09여러 코드가 인덱스 값을 따라 넘어가는 QR 캐러셀
쿠폰·포인트·결제 코드가 각각 하나의 인덱스 값에 대응돼, 그 값이 바뀔 때마다 화면의 코드가 옆으로 밀려 넘어간다.
쓰임멤버십 앱 코드 전환 화면
MULTI_CODE_CAROUSEL_STEP_MSeaseInOutgrids

<main class="stage">
<div class="mcc is-demo" id="mccRoot">
<div class="mcc__badge" id="mccBadge">1 / 5</div>
<button class="mcc__ctrl" id="mccCtrl" type="button">일시정지</button>
<div class="mcc__canvas-wrap">
<canvas class="mcc__canvas" id="mccCanvas" width="240" height="200"></canvas>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 현재 위치와 각 코드 사이 원형 거리로 원근 스케일·투명도·좌우 이동량을
// 한 번에 계산한다 — 가까울수록 크고 진하게, 멀수록 작고 흐리게.
@include stage($stage-ink);
.mcc {
position: relative;
width: 100%;
max-width: 424px;
display: flex;
flex-direction: column;
align-items: center;
gap: $sp-3;
}
.mcc__badge {
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .08);
color: $subject-cream;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.mcc__ctrl {
position: absolute;
top: 0;
right: 0;
border: 0;
border-radius: $r-xs;
padding: $sp-1 $sp-2;
background: rgba(255, 247, 230, .12);
color: $subject-cream;
font-weight: 600;
font-size: 10px;
line-height: 1.4;
cursor: pointer;
}
.mcc__ctrl:focus-visible { outline: 2px solid $subject-blue-light; outline-offset: 2px; }
.mcc__canvas-wrap {
width: 100%;
height: 220px;
border-radius: $r-card;
background: rgba(255, 255, 255, .04);
display: grid;
place-items: center;
overflow: hidden;
}
.mcc__canvas {
width: 100%;
height: 100%;
display: block;
}
@media (max-width: 340px) {
.mcc { gap: $sp-1; }
.mcc__badge { padding: $sp-1 $sp-2; font-size: 10px; }
.mcc__canvas-wrap { height: 124px; }
}
@media (prefers-reduced-motion: reduce) {
.mcc__canvas-wrap { background: rgba(255, 255, 255, .04); }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.mcc {
position: relative;
width: 100%;
max-width: 424px;
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
}
.mcc__badge {
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.08);
color: #fff7e6;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.mcc__ctrl {
position: absolute;
top: 0;
right: 0;
border: 0;
border-radius: 4px;
padding: 4px 8px;
background: rgba(255, 247, 230, 0.12);
color: #fff7e6;
font-weight: 600;
font-size: 10px;
line-height: 1.4;
cursor: pointer;
}
.mcc__ctrl:focus-visible {
outline: 2px solid #5b8cf8;
outline-offset: 2px;
}
.mcc__canvas-wrap {
width: 100%;
height: 220px;
border-radius: 16px;
background: rgba(255, 255, 255, 0.04);
display: grid;
place-items: center;
overflow: hidden;
}
.mcc__canvas {
width: 100%;
height: 100%;
display: block;
}
@media (max-width: 340px) {
.mcc {
gap: 4px;
}
.mcc__badge {
padding: 4px 8px;
font-size: 10px;
}
.mcc__canvas-wrap {
height: 124px;
}
}
@media (prefers-reduced-motion: reduce) {
.mcc__canvas-wrap {
background: rgba(255, 255, 255, 0.04);
}
}(function () {
// MULTI_CODE_CAROUSEL_STEP_MS — 변형 1: 650 → 1000 으로 늘리면 코드가 더 느긋하게 넘어간다.
var MULTI_CODE_CAROUSEL_STEP_MS = 650;
var COUNT = 5;
var LOOP_MS = MULTI_CODE_CAROUSEL_STEP_MS * COUNT;
var canvas = document.getElementById('mccCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var badge = document.getElementById('mccBadge');
var ctrl = document.getElementById('mccCtrl');
var root = document.getElementById('mccRoot');
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var grids = [];
for (var g = 0; g < COUNT; g += 1) {
var rand = seedRand(407090 + g * 17);
var dots = [];
for (var y = 0; y < 7; y += 1) {
for (var x = 0; x < 7; x += 1) {
if (rand() < 0.44) dots.push({ x: x, y: y });
}
}
grids.push(dots);
}
function easeInOut(t) { return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2; }
// 계산된 시각 레이어: 캔버스 크기가 바뀌면 카드 간격·크기를 다시 잰다 —
// 카드 이동·원근 스케일이 스테이지를 채우도록(278px 캡 없이 반응형).
var dpr = 1, cw = 240, ch = 200, cy = 100, stepX = 74, boxBase = 60;
function fit() {
var r = wrap.getBoundingClientRect();
dpr = window.devicePixelRatio || 1;
cw = r.width; ch = r.height;
canvas.width = Math.round(cw * dpr);
canvas.height = Math.round(ch * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
cy = ch / 2;
stepX = cw * 0.31;
boxBase = Math.min(cw * 0.24, ch * 0.5);
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(elapsed) {
lastElapsed = elapsed;
ctx.clearRect(0, 0, cw, ch);
var raw = elapsed / MULTI_CODE_CAROUSEL_STEP_MS;
var index = Math.floor(raw) % COUNT;
var localT = raw - Math.floor(raw);
var eased = easeInOut(localT);
var pos = index + eased;
for (var i = 0; i < COUNT; i += 1) {
// 계산 한 겹: 현재 위치와의 거리 → 원근 스케일·투명도·좌우 이동량을 함께 구한다.
var diff = i - pos;
while (diff > COUNT / 2) diff -= COUNT;
while (diff < -COUNT / 2) diff += COUNT;
var dist = Math.abs(diff);
if (dist > 1.8) continue;
var scale = Math.max(0.35, 1 - dist * 0.42);
var alpha = Math.max(0, 1 - dist * 0.55);
var cx = cw / 2 + diff * stepX;
var box = boxBase * scale;
ctx.globalAlpha = alpha;
ctx.fillStyle = 'rgba(20,26,38,.92)';
ctx.fillRect(cx - box / 2, cy - box / 2, box, box);
var cell = box / 7;
ctx.fillStyle = 'rgb(255,247,230)';
grids[i].forEach(function (d) {
var s = cell * 0.62;
ctx.fillRect(cx - box / 2 + d.x * cell + (cell - s) / 2, cy - box / 2 + d.y * cell + (cell - s) / 2, s, s);
});
}
ctx.globalAlpha = 1;
badge.textContent = (index + 1) + ' / ' + COUNT;
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = true;
var elapsed = reduce ? 0 : 0;
if (reduce) {
playing = false;
root.classList.remove('is-demo');
}
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
ctrl.addEventListener('click', function () {
playing = !playing;
ctrl.textContent = playing ? '일시정지' : '재생';
});
ctrl.addEventListener('keydown', function (e) {
if ((e.key === 'r' || e.key === 'R') && !reduce) {
elapsed = 0;
playing = true;
ctrl.textContent = '일시정지';
}
});
})();import { useEffect, useRef, useState } from "react";
import styles from "./MultiCodeCarousel.module.scss";
export default function MultiCodeCarousel() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const ctrlRef = useRef<HTMLButtonElement>(null);
const [badge, setBadge] = useState("1 / 5");
const [ctrlLabel, setCtrlLabel] = useState("일시정지");
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const ctrl = ctrlRef.current;
if (!root || !canvas || !ctrl) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
// MULTI_CODE_CAROUSEL_STEP_MS — 변형 1: 650 → 1000 으로 늘리면 코드가 더 느긋하게 넘어간다.
const MULTI_CODE_CAROUSEL_STEP_MS = 650;
const COUNT = 5;
const LOOP_MS = MULTI_CODE_CAROUSEL_STEP_MS * COUNT;
const wrap = canvas.parentElement as HTMLElement;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () {
s = (s * 1664525 + 1013904223) >>> 0;
return s / 4294967296;
};
}
const grids: { x: number; y: number }[][] = [];
for (let g = 0; g < COUNT; g += 1) {
const rand = seedRand(407090 + g * 17);
const dots: { x: number; y: number }[] = [];
for (let y = 0; y < 7; y += 1) {
for (let x = 0; x < 7; x += 1) {
if (rand() < 0.44) dots.push({ x, y });
}
}
grids.push(dots);
}
function easeInOut(t: number) { return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2; }
// 계산된 시각 레이어: 캔버스 크기가 바뀌면 카드 간격·크기를 다시 잰다 —
// 카드 이동·원근 스케일이 스테이지를 채우도록(278px 캡 없이 반응형).
let dpr = 1, cw = 240, ch = 200, cy = 100, stepX = 74, boxBase = 60;
function fit() {
const r = wrap.getBoundingClientRect();
dpr = window.devicePixelRatio || 1;
cw = r.width; ch = r.height;
canvas!.width = Math.round(cw * dpr);
canvas!.height = Math.round(ch * dpr);
ctx!.setTransform(dpr, 0, 0, dpr, 0, 0);
cy = ch / 2;
stepX = cw * 0.31;
boxBase = Math.min(cw * 0.24, ch * 0.5);
draw(lastElapsed);
}
let lastElapsed = 0;
function draw(elapsed: number) {
lastElapsed = elapsed;
ctx!.clearRect(0, 0, cw, ch);
const raw = elapsed / MULTI_CODE_CAROUSEL_STEP_MS;
const index = Math.floor(raw) % COUNT;
const localT = raw - Math.floor(raw);
const eased = easeInOut(localT);
const pos = index + eased;
for (let i = 0; i < COUNT; i += 1) {
// 계산 한 겹: 현재 위치와의 거리 → 원근 스케일·투명도·좌우 이동량을 함께 구한다.
let diff = i - pos;
while (diff > COUNT / 2) diff -= COUNT;
while (diff < -COUNT / 2) diff += COUNT;
const dist = Math.abs(diff);
if (dist > 1.8) continue;
const scale = Math.max(0.35, 1 - dist * 0.42);
const alpha = Math.max(0, 1 - dist * 0.55);
const cx = cw / 2 + diff * stepX;
const box = boxBase * scale;
ctx!.globalAlpha = alpha;
ctx!.fillStyle = "rgba(20,26,38,.92)";
ctx!.fillRect(cx - box / 2, cy - box / 2, box, box);
const cell = box / 7;
ctx!.fillStyle = "rgb(255,247,230)";
grids[i].forEach((d) => {
const s = cell * 0.62;
ctx!.fillRect(cx - box / 2 + d.x * cell + (cell - s) / 2, cy - box / 2 + d.y * cell + (cell - s) / 2, s, s);
});
}
ctx!.globalAlpha = 1;
setBadge((index + 1) + " / " + COUNT);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = true;
let elapsed = 0;
if (reduce) {
playing = false;
root.classList.remove("is-demo");
}
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
function onClick() {
playing = !playing;
setCtrlLabel(playing ? "일시정지" : "재생");
}
function onKeydown(e: KeyboardEvent) {
if ((e.key === "r" || e.key === "R") && !reduce) {
elapsed = 0;
playing = true;
setCtrlLabel("일시정지");
}
}
ctrl.addEventListener("click", onClick);
ctrl.addEventListener("keydown", onKeydown);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
ctrl.removeEventListener("click", onClick);
ctrl.removeEventListener("keydown", onKeydown);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.mcc} is-demo`} ref={rootRef}>
<div className={styles.mcc__badge}>{badge}</div>
<button className={styles.mcc__ctrl} type="button" ref={ctrlRef}>{ctrlLabel}</button>
<div className={styles["mcc__canvas-wrap"]}>
<canvas className={styles.mcc__canvas} ref={canvasRef} width={240} height={200} />
</div>
</div>
</main>
);
}09 여러 코드가 인덱스 값을 따라 넘어가는 QR 캐러셀 — 측정 누적면적 18.378% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · qr 코드 만료 카운트다운 css 애니메이션 9가지
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