07ボタンを押すと弾けるように広がる煙
ボタンが押された瞬間、粒子の塊がひとつ生まれ、短時間で四方に広がってから素早く薄れる。
使いどころ送信完了ボタンのフィードバック
SMOKE_BURST_COUNTSMOKE_BURST_LIFE_MSsmkBtn

<main class="stage">
<div class="smk is-demo" id="smkRoot">
<canvas class="smk__canvas" id="smkCanvas" width="480" height="300"></canvas>
<p class="smk__caption">ボタンが押された瞬間、粒子の塊がひとつ生まれ、短時間で四方に広がってから素早く薄れる。</p>
<button class="smk__btn" id="smkBtn" type="button">煙を吹く</button>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.smk {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-orange;
}
.smk__canvas {
display: block;
width: 100%;
height: 100%;
}
.smk__caption {
position: absolute;
left: $sp-3;
top: $sp-3;
max-width: 66%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.smk__btn {
position: absolute;
left: 50%;
bottom: $sp-4;
transform: translateX(-50%);
border: none;
border-radius: $r-control;
padding: $sp-2 $sp-6;
font-weight: 700;
font-size: 13px;
color: $stage-paper;
background: $subject-ink;
box-shadow: $shadow-press;
cursor: pointer;
}
.smk__btn:focus-visible {
outline: 2px solid $stage-paper;
outline-offset: 2px;
}
@media (max-width: 340px) {
.smk__caption { font-size: 10px; padding: $sp-1 $sp-2; }
.smk__btn { font-size: 12px; padding: $sp-1 $sp-4; }
}
@media (prefers-reduced-motion: reduce) {
.smk { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.smk {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #ff4d1f;
}
.smk__canvas {
display: block;
width: 100%;
height: 100%;
}
.smk__caption {
position: absolute;
left: 12px;
top: 12px;
max-width: 66%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.smk__btn {
position: absolute;
left: 50%;
bottom: 16px;
transform: translateX(-50%);
border: none;
border-radius: 12px;
padding: 8px 24px;
font-weight: 700;
font-size: 13px;
color: #ffffff;
background: #17141a;
box-shadow: 0 6px 12px rgba(23, 20, 26, 0.32);
cursor: pointer;
}
.smk__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
@media (max-width: 340px) {
.smk__caption {
font-size: 10px;
padding: 4px 8px;
}
.smk__btn {
font-size: 12px;
padding: 4px 16px;
}
}
@media (prefers-reduced-motion: reduce) {
.smk {
cursor: default;
}
}(function () {
// 기법: 누르는 순간 원점 한 곳에서 SMOKE_BURST_COUNT 개 입자를 방사형으로 한 번에
// 만들어 서로 다른 각도·속도로 사방에 흩뿌리고, 수명을 짧게 잡아(SMOKE_BURST_LIFE_MS)
// 빠르게 옅어지게 한다. 자동 시연은 루프마다 두 번 같은 burst() 함수를 그대로 호출한다.
var root = document.getElementById('smkRoot');
var canvas = document.getElementById('smkCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var btn = document.getElementById('smkBtn');
var CALC_W = 160, CALC_H = 100;
var SMOKE_BURST_COUNT = 34;
var SMOKE_BURST_SPEED_PX_S = 60;
var SMOKE_BURST_LIFE_MS = 620;
var ORIGIN_X = CALC_W * 0.5, ORIGIN_Y = CALC_H * 0.56;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var pRand = seedRand(423071);
var particles = [];
function burst(bornMs) {
for (var i = 0; i < SMOKE_BURST_COUNT; i += 1) {
var ang = pRand() * Math.PI * 2;
var speed = SMOKE_BURST_SPEED_PX_S * (0.4 + pRand() * 0.9);
particles.push({
x: ORIGIN_X, y: ORIGIN_Y,
vx: Math.cos(ang) * speed,
vy: Math.sin(ang) * speed,
born: bornMs
});
}
}
function stepSim(dtMs, nowMs) {
var dtS = dtMs / 1000;
var alive = [];
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
p.x += p.vx * dtS;
p.y += p.vy * dtS;
p.vy -= 8 * dtS;
if (nowMs - p.born < SMOKE_BURST_LIFE_MS) alive.push(p);
}
particles = alive;
}
function drawSmoke(nowMs) {
var sx = cw / CALC_W, sy = ch / CALC_H;
ctx.clearRect(0, 0, cw, ch);
for (var i = 0; i < particles.length; i += 1) {
var p = particles[i];
var f = Math.max(0, Math.min(1, (nowMs - p.born) / SMOKE_BURST_LIFE_MS));
var r = 4 + f * 15;
var alpha = (1 - f) * 0.55;
if (alpha <= 0.01) continue;
var dx = p.x * sx, dy = p.y * sy, dr = r * ((sx + sy) / 2);
var g = ctx.createRadialGradient(dx, dy, 0, dx, dy, dr);
g.addColorStop(0, 'rgba(28,24,20,' + alpha + ')');
g.addColorStop(1, 'rgba(28,24,20,0)');
ctx.fillStyle = g;
ctx.beginPath();
ctx.arc(dx, dy, dr, 0, Math.PI * 2);
ctx.fill();
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
drawSmoke(elapsed);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var elapsed = 0;
if (reduce) root.classList.remove('is-demo');
btn.addEventListener('pointerdown', function () {
burst(elapsed);
if (reduce) drawSmoke(elapsed);
});
btn.addEventListener('keydown', function (e) {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
burst(elapsed);
if (reduce) drawSmoke(elapsed);
}
});
var PUFF_LOOP_MS = 2000;
var PUFF_TIME_1 = 260;
var PUFF_TIME_2 = 1300;
var lastCycle = -1;
var triggered1 = false, triggered2 = false;
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
if (root.classList.contains('is-demo')) {
var cycle = Math.floor(elapsed / PUFF_LOOP_MS);
var phase = elapsed % PUFF_LOOP_MS;
if (cycle !== lastCycle) { lastCycle = cycle; triggered1 = false; triggered2 = false; }
if (!triggered1 && phase >= PUFF_TIME_1) { triggered1 = true; burst(elapsed); }
if (!triggered2 && phase >= PUFF_TIME_2) { triggered2 = true; burst(elapsed); }
}
stepSim(dt, elapsed);
drawSmoke(elapsed);
}
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
drawSmoke(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./SmokeEffectPressPuffBurst.module.scss";
type Particle = { x: number; y: number; vx: number; vy: number; born: number };
export default function SmokeEffectPressPuffBurst() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const btnRef = useRef<HTMLButtonElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const btn = btnRef.current;
if (!root || !canvas || !btn) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const SMOKE_BURST_COUNT = 34;
const SMOKE_BURST_SPEED_PX_S = 60;
const SMOKE_BURST_LIFE_MS = 620;
const ORIGIN_X = CALC_W * 0.5, ORIGIN_Y = CALC_H * 0.56;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const pRand = seedRand(423071);
let particles: Particle[] = [];
function burst(bornMs: number) {
for (let i = 0; i < SMOKE_BURST_COUNT; i += 1) {
const ang = pRand() * Math.PI * 2;
const speed = SMOKE_BURST_SPEED_PX_S * (0.4 + pRand() * 0.9);
particles.push({
x: ORIGIN_X, y: ORIGIN_Y,
vx: Math.cos(ang) * speed,
vy: Math.sin(ang) * speed,
born: bornMs
});
}
}
function stepSim(dtMs: number, nowMs: number) {
const dtS = dtMs / 1000;
const alive: Particle[] = [];
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
p.x += p.vx * dtS;
p.y += p.vy * dtS;
p.vy -= 8 * dtS;
if (nowMs - p.born < SMOKE_BURST_LIFE_MS) alive.push(p);
}
particles = alive;
}
let cw = 480, ch = 300;
function drawSmoke(nowMs: number) {
const sx = cw / CALC_W, sy = ch / CALC_H;
ctx!.clearRect(0, 0, cw, ch);
for (let i = 0; i < particles.length; i += 1) {
const p = particles[i];
const f = Math.max(0, Math.min(1, (nowMs - p.born) / SMOKE_BURST_LIFE_MS));
const r = 4 + f * 15;
const alpha = (1 - f) * 0.55;
if (alpha <= 0.01) continue;
const dx = p.x * sx, dy = p.y * sy, dr = r * ((sx + sy) / 2);
const g = ctx!.createRadialGradient(dx, dy, 0, dx, dy, dr);
g.addColorStop(0, "rgba(28,24,20," + alpha + ")");
g.addColorStop(1, "rgba(28,24,20,0)");
ctx!.fillStyle = g;
ctx!.beginPath();
ctx!.arc(dx, dy, dr, 0, Math.PI * 2);
ctx!.fill();
}
}
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
drawSmoke(elapsed);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let elapsed = 0;
if (reduce) root.classList.remove("is-demo");
function onPointerDown() {
burst(elapsed);
if (reduce) drawSmoke(elapsed);
}
function onKeydown(e: KeyboardEvent) {
if (e.key === "Enter" || e.key === " ") {
e.preventDefault();
burst(elapsed);
if (reduce) drawSmoke(elapsed);
}
}
btn.addEventListener("pointerdown", onPointerDown);
btn.addEventListener("keydown", onKeydown);
const PUFF_LOOP_MS = 2000;
const PUFF_TIME_1 = 260;
const PUFF_TIME_2 = 1300;
let lastCycle = -1;
let triggered1 = false, triggered2 = false;
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
if (!reduce) {
elapsed += dt;
if (root!.classList.contains("is-demo")) {
const cycle = Math.floor(elapsed / PUFF_LOOP_MS);
const phase = elapsed % PUFF_LOOP_MS;
if (cycle !== lastCycle) { lastCycle = cycle; triggered1 = false; triggered2 = false; }
if (!triggered1 && phase >= PUFF_TIME_1) { triggered1 = true; burst(elapsed); }
if (!triggered2 && phase >= PUFF_TIME_2) { triggered2 = true; burst(elapsed); }
}
stepSim(dt, elapsed);
drawSmoke(elapsed);
}
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
drawSmoke(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
btn.removeEventListener("pointerdown", onPointerDown);
btn.removeEventListener("keydown", onKeydown);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.smk} is-demo`} ref={rootRef}>
<canvas className={styles.smk__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.smk__caption}>버튼이 눌린 순간 입자 뭉치 하나가 생겨 짧은 시간 안에 사방으로 퍼지다가 빠르게 옅어진다</p>
<button className={styles.smk__btn} ref={btnRef} type="button">연기 뿜기</button>
</div>
</main>
);
}07 ボタンを押すと弾けるように広がる煙 — 計測 累積面積 25.765% · 動いたフレーム 18/23GODRICH オリジナル · SCSS と React は zip に同梱 · 煙 エフェクト 9パターン — ノイズ計算で作るキャンバス演出
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