09여러 값이 한 화면에서 함께 반응하는 히어로 장면
시드 좌표 값·포인터 반발 값·완화 반복 값을 한 장면에 겹쳐, 배경 전체가 살아 움직이는 보로노이 히어로를 만든다.
쓰임랜딩 페이지 풀스크린 히어로
HERO_SEED_COUNTapplyPointerRepelrelaxNudge

<main class="stage">
<div class="vd is-demo" id="vdRoot">
<canvas class="vd__canvas" id="vdCanvas" width="480" height="300"></canvas>
<p class="vd__caption">여러 값이 한 화면에서 함께 반응하는 히어로 장면</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.vd {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 72%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.vd__step {
position: absolute;
right: $sp-3;
top: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption, .vd__step { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.vd { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.vd {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 72%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.vd__step {
position: absolute;
right: 12px;
top: 12px;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption, .vd__step {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.vd {
cursor: default;
}
}(function () {
var root = document.getElementById('vdRoot');
var canvas = document.getElementById('vdCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var LOOP_MS = 2000;
var HERO_SEED_COUNT = 32;
var DRIFT_AMP = 10;
var DRIFT_FREQ = Math.PI * 2 / LOOP_MS;
var RELAX_BLEND_FREQ = Math.PI * 2 / (LOOP_MS * 1.5);
var HERO_REPEL_RADIUS_PX = 100;
var ORBIT_FREQ = Math.PI * 2 / LOOP_MS;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rand = seedRand(409091);
var off = document.createElement('canvas');
off.width = CALC_W; off.height = CALC_H;
var octx = off.getContext('2d');
var offImg = octx.createImageData(CALC_W, CALC_H);
var offBuf = offImg.data;
function hexToRgb(hex) {
var v = parseInt(hex.slice(1), 16);
return [(v >> 16) & 255, (v >> 8) & 255, v & 255];
}
var NEI = -1, ND = 0, ND2 = 0;
function nearestTwo(px, py, arr) {
var bd = Infinity, bd2 = Infinity, bi = -1;
for (var i = 0; i < arr.length; i += 1) {
var dx = px - arr[i].x, dy = py - arr[i].y, d = dx * dx + dy * dy;
if (d < bd) { bd2 = bd; bd = d; bi = i; } else if (d < bd2) { bd2 = d; }
}
NEI = bi; ND = Math.sqrt(bd); ND2 = Math.sqrt(bd2);
}
var heroPalette = ['#2f6df6', '#ff9ebb', '#4cd4a6', '#b9a0ff', '#6ec8ff', '#fff7e6'];
var paletteRgb = {};
heroPalette.forEach(function (h) { paletteRgb[h] = hexToRgb(h); });
var seeds = [];
for (var i9 = 0; i9 < HERO_SEED_COUNT; i9 += 1) {
seeds.push({
bx: rand() * CALC_W, by: rand() * CALC_H, x: 0, y: 0,
phaseX: rand() * Math.PI * 2, phaseY: rand() * Math.PI * 2,
c: heroPalette[i9 % heroPalette.length]
});
}
function computeCentroids(positions) {
var sumX = new Array(positions.length).fill(0);
var sumY = new Array(positions.length).fill(0);
var cnt = new Array(positions.length).fill(0);
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
nearestTwo(x + 0.5, y + 0.5, positions);
sumX[NEI] += x + 0.5; sumY[NEI] += y + 0.5; cnt[NEI] += 1;
}
}
return positions.map(function (p, i) {
if (!cnt[i]) return { x: p.x, y: p.y };
return { x: sumX[i] / cnt[i], y: sumY[i] / cnt[i] };
});
}
var baseForRelax = seeds.map(function (s) { return { x: s.bx, y: s.by }; });
var relaxedLayout = computeCentroids(computeCentroids(baseForRelax));
function relaxNudge(t) {
return 0.5 + 0.5 * Math.sin(t * RELAX_BLEND_FREQ);
}
var pointerActive = false;
var realPointer = { x: CALC_W / 2, y: CALC_H / 2 };
function virtualPointerOrbit(t) {
var cx = CALC_W / 2, cy = CALC_H / 2;
var orbR = Math.min(CALC_W, CALC_H) * 0.44;
return { x: cx + Math.cos(t * ORBIT_FREQ) * orbR, y: cy + Math.sin(t * ORBIT_FREQ * 1.4) * orbR * 0.75 };
}
function applyPointerRepel(pointerCalc) {
var radiusCalc = HERO_REPEL_RADIUS_PX * (CALC_W / cw);
seeds.forEach(function (s) {
var dx = s.x - pointerCalc.x, dy = s.y - pointerCalc.y;
var dist = Math.sqrt(dx * dx + dy * dy) || 0.0001;
if (dist < radiusCalc) {
var push = (radiusCalc - dist) / radiusCalc;
var k = push * push * 0.85;
s.x += (dx / dist) * k * radiusCalc;
s.y += (dy / dist) * k * radiusCalc;
}
});
}
function renderField(t) {
var blend = relaxNudge(t);
seeds.forEach(function (s, i) {
var dx = s.bx + Math.sin(t * DRIFT_FREQ + s.phaseX) * DRIFT_AMP;
var dy = s.by + Math.cos(t * DRIFT_FREQ * 0.8 + s.phaseY) * DRIFT_AMP;
s.x = dx + (relaxedLayout[i].x - s.bx) * blend * 0.6;
s.y = dy + (relaxedLayout[i].y - s.by) * blend * 0.6;
});
var pointerCalc = pointerActive ? realPointer : (reduce ? { x: -999, y: -999 } : virtualPointerOrbit(t));
applyPointerRepel(pointerCalc);
var idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
nearestTwo(x + 0.5, y + 0.5, seeds);
var rgb = paletteRgb[seeds[NEI].c];
var edge = ND2 - ND;
var dark = edge < 1.6 ? 0.5 + edge / 3.4 : 1;
offBuf[idx] = rgb[0] * dark; offBuf[idx + 1] = rgb[1] * dark; offBuf[idx + 2] = rgb[2] * dark; offBuf[idx + 3] = 255;
idx += 4;
}
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(elapsed) {
lastElapsed = elapsed;
renderField(elapsed);
octx.putImageData(offImg, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(off, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = !reduce;
var elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove('is-demo'); }
function calcFromEvent(e) {
var r = wrap.getBoundingClientRect();
var t0 = (e.touches && e.touches[0]) ? e.touches[0] : e;
var relX = (t0.clientX - r.left) / r.width * cw;
var relY = (t0.clientY - r.top) / r.height * ch;
realPointer.x = relX * (CALC_W / cw);
realPointer.y = relY * (CALC_H / ch);
}
wrap.addEventListener('pointermove', function (e) {
pointerActive = true;
calcFromEvent(e);
draw(lastElapsed);
});
wrap.addEventListener('pointerleave', function () {
pointerActive = false;
draw(lastElapsed);
});
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./VoronoiHeroScene.module.scss";
export default function VoronoiHeroScene() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const LOOP_MS = 2000;
const HERO_SEED_COUNT = 32;
const DRIFT_AMP = 10;
const DRIFT_FREQ = (Math.PI * 2) / LOOP_MS;
const RELAX_BLEND_FREQ = (Math.PI * 2) / (LOOP_MS * 1.5);
const HERO_REPEL_RADIUS_PX = 100;
const ORBIT_FREQ = (Math.PI * 2) / LOOP_MS;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rand = seedRand(409091);
const off = document.createElement("canvas");
off.width = CALC_W; off.height = CALC_H;
const octx = off.getContext("2d") as CanvasRenderingContext2D;
const offImg = octx.createImageData(CALC_W, CALC_H);
const offBuf = offImg.data;
function hexToRgb(hex: string): [number, number, number] {
const v = parseInt(hex.slice(1), 16);
return [(v >> 16) & 255, (v >> 8) & 255, v & 255];
}
type Vec = { x: number; y: number };
let NEI = -1, ND = 0, ND2 = 0;
function nearestTwo<T extends Vec>(px: number, py: number, arr: T[]): void {
let bd = Infinity, bd2 = Infinity, bi = -1;
for (let i = 0; i < arr.length; i += 1) {
const dx = px - arr[i].x, dy = py - arr[i].y, d = dx * dx + dy * dy;
if (d < bd) { bd2 = bd; bd = d; bi = i; } else if (d < bd2) { bd2 = d; }
}
NEI = bi; ND = Math.sqrt(bd); ND2 = Math.sqrt(bd2);
}
type Seed = { bx: number; by: number; x: number; y: number; phaseX: number; phaseY: number; c: string };
const heroPalette = ["#2f6df6", "#ff9ebb", "#4cd4a6", "#b9a0ff", "#6ec8ff", "#fff7e6"];
const paletteRgb: Record<string, [number, number, number]> = {};
heroPalette.forEach((h) => { paletteRgb[h] = hexToRgb(h); });
const seeds: Seed[] = [];
for (let i9 = 0; i9 < HERO_SEED_COUNT; i9 += 1) {
seeds.push({
bx: rand() * CALC_W, by: rand() * CALC_H, x: 0, y: 0,
phaseX: rand() * Math.PI * 2, phaseY: rand() * Math.PI * 2,
c: heroPalette[i9 % heroPalette.length]
});
}
function computeCentroids(positions: Vec[]): Vec[] {
const sumX = new Array(positions.length).fill(0);
const sumY = new Array(positions.length).fill(0);
const cnt = new Array(positions.length).fill(0);
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
nearestTwo(x + 0.5, y + 0.5, positions);
sumX[NEI] += x + 0.5; sumY[NEI] += y + 0.5; cnt[NEI] += 1;
}
}
return positions.map((p, i) => {
if (!cnt[i]) return { x: p.x, y: p.y };
return { x: sumX[i] / cnt[i], y: sumY[i] / cnt[i] };
});
}
const baseForRelax: Vec[] = seeds.map((s) => ({ x: s.bx, y: s.by }));
const relaxedLayout = computeCentroids(computeCentroids(baseForRelax));
function relaxNudge(t: number): number {
return 0.5 + 0.5 * Math.sin(t * RELAX_BLEND_FREQ);
}
let pointerActive = false;
const realPointer = { x: CALC_W / 2, y: CALC_H / 2 };
function virtualPointerOrbit(t: number): Vec {
const cx = CALC_W / 2, cy = CALC_H / 2;
const orbR = Math.min(CALC_W, CALC_H) * 0.44;
return { x: cx + Math.cos(t * ORBIT_FREQ) * orbR, y: cy + Math.sin(t * ORBIT_FREQ * 1.4) * orbR * 0.75 };
}
function applyPointerRepel(pointerCalc: Vec) {
const radiusCalc = HERO_REPEL_RADIUS_PX * (CALC_W / cw);
seeds.forEach((s) => {
const dx = s.x - pointerCalc.x, dy = s.y - pointerCalc.y;
const dist = Math.sqrt(dx * dx + dy * dy) || 0.0001;
if (dist < radiusCalc) {
const push = (radiusCalc - dist) / radiusCalc;
const k = push * push * 0.85;
s.x += (dx / dist) * k * radiusCalc;
s.y += (dy / dist) * k * radiusCalc;
}
});
}
function renderField(t: number) {
const blend = relaxNudge(t);
seeds.forEach((s, i) => {
const dx = s.bx + Math.sin(t * DRIFT_FREQ + s.phaseX) * DRIFT_AMP;
const dy = s.by + Math.cos(t * DRIFT_FREQ * 0.8 + s.phaseY) * DRIFT_AMP;
s.x = dx + (relaxedLayout[i].x - s.bx) * blend * 0.6;
s.y = dy + (relaxedLayout[i].y - s.by) * blend * 0.6;
});
const pointerCalc = pointerActive ? realPointer : (reduce ? { x: -999, y: -999 } : virtualPointerOrbit(t));
applyPointerRepel(pointerCalc);
let idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
nearestTwo(x + 0.5, y + 0.5, seeds);
const rgb = paletteRgb[seeds[NEI].c];
const edge = ND2 - ND;
const dark = edge < 1.6 ? 0.5 + edge / 3.4 : 1;
offBuf[idx] = rgb[0] * dark; offBuf[idx + 1] = rgb[1] * dark; offBuf[idx + 2] = rgb[2] * dark; offBuf[idx + 3] = 255;
idx += 4;
}
}
}
let cw = 480, ch = 300;
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw(lastElapsed);
}
let lastElapsed = 0;
function draw(elapsed: number) {
lastElapsed = elapsed;
renderField(elapsed);
octx.putImageData(offImg, 0, 0);
ctx!.imageSmoothingEnabled = false;
ctx!.clearRect(0, 0, cw, ch);
ctx!.drawImage(off, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = !reduce;
let elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove("is-demo"); }
function calcFromEvent(e: PointerEvent) {
const r = wrap.getBoundingClientRect();
const relX = ((e.clientX - r.left) / r.width) * cw;
const relY = ((e.clientY - r.top) / r.height) * ch;
realPointer.x = relX * (CALC_W / cw);
realPointer.y = relY * (CALC_H / ch);
}
function onPointerMove(e: PointerEvent) {
pointerActive = true;
calcFromEvent(e);
draw(lastElapsed);
}
function onPointerLeave() {
pointerActive = false;
draw(lastElapsed);
}
wrap.addEventListener("pointermove", onPointerMove);
wrap.addEventListener("pointerleave", onPointerLeave);
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
wrap.removeEventListener("pointermove", onPointerMove);
wrap.removeEventListener("pointerleave", onPointerLeave);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.vd} is-demo`} ref={rootRef}>
<canvas className={styles.vd__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.vd__caption}>여러 값이 한 화면에서 함께 반응하는 히어로 장면</p>
</div>
</main>
);
}09 여러 값이 한 화면에서 함께 반응하는 히어로 장면 — 측정 누적면적 72.469% · 움직인 프레임 23/23GODRICH 원작 · zip 에 SCSS·React 포함 · 보로노이 다이어그램 그리는 법 9가지 — Canvas 코드
이 데모가 속한 글
보로노이 다이어그램 그리는 법 9가지 — Canvas 코드보로노이 다이어그램 그리는 법은 손으로 선을 잇는 게 아니라 계산이 대신 긋는 것이다. 보로노이 다이어그램은 선을 긋는 그림이 아니다 — 모든 점이 가장 가까운 시드 좌표 값을 찾아 칠해진 결과다. 그 좌표 값 하나 이 글의 데모 전부 보기


