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07Cave cross-section — a cavity carved by noise

Two fbm curves draw a ceiling and a floor, clip keeps only the cavity between them, and stalactite spots are chosen where the noise value peaks to finish the cave cross-section.

Best forExploration, game, and dark-fantasy landings

fbmquadraticCurveToclip
Cave cross-section — a cavity carved by noise
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07 Cave cross-section — a cavity carved by noise — Measured area 31.048% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · 9 Perlin Noise Animations, No Libraries, Pure Math

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9 Perlin Noise Animations, No Libraries, Pure Math - preview of all 9 demos9 Perlin Noise Animations, No Libraries, Pure MathPerlin noise animation smooths raw randomness into values that connect with their neighbours, and out of that one functi See all demos in this post

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