - Math.abs(((h / 60) % 2) - 1));
var m = v - c;
var r, g, b;
if (h < 60) { r = c; g = x; b = 0; }
else if (h < 120) { r = x; g = c; b = 0; }
else if (h < 180) { r = 0; g = c; b = x; }
else if (h < 240) { r = 0; g = x; b = c; }
else if (h < 300) { r = x; g = 0; b = c; }
else { r = c; g = 0; b = x; }
return [Math.round((r + m) * 255), Math.round((g + m) * 255), Math.round((b + m) * 255)];
}
function toHex(n) {
return n.toString(16).padStart(2, '0');
}
function apply(t) {
var p = (t / CYCLE_MS) % 1;
var pt = pointAt(t);
var hue = p * 360;
var sat = pt.x * 100;
var val = (1 - pt.y) * 100;
var rgb = hsvToRgb(hue, sat, val);
var hex = '#' + toHex(rgb[0]) + toHex(rgb[1]) + toHex(rgb[2]);
var brightness = (rgb[0] * 299 + rgb[1] * 587 + rgb[2] * 114) / 1000;
var ink = brightness > 150;
squareEl.style.setProperty('--hue', hue.toFixed(1));
squareMarkerEl.style.transform = 'translate(-50%, -50%) translate(' + (pt.x * SQUARE_W).toFixed(2) + 'px, ' + (pt.y * SQUARE_H).toFixed(2) + 'px)';
hueMarkerEl.style.transform = 'translate(-50%, -50%) translateY(' + ((hue / 360) * STRIP_H).toFixed(2) + 'px)';
swatchEl.style.background = hex;
readoutEl.style.background = hex;
readoutEl.classList.toggle('is-ink', ink);
hexEl.textContent = hex;
squareEl.setAttribute('aria-valuenow', String(Math.round(val)));
squareEl.setAttribute('aria-valuetext', hex);
hueStripEl.setAttribute('aria-valuenow', String(Math.round(hue)));
}
if (reduce) {
apply(0);
return;
}
var start = null;
function loop(ts) {
if (start === null) start = ts;
var t = (ts - start) % CYCLE_MS;
apply(t);
requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
})();import { useEffect, useRef } from "react";
import styles from "./ColorPickerWindowsSpectrum.module.scss";
// Windows 스펙트럼 — 사각 영역 안 지점의 가로·세로 비율을 채도·명도로, 옆 막대 값을 색조로
// 각각 다시 구해 매 프레임 최종 색을 합성한다. 실키·실서버 요청 없음.
const CYCLE_MS = 2400;
const SQUARE_W = 140;
const SQUARE_H = 140;
const STRIP_H = 140;
const WAYPOINTS = [
{ x: .15, y: .85 },
{ x: .85, y: .15 },
{ x: .5, y: .5 },
{ x: .15, y: .15 },
{ x: .85, y: .85 },
{ x: .15, y: .85 },
];
const SEG_MS = CYCLE_MS / (WAYPOINTS.length - 1);
function pointAt(t: number) {
const idx = Math.min(WAYPOINTS.length - 2, Math.floor(t / SEG_MS));
const frac = (t % SEG_MS) / SEG_MS;
const a = WAYPOINTS[idx];
const b = WAYPOINTS[idx + 1];
return { x: a.x + (b.x - a.x) * frac, y: a.y + (b.y - a.y) * frac };
}
function hsvToRgb(h: number, s: number, v: number): [number, number, number] {
s /= 100;
v /= 100;
const c = v * s;
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
const m = v - c;
let r: number, g: number, b: number;
if (h < 60) { r = c; g = x; b = 0; }
else if (h < 120) { r = x; g = c; b = 0; }
else if (h < 180) { r = 0; g = c; b = x; }
else if (h < 240) { r = 0; g = x; b = c; }
else if (h < 300) { r = x; g = 0; b = c; }
else { r = c; g = 0; b = x; }
return [Math.round((r + m) * 255), Math.round((g + m) * 255), Math.round((b + m) * 255)];
}
function toHex(n: number) {
return n.toString(16).padStart(2, "0");
}
export default function ColorPickerWindowsSpectrum() {
const squareRef = useRef<HTMLDivElement>(null);
const squareMarkerRef = useRef<HTMLDivElement>(null);
const hueStripRef = useRef<HTMLDivElement>(null);
const hueMarkerRef = useRef<HTMLDivElement>(null);
const readoutRef = useRef<HTMLDivElement>(null);
const swatchRef = useRef<HTMLSpanElement>(null);
const hexRef = useRef<HTMLSpanElement>(null);
useEffect(() => {
const square = squareRef.current;
const squareMarker = squareMarkerRef.current;
const hueStrip = hueStripRef.current;
const hueMarker = hueMarkerRef.current;
const readout = readoutRef.current;
const swatch = swatchRef.current;
const hexEl = hexRef.current;
if (!square || !squareMarker || !hueStrip || !hueMarker || !readout || !swatch || !hexEl) return;
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
function apply(t: number) {
const p = (t / CYCLE_MS) % 1;
const pt = pointAt(t);
const hue = p * 360;
const sat = pt.x * 100;
const val = (1 - pt.y) * 100;
const rgb = hsvToRgb(hue, sat, val);
const hex = "#" + toHex(rgb[0]) + toHex(rgb[1]) + toHex(rgb[2]);
const brightness = (rgb[0] * 299 + rgb[1] * 587 + rgb[2] * 114) / 1000;
const ink = brightness > 150;
square!.style.setProperty("--hue", hue.toFixed(1));
squareMarker!.style.transform = `translate(-50%, -50%) translate(${(pt.x * SQUARE_W).toFixed(2)}px, ${(pt.y * SQUARE_H).toFixed(2)}px)`;
hueMarker!.style.transform = `translate(-50%, -50%) translateY(${((hue / 360) * STRIP_H).toFixed(2)}px)`;
swatch!.style.background = hex;
readout!.style.background = hex;
readout!.classList.toggle(styles.isInk, ink);
hexEl!.textContent = hex;
square!.setAttribute("aria-valuenow", String(Math.round(val)));
square!.setAttribute("aria-valuetext", hex);
hueStrip!.setAttribute("aria-valuenow", String(Math.round(hue)));
}
if (reduce) {
apply(0);
return;
}
let start: number | null = null;
let raf = 0;
function loop(ts: number) {
if (start === null) start = ts;
const t = (ts - start) % CYCLE_MS;
apply(t);
raf = requestAnimationFrame(loop);
}
raf = requestAnimationFrame(loop);
return () => cancelAnimationFrame(raf);
}, []);
return (
<div className={styles.stage}>
<section className={styles.panel}>
<div className={styles.board}>
<div
className={styles.square}
ref={squareRef}
role="slider"
aria-label="채도·명도 영역"
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={0}
aria-valuetext=""
>
<div className={styles.squareMarker} ref={squareMarkerRef} />
</div>
<div className={styles.hueStrip} ref={hueStripRef} role="slider" aria-label="색조" aria-valuemin={0} aria-valuemax={360} aria-valuenow={0}>
<div className={styles.hueMarker} ref={hueMarkerRef} />
</div>
</div>
<div className={styles.readout} ref={readoutRef}>
<span className={styles.swatch} ref={swatchRef} />
<span className={styles.hex} ref={hexRef}>#000000</span>
</div>
</section>
</div>
);
}03 Windowsスペクトラム — 2次元の位置を彩度・明度に分けて求めるカラーピッカー — 計測 累積面積 15.937% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · html カラーピッカー デザイン9選 — ホイールから履歴色まで
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