09文字の帯が正弦波の曲線の上を横へ流れ、文字ごとに曲線の傾きだけ回り、速さが増すと波が高くなる文字のリボン
文字ごとに曲線上の位置を決め、その場所の傾き(微分)から回転角を求める。波の高さは流れる速さをなめらかに追い、速くなるほど大きくなる。
使いどころブランドスローガンの帯・イベントバナー
WAVE_KAMP_LERPAMP_GAINSPEED_FRICTION

<main class="stage">
<div class="hs is-demo" id="hs">
<canvas class="hs__canvas" data-role="canvas" width="480" height="300" tabindex="0" aria-label="波の曲線に沿って流れる文字が曲線の傾きの分だけ回り、速くなると波が大きくなるリボン"></canvas>
<p class="hs__status" data-role="status" aria-live="off">流れています</p>
<div class="hs__tools">
<button class="hs__btn" data-role="btn" type="button" aria-pressed="false">停止</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.hs {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.hs__canvas {
display: block;
width: 100%;
height: 100%;
cursor: grab;
}
.hs__canvas:active {
cursor: grabbing;
}
.hs__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.hs__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.hs__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.hs__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
transition: background-color $dur-quick ease-out;
}
.hs__btn:hover {
background: $subject-cream;
}
.hs__btn[aria-pressed="true"] {
background: $subject-mint;
}
.hs__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
// 손가락 가로 끌기는 이 캔버스가 받고, 세로 쓸기는 브라우저에 남겨 페이지 스크롤이 막히지 않게 한다
.hs__canvas { touch-action: pan-y; }
@media (max-width: 340px) {
.hs__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.hs__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.hs__btn { transition: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.hs {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.hs__canvas {
display: block;
width: 100%;
height: 100%;
cursor: grab;
}
.hs__canvas:active {
cursor: grabbing;
}
.hs__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.hs__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.hs__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.hs__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
transition: background-color 220ms ease-out;
}
.hs__btn:hover {
background: #fff7e6;
}
.hs__btn[aria-pressed=true] {
background: #4cd4a6;
}
.hs__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
.hs__canvas {
touch-action: pan-y;
}
@media (max-width: 340px) {
.hs__btn {
font-size: 10px;
padding: 4px 8px;
}
.hs__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.hs__btn {
transition: none;
}
}(function () {
const root = document.getElementById("hs");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 카드를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
const TINTS = [SKY, PINK, MINT, LILAC, PEACH];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
const still = reduceQuery.matches;
// 자동 시연 중인가 — 사람이 처음 만지는 순간 시연을 멈추고 상태 줄을 읽어 주기 시작한다
let demo = root.classList.contains('is-demo');
function wake() {
if (!demo) {
return;
}
demo = false;
root.classList.remove('is-demo');
status.setAttribute('aria-live', 'polite');
}
function say(text) {
if (status.textContent !== text) {
status.textContent = text;
}
}
// 휠 한 번의 이동량을 px 로 — 줄 단위(deltaMode 1)·쪽 단위(deltaMode 2) 장치도 같은 눈금으로 맞춘다.
// 가로·세로 중 큰 쪽을 쓴다: 트랙패드의 가로 쓸기와 마우스 휠의 세로 굴림이 같은 방향으로 들어온다
function wheelPx(ev) {
const unit = ev.deltaMode === 1 ? 16 : (ev.deltaMode === 2 ? W : 1);
const d = Math.abs(ev.deltaX) > Math.abs(ev.deltaY) ? ev.deltaX : ev.deltaY;
return d * unit;
}
// 시연 시계가 loop 주기 안의 at 시각을 이번 스텝에 막 지났는가
function crossed(t, at, loop) {
const p = t % loop;
return p >= at && p - FIXED_DT < at;
}
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
draw();
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
function roundRectPath(c, x, y, w, h, r) {
const rr = Math.min(r, w / 2, h / 2);
c.beginPath();
c.moveTo(x + rr, y);
c.lineTo(x + w - rr, y);
c.quadraticCurveTo(x + w, y, x + w, y + rr);
c.lineTo(x + w, y + h - rr);
c.quadraticCurveTo(x + w, y + h, x + w - rr, y + h);
c.lineTo(x + rr, y + h);
c.quadraticCurveTo(x, y + h, x, y + h - rr);
c.lineTo(x, y + rr);
c.quadraticCurveTo(x, y, x + rr, y);
c.closePath();
}
// 카드 한 장 — 사진 대신 계산한 그림 칸(그라디언트 하늘·해·언덕) + 글줄 막대 두 개 + 번호
function drawCard(c, x, y, w, h, i, light) {
const t1 = TINTS[i % TINTS.length];
const t2 = TINTS[(i + 2) % TINTS.length];
const k = clamp(light, 0, 1);
roundRectPath(c, x, y, w, h, 10);
c.fillStyle = rgba(mix(BG, PAPER, k), 1);
c.fill();
const ih = h * 0.58;
const g = c.createLinearGradient(x, y, x + w, y + ih);
g.addColorStop(0, rgba(mix(BG, t1, k), 1));
g.addColorStop(1, rgba(mix(BG, t2, k * 0.92), 1));
c.save();
roundRectPath(c, x + 6, y + 6, w - 12, ih - 6, 7);
c.fillStyle = g;
c.fill();
c.clip();
c.fillStyle = rgba(mix(BG, PAPER, k * 0.9), 0.9);
c.beginPath();
c.arc(x + w * 0.7, y + ih * 0.36, Math.min(w, ih) * 0.13, 0, Math.PI * 2);
c.fill();
c.fillStyle = rgba(mix(BG, INK, k), 0.55);
c.beginPath();
c.moveTo(x, y + ih);
c.lineTo(x + w * 0.32, y + ih * 0.55);
c.lineTo(x + w * 0.55, y + ih * 0.8);
c.lineTo(x + w * 0.78, y + ih * 0.62);
c.lineTo(x + w, y + ih);
c.closePath();
c.fill();
c.restore();
c.fillStyle = rgba(mix(BG, INK, k), 0.75);
c.fillRect(x + 10, y + ih + 12, w * 0.62, 6);
c.fillStyle = rgba(mix(BG, INK, k), 0.4);
c.fillRect(x + 10, y + ih + 24, w * 0.44, 5);
c.fillStyle = rgba(mix(BG, INK, k), 0.9);
c.font = '700 13px sans-serif';
c.textAlign = 'right';
c.textBaseline = 'alphabetic';
c.fillText(String(i + 1).padStart(2, '0'), x + w - 9, y + h - 10);
}
const RIBBON_TEXT = '横へ流れる文字のリボン · 横スクロール ·';
const FONT_PX = 30;
const BASE_SPEED = 60;
const MAX_SPEED = 720;
const SPEED_GAIN = 3;
const SPEED_FRICTION = 0.965;
const WAVE_K = (Math.PI * 2) / 260;
const WAVE_DRIFT = 1.6;
const AMP_MIN = 10;
const AMP_GAIN = 0.09;
const AMP_MAX = 58;
const AMP_LERP = 0.05;
const CY = 136;
const X0 = -80;
const DEMO_LOOP = 4000;
const TXT_FLOW = '流れています';
const TXT_FAST = '速く流れる — 波が大きくなる';
const TXT_PAUSE = '停止';
const pauseBtn = root.querySelector('[data-role="btn"]');
let extra = 0;
let flow = 0;
let amp = AMP_MIN;
let phase = 0;
let paused = false;
let fastSaid = false;
ctx.font = '800 ' + FONT_PX + 'px sans-serif';
// 끝에 빈칸 하나를 붙여 되풀이 이음매에 간격을 둔다
const glyphs = Array.from(RIBBON_TEXT + ' ');
const widths = glyphs.map(function (g) { return ctx.measureText(g).width; });
const offsets = [];
let textLen = 0;
for (let i = 0; i < widths.length; i += 1) {
offsets.push(textLen);
textLen += widths[i];
}
function speedNow() { return paused ? 0 : clamp(BASE_SPEED + extra, -MAX_SPEED, MAX_SPEED); }
// 물결 곡선과 그 도함수(기울기) — 글자 회전각은 atan(기울기)
function waveY(x) { return CY + amp * Math.sin(WAVE_K * x + phase); }
function waveSlope(x) { return amp * WAVE_K * Math.cos(WAVE_K * x + phase); }
// 흐름 속도 → 물결 높이 목표. 실제 높이는 이 값을 저역 통과(AMP_LERP)로 천천히 따라간다
function ampTarget(speed) { return clamp(AMP_MIN + AMP_GAIN * Math.abs(speed), AMP_MIN, AMP_MAX); }
function canMove(d) {
const s = speedNow();
return d > 0 ? s < MAX_SPEED : s > -MAX_SPEED;
}
function step() {
const dt = FIXED_DT / 1000;
extra *= SPEED_FRICTION;
const s = speedNow();
flow += s * dt;
phase += WAVE_DRIFT * dt * (paused ? 0 : 1);
amp += (ampTarget(s) - amp) * AMP_LERP;
if (amp > 34 && !fastSaid) {
fastSaid = true;
say(TXT_FAST);
}
if (amp < 20 && fastSaid) {
fastSaid = false;
say(paused ? TXT_PAUSE : TXT_FLOW);
}
}
function settle() {
amp = AMP_MIN;
say(TXT_FLOW);
}
function demoTick(t) {
for (let k = 0; k < 4; k += 1) {
if (crossed(t, 200 + k * 40, DEMO_LOOP)) {
extra += 100 * SPEED_GAIN;
}
}
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 리본 띠 — 곡선을 굵은 선으로 깔아 글자 아래 바탕이 된다
ctx.strokeStyle = rgba(mix(BG, LILAC, 0.42), 1);
ctx.lineWidth = 50;
ctx.lineCap = 'round';
ctx.beginPath();
for (let x = -20; x <= W + 20; x += 6) {
if (x === -20) {
ctx.moveTo(x, waveY(x));
}
else {
ctx.lineTo(x, waveY(x));
}
}
ctx.stroke();
ctx.strokeStyle = rgba(mix(BG, PAPER, 0.25), 0.6);
ctx.lineWidth = 1;
ctx.setLineDash([3, 7]);
ctx.beginPath();
for (let x = -20; x <= W + 20; x += 6) {
if (x === -20) {
ctx.moveTo(x, waveY(x) + 31);
}
else {
ctx.lineTo(x, waveY(x) + 31);
}
}
ctx.stroke();
ctx.setLineDash([]);
// 글자 — 곡선을 따라 호의 길이만큼 걸어가며 놓는다(dx = 걸음 / √(1 + 기울기²))
ctx.font = '800 ' + FONT_PX + 'px sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const shift = ((flow % textLen) + textLen) % textLen;
let x = X0;
let arc = 0;
let done = false;
for (let r = 0; r < 8 && !done; r += 1) {
for (let g = 0; g < glyphs.length; g += 1) {
const want = offsets[g] + widths[g] / 2 + r * textLen - shift;
if (want < 0) {
continue;
}
while (arc < want) {
const sl = waveSlope(x);
const ds = Math.min(4, want - arc);
x += ds / Math.sqrt(1 + sl * sl);
arc += ds;
}
if (x > W + 40) {
done = true;
break;
}
ctx.save();
ctx.translate(x, waveY(x));
ctx.rotate(Math.atan(waveSlope(x)));
ctx.fillStyle = rgba(TINTS[(g + r) % TINTS.length], 1);
ctx.fillText(glyphs[g], 0, 0);
ctx.restore();
}
}
// 속도 눈금
const s = speedNow();
ctx.fillStyle = rgba(mix(BG, PAPER, 0.14), 1);
ctx.fillRect(24, 24, W - 48, 4);
ctx.fillStyle = rgba(PEACH, 1);
const sw = ((W - 48) / 2) * (s / MAX_SPEED);
ctx.fillRect(W / 2 + Math.min(0, sw), 24, Math.abs(sw), 4);
}
function onWheel(ev) {
const d = wheelPx(ev);
// 속도가 이미 끝까지 올랐으면 가로채지 않는다
if (d === 0 || !canMove(d)) {
return;
}
ev.preventDefault();
wake();
if (still) {
flow += d;
draw();
return;
}
extra = clamp(extra + d * SPEED_GAIN, -MAX_SPEED * 2, MAX_SPEED * 2);
}
cv.addEventListener('wheel', onWheel, { passive: false });
let dragId = -1;
let dragX = 0;
let dragT = 0;
let dragSpeed = 0;
cv.addEventListener('pointerdown', function (ev) {
wake();
dragId = ev.pointerId;
cv.setPointerCapture(ev.pointerId);
dragX = toScene(ev)[0];
dragT = ev.timeStamp;
dragSpeed = 0;
});
cv.addEventListener('pointermove', function (ev) {
if (ev.pointerId !== dragId) {
return;
}
const sx = toScene(ev)[0];
const dt = Math.max(1, ev.timeStamp - dragT) / 1000;
// 왼쪽으로 끌면 글자가 왼쪽으로 — 흐름 값을 늘린다
flow -= sx - dragX;
dragSpeed = lerp(dragSpeed, -(sx - dragX) / dt, 0.4);
dragX = sx;
dragT = ev.timeStamp;
if (still) {
draw();
}
});
function endDrag(ev) {
if (ev.pointerId !== dragId) {
return;
}
dragId = -1;
if (!still) {
extra = clamp(dragSpeed - BASE_SPEED, -MAX_SPEED * 2, MAX_SPEED * 2);
}
}
cv.addEventListener('pointerup', endDrag);
cv.addEventListener('pointercancel', endDrag);
cv.addEventListener('keydown', function (ev) {
let d = 0;
if (ev.key === 'ArrowRight') {
d = 1;
}
else if (ev.key === 'ArrowLeft') {
d = -1;
}
if (d === 0 || !canMove(d)) {
return;
}
ev.preventDefault();
wake();
if (still) {
flow += d * 60;
draw();
return;
}
extra += d * 240;
});
if (pauseBtn) {
pauseBtn.addEventListener('click', function () {
wake();
paused = !paused;
if (paused) {
extra = 0;
}
pauseBtn.setAttribute('aria-pressed', paused ? 'true' : 'false');
say(paused ? TXT_PAUSE : TXT_FLOW);
});
}
say(TXT_FLOW);
let rafId = 0;
let lastTs = -1;
let acc = 0;
let clock = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
// 탭이 숨었다 돌아와도 한 번에 100ms 까지만 따라잡는다 — 순간이동 대신 이어서 움직인다
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
clock += FIXED_DT;
if (demo) {
demoTick(clock);
}
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (still) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// HscWavePathTextRibbonTangent - vanilla 판(09-hsc-wave-path-text-ribbon-tangent) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./HscWavePathTextRibbonTangent.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function HscWavePathTextRibbonTangent() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 카드를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
const TINTS: RGB[] = [SKY, PINK, MINT, LILAC, PEACH];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
const still = reduceQuery.matches;
// 자동 시연 중인가 — 사람이 처음 만지는 순간 시연을 멈추고 상태 줄을 읽어 주기 시작한다
let demo = root.classList.contains('is-demo');
function wake(): void {
if (!demo) { return; }
demo = false;
root.classList.remove('is-demo');
status.setAttribute('aria-live', 'polite');
}
function say(text: string): void {
if (status.textContent !== text) { status.textContent = text; }
}
// 휠 한 번의 이동량을 px 로 — 줄 단위(deltaMode 1)·쪽 단위(deltaMode 2) 장치도 같은 눈금으로 맞춘다.
// 가로·세로 중 큰 쪽을 쓴다: 트랙패드의 가로 쓸기와 마우스 휠의 세로 굴림이 같은 방향으로 들어온다
function wheelPx(ev: WheelEvent): number {
const unit = ev.deltaMode === 1 ? 16 : (ev.deltaMode === 2 ? W : 1);
const d = Math.abs(ev.deltaX) > Math.abs(ev.deltaY) ? ev.deltaX : ev.deltaY;
return d * unit;
}
// 시연 시계가 loop 주기 안의 at 시각을 이번 스텝에 막 지났는가
function crossed(t: number, at: number, loop: number): boolean {
const p = t % loop;
return p >= at && p - FIXED_DT < at;
}
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
draw();
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
function roundRectPath(c: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, r: number): void {
const rr = Math.min(r, w / 2, h / 2);
c.beginPath();
c.moveTo(x + rr, y);
c.lineTo(x + w - rr, y);
c.quadraticCurveTo(x + w, y, x + w, y + rr);
c.lineTo(x + w, y + h - rr);
c.quadraticCurveTo(x + w, y + h, x + w - rr, y + h);
c.lineTo(x + rr, y + h);
c.quadraticCurveTo(x, y + h, x, y + h - rr);
c.lineTo(x, y + rr);
c.quadraticCurveTo(x, y, x + rr, y);
c.closePath();
}
// 카드 한 장 — 사진 대신 계산한 그림 칸(그라디언트 하늘·해·언덕) + 글줄 막대 두 개 + 번호
function drawCard(c: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, i: number, light: number): void {
const t1 = TINTS[i % TINTS.length];
const t2 = TINTS[(i + 2) % TINTS.length];
const k = clamp(light, 0, 1);
roundRectPath(c, x, y, w, h, 10);
c.fillStyle = rgba(mix(BG, PAPER, k), 1);
c.fill();
const ih = h * 0.58;
const g = c.createLinearGradient(x, y, x + w, y + ih);
g.addColorStop(0, rgba(mix(BG, t1, k), 1));
g.addColorStop(1, rgba(mix(BG, t2, k * 0.92), 1));
c.save();
roundRectPath(c, x + 6, y + 6, w - 12, ih - 6, 7);
c.fillStyle = g;
c.fill();
c.clip();
c.fillStyle = rgba(mix(BG, PAPER, k * 0.9), 0.9);
c.beginPath();
c.arc(x + w * 0.7, y + ih * 0.36, Math.min(w, ih) * 0.13, 0, Math.PI * 2);
c.fill();
c.fillStyle = rgba(mix(BG, INK, k), 0.55);
c.beginPath();
c.moveTo(x, y + ih);
c.lineTo(x + w * 0.32, y + ih * 0.55);
c.lineTo(x + w * 0.55, y + ih * 0.8);
c.lineTo(x + w * 0.78, y + ih * 0.62);
c.lineTo(x + w, y + ih);
c.closePath();
c.fill();
c.restore();
c.fillStyle = rgba(mix(BG, INK, k), 0.75);
c.fillRect(x + 10, y + ih + 12, w * 0.62, 6);
c.fillStyle = rgba(mix(BG, INK, k), 0.4);
c.fillRect(x + 10, y + ih + 24, w * 0.44, 5);
c.fillStyle = rgba(mix(BG, INK, k), 0.9);
c.font = '700 13px sans-serif';
c.textAlign = 'right';
c.textBaseline = 'alphabetic';
c.fillText(String(i + 1).padStart(2, '0'), x + w - 9, y + h - 10);
}
const RIBBON_TEXT = '옆으로 흐르는 글자 리본 · 가로 스크롤 ·';
const FONT_PX = 30;
const BASE_SPEED = 60;
const MAX_SPEED = 720;
const SPEED_GAIN = 3;
const SPEED_FRICTION = 0.965;
const WAVE_K = (Math.PI * 2) / 260;
const WAVE_DRIFT = 1.6;
const AMP_MIN = 10;
const AMP_GAIN = 0.09;
const AMP_MAX = 58;
const AMP_LERP = 0.05;
const CY = 136;
const X0 = -80;
const DEMO_LOOP = 4000;
const TXT_FLOW = '흐르는 중';
const TXT_FAST = '빨리 흐름 — 물결이 커짐';
const TXT_PAUSE = '멈춤';
const pauseBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
let extra = 0;
let flow = 0;
let amp = AMP_MIN;
let phase = 0;
let paused = false;
let fastSaid = false;
ctx.font = '800 ' + FONT_PX + 'px sans-serif';
// 끝에 빈칸 하나를 붙여 되풀이 이음매에 간격을 둔다
const glyphs: string[] = Array.from(RIBBON_TEXT + ' ');
const widths: number[] = glyphs.map(function (g: string): number { return ctx.measureText(g).width; });
const offsets: number[] = [];
let textLen = 0;
for (let i = 0; i < widths.length; i += 1) { offsets.push(textLen); textLen += widths[i]; }
function speedNow(): number { return paused ? 0 : clamp(BASE_SPEED + extra, -MAX_SPEED, MAX_SPEED); }
// 물결 곡선과 그 도함수(기울기) — 글자 회전각은 atan(기울기)
function waveY(x: number): number { return CY + amp * Math.sin(WAVE_K * x + phase); }
function waveSlope(x: number): number { return amp * WAVE_K * Math.cos(WAVE_K * x + phase); }
// 흐름 속도 → 물결 높이 목표. 실제 높이는 이 값을 저역 통과(AMP_LERP)로 천천히 따라간다
function ampTarget(speed: number): number { return clamp(AMP_MIN + AMP_GAIN * Math.abs(speed), AMP_MIN, AMP_MAX); }
function canMove(d: number): boolean {
const s = speedNow();
return d > 0 ? s < MAX_SPEED : s > -MAX_SPEED;
}
function step(): void {
const dt = FIXED_DT / 1000;
extra *= SPEED_FRICTION;
const s = speedNow();
flow += s * dt;
phase += WAVE_DRIFT * dt * (paused ? 0 : 1);
amp += (ampTarget(s) - amp) * AMP_LERP;
if (amp > 34 && !fastSaid) { fastSaid = true; say(TXT_FAST); }
if (amp < 20 && fastSaid) { fastSaid = false; say(paused ? TXT_PAUSE : TXT_FLOW); }
}
function settle(): void {
amp = AMP_MIN;
say(TXT_FLOW);
}
function demoTick(t: number): void {
for (let k = 0; k < 4; k += 1) { if (crossed(t, 200 + k * 40, DEMO_LOOP)) { extra += 100 * SPEED_GAIN; } }
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 리본 띠 — 곡선을 굵은 선으로 깔아 글자 아래 바탕이 된다
ctx.strokeStyle = rgba(mix(BG, LILAC, 0.42), 1);
ctx.lineWidth = 50;
ctx.lineCap = 'round';
ctx.beginPath();
for (let x = -20; x <= W + 20; x += 6) {
if (x === -20) { ctx.moveTo(x, waveY(x)); } else { ctx.lineTo(x, waveY(x)); }
}
ctx.stroke();
ctx.strokeStyle = rgba(mix(BG, PAPER, 0.25), 0.6);
ctx.lineWidth = 1;
ctx.setLineDash([3, 7]);
ctx.beginPath();
for (let x = -20; x <= W + 20; x += 6) {
if (x === -20) { ctx.moveTo(x, waveY(x) + 31); } else { ctx.lineTo(x, waveY(x) + 31); }
}
ctx.stroke();
ctx.setLineDash([]);
// 글자 — 곡선을 따라 호의 길이만큼 걸어가며 놓는다(dx = 걸음 / √(1 + 기울기²))
ctx.font = '800 ' + FONT_PX + 'px sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const shift = ((flow % textLen) + textLen) % textLen;
let x = X0;
let arc = 0;
let done = false;
for (let r = 0; r < 8 && !done; r += 1) {
for (let g = 0; g < glyphs.length; g += 1) {
const want = offsets[g] + widths[g] / 2 + r * textLen - shift;
if (want < 0) { continue; }
while (arc < want) {
const sl = waveSlope(x);
const ds = Math.min(4, want - arc);
x += ds / Math.sqrt(1 + sl * sl);
arc += ds;
}
if (x > W + 40) { done = true; break; }
ctx.save();
ctx.translate(x, waveY(x));
ctx.rotate(Math.atan(waveSlope(x)));
ctx.fillStyle = rgba(TINTS[(g + r) % TINTS.length], 1);
ctx.fillText(glyphs[g], 0, 0);
ctx.restore();
}
}
// 속도 눈금
const s = speedNow();
ctx.fillStyle = rgba(mix(BG, PAPER, 0.14), 1);
ctx.fillRect(24, 24, W - 48, 4);
ctx.fillStyle = rgba(PEACH, 1);
const sw = ((W - 48) / 2) * (s / MAX_SPEED);
ctx.fillRect(W / 2 + Math.min(0, sw), 24, Math.abs(sw), 4);
}
function onWheel(ev: WheelEvent): void {
const d = wheelPx(ev);
// 속도가 이미 끝까지 올랐으면 가로채지 않는다
if (d === 0 || !canMove(d)) { return; }
ev.preventDefault();
wake();
if (still) { flow += d; draw(); return; }
extra = clamp(extra + d * SPEED_GAIN, -MAX_SPEED * 2, MAX_SPEED * 2);
}
cv.addEventListener('wheel', onWheel, { passive: false });
let dragId = -1;
let dragX = 0;
let dragT = 0;
let dragSpeed = 0;
cv.addEventListener('pointerdown', function (ev: PointerEvent): void {
wake();
dragId = ev.pointerId;
cv.setPointerCapture(ev.pointerId);
dragX = toScene(ev)[0];
dragT = ev.timeStamp;
dragSpeed = 0;
});
cv.addEventListener('pointermove', function (ev: PointerEvent): void {
if (ev.pointerId !== dragId) { return; }
const sx = toScene(ev)[0];
const dt = Math.max(1, ev.timeStamp - dragT) / 1000;
// 왼쪽으로 끌면 글자가 왼쪽으로 — 흐름 값을 늘린다
flow -= sx - dragX;
dragSpeed = lerp(dragSpeed, -(sx - dragX) / dt, 0.4);
dragX = sx;
dragT = ev.timeStamp;
if (still) { draw(); }
});
function endDrag(ev: PointerEvent): void {
if (ev.pointerId !== dragId) { return; }
dragId = -1;
if (!still) { extra = clamp(dragSpeed - BASE_SPEED, -MAX_SPEED * 2, MAX_SPEED * 2); }
}
cv.addEventListener('pointerup', endDrag);
cv.addEventListener('pointercancel', endDrag);
cv.addEventListener('keydown', function (ev: KeyboardEvent): void {
let d = 0;
if (ev.key === 'ArrowRight') { d = 1; }
else if (ev.key === 'ArrowLeft') { d = -1; }
if (d === 0 || !canMove(d)) { return; }
ev.preventDefault();
wake();
if (still) { flow += d * 60; draw(); return; }
extra += d * 240;
});
if (pauseBtn) {
pauseBtn.addEventListener('click', function (): void {
wake();
paused = !paused;
if (paused) { extra = 0; }
pauseBtn.setAttribute('aria-pressed', paused ? 'true' : 'false');
say(paused ? TXT_PAUSE : TXT_FLOW);
});
}
say(TXT_FLOW);
let rafId = 0;
let lastTs = -1;
let acc = 0;
let clock = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
// 탭이 숨었다 돌아와도 한 번에 100ms 까지만 따라잡는다 — 순간이동 대신 이어서 움직인다
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
clock += FIXED_DT;
if (demo) { demoTick(clock); }
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (still) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("hs") + " is-demo"} ref={rootRef}>
<canvas className={cx("hs__canvas")} data-role="canvas" width={480} height={300} tabIndex={0} aria-label="물결 곡선을 따라 흐르는 글자들이 곡선 기울기만큼 돌아가고 빨라지면 물결이 커지는 리본"></canvas>
<p className={cx("hs__status")} data-role="status" aria-live="off">흐르는 중</p>
<div className={cx("hs__tools")}>
<button className={cx("hs__btn")} data-role="btn" type="button" aria-pressed="false">멈춤</button>
</div>
</div>
);
}09 文字の帯が正弦波の曲線の上を横へ流れ、文字ごとに曲線の傾きだけ回り、速さが増すと波が高くなる文字のリボン — 計測 累積面積 30.333% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · 横スクロール アニメーション css 9パターン — 慣性・円筒・魚眼レンズ
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