09スクロール値に反応する上部ガラスナビゲーション場面
スクロール値が大きくなるほど、上部ガラスバーの屈折の度合いと曇りの厚みが共に増し、内容の上を進むほどガラスが厚く見えます。
使いどころサイト上部の固定ナビゲーション
wantProgressEXTRA_BENDtriangleWave

<main class="stage">
<div class="lg is-demo" id="lgRoot" tabindex="0">
<canvas class="lg__canvas" id="lgCanvas" width="480" height="300"></canvas>
<p class="lg__caption">下の場面をスクロールするほど、上部ナビバーの屈折と波が強まる</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.lg {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
outline: none;
cursor: ns-resize;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(23, 20, 26, .68);
color: $stage-paper;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.lg { cursor: pointer; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.lg {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
outline: none;
cursor: ns-resize;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.68);
color: #ffffff;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.lg {
cursor: pointer;
}
}(function () {
// 기법: 스크롤 진행도(0~1)를 배경 세로 샘플 오프셋에 그대로 써서 장면이 흘러가게 하고,
// 같은 진행도를 상단 내비 바의 가장자리 굴절 세기·물결 진폭에 곱해 스크롤이 깊어질수록
// 바가 더 짙게 굴절하도록 만든다.
var root = document.getElementById('lgRoot');
var canvas = document.getElementById('lgCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var CALC_W = 160, CALC_H = 100;
var SCENE_H = 220;
var scene = document.createElement('canvas');
scene.width = CALC_W; scene.height = SCENE_H;
(function drawScene() {
var pctx = scene.getContext('2d');
var rand = seedRand(421091);
var sky = pctx.createLinearGradient(0, 0, 0, SCENE_H);
sky.addColorStop(0, '#6ec8ff');
sky.addColorStop(0.5, '#b9a0ff');
sky.addColorStop(1, '#fff2da');
pctx.fillStyle = sky;
pctx.fillRect(0, 0, CALC_W, SCENE_H);
var cols = ['#ffffff', '#4cd4a6', '#ff9ebb', '#ffd23f'];
for (var i = 0; i < 6; i += 1) {
var cy = SCENE_H * ((i + 0.5) / 6);
pctx.beginPath();
pctx.arc(CALC_W * (0.2 + (i % 2) * 0.55), cy, 14, 0, Math.PI * 2);
pctx.fillStyle = cols[i % cols.length];
pctx.globalAlpha = 0.55;
pctx.fill();
}
pctx.globalAlpha = 1;
for (var k = 0; k < 90; k += 1) {
var px = rand() * CALC_W, py = rand() * SCENE_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = 'rgba(255,255,255,' + (0.08 + rand() * 0.16) + ')';
pctx.fill();
}
}());
var sceneCtx = scene.getContext('2d');
var sceneImg = sceneCtx.getImageData(0, 0, CALC_W, SCENE_H);
var sceneBuf = sceneImg.data;
function sampleScene(sx, sy) {
sx = sx < 0 ? 0 : (sx > CALC_W - 1 ? CALC_W - 1 : sx);
sy = sy < 0 ? 0 : (sy > SCENE_H - 1 ? SCENE_H - 1 : sy);
var i = (Math.round(sy) * CALC_W + Math.round(sx)) * 4;
return [sceneBuf[i], sceneBuf[i + 1], sceneBuf[i + 2]];
}
var NAV_Y0 = 0, NAV_Y1 = 26;
var EDGE_BAND = 10;
var BASE_BEND = 2, EXTRA_BEND = 7;
var RIPPLE_AMP = 3;
var PAN_RANGE = SCENE_H - CALC_H;
var PERIOD_MS = 2000;
function boxEdgeSample(x, y, x0, y0, x1, y1, band) {
var dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
var dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
var nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
var len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx: nx, ny: ny };
}
function triangleWave(t, period) {
var p = (t % period) / period;
return p < 0.5 ? p * 2 : (1 - p) * 2;
}
var realProgress = 0;
var lastInteractionT = -Infinity;
function wantProgress(t) {
if (t - lastInteractionT < 2500) return realProgress;
return triangleWave(t, PERIOD_MS);
}
var out = document.createElement('canvas');
out.width = CALC_W; out.height = CALC_H;
var outCtx = out.getContext('2d');
var outImg = outCtx.createImageData(CALC_W, CALC_H);
var outBuf = outImg.data;
function renderFrame(t, progress) {
var panY = progress * PAN_RANGE;
var idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
var rgb;
if (y >= NAV_Y0 && y <= NAV_Y1) {
var e = boxEdgeSample(x, y, NAV_Y0 - 999, NAV_Y0, NAV_Y0 + 1998, NAV_Y1, EDGE_BAND);
var bendMag = (BASE_BEND + EXTRA_BEND * progress) * (e.f || 1) * 0.6 + BASE_BEND * 0.4;
var ripple = Math.sin(x * 0.16 - t * 0.006) * RIPPLE_AMP * progress;
rgb = sampleScene(x, (y + panY) - e.ny * bendMag - ripple);
var frost = 60 * progress;
rgb = [
Math.min(255, rgb[0] * (1 - progress * 0.25) + frost),
Math.min(255, rgb[1] * (1 - progress * 0.25) + frost),
Math.min(255, rgb[2] * (1 - progress * 0.25) + frost)
];
} else {
rgb = sampleScene(x, y + panY);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(t) {
lastElapsed = t;
renderFrame(t, wantProgress(t));
outCtx.putImageData(outImg, 0, 0);
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) { root.classList.remove('is-demo'); }
wrap.addEventListener('wheel', function (e) {
e.preventDefault();
realProgress = Math.max(0, Math.min(1, realProgress + e.deltaY * 0.0015));
lastInteractionT = lastElapsed;
if (reduce) draw(lastElapsed);
}, { passive: false });
wrap.addEventListener('keydown', function (e) {
var moved = true;
if (e.key === 'ArrowUp' || e.key === 'PageUp') realProgress = Math.max(0, realProgress - 0.12);
else if (e.key === 'ArrowDown' || e.key === 'PageDown') realProgress = Math.min(1, realProgress + 0.12);
else moved = false;
if (moved) {
e.preventDefault();
lastInteractionT = lastElapsed;
if (reduce) draw(lastElapsed);
}
});
var lastTs = null;
var elapsed = 0;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
elapsed += dt;
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
if (!reduce) requestAnimationFrame(tick);
})();// HeroNavbarScene — vanilla 판(run/421/demo/09-liquid-glass-hero-navbar-scene/index.html) 의 React 포트.
// 아래 장면을 스크롤(휠)해 넘길수록 위 내비게이션 바의 굴절 강도·물결·서리(frost) 블렌드가
// 함께 짙어진다. 내비바 사각형은 좌우로 아주 넓게 잡아(가짜 폭) 위아래 가장자리만 반응한다.
import { useEffect, useRef } from "react";
import styles from "./HeroNavbarScene.module.scss";
type Box<T> = { current: T };
type Edge = { f: number; nx: number; ny: number };
type WheelEvt = { deltaY: number; preventDefault(): void };
type KeyEvt = { key: string; preventDefault(): void };
const CALC_W = 160, CALC_H = 100;
const SCENE_H = 220;
const NAV_Y0 = 0, NAV_Y1 = 26;
const EDGE_BAND = 10;
const BASE_BEND = 2, EXTRA_BEND = 7;
const RIPPLE_AMP = 3;
const PAN_RANGE = SCENE_H - CALC_H;
const PERIOD_MS = 2000;
interface State {
ctx: CanvasRenderingContext2D | null;
wrap: HTMLElement | null;
sceneBuf: Uint8ClampedArray | null;
outCtx: CanvasRenderingContext2D | null;
out: HTMLCanvasElement | null;
outImg: ImageData | null;
outBuf: Uint8ClampedArray | null;
cw: number; ch: number;
lastElapsed: number;
lastTs: number | null;
elapsed: number;
raf: number;
reduce: boolean;
realProgress: number;
lastInteractionT: number;
}
function seedRand(seed: number): () => number {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function boxEdgeSample(x: number, y: number, x0: number, y0: number, x1: number, y1: number, band: number): Edge {
const dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
const dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
let nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
const len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx, ny };
}
function triangleWave(t: number, period: number): number {
const cyc = (t % period) / period;
return cyc < 0.5 ? cyc * 2 : (1 - cyc) * 2;
}
function clamp(v: number, lo: number, hi: number): number {
return v < lo ? lo : v > hi ? hi : v;
}
export default function HeroNavbarScene() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const st = useRef({
ctx: null, wrap: null, sceneBuf: null, outCtx: null, out: null, outImg: null, outBuf: null,
cw: 480, ch: 300, lastElapsed: 0, lastTs: null, elapsed: 0, raf: 0, reduce: false,
realProgress: 0, lastInteractionT: -Infinity,
}) as Box<State>;
function sampleScene(sx: number, sy: number): number[] {
const buf = st.current.sceneBuf!;
const cx = sx < 0 ? 0 : sx > CALC_W - 1 ? CALC_W - 1 : sx;
const cy = sy < 0 ? 0 : sy > SCENE_H - 1 ? SCENE_H - 1 : sy;
const i = (Math.round(cy) * CALC_W + Math.round(cx)) * 4;
return [buf[i], buf[i + 1], buf[i + 2]];
}
function wantProgress(t: number): number {
const s = st.current;
if (t - s.lastInteractionT < 2500) return s.realProgress;
return triangleWave(t, PERIOD_MS);
}
function renderFrame(t: number): void {
const outBuf = st.current.outBuf!;
const progress = wantProgress(t);
const panY = progress * PAN_RANGE;
let idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
let rgb: number[];
if (y >= NAV_Y0 && y <= NAV_Y1) {
const e = boxEdgeSample(x, y, NAV_Y0 - 999, NAV_Y0, NAV_Y0 + 1998, NAV_Y1, EDGE_BAND);
const bendMag = (BASE_BEND + EXTRA_BEND * progress) * (e.f || 1) * 0.6 + BASE_BEND * 0.4;
const ripple = Math.sin(x * 0.16 - t * 0.006) * RIPPLE_AMP * progress;
rgb = sampleScene(x, (y + panY) - e.ny * bendMag - ripple);
const frost = 60 * progress;
rgb = [
Math.min(255, rgb[0] * (1 - progress * 0.25) + frost),
Math.min(255, rgb[1] * (1 - progress * 0.25) + frost),
Math.min(255, rgb[2] * (1 - progress * 0.25) + frost),
];
} else {
rgb = sampleScene(x, y + panY);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
function draw(t: number): void {
const s = st.current;
s.lastElapsed = t;
renderFrame(t);
s.outCtx!.putImageData(s.outImg!, 0, 0);
s.ctx!.clearRect(0, 0, s.cw, s.ch);
s.ctx!.drawImage(s.out!, 0, 0, CALC_W, CALC_H, 0, 0, s.cw, s.ch);
}
function fit(): void {
const s = st.current;
const canvas = canvasRef.current;
if (!s.wrap || !canvas) return;
const r = s.wrap.getBoundingClientRect();
s.cw = Math.max(1, Math.round(r.width));
s.ch = Math.max(1, Math.round(r.height));
canvas.width = s.cw; canvas.height = s.ch;
draw(s.lastElapsed);
}
function tick(ts: number): void {
const s = st.current;
if (s.lastTs === null) s.lastTs = ts;
const dt = ts - s.lastTs;
s.lastTs = ts;
s.elapsed += dt;
draw(s.elapsed);
s.raf = requestAnimationFrame(tick);
}
function onWheel(e: WheelEvt): void {
e.preventDefault();
const s = st.current;
s.realProgress = clamp(s.realProgress + e.deltaY * 0.0015, 0, 1);
s.lastInteractionT = s.lastElapsed;
if (s.reduce) draw(s.lastElapsed);
}
function onKeyDown(e: KeyEvt): void {
const s = st.current;
let moved = true;
if (e.key === "ArrowUp" || e.key === "PageUp") s.realProgress = clamp(s.realProgress - 0.12, 0, 1);
else if (e.key === "ArrowDown" || e.key === "PageDown") s.realProgress = clamp(s.realProgress + 0.12, 0, 1);
else moved = false;
if (moved) {
e.preventDefault();
s.lastInteractionT = s.lastElapsed;
if (s.reduce) draw(s.lastElapsed);
}
}
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
const wrap = canvas.parentElement;
if (!ctx || !wrap) return;
const scene = document.createElement("canvas");
scene.width = CALC_W; scene.height = SCENE_H;
const pctx = scene.getContext("2d")!;
const rand = seedRand(421091);
const sky = pctx.createLinearGradient(0, 0, 0, SCENE_H);
sky.addColorStop(0, "#6ec8ff");
sky.addColorStop(0.55, "#b9a0ff");
sky.addColorStop(1, "#fff2da");
pctx.fillStyle = sky;
pctx.fillRect(0, 0, CALC_W, SCENE_H);
const cols = ["#5b8cf8", "#4cd4a6", "#ffd23f", "#ff9ebb", "#b9a0ff", "#6ec8ff"];
for (let i = 0; i < cols.length; i += 1) {
pctx.beginPath();
pctx.arc(CALC_W * (0.15 + (i % 3) * 0.35), SCENE_H * (0.15 + Math.floor(i / 3) * 0.4), SCENE_H * 0.1, 0, Math.PI * 2);
pctx.fillStyle = cols[i];
pctx.globalAlpha = 0.4;
pctx.fill();
}
pctx.globalAlpha = 1;
for (let k = 0; k < 90; k += 1) {
const px = rand() * CALC_W, py = rand() * SCENE_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = "rgba(255,255,255," + (0.08 + rand() * 0.18) + ")";
pctx.fill();
}
const sceneImg = pctx.getImageData(0, 0, CALC_W, SCENE_H);
const out = document.createElement("canvas");
out.width = CALC_W; out.height = CALC_H;
const outCtx = out.getContext("2d")!;
const outImg = outCtx.createImageData(CALC_W, CALC_H);
const s = st.current;
s.ctx = ctx; s.wrap = wrap; s.sceneBuf = sceneImg.data;
s.outCtx = outCtx; s.out = out; s.outImg = outImg; s.outBuf = outImg.data;
s.reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (s.reduce) { root.classList.remove("is-demo"); }
wrap.addEventListener("wheel", onWheel as unknown as EventListener, { passive: false });
wrap.addEventListener("keydown", onKeyDown as unknown as EventListener);
fit();
window.addEventListener("resize", fit);
draw(s.elapsed);
if (!s.reduce) s.raf = requestAnimationFrame(tick);
return () => {
window.removeEventListener("resize", fit);
wrap.removeEventListener("wheel", onWheel as unknown as EventListener);
wrap.removeEventListener("keydown", onKeyDown as unknown as EventListener);
cancelAnimationFrame(st.current.raf);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.lg} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.lg__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.lg__caption}>아래 장면을 굴려 넘길수록 위 내비게이션 바의 굴절과 물결이 짙어진다</p>
</div>
</main>
);
}09 スクロール値に反応する上部ガラスナビゲーション場面 — 計測 累積面積 74.716% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · リキッドガラス デザイン 9パターン — 屈折計算で作るコピペ対応
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