05인식되는 순간 체크 모양으로 접히는 QR 코드
스캔이 인식되는 순간 격자 모듈 값이 일제히 체크 모양의 배치 값으로 모이며 완료 표시로 바뀐다.
쓰임티켓 QR 코드 스캔 완료 표시
SUCCESS_CHECK_SPRING_OVERSHOOTspringScalePOP_START

<main class="stage">
<div class="ssc is-demo" id="sscRoot">
<div class="ssc__badge" id="sscBadge">스캔 대기</div>
<button class="ssc__ctrl" id="sscCtrl" type="button">일시정지</button>
<div class="ssc__canvas-wrap">
<canvas class="ssc__canvas" id="sscCanvas" width="240" height="200"></canvas>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 팝 단계의 배지 스케일을 감쇠 코사인 근사(스프링 오버슛)로 계산한다 —
// 목표 크기를 살짝 넘겼다가 제자리로 돌아오는 단일 식이라 CSS 트윈보다 자연스럽다.
@include stage($stage-ink);
.ssc {
position: relative;
width: min(100%, 280px);
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-3;
}
.ssc__badge {
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .08);
color: $subject-cream;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.ssc__ctrl {
position: absolute;
top: 0;
right: 0;
border: 0;
border-radius: $r-xs;
padding: $sp-1 $sp-2;
background: rgba(255, 247, 230, .12);
color: $subject-cream;
font-weight: 600;
font-size: 10px;
line-height: 1.4;
cursor: pointer;
}
.ssc__ctrl:focus-visible { outline: 2px solid $subject-blue-light; outline-offset: 2px; }
.ssc__canvas-wrap {
width: 100%;
aspect-ratio: 7 / 5;
border-radius: $r-card;
background: rgba(255, 255, 255, .04);
display: grid;
place-items: center;
overflow: hidden;
}
.ssc__canvas {
width: 100%;
height: 100%;
display: block;
}
@media (max-width: 340px) {
.ssc { gap: $sp-1; }
.ssc__badge { padding: $sp-1 $sp-2; font-size: 10px; }
.ssc__canvas-wrap { max-width: 150px; aspect-ratio: 3 / 2; margin: 0 auto; }
}
@media (prefers-reduced-motion: reduce) {
.ssc__canvas-wrap { background: rgba(255, 255, 255, .04); }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.ssc {
position: relative;
width: min(100%, 280px);
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
}
.ssc__badge {
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.08);
color: #fff7e6;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.ssc__ctrl {
position: absolute;
top: 0;
right: 0;
border: 0;
border-radius: 4px;
padding: 4px 8px;
background: rgba(255, 247, 230, 0.12);
color: #fff7e6;
font-weight: 600;
font-size: 10px;
line-height: 1.4;
cursor: pointer;
}
.ssc__ctrl:focus-visible {
outline: 2px solid #5b8cf8;
outline-offset: 2px;
}
.ssc__canvas-wrap {
width: 100%;
aspect-ratio: 7/5;
border-radius: 16px;
background: rgba(255, 255, 255, 0.04);
display: grid;
place-items: center;
overflow: hidden;
}
.ssc__canvas {
width: 100%;
height: 100%;
display: block;
}
@media (max-width: 340px) {
.ssc {
gap: 4px;
}
.ssc__badge {
padding: 4px 8px;
font-size: 10px;
}
.ssc__canvas-wrap {
max-width: 150px;
aspect-ratio: 3/2;
margin: 0 auto;
}
}
@media (prefers-reduced-motion: reduce) {
.ssc__canvas-wrap {
background: rgba(255, 255, 255, 0.04);
}
}(function () {
// SUCCESS_CHECK_SPRING_OVERSHOOT — 변형 1: 0.18 → 0.32 로 늘리면 체크 배지가 더 크게 튕긴다.
var SUCCESS_CHECK_SPRING_OVERSHOOT = 0.18;
var LOOP_MS = 2000;
var DRAW_START = 200, DRAW_END = 620;
var POP_START = 560, POP_END = 980;
var canvas = document.getElementById('sscCanvas');
var ctx = canvas.getContext('2d');
var badge = document.getElementById('sscBadge');
var ctrl = document.getElementById('sscCtrl');
var root = document.getElementById('sscRoot');
// 계산 한 겹: 감쇠 스프링 근사 — overshoot 비율만큼 목표를 넘었다가 되돌아오는
// 단일 코사인 감쇠식으로 배지 스케일을 만든다 (linear tween 아님).
function springScale(p, overshoot) {
if (p <= 0) return 0;
if (p >= 1) return 1;
var decay = Math.exp(-4.5 * p);
return 1 + overshoot * decay * Math.cos(p * Math.PI * 2.2);
}
function clamp01(v) { return v < 0 ? 0 : (v > 1 ? 1 : v); }
function draw(elapsed) {
var cw = canvas.width, ch = canvas.height;
ctx.clearRect(0, 0, cw, ch);
var cx = cw / 2, cy = ch / 2;
var drawP = clamp01((elapsed - DRAW_START) / (DRAW_END - DRAW_START));
var popP = clamp01((elapsed - POP_START) / (POP_END - POP_START));
var box = 70;
ctx.strokeStyle = 'rgba(255,255,255,.14)';
ctx.lineWidth = 2;
ctx.strokeRect(cx - box / 2, cy - box / 2, box, box);
if (drawP > 0 && popP < 1) {
ctx.save();
ctx.strokeStyle = 'rgba(120,200,255,.9)';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.moveTo(cx - box / 2 + 6, cy - box / 2 + drawP * (box - 12) + 6);
ctx.stroke();
ctx.restore();
}
if (popP > 0) {
var scale = springScale(popP, SUCCESS_CHECK_SPRING_OVERSHOOT);
var r = 40 * scale;
ctx.fillStyle = 'rgba(120,220,170,.92)';
ctx.beginPath();
ctx.arc(cx, cy, Math.max(0, r), 0, Math.PI * 2);
ctx.fill();
if (r > 8) {
ctx.strokeStyle = 'rgb(20,26,38)';
ctx.lineWidth = 4;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.beginPath();
ctx.moveTo(cx - 14, cy + 1);
ctx.lineTo(cx - 4, cy + 12);
ctx.lineTo(cx + 16, cy - 12);
ctx.stroke();
}
}
if (popP >= 1) {
badge.textContent = '스캔 완료';
} else if (drawP > 0) {
badge.textContent = '확인 중 ' + Math.round(drawP * 100) + '%';
} else {
badge.textContent = '스캔 대기';
}
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = true;
var elapsed = reduce ? POP_END : 0;
if (reduce) {
playing = false;
root.classList.remove('is-demo');
}
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
draw(elapsed);
requestAnimationFrame(tick);
ctrl.addEventListener('click', function () {
playing = !playing;
ctrl.textContent = playing ? '일시정지' : '재생';
});
ctrl.addEventListener('keydown', function (e) {
if ((e.key === 'r' || e.key === 'R') && !reduce) {
elapsed = 0;
playing = true;
ctrl.textContent = '일시정지';
}
});
})();import { useEffect, useRef, useState } from "react";
import styles from "./ScanSuccessCheckmark.module.scss";
export default function ScanSuccessCheckmark() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const ctrlRef = useRef<HTMLButtonElement>(null);
const [badge, setBadge] = useState("스캔 대기");
const [ctrlLabel, setCtrlLabel] = useState("일시정지");
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const ctrl = ctrlRef.current;
if (!root || !canvas || !ctrl) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
// SUCCESS_CHECK_SPRING_OVERSHOOT — 변형 1: 0.18 → 0.32 로 늘리면 체크 배지가 더 크게 튕긴다.
const SUCCESS_CHECK_SPRING_OVERSHOOT = 0.18;
const LOOP_MS = 2000;
const DRAW_START = 200, DRAW_END = 620;
const POP_START = 560, POP_END = 980;
// 계산 한 겹: 감쇠 스프링 근사 — overshoot 비율만큼 목표를 넘었다가 되돌아오는
// 단일 코사인 감쇠식으로 배지 스케일을 만든다 (linear tween 아님).
function springScale(p: number, overshoot: number) {
if (p <= 0) return 0;
if (p >= 1) return 1;
const decay = Math.exp(-4.5 * p);
return 1 + overshoot * decay * Math.cos(p * Math.PI * 2.2);
}
function clamp01(v: number) { return v < 0 ? 0 : v > 1 ? 1 : v; }
function draw(elapsed: number) {
const cw = canvas!.width, ch = canvas!.height;
ctx!.clearRect(0, 0, cw, ch);
const cx = cw / 2, cy = ch / 2;
const drawP = clamp01((elapsed - DRAW_START) / (DRAW_END - DRAW_START));
const popP = clamp01((elapsed - POP_START) / (POP_END - POP_START));
const box = 70;
ctx!.strokeStyle = "rgba(255,255,255,.14)";
ctx!.lineWidth = 2;
ctx!.strokeRect(cx - box / 2, cy - box / 2, box, box);
if (drawP > 0 && popP < 1) {
ctx!.save();
ctx!.strokeStyle = "rgba(120,200,255,.9)";
ctx!.lineWidth = 3;
ctx!.beginPath();
ctx!.moveTo(cx - box / 2 + 6, cy - box / 2 + drawP * (box - 12) + 6);
ctx!.stroke();
ctx!.restore();
}
if (popP > 0) {
const scale = springScale(popP, SUCCESS_CHECK_SPRING_OVERSHOOT);
const r = 40 * scale;
ctx!.fillStyle = "rgba(120,220,170,.92)";
ctx!.beginPath();
ctx!.arc(cx, cy, Math.max(0, r), 0, Math.PI * 2);
ctx!.fill();
if (r > 8) {
ctx!.strokeStyle = "rgb(20,26,38)";
ctx!.lineWidth = 4;
ctx!.lineCap = "round";
ctx!.lineJoin = "round";
ctx!.beginPath();
ctx!.moveTo(cx - 14, cy + 1);
ctx!.lineTo(cx - 4, cy + 12);
ctx!.lineTo(cx + 16, cy - 12);
ctx!.stroke();
}
}
if (popP >= 1) {
setBadge("스캔 완료");
} else if (drawP > 0) {
setBadge("확인 중 " + Math.round(drawP * 100) + "%");
} else {
setBadge("스캔 대기");
}
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = true;
let elapsed = reduce ? POP_END : 0;
if (reduce) {
playing = false;
root.classList.remove("is-demo");
}
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
draw(elapsed);
raf = requestAnimationFrame(tick);
function onClick() {
playing = !playing;
setCtrlLabel(playing ? "일시정지" : "재생");
}
function onKeydown(e: KeyboardEvent) {
if ((e.key === "r" || e.key === "R") && !reduce) {
elapsed = 0;
playing = true;
setCtrlLabel("일시정지");
}
}
ctrl.addEventListener("click", onClick);
ctrl.addEventListener("keydown", onKeydown);
return () => {
cancelAnimationFrame(raf);
ctrl.removeEventListener("click", onClick);
ctrl.removeEventListener("keydown", onKeydown);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.ssc} is-demo`} ref={rootRef}>
<div className={styles.ssc__badge}>{badge}</div>
<button className={styles.ssc__ctrl} type="button" ref={ctrlRef}>{ctrlLabel}</button>
<div className={styles["ssc__canvas-wrap"]}>
<canvas className={styles.ssc__canvas} ref={canvasRef} width={240} height={200} />
</div>
</div>
</main>
);
}05 인식되는 순간 체크 모양으로 접히는 QR 코드 — 측정 누적면적 6.892% · 움직인 프레임 14/23GODRICH 원작 · zip 에 SCSS·React 포함 · qr 코드 만료 카운트다운 css 애니메이션 9가지
이 데모가 속한 글
qr 코드 만료 카운트다운 css 애니메이션 9가지qr 코드 만료 표시는 값 하나로 아홉 장면을 만든다. 스캔 실패 때문도 아니고 그냥 오래 떠 있어서도 아니다 — qr 코드 만료까지 남은시간 비율 값 하나가 사라져야 링이 좁아지고, 각도가 깎이고, 끝에 닿으면 흔 이 글의 데모 전부 보기


