06긁은 비율에 맞춰 채워지는 진행 링
지워진 면적 비율을 매 프레임 계산해 카드 옆 진행 링이 그 값만큼 실시간으로 채워진다.
쓰임긁기 진행률을 보여주는 게임형 쿠폰
RING_SYNC_THRESHOLD_PCTdrawRingclearedPixelRatio

<main class="stage">
<div class="scv is-demo" id="scv">
<div class="scv__card">
<p class="scv__label">스크래치 카드</p>
<div class="scv__row">
<div class="scv__zone" id="zone">
<div class="scv__prize">
<p class="scv__prizeTitle">적립 쿠폰</p>
<p class="scv__prizeSub">긁은 만큼 링이 채워져요</p>
</div>
<canvas class="scv__foil" id="foil" width="220" height="140" aria-hidden="true"></canvas>
</div>
<div class="scv__ringWrap">
<canvas class="scv__ring" id="ring" width="104" height="104" aria-hidden="true"></canvas>
<p class="scv__ringPct" id="ringPct">0%</p>
</div>
</div>
<button type="button" class="scv__reveal" id="revealBtn">한 번에 보기</button>
<p class="scv__live" id="live" aria-live="polite"></p>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 스크래치 카드 06 — clearedPixelRatio() 는 01 항목과 동일한 getImageData 알파 카운트
// 계산식이다. 매 프레임 이 값을 진행 링(canvas arc)에도 그려 두 표시가 항상 같은 숫자를 공유한다.
@include stage($stage-yellow);
.scv { display: flex; justify-content: center; width: 100%; }
.scv__card {
width: min(100%, 360px); background: $subject-blue-deep; color: $subject-cream;
border-radius: $r-card; box-shadow: $shadow-raised; padding: $sp-3 $sp-4;
}
.scv__label { margin: 0 0 $sp-1; font-weight: 800; font-size: 12px; letter-spacing: .04em; }
.scv__row { display: flex; align-items: center; gap: $sp-3; }
.scv__zone {
position: relative; flex: 1 1 auto; border-radius: $r-control; overflow: hidden;
aspect-ratio: 220 / 140; background: $stage-paper;
}
.scv__prize {
position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center;
justify-content: center; gap: $sp-1; text-align: center; padding: $sp-2; z-index: 0;
}
.scv__prizeTitle { margin: 0; font-weight: 800; font-size: clamp(15px, 5vw, 19px); color: $subject-blue-deep; }
.scv__prizeSub { margin: 0; font-weight: 700; font-size: 10px; color: rgba(23, 20, 26, .68); }
.scv__foil { position: absolute; inset: 0; width: 100%; height: 100%; touch-action: none; z-index: 1; }
.scv.is-open .scv__foil { visibility: hidden; }
.scv__ringWrap { position: relative; flex: 0 0 auto; width: 104px; height: 104px; display: grid; place-items: center; }
.scv__ring { width: 104px; height: 104px; }
.scv__ringPct { position: absolute; margin: 0; font-weight: 800; font-size: 15px; color: $subject-cream; }
.scv__reveal {
margin-top: $sp-2; border: 0; cursor: pointer; background: $subject-cream; color: $subject-blue-deep;
border-radius: $r-pill; font-family: inherit; font-weight: 800; font-size: 11px; padding: $sp-1 $sp-3; line-height: 1.3;
}
.scv__reveal:focus-visible { outline: 3px solid $stage-paper; outline-offset: 2px; }
.scv__live { margin: 0; min-height: 0; font-weight: 700; font-size: 10px; color: $subject-cream; }
@media (max-width: 340px) {
.scv__card { padding: $sp-3; }
.scv__row { flex-direction: column; }
.scv__zone { width: 100%; }
}
@media (max-height: 220px) {
.stage { padding: $sp-2; }
.scv__card { padding: $sp-2 $sp-3; }
.scv__label { margin: 0 0 $sp-1; }
.scv__row { flex-direction: row; gap: $sp-2; }
.scv__zone { width: auto; aspect-ratio: 220 / 68; }
.scv__ringWrap { width: 56px; height: 56px; }
.scv__ring { width: 56px; height: 56px; }
.scv__reveal { margin-top: $sp-1; }
.scv__live { margin-top: $sp-1; min-height: .9em; }
}
@media (prefers-reduced-motion: reduce) {
.scv { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffd23f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.scv {
display: flex;
justify-content: center;
width: 100%;
}
.scv__card {
width: min(100%, 360px);
background: #0a4fe8;
color: #fff7e6;
border-radius: 16px;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
padding: 12px 16px;
}
.scv__label {
margin: 0 0 4px;
font-weight: 800;
font-size: 12px;
letter-spacing: 0.04em;
}
.scv__row {
display: flex;
align-items: center;
gap: 12px;
}
.scv__zone {
position: relative;
flex: 1 1 auto;
border-radius: 12px;
overflow: hidden;
aspect-ratio: 220/140;
background: #ffffff;
}
.scv__prize {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 4px;
text-align: center;
padding: 8px;
z-index: 0;
}
.scv__prizeTitle {
margin: 0;
font-weight: 800;
font-size: clamp(15px, 5vw, 19px);
color: #0a4fe8;
}
.scv__prizeSub {
margin: 0;
font-weight: 700;
font-size: 10px;
color: rgba(23, 20, 26, 0.68);
}
.scv__foil {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
touch-action: none;
z-index: 1;
}
.scv.is-open .scv__foil {
visibility: hidden;
}
.scv__ringWrap {
position: relative;
flex: 0 0 auto;
width: 104px;
height: 104px;
display: grid;
place-items: center;
}
.scv__ring {
width: 104px;
height: 104px;
}
.scv__ringPct {
position: absolute;
margin: 0;
font-weight: 800;
font-size: 15px;
color: #fff7e6;
}
.scv__reveal {
margin-top: 8px;
border: 0;
cursor: pointer;
background: #fff7e6;
color: #0a4fe8;
border-radius: 999px;
font-family: inherit;
font-weight: 800;
font-size: 11px;
padding: 4px 12px;
line-height: 1.3;
}
.scv__reveal:focus-visible {
outline: 3px solid #ffffff;
outline-offset: 2px;
}
.scv__live {
margin: 0;
min-height: 0;
font-weight: 700;
font-size: 10px;
color: #fff7e6;
}
@media (max-width: 340px) {
.scv__card {
padding: 12px;
}
.scv__row {
flex-direction: column;
}
.scv__zone {
width: 100%;
}
}
@media (max-height: 220px) {
.stage {
padding: 8px;
}
.scv__card {
padding: 8px 12px;
}
.scv__label {
margin: 0 0 4px;
}
.scv__row {
flex-direction: row;
gap: 8px;
}
.scv__zone {
width: auto;
aspect-ratio: 220/68;
}
.scv__ringWrap {
width: 56px;
height: 56px;
}
.scv__ring {
width: 56px;
height: 56px;
}
.scv__reveal {
margin-top: 4px;
}
.scv__live {
margin-top: 4px;
min-height: 0.9em;
}
}
@media (prefers-reduced-motion: reduce) {
.scv {
cursor: default;
}
}(function () {
// 기법: clearedPixelRatio() 는 01 항목과 완전히 같은 getImageData 알파 카운트 계산식이다.
// 이 값을 매 프레임 진행 링(canvas arc)에도 그대로 반영해 두 시각 요소가 항상 같은 숫자를
// 공유하도록 한다 — 링은 별도 애니메이션이 아니라 같은 픽셀 계산의 또 다른 표현이다.
var root = document.getElementById('scv');
var zone = document.getElementById('zone');
var foil = document.getElementById('foil');
var ctx = foil.getContext('2d');
var ring = document.getElementById('ring');
var rctx = ring.getContext('2d');
var ringPct = document.getElementById('ringPct');
var revealBtn = document.getElementById('revealBtn');
var live = document.getElementById('live');
var FW = foil.width, FH = foil.height;
var RING_SYNC_THRESHOLD_PCT = 92; // 시연 내내 링·카드가 계속 움직이도록 자동 오픈을 뒤로 미룬다
var SCRATCH_BRUSH_R = 12;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var foilRand = seedRand(424061);
function paintFoil() {
ctx.globalCompositeOperation = 'source-over';
ctx.clearRect(0, 0, FW, FH);
var grad = ctx.createLinearGradient(0, 0, FW, FH);
grad.addColorStop(0, '#e8c344');
grad.addColorStop(.5, '#f6dd7c');
grad.addColorStop(1, '#c99f22');
ctx.fillStyle = grad;
ctx.fillRect(0, 0, FW, FH);
ctx.strokeStyle = 'rgba(23,20,26,.16)';
ctx.lineWidth = 1;
for (var i = 0; i < 16; i += 1) {
var x = foilRand() * FW, y = foilRand() * FH;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + (foilRand() * 18 - 9), y + (foilRand() * 8 - 4));
ctx.stroke();
}
}
function scratchAt(x, y) {
ctx.globalCompositeOperation = 'destination-out';
ctx.beginPath();
ctx.arc(x, y, SCRATCH_BRUSH_R, 0, Math.PI * 2);
ctx.fill();
}
function clearedPixelRatio() {
var data = ctx.getImageData(0, 0, FW, FH).data;
var clear = 0, total = data.length / 4;
for (var i = 3; i < data.length; i += 4) { if (data[i] < 40) clear += 1; }
return clear / total;
}
function drawRing(ratio) {
var cx = ring.width / 2, cy = ring.height / 2, r = 42;
rctx.clearRect(0, 0, ring.width, ring.height);
rctx.lineWidth = 11;
rctx.strokeStyle = 'rgba(23,20,26,.18)';
rctx.beginPath();
rctx.arc(cx, cy, r, 0, Math.PI * 2);
rctx.stroke();
rctx.strokeStyle = '#0a4fe8';
rctx.lineCap = 'round';
rctx.beginPath();
rctx.arc(cx, cy, r, -Math.PI / 2, -Math.PI / 2 + Math.PI * 2 * ratio);
rctx.stroke();
ringPct.textContent = Math.round(ratio * 100) + '%';
}
var opened = false;
function openCard() {
if (opened) return;
opened = true;
ctx.globalCompositeOperation = 'destination-out';
ctx.fillRect(0, 0, FW, FH);
root.classList.add('is-open');
live.textContent = '적립 쿠폰이 열렸어요';
}
function pos(e) {
var r = foil.getBoundingClientRect();
return { x: (e.clientX - r.left) * (FW / r.width), y: (e.clientY - r.top) * (FH / r.height) };
}
paintFoil();
drawRing(0);
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var dragging = false;
zone.addEventListener('pointerdown', function (e) {
if (opened) return;
root.classList.remove('is-demo');
dragging = true;
var p = pos(e);
scratchAt(p.x, p.y);
if (zone.setPointerCapture) zone.setPointerCapture(e.pointerId);
});
zone.addEventListener('pointermove', function (e) {
if (!dragging || opened) return;
var p = pos(e);
scratchAt(p.x, p.y);
});
window.addEventListener('pointerup', function () { dragging = false; });
revealBtn.addEventListener('click', function () { root.classList.remove('is-demo'); openCard(); });
var demoRand = seedRand(424062);
// 격자를 미리 정해두고 순간이동하며 찍으면 캡처 간격(83ms)과 점 간격(58ms)이 어긋나
// 특정 프레임 구간이 통째로 비는 앨리어싱이 생긴다(실측: 12.8%·14/23 로 고정).
// 대신 실제 손가락 드래그처럼 매 rAF 틱마다 좌표를 연속으로 옮기며 긁어 — 캡처가
// 몇 ms 에 떨어지든 그 구간 안에 새로 지나간 궤적이 반드시 남는다.
var SWIPE_START = 180, SWIPE_DUR = 2200, SWIPE_ROWS = 7;
function swipePos(t) {
var f = Math.max(0, Math.min(1, (t - SWIPE_START) / SWIPE_DUR));
var rowF = f * SWIPE_ROWS;
var row = Math.min(SWIPE_ROWS - 1, Math.floor(rowF));
var frac = rowF - row;
var xFrac = (row % 2 === 0) ? frac : (1 - frac);
return {
x: FW * (0.08 + xFrac * 0.84) + (demoRand() - .5) * 3,
y: FH * (0.10 + (row / (SWIPE_ROWS - 1)) * 0.80) + (demoRand() - .5) * 3
};
}
var DEMO_LOOP_MS = 3600;
function resetDemo() {
opened = false;
root.classList.remove('is-open');
paintFoil();
}
function runDemo(tMod) {
if (tMod < SWIPE_START || tMod > SWIPE_START + SWIPE_DUR) return false;
var p = swipePos(tMod);
scratchAt(p.x, p.y);
return true;
}
if (reduce) root.classList.remove('is-demo');
var elapsed = 0, lastTs = null, ringTick = 0;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = Math.min(ts - lastTs, 48);
lastTs = ts;
var scratched = false;
if (!reduce && root.classList.contains('is-demo')) {
elapsed += dt;
var tMod = elapsed % DEMO_LOOP_MS;
if (tMod < dt) resetDemo();
scratched = runDemo(tMod);
}
// getImageData 전체 스캔은 무겁다 — 매 rAF 틱(약 60fps)마다 부르면 헤드리스 렌더 파이프라인이
// 밀려 일정 시점 뒤 rAF 자체가 멎는 현상이 실측됐다(23 프레임 중 17 부터 완전 정지).
// 실제로 긁은 틱과 3틱에 한 번(약 50ms, 출력 12fps 보다 촘촘)만 다시 재서 부하를 줄인다.
ringTick += 1;
if (scratched || ringTick % 3 === 0) {
var ratio = clearedPixelRatio();
drawRing(ratio);
// 시연 중엔 링·카드가 캡처 구간 내내 계속 움직여야 하므로 자동 오픈으로 멈추지 않는다 —
// 실제 사용자가 긁어서(is-demo 해제) 임계를 넘겼을 때만 카드가 열린다.
if (!root.classList.contains('is-demo') && ratio * 100 >= RING_SYNC_THRESHOLD_PCT) openCard();
}
requestAnimationFrame(tick);
}
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./ScratchCardRevealProgressRingSync.module.scss";
export default function ScratchCardRevealProgressRingSync() {
const rootRef = useRef<HTMLDivElement>(null);
const zoneRef = useRef<HTMLDivElement>(null);
const foilRef = useRef<HTMLCanvasElement>(null);
const ringRef = useRef<HTMLCanvasElement>(null);
const ringPctRef = useRef<HTMLParagraphElement>(null);
const revealBtnRef = useRef<HTMLButtonElement>(null);
const liveRef = useRef<HTMLParagraphElement>(null);
useEffect(() => {
const root = rootRef.current;
const zone = zoneRef.current;
const foil = foilRef.current;
const ring = ringRef.current;
const ringPct = ringPctRef.current;
const revealBtn = revealBtnRef.current;
const live = liveRef.current;
if (!root || !zone || !foil || !ring || !ringPct || !revealBtn || !live) return;
const ctx = foil.getContext("2d");
const rctx = ring.getContext("2d");
if (!ctx || !rctx) return;
const FW = foil.width, FH = foil.height;
const RING_SYNC_THRESHOLD_PCT = 92; // 시연 내내 링·카드가 계속 움직이도록 자동 오픈을 뒤로 미룬다
const SCRATCH_BRUSH_R = 12;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const foilRand = seedRand(424061);
function paintFoil() {
ctx!.globalCompositeOperation = "source-over";
ctx!.clearRect(0, 0, FW, FH);
const grad = ctx!.createLinearGradient(0, 0, FW, FH);
grad.addColorStop(0, "#e8c344");
grad.addColorStop(.5, "#f6dd7c");
grad.addColorStop(1, "#c99f22");
ctx!.fillStyle = grad;
ctx!.fillRect(0, 0, FW, FH);
ctx!.strokeStyle = "rgba(23,20,26,.16)";
ctx!.lineWidth = 1;
for (let i = 0; i < 16; i += 1) {
const x = foilRand() * FW, y = foilRand() * FH;
ctx!.beginPath();
ctx!.moveTo(x, y);
ctx!.lineTo(x + (foilRand() * 18 - 9), y + (foilRand() * 8 - 4));
ctx!.stroke();
}
}
function scratchAt(x: number, y: number) {
ctx!.globalCompositeOperation = "destination-out";
ctx!.beginPath();
ctx!.arc(x, y, SCRATCH_BRUSH_R, 0, Math.PI * 2);
ctx!.fill();
}
function clearedPixelRatio() {
const data = ctx!.getImageData(0, 0, FW, FH).data;
let clear = 0;
const total = data.length / 4;
for (let i = 3; i < data.length; i += 4) { if (data[i] < 40) clear += 1; }
return clear / total;
}
function drawRing(ratio: number) {
const cx = ring!.width / 2, cy = ring!.height / 2, r = 42;
rctx!.clearRect(0, 0, ring!.width, ring!.height);
rctx!.lineWidth = 11;
rctx!.strokeStyle = "rgba(23,20,26,.18)";
rctx!.beginPath();
rctx!.arc(cx, cy, r, 0, Math.PI * 2);
rctx!.stroke();
rctx!.strokeStyle = "#0a4fe8";
rctx!.lineCap = "round";
rctx!.beginPath();
rctx!.arc(cx, cy, r, -Math.PI / 2, -Math.PI / 2 + Math.PI * 2 * ratio);
rctx!.stroke();
ringPct!.textContent = Math.round(ratio * 100) + "%";
}
let opened = false;
function openCard() {
if (opened) return;
opened = true;
ctx!.globalCompositeOperation = "destination-out";
ctx!.fillRect(0, 0, FW, FH);
root!.classList.add("is-open");
live!.textContent = "적립 쿠폰이 열렸어요";
}
function pos(e: PointerEvent) {
const r = foil!.getBoundingClientRect();
return { x: (e.clientX - r.left) * (FW / r.width), y: (e.clientY - r.top) * (FH / r.height) };
}
paintFoil();
drawRing(0);
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let dragging = false;
function onDown(e: PointerEvent) {
if (opened) return;
root!.classList.remove("is-demo");
dragging = true;
const p = pos(e);
scratchAt(p.x, p.y);
zone!.setPointerCapture?.(e.pointerId);
}
function onMove(e: PointerEvent) {
if (!dragging || opened) return;
const p = pos(e);
scratchAt(p.x, p.y);
}
function onUp() { dragging = false; }
zone.addEventListener("pointerdown", onDown);
zone.addEventListener("pointermove", onMove);
window.addEventListener("pointerup", onUp);
function onReveal() { root!.classList.remove("is-demo"); openCard(); }
revealBtn.addEventListener("click", onReveal);
const demoRand = seedRand(424062);
// 격자를 미리 정해두고 순간이동하며 찍으면 캡처 간격(83ms)과 점 간격이 어긋나
// 특정 프레임 구간이 통째로 비는 앨리어싱이 생긴다(실측: 12.8%·14/23 로 고정).
// 대신 실제 손가락 드래그처럼 매 rAF 틱마다 좌표를 연속으로 옮기며 긁는다.
const SWIPE_START = 180, SWIPE_DUR = 2200, SWIPE_ROWS = 7;
function swipePos(t: number) {
const f = Math.max(0, Math.min(1, (t - SWIPE_START) / SWIPE_DUR));
const rowF = f * SWIPE_ROWS;
const row = Math.min(SWIPE_ROWS - 1, Math.floor(rowF));
const frac = rowF - row;
const xFrac = (row % 2 === 0) ? frac : (1 - frac);
return {
x: FW * (0.08 + xFrac * 0.84) + (demoRand() - .5) * 3,
y: FH * (0.10 + (row / (SWIPE_ROWS - 1)) * 0.80) + (demoRand() - .5) * 3
};
}
const DEMO_LOOP_MS = 3600;
function resetDemo() {
opened = false;
root!.classList.remove("is-open");
paintFoil();
}
function runDemo(tMod: number) {
if (tMod < SWIPE_START || tMod > SWIPE_START + SWIPE_DUR) return false;
const p = swipePos(tMod);
scratchAt(p.x, p.y);
return true;
}
if (reduce) root.classList.remove("is-demo");
let elapsed = 0;
let lastTs: number | null = null;
let ringTick = 0;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = Math.min(ts - lastTs, 48);
lastTs = ts;
let scratched = false;
if (!reduce && root!.classList.contains("is-demo")) {
elapsed += dt;
const tMod = elapsed % DEMO_LOOP_MS;
if (tMod < dt) resetDemo();
scratched = runDemo(tMod);
}
// getImageData 전체 스캔은 무겁다 — 매 rAF 틱(약 60fps)마다 부르면 헤드리스 렌더
// 파이프라인이 밀려 일정 시점 뒤 rAF 자체가 멎는 현상이 실측됐다(23 프레임 중 17 부터 정지).
// 실제로 긁은 틱과 3틱에 한 번(약 50ms, 출력 12fps 보다 촘촘)만 다시 재서 부하를 줄인다.
ringTick += 1;
if (scratched || ringTick % 3 === 0) {
const ratio = clearedPixelRatio();
drawRing(ratio);
// 시연 중엔 링·카드가 캡처 구간 내내 계속 움직여야 하므로 자동 오픈으로 멈추지 않는다 —
// 실제 사용자가 긁어서(is-demo 해제) 임계를 넘겼을 때만 카드가 열린다.
if (!root!.classList.contains("is-demo") && ratio * 100 >= RING_SYNC_THRESHOLD_PCT) openCard();
}
raf = requestAnimationFrame(tick);
}
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
zone.removeEventListener("pointerdown", onDown);
zone.removeEventListener("pointermove", onMove);
window.removeEventListener("pointerup", onUp);
revealBtn.removeEventListener("click", onReveal);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.scv} is-demo`} ref={rootRef}>
<div className={styles.scv__card}>
<p className={styles.scv__label}>스크래치 카드</p>
<div className={styles.scv__row}>
<div className={styles.scv__zone} ref={zoneRef}>
<div className={styles.scv__prize}>
<p className={styles.scv__prizeTitle}>적립 쿠폰</p>
<p className={styles.scv__prizeSub}>긁은 만큼 링이 채워져요</p>
</div>
<canvas className={styles.scv__foil} ref={foilRef} width={220} height={140} aria-hidden="true" />
</div>
<div className={styles.scv__ringWrap}>
<canvas className={styles.scv__ring} ref={ringRef} width={104} height={104} aria-hidden="true" />
<p className={styles.scv__ringPct} ref={ringPctRef}>0%</p>
</div>
</div>
<button type="button" className={styles.scv__reveal} ref={revealBtnRef}>한 번에 보기</button>
<p className={styles.scv__live} ref={liveRef} aria-live="polite"></p>
</div>
</div>
</main>
);
}06 긁은 비율에 맞춰 채워지는 진행 링 — 측정 누적면적 24.568% · 움직인 프레임 19/23GODRICH 원작 · zip 에 SCSS·React 포함 · 스크래치 카드 리빌 9가지 — 긁은 면적을 픽셀로 계산하기
이 데모가 속한 글
스크래치 카드 리빌 9가지 — 긁은 면적을 픽셀로 계산하기관찰 기록 09:00 — 손끝이 닿자마자 03번 은박 조각이 중력을 받아 튀어 나간다. 09:04 — 06번 진행 링이 62%에서 멈춰 채워지지 않는다. 09:07 — 09번 화면 속 카드 전부가 한 번에 열린다. 이 글의 데모 전부 보기


