GODRICH
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02Vertical Rays Computed Pixel by Pixel

In a small pixel buffer each column gets its brightness from 1D noise, multiplied by a height gradient and a flicker over time, then the buffer is scaled up so needle-thin rays brighten and fade on their own.

Best forMusic album intro page

SHADER_WIDTHRAY_FLICKERBAND_HEIGHT
Vertical Rays Computed Pixel by Pixel
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02 Vertical Rays Computed Pixel by Pixel — Measured area 26.675% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · Aurora Background CSS: 9 Living Night-Sky Scenes

The post this demo lives in

Aurora Background CSS: 9 Living Night-Sky Scenes - preview of all 9 demosAurora Background CSS: 9 Living Night-Sky ScenesAurora background css in canvas. One gradient gives an aurora that sits like wallpaper. Warp noise with noise and 03's s See all demos in this post

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