01層ごとに異なる速度でずれる図形パララックス背景
図形ごとに仮の距離値を持たせ、ポインターの移動量にその距離に反比例する倍率を掛けることで、近い図形は大きくずれ遠い図形はわずかしかずれない。
使いどころランディングヒーローの裏に敷く背景装飾
distanceMultiplierINERTIA_LERP_RATEPARALLAX_REF_DISTANCE_PX

<main class="stage">
<div class="d3 is-demo" id="d3Root" tabindex="0">
<canvas class="d3__canvas" id="d3Canvas" width="480" height="300"></canvas>
<p class="d3__caption">図形ごとに仮の距離値を持たせ、ポインターの移動量にその距離に反比例する倍率を掛けることで、近い図形は大きくずれ遠い図形はわずかしかずれない</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.d3 {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-ink;
outline: none;
}
.d3__canvas {
display: block;
width: 100%;
height: 100%;
}
.d3__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.d3__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.d3 { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.d3 {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
outline: none;
}
.d3__canvas {
display: block;
width: 100%;
height: 100%;
}
.d3__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.d3__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.d3 {
cursor: default;
}
}(function () {
// 기법: 도형마다 가상 거리값(distancePx)을 갖고, 포인터 오프셋에 distanceMultiplier(거리에
// 반비례하는 배수)를 곱해 목표 위치를 정한다. 목표 위치는 순간 이동하지 않고 매 프레임
// INERTIA_LERP_RATE 비율로 관성 보간(lerp)해 따라간다 — 가까운 도형은 크게, 먼 도형은
// 조금만 밀리며 부드럽게 뒤쫓는다.
var root = document.getElementById('d3Root');
var canvas = document.getElementById('d3Canvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var CX = CALC_W * 0.5, CY = CALC_H * 0.5;
var PARALLAX_REF_DISTANCE_PX = 70;
var PARALLAX_MAX_OFFSET_PX = 26;
var INERTIA_LERP_RATE = 5.2;
var SHAPE_COUNT = 16;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rnd = seedRand(429011);
var palette = ['#2f6df6', '#ff9ebb', '#4cd4a6', '#b9a0ff', '#6ec8ff'];
function distanceMultiplier(distancePx) {
var m = PARALLAX_REF_DISTANCE_PX / distancePx;
return Math.max(0.18, Math.min(3.1, m));
}
var shapes = [];
for (var i = 0; i < SHAPE_COUNT; i += 1) {
var distancePx = 26 + rnd() * 150;
var ang = rnd() * Math.PI * 2;
var rad = 14 + rnd() * 62;
shapes.push({
distancePx: distancePx,
baseX: CX + Math.cos(ang) * rad,
baseY: CY + Math.sin(ang) * rad * 0.72,
size: Math.max(3.2, Math.min(15, 620 / distancePx)),
round: rnd() < 0.55,
color: palette[i % palette.length],
curX: 0, curY: 0
});
}
shapes.sort(function (a, b) { return b.distancePx - a.distancePx; });
var pointerNormX = 0, pointerNormY = 0;
var pointerActive = false;
function stepSim(dtMs) {
var dtS = dtMs / 1000;
var rate = Math.min(1, INERTIA_LERP_RATE * dtS);
for (var i = 0; i < shapes.length; i += 1) {
var s = shapes[i];
var mult = distanceMultiplier(s.distancePx);
var tx = pointerNormX * PARALLAX_MAX_OFFSET_PX * mult;
var ty = pointerNormY * PARALLAX_MAX_OFFSET_PX * mult * 0.6;
s.curX += (tx - s.curX) * rate;
s.curY += (ty - s.curY) * rate;
}
}
function drawScene() {
var sx = cw / CALC_W, sy = ch / CALC_H;
ctx.clearRect(0, 0, cw, ch);
for (var i = 0; i < shapes.length; i += 1) {
var s = shapes[i];
var alpha = Math.max(0.35, Math.min(1, 1 - s.distancePx / 190));
var dx = (s.baseX + s.curX) * sx, dy = (s.baseY + s.curY) * sy;
var dr = s.size * ((sx + sy) / 2);
ctx.globalAlpha = alpha;
ctx.fillStyle = s.color;
ctx.beginPath();
if (s.round) {
ctx.arc(dx, dy, dr, 0, Math.PI * 2);
} else {
ctx.save();
ctx.translate(dx, dy);
ctx.rotate(s.distancePx * 0.01);
ctx.fillRect(-dr, -dr * 0.7, dr * 2, dr * 1.4);
ctx.restore();
ctx.beginPath();
}
ctx.fill();
}
ctx.globalAlpha = 1;
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
drawScene();
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) root.classList.remove('is-demo');
function toNorm(e) {
var r = wrap.getBoundingClientRect();
var t0 = (e.touches && e.touches[0]) ? e.touches[0] : e;
return {
x: Math.max(-1, Math.min(1, ((t0.clientX - r.left) / r.width - 0.5) * 2)),
y: Math.max(-1, Math.min(1, ((t0.clientY - r.top) / r.height - 0.5) * 2))
};
}
wrap.addEventListener('pointermove', function (e) {
pointerActive = true;
var n = toNorm(e);
pointerNormX = n.x; pointerNormY = n.y;
if (reduce) { stepSim(16); drawScene(); }
});
wrap.addEventListener('pointerleave', function () { pointerActive = false; });
wrap.addEventListener('keydown', function (e) {
var moved = true;
if (e.key === 'ArrowLeft') pointerNormX = Math.max(-1, pointerNormX - 0.14);
else if (e.key === 'ArrowRight') pointerNormX = Math.min(1, pointerNormX + 0.14);
else if (e.key === 'ArrowUp') pointerNormY = Math.max(-1, pointerNormY - 0.14);
else if (e.key === 'ArrowDown') pointerNormY = Math.min(1, pointerNormY + 0.14);
else moved = false;
if (moved) {
e.preventDefault();
pointerActive = true;
if (reduce) { stepSim(16); drawScene(); }
}
});
function virtualPointerPath(t) {
return {
x: Math.sin(t * 0.00072) * 0.85,
y: Math.cos(t * 0.00104) * 0.6
};
}
var elapsed = 0;
var warmSteps = reduce ? 160 : 120;
for (var w = 0; w < warmSteps; w += 1) {
elapsed += 20;
if (!pointerActive) { var v0 = virtualPointerPath(elapsed); pointerNormX = v0.x; pointerNormY = v0.y; }
stepSim(20);
}
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
if (!pointerActive) {
var v = virtualPointerPath(elapsed);
pointerNormX = v.x; pointerNormY = v.y;
}
stepSim(dt);
drawScene();
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
drawScene();
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./Depth3dShapeLayerParallax.module.scss";
type ShapeItem = {
distancePx: number;
baseX: number;
baseY: number;
size: number;
round: boolean;
color: string;
curX: number;
curY: number;
};
export default function Depth3dShapeLayerParallax() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const CX = CALC_W * 0.5, CY = CALC_H * 0.5;
const PARALLAX_REF_DISTANCE_PX = 70;
const PARALLAX_MAX_OFFSET_PX = 26;
const INERTIA_LERP_RATE = 5.2;
const SHAPE_COUNT = 16;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rnd = seedRand(429011);
const palette = ["#2f6df6", "#ff9ebb", "#4cd4a6", "#b9a0ff", "#6ec8ff"];
function distanceMultiplier(distancePx: number) {
const m = PARALLAX_REF_DISTANCE_PX / distancePx;
return Math.max(0.18, Math.min(3.1, m));
}
const shapes: ShapeItem[] = [];
for (let i = 0; i < SHAPE_COUNT; i += 1) {
const distancePx = 26 + rnd() * 150;
const ang = rnd() * Math.PI * 2;
const rad = 14 + rnd() * 62;
shapes.push({
distancePx,
baseX: CX + Math.cos(ang) * rad,
baseY: CY + Math.sin(ang) * rad * 0.72,
size: Math.max(3.2, Math.min(15, 620 / distancePx)),
round: rnd() < 0.55,
color: palette[i % palette.length],
curX: 0, curY: 0
});
}
shapes.sort((a, b) => b.distancePx - a.distancePx);
let pointerNormX = 0, pointerNormY = 0;
let pointerActive = false;
function stepSim(dtMs: number) {
const dtS = dtMs / 1000;
const rate = Math.min(1, INERTIA_LERP_RATE * dtS);
for (let i = 0; i < shapes.length; i += 1) {
const s = shapes[i];
const mult = distanceMultiplier(s.distancePx);
const tx = pointerNormX * PARALLAX_MAX_OFFSET_PX * mult;
const ty = pointerNormY * PARALLAX_MAX_OFFSET_PX * mult * 0.6;
s.curX += (tx - s.curX) * rate;
s.curY += (ty - s.curY) * rate;
}
}
let cw = 480, ch = 300;
function drawScene() {
const sx = cw / CALC_W, sy = ch / CALC_H;
ctx!.clearRect(0, 0, cw, ch);
for (let i = 0; i < shapes.length; i += 1) {
const s = shapes[i];
const alpha = Math.max(0.35, Math.min(1, 1 - s.distancePx / 190));
const dx = (s.baseX + s.curX) * sx, dy = (s.baseY + s.curY) * sy;
const dr = s.size * ((sx + sy) / 2);
ctx!.globalAlpha = alpha;
ctx!.fillStyle = s.color;
ctx!.beginPath();
if (s.round) {
ctx!.arc(dx, dy, dr, 0, Math.PI * 2);
} else {
ctx!.save();
ctx!.translate(dx, dy);
ctx!.rotate(s.distancePx * 0.01);
ctx!.fillRect(-dr, -dr * 0.7, dr * 2, dr * 1.4);
ctx!.restore();
ctx!.beginPath();
}
ctx!.fill();
}
ctx!.globalAlpha = 1;
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
drawScene();
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (reduce) root.classList.remove("is-demo");
function toNorm(e: PointerEvent) {
const r = wrap.getBoundingClientRect();
return {
x: Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width - 0.5) * 2)),
y: Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height - 0.5) * 2))
};
}
function onPointerMove(e: PointerEvent) {
pointerActive = true;
const n = toNorm(e);
pointerNormX = n.x; pointerNormY = n.y;
if (reduce) { stepSim(16); drawScene(); }
}
function onPointerLeave() { pointerActive = false; }
function onKeydown(e: KeyboardEvent) {
let moved = true;
if (e.key === "ArrowLeft") pointerNormX = Math.max(-1, pointerNormX - 0.14);
else if (e.key === "ArrowRight") pointerNormX = Math.min(1, pointerNormX + 0.14);
else if (e.key === "ArrowUp") pointerNormY = Math.max(-1, pointerNormY - 0.14);
else if (e.key === "ArrowDown") pointerNormY = Math.min(1, pointerNormY + 0.14);
else moved = false;
if (moved) {
e.preventDefault();
pointerActive = true;
if (reduce) { stepSim(16); drawScene(); }
}
}
wrap.addEventListener("pointermove", onPointerMove);
wrap.addEventListener("pointerleave", onPointerLeave);
wrap.addEventListener("keydown", onKeydown);
function virtualPointerPath(t: number) {
return {
x: Math.sin(t * 0.00072) * 0.85,
y: Math.cos(t * 0.00104) * 0.6
};
}
let elapsed = 0;
const warmSteps = reduce ? 160 : 120;
for (let w = 0; w < warmSteps; w += 1) {
elapsed += 20;
if (!pointerActive) { const v0 = virtualPointerPath(elapsed); pointerNormX = v0.x; pointerNormY = v0.y; }
stepSim(20);
}
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
if (!pointerActive) {
const v = virtualPointerPath(elapsed);
pointerNormX = v.x; pointerNormY = v.y;
}
stepSim(dt);
drawScene();
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
drawScene();
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
wrap.removeEventListener("pointermove", onPointerMove);
wrap.removeEventListener("pointerleave", onPointerLeave);
wrap.removeEventListener("keydown", onKeydown);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.d3} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.d3__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.d3__caption}>도형마다 가상의 거리값을 부여해 포인터 이동량에 그 거리에 반비례하는 배수를 곱하고, 가까운 도형은 크게 밀리고 먼 도형은 조금만 밀린다</p>
</div>
</main>
);
}01 層ごとに異なる速度でずれる図形パララックス背景 — 計測 累積面積 20.586% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · css パララックス 背景 9選 — 奥行き3Dシーン
このデモが属する記事
css パララックス 背景 9選 — 奥行き3Dシーンcss パララックス 背景 のアニメーションを9パターンまとめました。02番の層は距離に応じてピントがぼやけ、07番の層は距離に応じて影が薄くなり、09番のシーンはその二つの計算を同じ画面に重ねる。 この記事のデモをすべて見る


