05ノイズ強度の値が収まるコンテンツの切り替え
ノイズ強度の値を一瞬だけ最大まで上げて画面を白く弾けさせ、その値が0まで収まる分だけ下のコンテンツがくっきり現れる。
使いどころタブの切り替え・通知バナーの出現
NOISE_BURST_DURATIONframeCounterhash01

<main class="stage">
<div class="nb is-demo" id="nb">
<p class="nb__hint"><span>クリックまたはEnterキーを押すと、ノイズバースト値が最大まで跳ね上がってから0に収まります</span></p>
<div class="nb__panel" id="panel" tabindex="0" role="button" aria-label="ノイズバースト値が収まる通知バナー転換をもう一度再生">
<canvas class="nb__cv" id="cv" aria-hidden="true"></canvas>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 계산 겹(노이즈 버스트 렌더)은 index.html 의 PRECOMPUTE()/RENDER() 에 있다. 여기는 무대·레이아웃만.
$duration: $dur-loop;
$easing: $ease-out;
$color: $subject-cream;
@include stage($stage-ink);
.nb {
--scene-bg1: #{$subject-blue-deep};
--scene-bg2: #{$subject-blue};
--scene-card: #{$subject-cream};
--scene-icon: #{$subject-mint};
--scene-line: #{$subject-blue-light};
--accent: #{$color};
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-2;
width: min(400px, 92vw);
}
.nb__hint {
margin: 0;
color: rgba($subject-cream, .78);
font-size: 12px;
font-weight: 500;
line-height: 1.35;
text-align: center;
}
.nb__panel {
position: relative;
width: 100%;
height: 176px;
border-radius: $r-card;
overflow: hidden;
cursor: pointer;
box-shadow: 0 0 0 1px rgba($subject-cream, .14);
transition: box-shadow $duration $easing;
}
.nb__panel:hover {
box-shadow: 0 0 0 1px $color;
}
.nb__panel:focus-visible {
outline: 2px solid $color;
outline-offset: 2px;
}
.nb__cv {
display: block;
width: 100%;
height: 100%;
}
@media (max-width: 340px) {
.nb__hint { font-size: 11px; }
.nb__panel, .nb__cv { height: 120px; }
}
@media (prefers-reduced-motion: reduce) {
.nb__panel { transition: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.nb {
--scene-bg1: #0a4fe8;
--scene-bg2: #2f6df6;
--scene-card: #fff7e6;
--scene-icon: #4cd4a6;
--scene-line: #5b8cf8;
--accent: #fff7e6;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
width: min(400px, 92vw);
}
.nb__hint {
margin: 0;
color: rgba(255, 247, 230, 0.78);
font-size: 12px;
font-weight: 500;
line-height: 1.35;
text-align: center;
}
.nb__panel {
position: relative;
width: 100%;
height: 176px;
border-radius: 16px;
overflow: hidden;
cursor: pointer;
box-shadow: 0 0 0 1px rgba(255, 247, 230, 0.14);
transition: box-shadow 2s ease-out;
}
.nb__panel:hover {
box-shadow: 0 0 0 1px #fff7e6;
}
.nb__panel:focus-visible {
outline: 2px solid #fff7e6;
outline-offset: 2px;
}
.nb__cv {
display: block;
width: 100%;
height: 100%;
}
@media (max-width: 340px) {
.nb__hint {
font-size: 11px;
}
.nb__panel, .nb__cv {
height: 120px;
}
}
@media (prefers-reduced-motion: reduce) {
.nb__panel {
transition: none;
}
}(function () {
var root = document.getElementById('nb');
var panel = document.getElementById('panel');
var cv = document.getElementById('cv');
var ctx = cv.getContext('2d');
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var isDemo = true;
// 결정론 난수 — Math.random 을 쓰지 않는다. LCG(선형합동생성기) 하나로 장면을 만든다.
function makeLcg(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var css = getComputedStyle(root);
function tok(name, fb) { var v = css.getPropertyValue(name); return v ? (v.trim() || fb) : fb; }
var BG1 = tok('--scene-bg1', '#1c2f66');
var BG2 = tok('--scene-bg2', '#2f6df6');
var CARD = tok('--scene-card', '#fff7e6');
var ICON = tok('--scene-icon', '#8be6c4');
var LINE = tok('--scene-line', '#9fc3ff');
var W = 0, H = 0, dpr = 1;
var buf = document.createElement('canvas');
var bctx = buf.getContext('2d');
// 장면(알림 배너가 탭 위에 뜬 자리) — 전부 캔버스로 직접 그린다. 외부 사진·파일 0.
function paintScene(bc, w, h, seed) {
var rng = makeLcg(seed);
var g = bc.createLinearGradient(0, 0, 0, h);
g.addColorStop(0, BG1); g.addColorStop(1, BG2);
bc.fillStyle = g;
bc.fillRect(0, 0, w, h);
var bx = w * 0.1, by = h * 0.2, bw = w * 0.8, bh = h * 0.6, r = Math.min(bw, bh) * 0.12;
bc.fillStyle = CARD;
if (bc.roundRect) { bc.beginPath(); bc.roundRect(bx, by, bw, bh, r); bc.fill(); }
else { bc.fillRect(bx, by, bw, bh); }
bc.fillStyle = ICON;
bc.beginPath();
bc.arc(bx + bh * 0.24, by + bh * 0.5, bh * 0.16, 0, Math.PI * 2);
bc.fill();
bc.fillStyle = LINE;
for (var i = 0; i < 4; i++) {
var lw = bw * (0.42 - rng() * 0.14);
var ly = by + bh * 0.28 + i * bh * 0.14;
bc.fillRect(bx + bh * 0.46, ly, lw, bh * 0.07);
}
}
var SEED = 705;
var NOISE_BURST_DURATION = 560;
var data, outImg, iw, ih;
function PRECOMPUTE() {
iw = cv.width; ih = cv.height;
data = bctx.getImageData(0, 0, iw, ih).data;
outImg = ctx.createImageData(iw, ih);
}
function hash01(n) {
n = (n ^ 61) ^ (n >>> 16);
n = (n + (n << 3)) | 0;
n = n ^ (n >>> 4);
n = Math.imul(n, 0x27d4eb2d);
n = n ^ (n >>> 15);
return (n >>> 0) / 4294967295;
}
var frameCounter = 0;
function clamp255(v) { return v < 0 ? 0 : (v > 255 ? 255 : v); }
function RENDER(p) {
frameCounter = (frameCounter + 1) >>> 0;
var o = outImg.data;
var fSalt = Math.imul(frameCounter, 2246822519) >>> 0;
for (var y = 0; y < ih; y++) {
var ySalt = Math.imul(y, 668265263) >>> 0;
var base = y * iw;
for (var x = 0; x < iw; x++) {
var seed = (Math.imul(x, 374761393) ^ ySalt ^ fSalt) >>> 0;
var h0 = hash01(seed);
var h1 = hash01(seed ^ 0x9e3779b9);
var h2 = hash01(seed ^ 0x85ebca6b);
var h3 = hash01(seed ^ 0xc2b2ae35);
var g = 198 + h0 * 57;
var nr = clamp255(g + (h1 - 0.5) * 60);
var ng = clamp255(g + (h2 - 0.5) * 60);
var nb = clamp255(g + (h3 - 0.5) * 60);
var k = (base + x) * 4;
o[k] = data[k] * (1 - p) + nr * p;
o[k + 1] = data[k + 1] * (1 - p) + ng * p;
o[k + 2] = data[k + 2] * (1 - p) + nb * p;
o[k + 3] = 255;
}
}
ctx.putImageData(outImg, 0, 0);
}
function fit() {
var r = panel.getBoundingClientRect();
dpr = window.devicePixelRatio || 1;
W = r.width; H = r.height;
cv.width = Math.round(W * dpr); cv.height = Math.round(H * dpr);
buf.width = cv.width; buf.height = cv.height;
paintScene(bctx, buf.width, buf.height, SEED);
PRECOMPUTE();
}
function human() { if (isDemo) { root.classList.remove('is-demo'); isDemo = false; } }
var progress = 0, target = 0, playT0 = 0, playFrom = 0, playing = false;
function easeInOut(t) { return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2; }
function play() {
human();
playFrom = progress; target = progress < 0.5 ? 1 : 0;
playT0 = 0; playing = true;
}
function stepPlay(now) {
if (!playing) return;
if (!playT0) playT0 = now;
var t = Math.min(1, (now - playT0) / NOISE_BURST_DURATION);
progress = playFrom + (target - playFrom) * easeInOut(t);
if (t >= 1) { playing = false; progress = target; }
}
var DRIVE_PERIOD_MS = 2000;
var driveStart = 0;
function triangle(frac) { return frac < 0.5 ? frac * 2 : 2 - frac * 2; }
function driveTick(now) {
if (!driveStart) driveStart = now;
if (isDemo) {
var frac = ((now - driveStart) % DRIVE_PERIOD_MS) / DRIVE_PERIOD_MS;
progress = triangle(frac);
}
requestAnimationFrame(driveTick);
}
function frame(now) {
stepPlay(now);
RENDER(progress);
requestAnimationFrame(frame);
}
window.addEventListener('resize', fit);
fit();
if (reduce) {
root.classList.add('is-still');
progress = 0; RENDER(progress);
panel.addEventListener('click', function () { human(); progress = progress < 0.5 ? 1 : 0; RENDER(progress); });
panel.addEventListener('keydown', function (e) {
if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); human(); progress = progress < 0.5 ? 1 : 0; RENDER(progress); }
});
} else {
panel.addEventListener('click', play);
panel.addEventListener('keydown', function (e) {
if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); play(); }
});
requestAnimationFrame(frame);
requestAnimationFrame(driveTick);
}
})();import { useEffect, useRef } from "react";
import styles from "./NoiseBurst.module.scss";
export default function NoiseBurst() {
const rootRef = useRef<HTMLDivElement | null>(null);
const panelRef = useRef<HTMLDivElement | null>(null);
const cvRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const root = rootRef.current;
const panel = panelRef.current;
const cv = cvRef.current;
if (!root || !panel || !cv) return;
const ctx = cv.getContext("2d");
if (!ctx) return;
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let isDemo = true;
// 결정론 난수 — Math.random 을 쓰지 않는다. LCG(선형합동생성기) 하나로 장면을 만든다.
function makeLcg(seed: number) {
let s = seed >>> 0;
return function () {
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const css = getComputedStyle(root);
function tok(name: string, fb: string) {
const v = css.getPropertyValue(name);
return v ? v.trim() || fb : fb;
}
const BG1 = tok("--scene-bg1", "#1c2f66");
const BG2 = tok("--scene-bg2", "#2f6df6");
const CARD = tok("--scene-card", "#fff7e6");
const ICON = tok("--scene-icon", "#8be6c4");
const LINE = tok("--scene-line", "#9fc3ff");
let W = 0;
let H = 0;
let dpr = 1;
const buf = document.createElement("canvas");
const bctx = buf.getContext("2d");
if (!bctx) return;
// 장면(알림 배너가 탭 위에 뜬 자리) — 전부 캔버스로 직접 그린다. 외부 사진·파일 0.
function paintScene(bc: CanvasRenderingContext2D, w: number, h: number, seed: number) {
const rng = makeLcg(seed);
const g = bc.createLinearGradient(0, 0, 0, h);
g.addColorStop(0, BG1);
g.addColorStop(1, BG2);
bc.fillStyle = g;
bc.fillRect(0, 0, w, h);
const bx = w * 0.1;
const by = h * 0.2;
const bw = w * 0.8;
const bh = h * 0.6;
const r = Math.min(bw, bh) * 0.12;
bc.fillStyle = CARD;
if ((bc as any).roundRect) {
bc.beginPath();
(bc as any).roundRect(bx, by, bw, bh, r);
bc.fill();
} else {
bc.fillRect(bx, by, bw, bh);
}
bc.fillStyle = ICON;
bc.beginPath();
bc.arc(bx + bh * 0.24, by + bh * 0.5, bh * 0.16, 0, Math.PI * 2);
bc.fill();
bc.fillStyle = LINE;
for (let i = 0; i < 4; i++) {
const lw = bw * (0.42 - rng() * 0.14);
const ly = by + bh * 0.28 + i * bh * 0.14;
bc.fillRect(bx + bh * 0.46, ly, lw, bh * 0.07);
}
}
const SEED = 705;
const NOISE_BURST_DURATION = 560;
let data: Uint8ClampedArray | null = null;
let outImg: ImageData | null = null;
let iw = 0;
let ih = 0;
function PRECOMPUTE() {
iw = cv!.width;
ih = cv!.height;
data = bctx!.getImageData(0, 0, iw, ih).data;
outImg = ctx!.createImageData(iw, ih);
}
function hash01(n: number) {
n = (n ^ 61) ^ (n >>> 16);
n = (n + (n << 3)) | 0;
n = n ^ (n >>> 4);
n = Math.imul(n, 0x27d4eb2d);
n = n ^ (n >>> 15);
return (n >>> 0) / 4294967295;
}
let frameCounter = 0;
function clamp255(v: number) {
return v < 0 ? 0 : v > 255 ? 255 : v;
}
function RENDER(p: number) {
frameCounter = (frameCounter + 1) >>> 0;
const o = outImg!.data;
const d = data!;
const fSalt = Math.imul(frameCounter, 2246822519) >>> 0;
for (let y = 0; y < ih; y++) {
const ySalt = Math.imul(y, 668265263) >>> 0;
const base = y * iw;
for (let x = 0; x < iw; x++) {
const seed = (Math.imul(x, 374761393) ^ ySalt ^ fSalt) >>> 0;
const h0 = hash01(seed);
const h1 = hash01(seed ^ 0x9e3779b9);
const h2 = hash01(seed ^ 0x85ebca6b);
const h3 = hash01(seed ^ 0xc2b2ae35);
const g = 198 + h0 * 57;
const nr = clamp255(g + (h1 - 0.5) * 60);
const ng = clamp255(g + (h2 - 0.5) * 60);
const nb = clamp255(g + (h3 - 0.5) * 60);
const k = (base + x) * 4;
o[k] = d[k] * (1 - p) + nr * p;
o[k + 1] = d[k + 1] * (1 - p) + ng * p;
o[k + 2] = d[k + 2] * (1 - p) + nb * p;
o[k + 3] = 255;
}
}
ctx!.putImageData(outImg!, 0, 0);
}
function fit() {
const r = panel!.getBoundingClientRect();
dpr = window.devicePixelRatio || 1;
W = r.width;
H = r.height;
cv!.width = Math.round(W * dpr);
cv!.height = Math.round(H * dpr);
buf.width = cv!.width;
buf.height = cv!.height;
paintScene(bctx!, buf.width, buf.height, SEED);
PRECOMPUTE();
}
function human() {
if (isDemo) {
root!.classList.remove("is-demo");
isDemo = false;
}
}
let progress = 0;
let target = 0;
let playT0 = 0;
let playFrom = 0;
let playing = false;
function easeInOut(t: number) {
return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
}
function play() {
human();
playFrom = progress;
target = progress < 0.5 ? 1 : 0;
playT0 = 0;
playing = true;
}
function stepPlay(now: number) {
if (!playing) return;
if (!playT0) playT0 = now;
const t = Math.min(1, (now - playT0) / NOISE_BURST_DURATION);
progress = playFrom + (target - playFrom) * easeInOut(t);
if (t >= 1) {
playing = false;
progress = target;
}
}
const DRIVE_PERIOD_MS = 2000;
let driveStart = 0;
let rafFrame = 0;
let rafDrive = 0;
function triangle(frac: number) {
return frac < 0.5 ? frac * 2 : 2 - frac * 2;
}
function driveTick(now: number) {
if (!driveStart) driveStart = now;
if (isDemo) {
const frac = ((now - driveStart) % DRIVE_PERIOD_MS) / DRIVE_PERIOD_MS;
progress = triangle(frac);
}
rafDrive = requestAnimationFrame(driveTick);
}
function frame(now: number) {
stepPlay(now);
RENDER(progress);
rafFrame = requestAnimationFrame(frame);
}
function onClick() {
play();
}
function onKeyDown(e: Event) {
const ke = e as KeyboardEvent;
if (ke.key === "Enter" || ke.key === " ") {
ke.preventDefault();
play();
}
}
function onClickReduce() {
human();
progress = progress < 0.5 ? 1 : 0;
RENDER(progress);
}
function onKeyDownReduce(e: Event) {
const ke = e as KeyboardEvent;
if (ke.key === "Enter" || ke.key === " ") {
ke.preventDefault();
human();
progress = progress < 0.5 ? 1 : 0;
RENDER(progress);
}
}
window.addEventListener("resize", fit);
fit();
if (reduce) {
root.classList.add("is-still");
progress = 0;
RENDER(progress);
panel.addEventListener("click", onClickReduce);
panel.addEventListener("keydown", onKeyDownReduce);
} else {
panel.addEventListener("click", onClick);
panel.addEventListener("keydown", onKeyDown);
rafFrame = requestAnimationFrame(frame);
rafDrive = requestAnimationFrame(driveTick);
}
return () => {
window.removeEventListener("resize", fit);
cancelAnimationFrame(rafFrame);
cancelAnimationFrame(rafDrive);
if (reduce) {
panel.removeEventListener("click", onClickReduce);
panel.removeEventListener("keydown", onKeyDownReduce);
} else {
panel.removeEventListener("click", onClick);
panel.removeEventListener("keydown", onKeyDown);
}
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.root} is-demo`} ref={rootRef}>
<p className={styles.hint}>
<span>클릭하거나 Enter 를 누르면 노이즈 버스트 값이 최댓값까지 튀었다가 0 으로 잦아듭니다</span>
</p>
<div
className={styles.panel}
ref={panelRef}
tabIndex={0}
role="button"
aria-label="노이즈 버스트 값이 사그라드는 알림 배너 전환 다시 재생"
>
<canvas className={styles.cv} ref={cvRef} aria-hidden="true" />
</div>
</div>
</main>
);
}05 ノイズ強度の値が収まるコンテンツの切り替え — 計測 累積面積 48.761% · 動いたフレーム 22/23GODRICH オリジナル · SCSS と React は zip に同梱 · css グリッチ エフェクト 9種の切り替え演出
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