03誤差拡散ディザリング
量子化で生じた色の誤差を隣のピクセルに広げ、点のパターンでグラデーションを表現する。
使いどころグレースケール写真を白黒ドットに
DITHER_LEVELSdiffuseErrorputImageData
<main class="stage">
<div class="vd is-demo" id="vdRoot">
<canvas class="vd__canvas" id="vdCanvas" width="480" height="300"></canvas>
<p class="vd__caption">誤差を隣の画素へ広げるディザリング</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.vd {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 72%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.vd { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.vd {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 72%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.vd {
cursor: default;
}
}(function () {
var root = document.getElementById('vdRoot');
var canvas = document.getElementById('vdCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function drawScene(pctx, w, h, seed) {
var rand = seedRand(seed);
var sky = pctx.createLinearGradient(0, 0, 0, h);
sky.addColorStop(0, '#8fc7ff');
sky.addColorStop(1, '#fff2d6');
pctx.fillStyle = sky;
pctx.fillRect(0, 0, w, h);
var sunX = w * 0.72, sunY = h * 0.28, sunR = h * 0.2;
var glow = pctx.createRadialGradient(sunX, sunY, 0, sunX, sunY, sunR * 2.4);
glow.addColorStop(0, 'rgba(255,247,230,.9)');
glow.addColorStop(1, 'rgba(255,247,230,0)');
pctx.fillStyle = glow;
pctx.fillRect(0, 0, w, h);
pctx.beginPath();
pctx.arc(sunX, sunY, sunR, 0, Math.PI * 2);
pctx.fillStyle = '#ffe27a';
pctx.fill();
var hillColors = ['#6ec8ff', '#2b9d74', '#17141a'];
for (var i = 0; i < 3; i += 1) {
var baseY = h * (0.48 + i * 0.16);
pctx.beginPath();
pctx.moveTo(0, h);
var step = Math.max(2, w / 24);
for (var x = 0; x <= w; x += step) {
var n = Math.sin(x * 0.06 + i * 2.4 + seed * 0.0003) * h * 0.05 + Math.sin(x * 0.17 + i) * h * 0.02;
pctx.lineTo(x, baseY + n);
}
pctx.lineTo(w, h);
pctx.closePath();
pctx.fillStyle = hillColors[i];
pctx.fill();
}
var accent = ['#ff5c8a', '#2fe6c6', '#ffb703', '#8a5cd6', '#3ddc97', '#ff7a5e'];
for (var m = 0; m < 8; m += 1) {
var ax = rand() * w, ay = h * (0.56 + rand() * 0.38), ar = h * (0.025 + rand() * 0.05);
pctx.beginPath();
pctx.arc(ax, ay, ar, 0, Math.PI * 2);
pctx.fillStyle = accent[m % accent.length];
pctx.fill();
}
for (var k = 0; k < 60; k += 1) {
var px = rand() * w, py = rand() * h * 0.5, r = rand() * 1.3 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = 'rgba(255,255,255,' + (0.12 + rand() * 0.22) + ')';
pctx.fill();
}
}
// 오차 확산: 화소를 앞에서부터 훑으며 양자화 오차를 아직 처리하지 않은 이웃 화소로 나눠 더한다
function diffuseError(buf, w, h, levels, outBuf) {
var work = new Float32Array(w * h * 3);
for (var i = 0, j = 0; i < w * h; i += 1, j += 3) {
work[j] = buf[i * 4]; work[j + 1] = buf[i * 4 + 1]; work[j + 2] = buf[i * 4 + 2];
}
var step = 255 / (levels - 1);
var rowStride = w * 3;
for (var y = 0; y < h; y += 1) {
for (var x = 0; x < w; x += 1) {
var idx = (y * w + x) * 3;
for (var c = 0; c < 3; c += 1) {
var old = work[idx + c];
var q = Math.max(0, Math.min(255, Math.round(Math.round(old / step) * step)));
var err = old - q;
work[idx + c] = q;
if (x + 1 < w) work[idx + 3 + c] += err * 7 / 16;
if (y + 1 < h) {
if (x > 0) work[idx + rowStride - 3 + c] += err * 3 / 16;
work[idx + rowStride + c] += err * 5 / 16;
if (x + 1 < w) work[idx + rowStride + 3 + c] += err * 1 / 16;
}
}
}
}
for (var p = 0, q2 = 0; p < w * h; p += 1, q2 += 3) {
var o = p * 4;
outBuf[o] = work[q2]; outBuf[o + 1] = work[q2 + 1]; outBuf[o + 2] = work[q2 + 2]; outBuf[o + 3] = 255;
}
}
var CALC_W = 160, CALC_H = 100;
var LOOP_MS = 2000;
var DITHER_LEVELS = 3;
var off = document.createElement('canvas');
off.width = CALC_W; off.height = CALC_H;
var octx = off.getContext('2d');
drawScene(octx, CALC_W, CALC_H, 415031);
var baseImg = octx.getImageData(0, 0, CALC_W, CALC_H);
var baseBuf = baseImg.data;
var out = document.createElement('canvas');
out.width = CALC_W; out.height = CALC_H;
var outCtx = out.getContext('2d');
var outImg = outCtx.createImageData(CALC_W, CALC_H);
var outBuf = outImg.data;
function renderFrame(t) {
var wave = Math.sin(t * Math.PI * 4 / LOOP_MS);
var levels = Math.max(2, DITHER_LEVELS + wave * 2);
diffuseError(baseBuf, CALC_W, CALC_H, levels, outBuf);
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(elapsed) {
lastElapsed = elapsed;
renderFrame(elapsed);
outCtx.putImageData(outImg, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = !reduce;
var elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove('is-demo'); }
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./PixelDitherDiffuse.module.scss";
export default function PixelDitherDiffuse() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function drawScene(pctx: CanvasRenderingContext2D, w: number, h: number, seed: number) {
const rand = seedRand(seed);
const sky = pctx.createLinearGradient(0, 0, 0, h);
sky.addColorStop(0, "#8fc7ff");
sky.addColorStop(1, "#fff2d6");
pctx.fillStyle = sky;
pctx.fillRect(0, 0, w, h);
const sunX = w * 0.72, sunY = h * 0.28, sunR = h * 0.2;
const glow = pctx.createRadialGradient(sunX, sunY, 0, sunX, sunY, sunR * 2.4);
glow.addColorStop(0, "rgba(255,247,230,.9)");
glow.addColorStop(1, "rgba(255,247,230,0)");
pctx.fillStyle = glow;
pctx.fillRect(0, 0, w, h);
pctx.beginPath();
pctx.arc(sunX, sunY, sunR, 0, Math.PI * 2);
pctx.fillStyle = "#ffe27a";
pctx.fill();
const hillColors = ["#6ec8ff", "#2b9d74", "#17141a"];
for (let i = 0; i < 3; i += 1) {
const baseY = h * (0.48 + i * 0.16);
pctx.beginPath();
pctx.moveTo(0, h);
const step = Math.max(2, w / 24);
for (let x = 0; x <= w; x += step) {
const n = Math.sin(x * 0.06 + i * 2.4 + seed * 0.0003) * h * 0.05 + Math.sin(x * 0.17 + i) * h * 0.02;
pctx.lineTo(x, baseY + n);
}
pctx.lineTo(w, h);
pctx.closePath();
pctx.fillStyle = hillColors[i];
pctx.fill();
}
for (let k = 0; k < 60; k += 1) {
const px = rand() * w, py = rand() * h * 0.5, r = rand() * 1.3 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = "rgba(255,255,255," + (0.12 + rand() * 0.22) + ")";
pctx.fill();
}
}
function diffuseError(buf: Uint8ClampedArray, w: number, h: number, levels: number, outBuf: Uint8ClampedArray) {
const work = new Float32Array(w * h * 3);
for (let i = 0, j = 0; i < w * h; i += 1, j += 3) {
work[j] = buf[i * 4]; work[j + 1] = buf[i * 4 + 1]; work[j + 2] = buf[i * 4 + 2];
}
const step = 255 / (levels - 1);
const rowStride = w * 3;
for (let y = 0; y < h; y += 1) {
for (let x = 0; x < w; x += 1) {
const idx = (y * w + x) * 3;
for (let c = 0; c < 3; c += 1) {
const old = work[idx + c];
const q = Math.max(0, Math.min(255, Math.round(Math.round(old / step) * step)));
const err = old - q;
work[idx + c] = q;
if (x + 1 < w) work[idx + 3 + c] += err * 7 / 16;
if (y + 1 < h) {
if (x > 0) work[idx + rowStride - 3 + c] += err * 3 / 16;
work[idx + rowStride + c] += err * 5 / 16;
if (x + 1 < w) work[idx + rowStride + 3 + c] += err * 1 / 16;
}
}
}
}
for (let p = 0, q2 = 0; p < w * h; p += 1, q2 += 3) {
const o = p * 4;
outBuf[o] = work[q2]; outBuf[o + 1] = work[q2 + 1]; outBuf[o + 2] = work[q2 + 2]; outBuf[o + 3] = 255;
}
}
const CALC_W = 160, CALC_H = 100;
const LOOP_MS = 2000;
const DITHER_LEVELS = 3;
const off = document.createElement("canvas");
off.width = CALC_W; off.height = CALC_H;
const octx = off.getContext("2d") as CanvasRenderingContext2D;
drawScene(octx, CALC_W, CALC_H, 415031);
const baseImg = octx.getImageData(0, 0, CALC_W, CALC_H);
const baseBuf = baseImg.data;
const out = document.createElement("canvas");
out.width = CALC_W; out.height = CALC_H;
const outCtx = out.getContext("2d") as CanvasRenderingContext2D;
const outImg = outCtx.createImageData(CALC_W, CALC_H);
const outBuf = outImg.data;
function renderFrame(t: number) {
const wave = Math.sin(t * Math.PI * 4 / LOOP_MS);
const levels = Math.max(2, DITHER_LEVELS + wave * 2);
diffuseError(baseBuf, CALC_W, CALC_H, levels, outBuf);
}
let cw = 480, ch = 300;
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw(lastElapsed);
}
let lastElapsed = 0;
function draw(elapsed: number) {
lastElapsed = elapsed;
renderFrame(elapsed);
outCtx.putImageData(outImg, 0, 0);
ctx!.imageSmoothingEnabled = false;
ctx!.clearRect(0, 0, cw, ch);
ctx!.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = !reduce;
let elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove("is-demo"); }
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.vd} is-demo`} ref={rootRef}>
<canvas className={styles.vd__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.vd__caption}>오차를 이웃 화소로 퍼뜨리는 디더링</p>
</div>
</main>
);
}03 誤差拡散ディザリング — 計測 累積面積 75.294% · 動いたフレーム 18/23GODRICH オリジナル · SCSS と React は zip に同梱 · 画像 ドット絵 変換 9パターン — キャンバスでドット絵を作る


