03流れ落ちながら合わさる窓の水滴
水滴ごとに重さと抵抗を計算して流れ落ちる速度を決め直し、通り道で別の水滴と重なると二つを一つに合わせて大きくする。
使いどころ情緒的なイントロセクション背景
dropletMassMergeDROPLET_GRAVITY_PX_SDROPLET_MERGE_DIST_PX

<main class="stage">
<div class="rn is-demo" id="rnRoot">
<canvas class="rn__canvas" id="rnCanvas" width="480" height="300"></canvas>
<p class="rn__caption">水滴ごとに重さと抵抗を計算して流れ落ちる速度を決め直し、通り道で他の水滴と重なると二つを一つに合わせて大きくする。</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.rn {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-orange;
}
.rn__canvas {
display: block;
width: 100%;
height: 100%;
}
.rn__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.rn__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rn { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rn {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #ff4d1f;
}
.rn__canvas {
display: block;
width: 100%;
height: 100%;
}
.rn__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.rn__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rn {
cursor: default;
}
}(function () {
// 기법: 물방울마다 질량(mass)을 갖고, 매 프레임 무게 대 저항(DROPLET_DRAG_COEF) 비율로
// 목표 속도를 다시 계산해 그쪽으로 서서히 붙는다(lerp). dropletMassMerge() 가 겹친 두
// 물방울의 질량을 합쳐 반지름을 키우고 하나로 줄인다 — 무거워질수록 더 빨리 흘러내린다.
// 하이라이트는 물방울 왼쪽 위에 밝은 점을 얹어 굴절된 빛처럼 보이게 한다.
var root = document.getElementById('rnRoot');
var canvas = document.getElementById('rnCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var DROPLET_DRAG_COEF = 3.2;
var DROPLET_GRAVITY_PX_S = 58;
var DROPLET_MERGE_DIST_PX = 2.4;
var DROPLET_SPAWN_PER_S = 2.6;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var dRand = seedRand(431031);
var drops = [];
var spawnAcc = 0;
function spawnDroplet() {
var r = 1.6 + dRand() * 1.6;
drops.push({
x: dRand() * CALC_W,
y: -3,
r: r,
mass: r * r,
vy: 4,
seed: dRand() * 1000
});
}
function dropletMassMerge(a, b) {
var mass = a.mass + b.mass;
var r = Math.sqrt(mass) * 0.92;
return {
x: (a.x * a.mass + b.x * b.mass) / mass,
y: Math.max(a.y, b.y),
r: r, mass: mass, vy: Math.max(a.vy, b.vy), seed: a.seed
};
}
function stepSim(dtMs, nowMs) {
var dtS = dtMs / 1000;
spawnAcc += dtMs * DROPLET_SPAWN_PER_S / 1000;
while (spawnAcc >= 1 && drops.length < 46) { spawnDroplet(); spawnAcc -= 1; }
for (var i = 0; i < drops.length; i += 1) {
var d = drops[i];
var targetVy = (DROPLET_GRAVITY_PX_S * Math.sqrt(d.mass)) / DROPLET_DRAG_COEF;
d.vy += (targetVy - d.vy) * Math.min(1, 5 * dtS);
d.y += d.vy * dtS;
d.x += Math.sin(nowMs * 0.0012 + d.seed) * 1.6 * dtS;
}
// 병합 — 가까운 두 물방울이 겹치면 하나로
for (var a = 0; a < drops.length; a += 1) {
for (var b = a + 1; b < drops.length; b += 1) {
var p1 = drops[a], p2 = drops[b];
if (!p1 || !p2) continue;
var dx = p1.x - p2.x, dy = p1.y - p2.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < DROPLET_MERGE_DIST_PX + (p1.r + p2.r) * 0.55) {
drops[a] = dropletMassMerge(p1, p2);
drops.splice(b, 1);
b -= 1;
}
}
}
var alive = [];
for (var k = 0; k < drops.length; k += 1) {
if (drops[k].y - drops[k].r < CALC_H + 6) alive.push(drops[k]);
}
drops = alive;
}
function draw() {
var sx = cw / CALC_W, sy = ch / CALC_H;
var s = (sx + sy) / 2;
ctx.clearRect(0, 0, cw, ch);
for (var i = 0; i < drops.length; i += 1) {
var d = drops[i];
var dx = d.x * sx, dy = d.y * sy, dr = d.r * s;
ctx.fillStyle = 'rgba(15,24,52,.42)';
ctx.beginPath();
ctx.arc(dx, dy, dr, 0, Math.PI * 2);
ctx.fill();
var g = ctx.createRadialGradient(dx - dr * 0.35, dy - dr * 0.4, 0, dx - dr * 0.35, dy - dr * 0.4, dr * 0.7);
g.addColorStop(0, 'rgba(255,255,255,.85)');
g.addColorStop(1, 'rgba(255,255,255,0)');
ctx.fillStyle = g;
ctx.beginPath();
ctx.arc(dx - dr * 0.35, dy - dr * 0.4, dr * 0.55, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = 'rgba(255,255,255,1)';
ctx.beginPath();
ctx.moveTo(dx - dr * 0.1, dy - dr * 1.3);
ctx.lineTo(dx - dr * 0.1, dy - dr * (1.3 - Math.min(0.7, dr * 0.05)));
ctx.stroke();
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw();
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var elapsed = 0;
if (reduce) root.classList.remove('is-demo');
var warmSteps = reduce ? 180 : 90;
for (var w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(20, elapsed); }
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
stepSim(dt, elapsed);
draw();
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw();
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./RainEffectCanvasWindowDropletTrickle.module.scss";
type Droplet = { x: number; y: number; r: number; mass: number; vy: number; seed: number };
export default function RainEffectCanvasWindowDropletTrickle() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const DROPLET_DRAG_COEF = 3.2;
const DROPLET_GRAVITY_PX_S = 58;
const DROPLET_MERGE_DIST_PX = 2.4;
const DROPLET_SPAWN_PER_S = 2.6;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const dRand = seedRand(431032);
let drops: Droplet[] = [];
let spawnAcc = 0;
function spawnDroplet() {
const r = 1.6 + dRand() * 1.6;
drops.push({ x: dRand() * CALC_W, y: -3, r, mass: r * r, vy: 4, seed: dRand() * 1000 });
}
function dropletMassMerge(a: Droplet, b: Droplet): Droplet {
const mass = a.mass + b.mass;
const r = Math.sqrt(mass) * 0.92;
return {
x: (a.x * a.mass + b.x * b.mass) / mass,
y: Math.max(a.y, b.y),
r, mass, vy: Math.max(a.vy, b.vy), seed: a.seed
};
}
function stepSim(dtMs: number, nowMs: number) {
const dtS = dtMs / 1000;
spawnAcc += (dtMs * DROPLET_SPAWN_PER_S) / 1000;
while (spawnAcc >= 1 && drops.length < 46) { spawnDroplet(); spawnAcc -= 1; }
for (let i = 0; i < drops.length; i += 1) {
const d = drops[i];
const targetVy = (DROPLET_GRAVITY_PX_S * Math.sqrt(d.mass)) / DROPLET_DRAG_COEF;
d.vy += (targetVy - d.vy) * Math.min(1, 5 * dtS);
d.y += d.vy * dtS;
d.x += Math.sin(nowMs * 0.0012 + d.seed) * 1.6 * dtS;
}
for (let a = 0; a < drops.length; a += 1) {
for (let b = a + 1; b < drops.length; b += 1) {
const p1 = drops[a], p2 = drops[b];
if (!p1 || !p2) continue;
const dx = p1.x - p2.x, dy = p1.y - p2.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < DROPLET_MERGE_DIST_PX + (p1.r + p2.r) * 0.55) {
drops[a] = dropletMassMerge(p1, p2);
drops.splice(b, 1);
b -= 1;
}
}
}
drops = drops.filter((d) => d.y - d.r < CALC_H + 6);
}
let cw = 480, ch = 300;
function draw() {
const sx = cw / CALC_W, sy = ch / CALC_H;
const s = (sx + sy) / 2;
ctx!.clearRect(0, 0, cw, ch);
for (let i = 0; i < drops.length; i += 1) {
const d = drops[i];
const dx = d.x * sx, dy = d.y * sy, dr = d.r * s;
ctx!.fillStyle = "rgba(15,24,52,.42)";
ctx!.beginPath();
ctx!.arc(dx, dy, dr, 0, Math.PI * 2);
ctx!.fill();
const g = ctx!.createRadialGradient(dx - dr * 0.35, dy - dr * 0.4, 0, dx - dr * 0.35, dy - dr * 0.4, dr * 0.7);
g.addColorStop(0, "rgba(255,255,255,.85)");
g.addColorStop(1, "rgba(255,255,255,0)");
ctx!.fillStyle = g;
ctx!.beginPath();
ctx!.arc(dx - dr * 0.35, dy - dr * 0.4, dr * 0.55, 0, Math.PI * 2);
ctx!.fill();
}
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw();
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let elapsed = 0;
if (reduce) root.classList.remove("is-demo");
const warmSteps = reduce ? 180 : 90;
for (let w = 0; w < warmSteps; w += 1) { elapsed += 20; stepSim(20, elapsed); }
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
stepSim(dt, elapsed);
draw();
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw();
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.rn} is-demo`} ref={rootRef}>
<canvas className={styles.rn__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.rn__caption}>물방울마다 무게와 저항을 계산해 흘러내리는 속도를 다시 정하고, 지나가는 길에 다른 물방울과 겹치면 둘을 하나로 합쳐 크기를 키운다</p>
</div>
</main>
);
}03 流れ落ちながら合わさる窓の水滴 — 計測 累積面積 8.967% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · css 雨を降らせる 9パターン — 窓辺のストーム背景
このデモが属する記事
css 雨を降らせる 9パターン — 窓辺のストーム背景このcss 雨を降らせるコレクションは、窓辺の嵐の場面を9つの独立したキャンバス層に分け、一本のループ動画ではなく層ごとに別々の計算で動かしています。この背景シーンでは、ひとつの風ベクトル値が九つの雨層の傾きと速度を同時に決めている。以下の この記事のデモをすべて見る


