07物体が降りるほど濃くなる接触影
物体と床の間の高さ一つから接触影の半径と濃さを式で出し、近いほど小さく濃く、遠いほど広く薄く塗る。
使いどころ机の上の小物と商品写真の合成
AO_RADIUSAO_STRENGTHHEIGHT_MAX

<main class="stage">
<div class="sc is-demo" id="scRoot">
<canvas class="sc__canvas" id="scCanvas" width="480" height="300" tabindex="0" aria-label="物体と床の間の高さ一つから接触影の半径と濃さを式で出し、近いほど小さく濃く、遠いほど広く薄く塗る。"></canvas>
<p class="sc__status" id="scStatus" aria-live="polite">デモ実行中</p>
<button class="sc__btn" id="scBtn" type="button">一時停止</button>
<p class="sc__caption">物体と床の間の高さ一つから接触影の半径と濃さを式で出し、近いほど小さく濃く、遠いほど広く薄く塗る。</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.sc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.sc__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.sc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.sc__status {
position: absolute;
left: $sp-3;
top: $sp-3;
max-width: 62%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.sc__btn {
position: absolute;
right: $sp-3;
bottom: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.sc__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
.sc__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 68%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sc__caption, .sc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.sc__status { font-size: 10px; }
}
@media (prefers-reduced-motion: reduce) {
.sc { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.sc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.sc__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.sc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.sc__status {
position: absolute;
left: 12px;
top: 12px;
max-width: 62%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.sc__btn {
position: absolute;
right: 12px;
bottom: 12px;
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.sc__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
.sc__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 68%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sc__caption, .sc__btn {
font-size: 10px;
padding: 4px 8px;
}
.sc__status {
font-size: 10px;
}
}
@media (prefers-reduced-motion: reduce) {
.sc {
cursor: default;
}
}(function () {
const W = 480;
const H = 300;
const PI2 = Math.PI * 2;
const FIXED_DT = 16;
const REDUCE_STEP_MS = 900;
const REDUCE_START_MS = 1000;
const PERIOD_MS = 4000;
const KEY_STEP = 12;
const FONT = '-apple-system, "Segoe UI", "Noto Sans KR", sans-serif';
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + a.toFixed(3) + ')';
}
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열
function mulberry32(seed) {
let s = seed >>> 0;
return function () {
s = (s + 0x6D2B79F5) >>> 0;
let t = s;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
function glow(ctx, x, y, r, c, a) {
const g = ctx.createRadialGradient(x, y, 0, x, y, r);
g.addColorStop(0, rgba(c, a));
g.addColorStop(1, rgba(c, 0));
ctx.fillStyle = g;
ctx.fillRect(x - r, y - r, r * 2, r * 2);
}
function polyPath(ctx, poly) {
ctx.beginPath();
for (let i = 0; i < poly.length; i += 1) {
if (i === 0) {
ctx.moveTo(poly[i][0], poly[i][1]);
}
else {
ctx.lineTo(poly[i][0], poly[i][1]);
}
}
ctx.closePath();
}
const AO_RADIUS = 26;
const AO_STRENGTH = 0.66;
const HEIGHT_MAX = 96;
const OBJECT_COUNT = 3;
const LIGHT_LERP = 0.16;
const GROUND_Y = 220;
const FLOOR_RGB = [243, 238, 250];
const INK_RGB = [66, 48, 112];
const OBJ_XS = [118, 240, 362];
const OBJ_HALF = [26, 24, 20];
const OBJ_REACH = [1, 0.72, 0.88];
const OBJ_FOLLOW = [0.12, 0.09, 0.07];
const OBJ_RGBS = [[255, 206, 190], [186, 222, 255], [200, 240, 214]];
const OBJ_EDGE = [[232, 150, 130], [120, 170, 232], [120, 208, 160]];
// 높이 h 의 물체 아래 접촉 그림자 — 가까울수록 작고 진하고, 멀수록 넓고 옅다
function contactAlpha(h) {
const near = 1 - clamp(h / HEIGHT_MAX, 0, 1);
return AO_STRENGTH * near * near + 0.05;
}
function contactRadius(h, half) {
return (AO_RADIUS + half * 0.4) * (1 + 1.2 * clamp(h / HEIGHT_MAX, 0, 1));
}
function makeScene(ctx) {
let lx = 240;
let ly = 150;
const level = [];
for (let i = 0; i < OBJECT_COUNT; i += 1) {
level.push(0.5);
}
function follow(k) {
const s = clamp((ly - 20) / 260, 0, 1);
for (let i = 0; i < OBJECT_COUNT; i += 1) {
level[i] = lerp(level[i], s, k * OBJ_FOLLOW[i] / 0.12);
}
}
const scene = {
path: function (t) {
const a = PI2 * t / PERIOD_MS;
return [240 + 140 * Math.sin(a), 150 + 138 * Math.sin(a * 1.0 - 1.57)];
},
pos: function () { return [lx, ly]; },
update: function (tx, ty) {
lx = lerp(lx, tx, LIGHT_LERP);
ly = lerp(ly, ty, LIGHT_LERP);
follow(0.16);
},
snap: function (tx, ty) {
lx = tx;
ly = ty;
for (let i = 0; i < OBJECT_COUNT; i += 1) {
level[i] = clamp((ly - 20) / 260, 0, 1);
}
},
draw: function () {
ctx.fillStyle = rgba(FLOOR_RGB, 1);
ctx.fillRect(0, 0, W, H);
const wall = ctx.createLinearGradient(0, 0, 0, GROUND_Y - 30);
wall.addColorStop(0, 'rgba(226,214,250,1)');
wall.addColorStop(1, 'rgba(255,244,226,1)');
ctx.fillStyle = wall;
ctx.fillRect(0, 0, W, GROUND_Y - 30);
for (let i = 0; i < OBJECT_COUNT; i += 1) {
const h = HEIGHT_MAX * level[i] * OBJ_REACH[i];
const half = OBJ_HALF[i];
const x = OBJ_XS[i];
const rx = contactRadius(h, half);
const a = contactAlpha(h);
// 번진 바깥 층과 맞닿은 안쪽 핵 — 두 반지름이 높이에 따라 따로 변한다
ctx.save();
ctx.translate(x, GROUND_Y);
ctx.scale(1, 0.3);
const g = ctx.createRadialGradient(0, 0, 0, 0, 0, rx);
g.addColorStop(0, rgba(INK_RGB, a));
g.addColorStop(0.55, rgba(INK_RGB, a * 0.45));
g.addColorStop(1, rgba(INK_RGB, 0));
ctx.fillStyle = g;
ctx.beginPath();
ctx.arc(0, 0, rx, 0, PI2);
ctx.fill();
ctx.restore();
const cy = GROUND_Y - h * 0.8 - half;
if (i === 1) {
ctx.fillStyle = rgba(OBJ_RGBS[i], 1);
ctx.fillRect(x - half, cy - half, half * 2, half * 2);
ctx.lineWidth = 3;
ctx.strokeStyle = rgba(OBJ_EDGE[i], 1);
ctx.strokeRect(x - half, cy - half, half * 2, half * 2);
}
else {
const sg = ctx.createRadialGradient(x - half * 0.35, cy - half * 0.4, half * 0.1, x, cy, half);
sg.addColorStop(0, 'rgba(255,255,255,1)');
sg.addColorStop(0.35, rgba(OBJ_RGBS[i], 1));
sg.addColorStop(1, rgba(OBJ_EDGE[i], 1));
ctx.fillStyle = sg;
ctx.beginPath();
ctx.arc(x, cy, half, 0, PI2);
ctx.fill();
}
ctx.fillStyle = rgba(INK_RGB, 0.7);
ctx.font = '500 10px ' + FONT;
ctx.textAlign = 'center';
ctx.fillText('h ' + String(Math.round(h)), x, GROUND_Y + 22);
}
glow(ctx, lx, 24, 30, [255, 226, 150], 0.9);
}
};
return scene;
}
function main(rootEl, canvas, statusEl, btnEl) {
const ctx0 = canvas.getContext('2d');
if (!ctx0) {
return function () { return; };
}
canvas.width = W;
canvas.height = H;
const scene = makeScene(ctx0);
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) {
rootEl.classList.remove('is-demo');
}
let paused = false;
let autoplay = !reduce;
let elapsed = reduce ? REDUCE_START_MS : 0;
let rafId = 0;
let lastTs = null;
let accMs = 0;
let tgt = scene.path(elapsed);
const cleaners = [];
function listen(target, type, fn) {
target.addEventListener(type, fn);
cleaners.push(function () { target.removeEventListener(type, fn); });
}
function setMode() {
if (reduce) {
statusEl.textContent = '一場面ずつ送っています';
btnEl.textContent = '次の場面';
return;
}
statusEl.textContent = !autoplay ? '手動操作中' : (paused ? '一時停止中' : 'デモ実行中');
btnEl.textContent = (autoplay && !paused) ? '一時停止' : '再生';
}
function toLocal(e) {
const r = canvas.getBoundingClientRect();
return [clamp((e.clientX - r.left) * W / r.width, 0, W), clamp((e.clientY - r.top) * H / r.height, 0, H)];
}
function takeOver() {
if (reduce || !autoplay) {
return;
}
autoplay = false;
paused = false;
rootEl.classList.remove('is-demo');
const p = scene.pos();
tgt = [p[0], p[1]];
setMode();
}
function afterInput() {
if (reduce) {
scene.snap(tgt[0], tgt[1]);
scene.draw(elapsed);
}
}
function onButton() {
if (reduce) {
elapsed += REDUCE_STEP_MS;
tgt = scene.path(elapsed);
scene.snap(tgt[0], tgt[1]);
scene.draw(elapsed);
return;
}
if (autoplay && !paused) {
paused = true;
}
else {
paused = false;
autoplay = true;
rootEl.classList.add('is-demo');
}
setMode();
}
function tick(ts) {
if (lastTs === null) {
lastTs = ts;
}
const frameDt = Math.min(ts - lastTs, 160);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
elapsed += FIXED_DT;
accMs -= FIXED_DT;
if (autoplay) {
tgt = scene.path(elapsed);
}
scene.update(tgt[0], tgt[1]);
}
scene.draw(elapsed);
}
rafId = requestAnimationFrame(tick);
}
listen(btnEl, 'click', function () { onButton(); });
listen(canvas, 'pointerdown', function (e) {
takeOver();
tgt = toLocal(e);
afterInput();
});
listen(canvas, 'pointermove', function (e) {
if (autoplay && !reduce) {
return;
}
tgt = toLocal(e);
afterInput();
});
listen(canvas, 'keydown', function (e) {
const k = e.key;
if (k === 'Enter' || k === ' ') {
e.preventDefault();
onButton();
return;
}
let dx = 0;
let dy = 0;
if (k === 'ArrowLeft') {
dx = -KEY_STEP;
}
else if (k === 'ArrowRight') {
dx = KEY_STEP;
}
else if (k === 'ArrowUp') {
dy = -KEY_STEP;
}
else if (k === 'ArrowDown') {
dy = KEY_STEP;
}
else {
return;
}
e.preventDefault();
takeOver();
tgt = [clamp(tgt[0] + dx, 0, W), clamp(tgt[1] + dy, 0, H)];
afterInput();
});
if (reduce) {
scene.snap(tgt[0], tgt[1]);
scene.draw(elapsed);
setMode();
}
else {
scene.draw(elapsed);
setMode();
rafId = requestAnimationFrame(tick);
}
function destroy() {
cancelAnimationFrame(rafId);
for (let i = 0; i < cleaners.length; i += 1) {
cleaners[i]();
}
}
return destroy;
}
main(document.getElementById('scRoot'), document.getElementById('scCanvas'), document.getElementById('scStatus'), document.getElementById('scBtn'));
})();import { useEffect, useRef } from "react";
import styles from "./ShcastContactOcclusionDarken.module.scss";
const W = 480;
const H = 300;
const PI2 = Math.PI * 2;
const FIXED_DT = 16;
const REDUCE_STEP_MS = 900;
const REDUCE_START_MS = 1000;
const PERIOD_MS = 4000;
const KEY_STEP = 12;
const FONT = '-apple-system, "Segoe UI", "Noto Sans KR", sans-serif';
type Pt = [number, number];
interface Scene {
path(t: number): Pt;
pos(): Pt;
update(tx: number, ty: number): void;
snap(tx: number, ty: number): void;
draw(t: number): void;
}
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: number[], a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + a.toFixed(3) + ')';
}
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열
function mulberry32(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (s + 0x6D2B79F5) >>> 0;
let t = s;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
function glow(ctx: CanvasRenderingContext2D, x: number, y: number, r: number, c: number[], a: number): void {
const g = ctx.createRadialGradient(x, y, 0, x, y, r);
g.addColorStop(0, rgba(c, a));
g.addColorStop(1, rgba(c, 0));
ctx.fillStyle = g;
ctx.fillRect(x - r, y - r, r * 2, r * 2);
}
function polyPath(ctx: CanvasRenderingContext2D, poly: Pt[]): void {
ctx.beginPath();
for (let i = 0; i < poly.length; i += 1) {
if (i === 0) { ctx.moveTo(poly[i][0], poly[i][1]); } else { ctx.lineTo(poly[i][0], poly[i][1]); }
}
ctx.closePath();
}
const AO_RADIUS = 26;
const AO_STRENGTH = 0.66;
const HEIGHT_MAX = 96;
const OBJECT_COUNT = 3;
const LIGHT_LERP = 0.16;
const GROUND_Y = 220;
const FLOOR_RGB = [243, 238, 250];
const INK_RGB = [66, 48, 112];
const OBJ_XS = [118, 240, 362];
const OBJ_HALF = [26, 24, 20];
const OBJ_REACH = [1, 0.72, 0.88];
const OBJ_FOLLOW = [0.12, 0.09, 0.07];
const OBJ_RGBS = [[255, 206, 190], [186, 222, 255], [200, 240, 214]];
const OBJ_EDGE = [[232, 150, 130], [120, 170, 232], [120, 208, 160]];
// 높이 h 의 물체 아래 접촉 그림자 — 가까울수록 작고 진하고, 멀수록 넓고 옅다
function contactAlpha(h: number): number {
const near = 1 - clamp(h / HEIGHT_MAX, 0, 1);
return AO_STRENGTH * near * near + 0.05;
}
function contactRadius(h: number, half: number): number {
return (AO_RADIUS + half * 0.4) * (1 + 1.2 * clamp(h / HEIGHT_MAX, 0, 1));
}
function makeScene(ctx: CanvasRenderingContext2D): Scene {
let lx = 240;
let ly = 150;
const level: number[] = [];
for (let i = 0; i < OBJECT_COUNT; i += 1) { level.push(0.5); }
function follow(k: number): void {
const s = clamp((ly - 20) / 260, 0, 1);
for (let i = 0; i < OBJECT_COUNT; i += 1) { level[i] = lerp(level[i], s, k * OBJ_FOLLOW[i] / 0.12); }
}
const scene: Scene = {
path: function (t: number): Pt {
const a = PI2 * t / PERIOD_MS;
return [240 + 140 * Math.sin(a), 150 + 138 * Math.sin(a * 1.0 - 1.57)];
},
pos: function (): Pt { return [lx, ly]; },
update: function (tx: number, ty: number): void {
lx = lerp(lx, tx, LIGHT_LERP);
ly = lerp(ly, ty, LIGHT_LERP);
follow(0.16);
},
snap: function (tx: number, ty: number): void {
lx = tx;
ly = ty;
for (let i = 0; i < OBJECT_COUNT; i += 1) { level[i] = clamp((ly - 20) / 260, 0, 1); }
},
draw: function (): void {
ctx.fillStyle = rgba(FLOOR_RGB, 1);
ctx.fillRect(0, 0, W, H);
const wall = ctx.createLinearGradient(0, 0, 0, GROUND_Y - 30);
wall.addColorStop(0, 'rgba(226,214,250,1)');
wall.addColorStop(1, 'rgba(255,244,226,1)');
ctx.fillStyle = wall;
ctx.fillRect(0, 0, W, GROUND_Y - 30);
for (let i = 0; i < OBJECT_COUNT; i += 1) {
const h = HEIGHT_MAX * level[i] * OBJ_REACH[i];
const half = OBJ_HALF[i];
const x = OBJ_XS[i];
const rx = contactRadius(h, half);
const a = contactAlpha(h);
// 번진 바깥 층과 맞닿은 안쪽 핵 — 두 반지름이 높이에 따라 따로 변한다
ctx.save();
ctx.translate(x, GROUND_Y);
ctx.scale(1, 0.3);
const g = ctx.createRadialGradient(0, 0, 0, 0, 0, rx);
g.addColorStop(0, rgba(INK_RGB, a));
g.addColorStop(0.55, rgba(INK_RGB, a * 0.45));
g.addColorStop(1, rgba(INK_RGB, 0));
ctx.fillStyle = g;
ctx.beginPath();
ctx.arc(0, 0, rx, 0, PI2);
ctx.fill();
ctx.restore();
const cy = GROUND_Y - h * 0.8 - half;
if (i === 1) {
ctx.fillStyle = rgba(OBJ_RGBS[i], 1);
ctx.fillRect(x - half, cy - half, half * 2, half * 2);
ctx.lineWidth = 3;
ctx.strokeStyle = rgba(OBJ_EDGE[i], 1);
ctx.strokeRect(x - half, cy - half, half * 2, half * 2);
} else {
const sg = ctx.createRadialGradient(x - half * 0.35, cy - half * 0.4, half * 0.1, x, cy, half);
sg.addColorStop(0, 'rgba(255,255,255,1)');
sg.addColorStop(0.35, rgba(OBJ_RGBS[i], 1));
sg.addColorStop(1, rgba(OBJ_EDGE[i], 1));
ctx.fillStyle = sg;
ctx.beginPath();
ctx.arc(x, cy, half, 0, PI2);
ctx.fill();
}
ctx.fillStyle = rgba(INK_RGB, 0.7);
ctx.font = '500 10px ' + FONT;
ctx.textAlign = 'center';
ctx.fillText('h ' + String(Math.round(h)), x, GROUND_Y + 22);
}
glow(ctx, lx, 24, 30, [255, 226, 150], 0.9);
}
};
return scene;
}
function main(rootEl: HTMLElement, canvas: HTMLCanvasElement, statusEl: HTMLElement, btnEl: HTMLButtonElement): () => void {
const ctx0 = canvas.getContext('2d');
if (!ctx0) { return function (): void { return; }; }
canvas.width = W;
canvas.height = H;
const scene: Scene = makeScene(ctx0);
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) { rootEl.classList.remove('is-demo'); }
let paused = false;
let autoplay = !reduce;
let elapsed = reduce ? REDUCE_START_MS : 0;
let rafId = 0;
let lastTs: number | null = null;
let accMs = 0;
let tgt: Pt = scene.path(elapsed);
const cleaners: Array<() => void> = [];
function listen(target: EventTarget, type: string, fn: (e: Event) => void): void {
target.addEventListener(type, fn);
cleaners.push(function (): void { target.removeEventListener(type, fn); });
}
function setMode(): void {
if (reduce) {
statusEl.textContent = '한 장면씩 넘기는 중';
btnEl.textContent = '다음 장면';
return;
}
statusEl.textContent = !autoplay ? '직접 조작 중' : (paused ? '일시정지됨' : '시연 중');
btnEl.textContent = (autoplay && !paused) ? '멈춤' : '재생';
}
function toLocal(e: PointerEvent): Pt {
const r = canvas.getBoundingClientRect();
return [clamp((e.clientX - r.left) * W / r.width, 0, W), clamp((e.clientY - r.top) * H / r.height, 0, H)];
}
function takeOver(): void {
if (reduce || !autoplay) { return; }
autoplay = false;
paused = false;
rootEl.classList.remove('is-demo');
const p = scene.pos();
tgt = [p[0], p[1]];
setMode();
}
function afterInput(): void {
if (reduce) {
scene.snap(tgt[0], tgt[1]);
scene.draw(elapsed);
}
}
function onButton(): void {
if (reduce) {
elapsed += REDUCE_STEP_MS;
tgt = scene.path(elapsed);
scene.snap(tgt[0], tgt[1]);
scene.draw(elapsed);
return;
}
if (autoplay && !paused) {
paused = true;
} else {
paused = false;
autoplay = true;
rootEl.classList.add('is-demo');
}
setMode();
}
function tick(ts: number): void {
if (lastTs === null) { lastTs = ts; }
const frameDt = Math.min(ts - lastTs, 160);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
elapsed += FIXED_DT;
accMs -= FIXED_DT;
if (autoplay) { tgt = scene.path(elapsed); }
scene.update(tgt[0], tgt[1]);
}
scene.draw(elapsed);
}
rafId = requestAnimationFrame(tick);
}
listen(btnEl, 'click', function (): void { onButton(); });
listen(canvas, 'pointerdown', function (e: Event): void {
takeOver();
tgt = toLocal(e as PointerEvent);
afterInput();
});
listen(canvas, 'pointermove', function (e: Event): void {
if (autoplay && !reduce) { return; }
tgt = toLocal(e as PointerEvent);
afterInput();
});
listen(canvas, 'keydown', function (e: Event): void {
const k = (e as KeyboardEvent).key;
if (k === 'Enter' || k === ' ') {
e.preventDefault();
onButton();
return;
}
let dx = 0;
let dy = 0;
if (k === 'ArrowLeft') { dx = -KEY_STEP; } else if (k === 'ArrowRight') { dx = KEY_STEP; }
else if (k === 'ArrowUp') { dy = -KEY_STEP; } else if (k === 'ArrowDown') { dy = KEY_STEP; }
else { return; }
e.preventDefault();
takeOver();
tgt = [clamp(tgt[0] + dx, 0, W), clamp(tgt[1] + dy, 0, H)];
afterInput();
});
if (reduce) {
scene.snap(tgt[0], tgt[1]);
scene.draw(elapsed);
setMode();
} else {
scene.draw(elapsed);
setMode();
rafId = requestAnimationFrame(tick);
}
function destroy(): void {
cancelAnimationFrame(rafId);
for (let i = 0; i < cleaners.length; i += 1) { cleaners[i](); }
}
return destroy;
}
export default function ShcastContactOcclusionDarken() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const statusRef = useRef<HTMLParagraphElement | null>(null);
const btnRef = useRef<HTMLButtonElement | null>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const statusEl = statusRef.current;
const btnEl = btnRef.current;
if (!root || !canvas || !statusEl || !btnEl) return;
return main(root, canvas, statusEl, btnEl);
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.sc} is-demo`} ref={rootRef}>
<canvas className={styles.sc__canvas} ref={canvasRef} width={480} height={300} tabIndex={0} aria-label="물체와 바닥 사이 높이 하나에서 접촉 그림자의 반지름과 농도를 식으로 뽑아, 가까울수록 작고 짙게, 멀수록 넓고 옅게 칠한다." />
<p className={styles.sc__status} ref={statusRef} aria-live="polite">시연 중</p>
<button className={styles.sc__btn} ref={btnRef} type="button">멈춤</button>
<p className={styles.sc__caption}>물체와 바닥 사이 높이 하나에서 접촉 그림자의 반지름과 농도를 식으로 뽑아, 가까울수록 작고 짙게, 멀수록 넓고 옅게 칠한다.</p>
</div>
</main>
);
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