06曲線の上に歯車とペンが見えるガイド
転がる歯車とペン位置を曲線の上に重ねて描き、今の角度と接点を常に示すことで、回転の向きと軌跡がつながる関係を一目で追えるようにする。
使いどころ原理説明用の注釈オーバーレイ
HOLD_FRACTIONAXIS_COUNTrollCenterAt

<main class="stage">
<div class="sp6 is-demo" id="sp6Root" tabindex="0">
<canvas class="sp6__canvas" id="sp6Canvas" width="480" height="300"></canvas>
<p class="sp6__badge" id="sp6Badge"></p>
<p class="sp6__caption">転がる歯車とペン位置を曲線の上に一緒に描き、今の角度と接点を常に示し続け、歯車が回る方向と軌跡がつながる関係を一目で追えるようにする</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-yellow);
.sp6 {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $stage-yellow;
}
.sp6__canvas {
display: block;
width: 100%;
height: 100%;
}
.sp6__badge {
position: absolute;
left: $sp-3;
top: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.sp6__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sp6__caption, .sp6__badge { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.sp6 { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffd23f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.sp6 {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #ffd23f;
}
.sp6__canvas {
display: block;
width: 100%;
height: 100%;
}
.sp6__badge {
position: absolute;
left: 12px;
top: 12px;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.sp6__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.sp6__caption, .sp6__badge {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.sp6 {
cursor: default;
}
}(function () {
// 기법: 링 톱니·구름 톱니 두 원과 펜 스포크를 매 프레임 현재 각도로 다시 그려,
// 곡선이 자라나는 동안에도 "지금 어디를 굴러가는지"가 항상 화면에 남아 있게 한다.
var root = document.getElementById('sp6Root');
var canvas = document.getElementById('sp6Canvas');
var badge = document.getElementById('sp6Badge');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_DIM = 200;
var GEAR_RING_TEETH = 60;
var GEAR_ROLL_TEETH = 24;
var PEN_TIP_RATIO = 0.62;
var TOOTH_UNIT = 1.3;
var SEGMENTS_PER_TURN = 200;
var CYCLE_SECONDS = 6;
var HOLD_FRACTION = 0.84;
function gcd(a, b) { while (b) { var t = b; b = a % b; a = t; } return a; }
var g = gcd(GEAR_RING_TEETH, GEAR_ROLL_TEETH);
var TURNS = GEAR_ROLL_TEETH / g;
var AXIS_COUNT = GEAR_RING_TEETH / g;
var R = GEAR_RING_TEETH * TOOTH_UNIT;
var r = GEAR_ROLL_TEETH * TOOTH_UNIT;
var d = r * PEN_TIP_RATIO;
var K = (R - r) / r;
function penAt(t) {
return {
x: (R - r) * Math.cos(t) + d * Math.cos(K * t),
y: (R - r) * Math.sin(t) - d * Math.sin(K * t)
};
}
function rollCenterAt(t) {
return { x: (R - r) * Math.cos(t), y: (R - r) * Math.sin(t) };
}
var cw = 480, ch = 300, scale = 1, cx = 240, cy = 150;
function fit() {
var rect = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(rect.width));
ch = Math.max(1, Math.round(rect.height));
canvas.width = cw; canvas.height = ch;
scale = Math.min(cw, ch) / CALC_DIM * 0.82;
cx = cw / 2; cy = ch / 2;
}
function toScreen(p) { return { x: cx + p.x * scale, y: cy + p.y * scale }; }
var maxT = 2 * Math.PI * TURNS;
var dtSample = (2 * Math.PI) / SEGMENTS_PER_TURN;
function render(progress) {
var t = maxT * Math.min(progress / HOLD_FRACTION, 1);
ctx.fillStyle = '#ffd23f';
ctx.fillRect(0, 0, cw, ch);
var tipW = toScreen(penAt(t));
var wash = ctx.createRadialGradient(tipW.x, tipW.y, 0, tipW.x, tipW.y, Math.max(cw, ch) * 0.9);
wash.addColorStop(0, 'rgba(255,255,255,.62)');
wash.addColorStop(0.5, 'rgba(255,190,215,.32)');
wash.addColorStop(1, 'rgba(190,225,255,.14)');
ctx.fillStyle = wash;
ctx.fillRect(0, 0, cw, ch);
var rcW = toScreen(rollCenterAt(t));
ctx.beginPath();
ctx.arc(rcW.x, rcW.y, r * scale, 0, Math.PI * 2);
ctx.fillStyle = 'rgba(190,225,255,.38)';
ctx.fill();
var ringCenter = toScreen({ x: 0, y: 0 });
ctx.beginPath();
ctx.arc(ringCenter.x, ringCenter.y, R * scale, 0, Math.PI * 2);
ctx.strokeStyle = 'rgba(23,20,26,.22)';
ctx.lineWidth = Math.max(1.4, scale * 0.02);
ctx.stroke();
ctx.beginPath();
var first = true;
for (var tt = 0; tt <= t; tt += dtSample) {
var p = toScreen(penAt(tt));
if (first) { ctx.moveTo(p.x, p.y); first = false; } else { ctx.lineTo(p.x, p.y); }
}
ctx.save();
ctx.fillStyle = 'rgba(23,20,26,.10)';
ctx.fill('evenodd');
ctx.restore();
ctx.strokeStyle = 'rgba(23,20,26,.9)';
ctx.lineWidth = Math.max(3, scale * 0.04);
ctx.lineJoin = 'round'; ctx.lineCap = 'round';
ctx.stroke();
var rc = rollCenterAt(t);
var rcS = toScreen(rc);
ctx.beginPath();
ctx.arc(rcS.x, rcS.y, r * scale, 0, Math.PI * 2);
ctx.strokeStyle = 'rgba(10,79,232,.75)';
ctx.lineWidth = Math.max(1.6, scale * 0.024);
ctx.stroke();
var pen = toScreen(penAt(t));
ctx.beginPath();
ctx.moveTo(rcS.x, rcS.y);
ctx.lineTo(pen.x, pen.y);
ctx.strokeStyle = 'rgba(10,79,232,.75)';
ctx.lineWidth = Math.max(1.4, scale * 0.018);
ctx.stroke();
ctx.beginPath();
ctx.arc(pen.x, pen.y, Math.max(3, scale * 0.05), 0, Math.PI * 2);
ctx.fillStyle = 'rgba(23,20,26,.92)';
ctx.fill();
var deg = Math.round((((t * 180 / Math.PI) % 360) + 360) % 360);
badge.textContent = '接点角度' + deg + '° · 対称軸' + AXIS_COUNT + '本';
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
fit();
if (reduce) {
root.classList.remove('is-demo');
render(HOLD_FRACTION);
} else {
var startTs = null;
function tick(ts) {
if (startTs === null) startTs = ts;
var elapsed = (ts - startTs) / 1000;
var progress = (elapsed % CYCLE_SECONDS) / CYCLE_SECONDS;
render(progress);
requestAnimationFrame(tick);
}
window.addEventListener('resize', function () { fit(); });
requestAnimationFrame(tick);
}
})();import { useEffect, useRef } from "react";
import styles from "./SpiroSceneGearVisualGuide.module.scss";
type Pt = { x: number; y: number };
export default function SpiroSceneGearVisualGuide() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const badgeRef = useRef<HTMLParagraphElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const badge = badgeRef.current;
if (!root || !canvas || !badge) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_DIM = 200;
const GEAR_RING_TEETH = 60;
const GEAR_ROLL_TEETH = 24;
const PEN_TIP_RATIO = 0.62;
const TOOTH_UNIT = 1.3;
const SEGMENTS_PER_TURN = 200;
const CYCLE_SECONDS = 6;
const HOLD_FRACTION = 0.84;
function gcd(a: number, b: number): number { while (b) { const t = b; b = a % b; a = t; } return a; }
const g = gcd(GEAR_RING_TEETH, GEAR_ROLL_TEETH);
const TURNS = GEAR_ROLL_TEETH / g;
const AXIS_COUNT = GEAR_RING_TEETH / g;
const R = GEAR_RING_TEETH * TOOTH_UNIT;
const r = GEAR_ROLL_TEETH * TOOTH_UNIT;
const d = r * PEN_TIP_RATIO;
const K = (R - r) / r;
function penAt(t: number): Pt {
return {
x: (R - r) * Math.cos(t) + d * Math.cos(K * t),
y: (R - r) * Math.sin(t) - d * Math.sin(K * t)
};
}
function rollCenterAt(t: number): Pt {
return { x: (R - r) * Math.cos(t), y: (R - r) * Math.sin(t) };
}
let cw = 480, ch = 300, scale = 1, cx = 240, cy = 150;
function fit() {
const rect = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(rect.width));
ch = Math.max(1, Math.round(rect.height));
canvas!.width = cw; canvas!.height = ch;
scale = Math.min(cw, ch) / CALC_DIM * 0.82;
cx = cw / 2; cy = ch / 2;
}
function toScreen(p: Pt): Pt { return { x: cx + p.x * scale, y: cy + p.y * scale }; }
const maxT = 2 * Math.PI * TURNS;
const dtSample = (2 * Math.PI) / SEGMENTS_PER_TURN;
function render(progress: number) {
const t = maxT * Math.min(progress / HOLD_FRACTION, 1);
ctx!.fillStyle = "#ffd23f";
ctx!.fillRect(0, 0, cw, ch);
const tipW = toScreen(penAt(t));
const wash = ctx!.createRadialGradient(tipW.x, tipW.y, 0, tipW.x, tipW.y, Math.max(cw, ch) * 0.9);
wash.addColorStop(0, 'rgba(255,255,255,.62)');
wash.addColorStop(0.5, 'rgba(255,190,215,.32)');
wash.addColorStop(1, 'rgba(190,225,255,.14)');
ctx!.fillStyle = wash;
ctx!.fillRect(0, 0, cw, ch);
const rcW = toScreen(rollCenterAt(t));
ctx!.beginPath();
ctx!.arc(rcW.x, rcW.y, r * scale, 0, Math.PI * 2);
ctx!.fillStyle = 'rgba(190,225,255,.38)';
ctx!.fill();
const ringCenter = toScreen({ x: 0, y: 0 });
ctx!.beginPath();
ctx!.arc(ringCenter.x, ringCenter.y, R * scale, 0, Math.PI * 2);
ctx!.strokeStyle = "rgba(23,20,26,.22)";
ctx!.lineWidth = Math.max(1.4, scale * 0.02);
ctx!.stroke();
ctx!.beginPath();
let first = true;
for (let tt = 0; tt <= t; tt += dtSample) {
const p = toScreen(penAt(tt));
if (first) { ctx!.moveTo(p.x, p.y); first = false; } else { ctx!.lineTo(p.x, p.y); }
}
ctx!.save();
ctx!.fillStyle = "rgba(23,20,26,.10)";
ctx!.fill("evenodd");
ctx!.restore();
ctx!.strokeStyle = "rgba(23,20,26,.9)";
ctx!.lineWidth = Math.max(3, scale * 0.04);
ctx!.lineJoin = "round"; ctx!.lineCap = "round";
ctx!.stroke();
const rc = rollCenterAt(t);
const rcS = toScreen(rc);
ctx!.beginPath();
ctx!.arc(rcS.x, rcS.y, r * scale, 0, Math.PI * 2);
ctx!.strokeStyle = "rgba(10,79,232,.75)";
ctx!.lineWidth = Math.max(1.6, scale * 0.024);
ctx!.stroke();
const pen = toScreen(penAt(t));
ctx!.beginPath();
ctx!.moveTo(rcS.x, rcS.y);
ctx!.lineTo(pen.x, pen.y);
ctx!.strokeStyle = "rgba(10,79,232,.75)";
ctx!.lineWidth = Math.max(1.4, scale * 0.018);
ctx!.stroke();
ctx!.beginPath();
ctx!.arc(pen.x, pen.y, Math.max(3, scale * 0.05), 0, Math.PI * 2);
ctx!.fillStyle = "rgba(23,20,26,.92)";
ctx!.fill();
const deg = Math.round((((t * 180 / Math.PI) % 360) + 360) % 360);
badge!.textContent = "접점 각도 " + deg + "° · 대칭 축 " + AXIS_COUNT + "개";
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
fit();
let raf = 0;
if (reduce) {
root.classList.remove("is-demo");
render(HOLD_FRACTION);
} else {
let startTs: number | null = null;
const onResize = () => { fit(); };
function tick(ts: number) {
if (startTs === null) startTs = ts;
const elapsed = (ts - startTs) / 1000;
const progress = (elapsed % CYCLE_SECONDS) / CYCLE_SECONDS;
render(progress);
raf = requestAnimationFrame(tick);
}
window.addEventListener("resize", onResize);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", onResize);
};
}
return () => { cancelAnimationFrame(raf); };
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.sp6} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.sp6__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.sp6__badge} ref={badgeRef} />
<p className={styles.sp6__caption}>굴러가는 톱니바퀴와 펜 위치를 곡선 위에 함께 그려 지금의 각도와 접점을 계속 보여주고, 톱니가 도는 방향과 궤적이 이어지는 관계를 한눈에 따라갈 수 있게 한다</p>
</div>
</main>
);
}06 曲線の上に歯車とペンが見えるガイド — 計測 累積面積 59.176% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · スピログラフ アート 9パターン — 歯車比で描く幾何模様
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