01A Glyph Board Where Each Pixel Column Slides Along a Sine Wave and the Letters Bend
After the letters are stamped on a canvas, each column is pushed up or down by a different amount and a few thin lines are laid over it, so a person can still read the shape while a plain pixel comparison drifts off.
Best forSign-up form human checks and comment form check text
WARP_AMPWARP_FREQNOISE_LINESGLYPH_PX

<main class="stage">
<div class="cp is-demo" id="cp">
<canvas class="cp__canvas" data-role="canvas" width="480" height="300" tabindex="0" aria-label="A Glyph Board Where Each Pixel Column Slides Along a Sine Wave and the Letters Bend"></canvas>
<p class="cp__status" data-role="status" aria-live="polite">Starting the demo</p>
<button class="cp__btn" data-role="btn" type="button">Pause</button>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.cp {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.cp__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.cp__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.cp__status {
position: absolute;
left: $sp-3;
top: $sp-3;
max-width: 62%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.cp__btn {
position: absolute;
right: $sp-3;
bottom: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-family: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.cp__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
@media (max-width: 340px) {
.cp__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.cp__status { font-size: 10px; }
}
@media (prefers-reduced-motion: reduce) {
.cp { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.cp {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.cp__canvas {
display: block;
width: 100%;
height: 100%;
touch-action: none;
}
.cp__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.cp__status {
position: absolute;
left: 12px;
top: 12px;
max-width: 62%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.cp__btn {
position: absolute;
right: 12px;
bottom: 12px;
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-family: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.cp__btn:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 2px;
}
@media (max-width: 340px) {
.cp__btn {
font-size: 10px;
padding: 4px 8px;
}
.cp__status {
font-size: 10px;
}
}
@media (prefers-reduced-motion: reduce) {
.cp {
cursor: default;
}
}(function () {
const root = document.getElementById("cp");
if (!root)
return;
const W = 480;
const H = 300;
const PI2 = Math.PI * 2;
const FIXED_DT = 16;
const IDLE_TICKS = 150;
const BTN_PAUSE = 'Pause';
const BTN_PLAY = 'Play';
const BTN_NEXT = 'Next scene';
// 파스텔 팔레트 - 어두운 판 위에 밝은 색을 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PANEL = [44, 40, 68];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
const CREAM = [255, 244, 224];
const CHARSET = 'ABCDEFGHJKLMNPQRSTUVWXYZabdefghmnqrt23456789';
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function easeOutBack(x) { const c = clamp(x, 0, 1) - 1; return 1 + c * c * (2.7 * c + 1.7); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) {
return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)];
}
// 시드 고정 난수 - 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
// 정수 두 개와 시드로 0 이상 1 미만의 값을 만드는 해시 (같은 입력은 늘 같은 값)
function hash2(x, y, seed) {
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263) + Math.imul(seed | 0, 1442695041)) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296;
}
// 시드로 뜻 없는 글자열을 만든다
function glyphStr(seed, n) {
const r = lcg(seed * 7919 + 13);
let s = '';
for (let i = 0; i < n; i += 1) {
s += CHARSET.charAt(Math.floor(r() * CHARSET.length));
}
return s;
}
function rrect(ctx, x, y, w, h, r) {
const rr = Math.max(0, Math.min(r, w / 2, h / 2));
ctx.beginPath();
ctx.moveTo(x + rr, y);
ctx.lineTo(x + w - rr, y);
ctx.arcTo(x + w, y, x + w, y + rr, rr);
ctx.lineTo(x + w, y + h - rr);
ctx.arcTo(x + w, y + h, x + w - rr, y + h, rr);
ctx.lineTo(x + rr, y + h);
ctx.arcTo(x, y + h, x, y + h - rr, rr);
ctx.lineTo(x, y + rr);
ctx.arcTo(x, y, x + rr, y, rr);
ctx.closePath();
}
function mount(root, make) {
const canvas = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const btnEl = root.querySelector('[data-role="btn"]');
if (!canvas || !statusEl || !btnEl) {
return function () { return; };
}
const ctx = canvas.getContext('2d');
if (!ctx) {
return function () { return; };
}
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.round(W * dpr);
canvas.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const inp = { idle: 99999, focus: false, key: false };
const scene = make(inp, reduce);
let paused = false;
let rafId = 0;
let lastTs = -1;
let accMs = 0;
let lastLabel = '';
let lastLabelTick = -999;
let lastLive = 'polite';
let tickN = 0;
let clk = 0;
let wasAuto = true;
const cleaners = [];
function listen(target, type, fn) {
target.addEventListener(type, fn);
cleaners.push(function () { target.removeEventListener(type, fn); });
}
function show() {
scene.draw(ctx);
// 시연이 혼자 돌 때는 낭독을 끄고, 사람이 만지는 동안은 값이 바뀌어도 0.7초에 한 번만 갱신한다
const live = (reduce || inp.idle <= IDLE_TICKS) ? 'polite' : 'off';
if (live !== lastLive) {
lastLive = live;
statusEl.setAttribute('aria-live', live);
}
const t = scene.label();
if (t !== lastLabel && (reduce || live === 'off' || tickN - lastLabelTick >= 44)) {
lastLabel = t;
lastLabelTick = tickN;
statusEl.textContent = t;
}
}
// 고정 간격 한 틱 - 입력이 없으면 시연 스크립트가 같은 입구로 입력을 대신 넣는다
function advance() {
inp.idle += 1;
tickN += 1;
const a = inp.idle > IDLE_TICKS;
if (a && !wasAuto) {
scene.reset();
clk = 0;
}
wasAuto = a;
if (a) {
clk += 1;
scene.auto(clk);
if (clk >= scene.CYCLE) {
clk = 0;
scene.reset();
}
}
scene.step();
}
// 움직임 줄이기: 틱을 몰아서 돌린 뒤 한 번만 그린다 (중간 보간 장면은 화면에 나오지 않는다)
function settle(n) {
for (let i = 0; i < n; i += 1) {
inp.idle = 0;
tickN += 1;
scene.step();
}
show();
}
function tick(ts) {
if (lastTs < 0) {
lastTs = ts;
}
const frameDt = Math.min(ts - lastTs, 160);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
advance();
accMs -= FIXED_DT;
}
show();
}
rafId = requestAnimationFrame(tick);
}
function point(e) {
const r = canvas.getBoundingClientRect();
return [clamp((e.clientX - r.left) * W / r.width, 0, W), clamp((e.clientY - r.top) * H / r.height, 0, H)];
}
btnEl.textContent = reduce ? BTN_NEXT : BTN_PAUSE;
if (reduce) {
root.classList.remove('is-demo');
for (let i = 0; i < scene.REDUCE_TICKS; i += 1) {
advance();
}
show();
}
listen(btnEl, 'click', function () {
if (reduce) {
if (scene.next) {
scene.next();
show();
return;
}
const n = Math.round(scene.CYCLE / 3);
inp.idle = 99999;
wasAuto = true;
for (let i = 0; i < n; i += 1) {
advance();
}
show();
return;
}
paused = !paused;
if (paused) {
root.classList.remove('is-demo');
}
else {
root.classList.add('is-demo');
}
btnEl.textContent = paused ? BTN_PLAY : BTN_PAUSE;
});
listen(canvas, 'focus', function () { inp.focus = true; if (reduce) {
show();
} });
listen(canvas, 'blur', function () { inp.focus = false; inp.key = false; if (reduce) {
show();
} });
listen(canvas, 'pointerdown', function (e) {
const p = point(e);
inp.idle = 0;
inp.key = false;
try {
canvas.setPointerCapture(e.pointerId);
}
catch (err) { /* 캡처가 안 되는 환경은 그냥 넘어간다 */ }
scene.down(p[0], p[1]);
if (reduce) {
settle(30);
}
});
listen(canvas, 'pointermove', function (e) {
const p = point(e);
inp.idle = 0;
inp.key = false;
scene.move(p[0], p[1]);
if (reduce) {
settle(30);
}
});
listen(canvas, 'pointerup', function (e) {
const p = point(e);
inp.idle = 0;
scene.up(p[0], p[1]);
if (reduce) {
settle(30);
}
});
listen(canvas, 'keydown', function (e) {
inp.idle = 0;
inp.key = true;
if (scene.key(e.key)) {
e.preventDefault();
}
if (reduce) {
settle(30);
}
});
if (!reduce) {
rafId = requestAnimationFrame(tick);
}
return function () {
cancelAnimationFrame(rafId);
for (let i = 0; i < cleaners.length; i += 1) {
cleaners[i]();
}
};
}
const WARP_AMP = 3; // 사인 변위 진폭 (저해상도 화소 단위)
const WARP_FREQ = 0.12; // 열 하나가 지날 때 위상이 늘어나는 양 (라디안)
const NOISE_LINES = 4; // 글자 위에 겹치는 가는 선 수
const GLYPH_PX = 48; // 글자 크기 (저해상도 화소 단위)
const GLYPH_N = 5;
const LW = 240;
const LH = 150;
const TXT_STATUS = 'Warp amplitude {a} · {n} lines';
// PURE-BEGIN
// 글자판 화소를 열마다 사인파로 밀어 옮긴다 (가로 변위는 세로 위치에 따른 사인, 세로 변위는 열 위치에 따른 사인)
function warpPixels(src, out, lw, lh, amp, freq, ph) {
for (let y = 0; y < lh; y += 1) {
const dx = Math.round(amp * 0.6 * Math.sin(y * freq * 1.3 + ph * 1.2));
for (let x = 0; x < lw; x += 1) {
const dy = Math.round(amp * Math.sin(x * freq + ph));
let sx = x + dx;
let sy = y + dy;
sx = sx < 0 ? 0 : (sx >= lw ? lw - 1 : sx);
sy = sy < 0 ? 0 : (sy >= lh ? lh - 1 : sy);
const si = (sy * lw + sx) * 4;
const di = (y * lw + x) * 4;
out[di] = src[si];
out[di + 1] = src[si + 1];
out[di + 2] = src[si + 2];
out[di + 3] = 255;
}
}
}
// 가장 크게 밀린 화소 거리 (진폭 그대로 올림)
function maxShift(amp) { return Math.ceil(amp); }
const make = (inp, reduce) => {
const src = document.createElement('canvas');
src.width = LW;
src.height = LH;
const sctx = src.getContext('2d', { willReadFrequently: true });
const dst = document.createElement('canvas');
dst.width = LW;
dst.height = LH;
const dctx = dst.getContext('2d');
if (!sctx || !dctx) {
return { CYCLE: 1, REDUCE_TICKS: 0, reset() { return; }, auto() { return; }, step() { return; }, draw() { return; }, label() { return ''; }, down() { return; }, move() { return; }, up() { return; }, key() { return false; } };
}
const out = dctx.createImageData(LW, LH);
let seed = 7;
let text = '';
let srcData = new Uint8ClampedArray(LW * LH * 4);
let lines = [];
let ph = 0;
let manual = false;
let scale = 1;
let ampNow = WARP_AMP;
function bake() {
text = glyphStr(seed, GLYPH_N);
const r = lcg(seed * 31 + 5);
const g = sctx.createLinearGradient(0, 0, LW, LH);
g.addColorStop(0, rgba(PANEL, 1));
g.addColorStop(1, rgba(BG, 1));
sctx.fillStyle = g;
sctx.fillRect(0, 0, LW, LH);
// 바탕 결 - 비스듬한 줄무늬가 같이 휘어야 왜곡이 눈에 들어온다
sctx.strokeStyle = rgba(LILAC, 0.22);
sctx.lineWidth = 2;
for (let i = -LH; i < LW; i += 14) {
sctx.beginPath();
sctx.moveTo(i, 0);
sctx.lineTo(i + LH, LH);
sctx.stroke();
}
sctx.font = 'bold ' + GLYPH_PX + 'px "Segoe UI", "Noto Sans KR", sans-serif';
sctx.textBaseline = 'middle';
sctx.textAlign = 'center';
const cols = [MINT, SKY, PINK, PEACH, CREAM];
const step = (LW - 40) / GLYPH_N;
for (let i = 0; i < GLYPH_N; i += 1) {
sctx.save();
sctx.translate(24 + step * (i + 0.5), LH / 2 + (r() - 0.5) * 12);
sctx.rotate((r() - 0.5) * 0.4);
sctx.fillStyle = rgba(cols[(i + seed) % cols.length], 1);
sctx.fillText(text.charAt(i), 0, 0);
sctx.restore();
}
srcData = sctx.getImageData(0, 0, LW, LH).data;
lines = [];
for (let i = 0; i < NOISE_LINES; i += 1) {
lines.push({ y0: 20 + r() * (H - 40), y1: 20 + r() * (H - 40), bend: (r() - 0.5) * 120, c: i % 2 === 0 ? CREAM : MINT, w: 1.5 + r() * 1.2 });
}
}
bake();
function curAmp() { return manual ? WARP_AMP * scale : ampNow; }
const scene = {
CYCLE: 110,
REDUCE_TICKS: 55,
reset() { seed += 1; bake(); ph = 0; manual = false; },
auto(clk) {
// 진폭이 작게 시작해 한 번 크게 부풀었다가 가라앉는다
const k = 0.5 - 0.5 * Math.cos((clk / scene.CYCLE) * PI2);
ampNow = WARP_AMP * (0.25 + 0.75 * k);
},
step() { ph += 0.11; },
draw(ctx) {
warpPixels(srcData, out.data, LW, LH, curAmp(), WARP_FREQ, ph);
dctx.putImageData(out, 0, 0);
ctx.imageSmoothingEnabled = true;
ctx.drawImage(dst, 0, 0, W, H);
// 가는 선 - 변위된 위치로 함께 흔들린다
for (let i = 0; i < lines.length; i += 1) {
const l = lines[i];
const wob = Math.sin(ph * 0.9 + i * 1.7) * 14;
ctx.strokeStyle = rgba(l.c, 0.8);
ctx.lineWidth = l.w;
ctx.beginPath();
ctx.moveTo(0, l.y0 + wob);
ctx.bezierCurveTo(W * 0.3, l.y0 + l.bend - wob, W * 0.65, l.y1 - l.bend + wob, W, l.y1 - wob);
ctx.stroke();
}
// 원본 축소판 - 밀리기 전 모양
ctx.save();
ctx.globalAlpha = 0.95;
ctx.drawImage(src, 352, 12, 116, 72);
ctx.globalAlpha = 1;
ctx.strokeStyle = rgba(CREAM, 0.9);
ctx.lineWidth = 2;
ctx.strokeRect(352, 12, 116, 72);
ctx.restore();
// 진폭 눈금 - 8칸 중 지금 값이 차지하는 만큼
const level = clamp(curAmp() / (WARP_AMP * 2.5), 0, 1);
for (let i = 0; i < 8; i += 1) {
ctx.fillStyle = (i + 0.5) / 8 <= level ? rgba(MINT, 1) : rgba(CREAM, 0.28);
rrect(ctx, 16 + i * 14, H - 28, 10, 14, 3);
ctx.fill();
}
if (inp.key && inp.focus) {
ctx.strokeStyle = 'rgba(255,255,255,0.92)';
ctx.lineWidth = 2.5;
ctx.strokeRect(6, 6, W - 12, H - 12);
}
},
label() { return TXT_STATUS.replace('{a}', String(Math.round(curAmp() * 10) / 10)).replace('{n}', String(NOISE_LINES)); },
down() { manual = true; },
move(x) { manual = true; scale = clamp(x / W * 2.5, 0.1, 2.5); },
up() { return; },
key(k) {
if (k === 'ArrowRight' || k === 'ArrowUp') {
manual = true;
scale = clamp(scale + 0.25, 0.1, 2.5);
return true;
}
if (k === 'ArrowLeft' || k === 'ArrowDown') {
manual = true;
scale = clamp(scale - 0.25, 0.1, 2.5);
return true;
}
if (k === 'Enter' || k === ' ') {
seed += 1;
bake();
return true;
}
return false;
},
};
return scene;
};
return mount(root, make);
})();// CapWarpTextSineColumnShift - vanilla 판(01-cap-warp-text-sine-column-shift) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./CapWarpTextSineColumnShift.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function CapWarpTextSineColumnShift() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const root = rootRef.current;
if (!root) return;
type RGB = [number, number, number];
interface Input { idle: number; focus: boolean; key: boolean; }
interface Scene {
CYCLE: number;
REDUCE_TICKS: number;
reset(): void;
auto(clk: number): void;
step(): void;
draw(ctx: CanvasRenderingContext2D): void;
label(): string;
down(x: number, y: number): void;
move(x: number, y: number): void;
up(x: number, y: number): void;
key(k: string): boolean;
next?(): void;
}
type Make = (inp: Input, reduce: boolean) => Scene;
const W = 480;
const H = 300;
const PI2 = Math.PI * 2;
const FIXED_DT = 16;
const IDLE_TICKS = 150;
const BTN_PAUSE = '멈춤';
const BTN_PLAY = '재생';
const BTN_NEXT = '다음 장면';
// 파스텔 팔레트 - 어두운 판 위에 밝은 색을 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PANEL: RGB = [44, 40, 68];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
const CREAM: RGB = [255, 244, 224];
const CHARSET = 'ABCDEFGHJKLMNPQRSTUVWXYZabdefghmnqrt23456789';
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function easeOutBack(x: number): number { const c = clamp(x, 0, 1) - 1; return 1 + c * c * (2.7 * c + 1.7); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB {
return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)];
}
// 시드 고정 난수 - 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
// 정수 두 개와 시드로 0 이상 1 미만의 값을 만드는 해시 (같은 입력은 늘 같은 값)
function hash2(x: number, y: number, seed: number): number {
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263) + Math.imul(seed | 0, 1442695041)) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296;
}
// 시드로 뜻 없는 글자열을 만든다
function glyphStr(seed: number, n: number): string {
const r = lcg(seed * 7919 + 13);
let s = '';
for (let i = 0; i < n; i += 1) {
s += CHARSET.charAt(Math.floor(r() * CHARSET.length));
}
return s;
}
function rrect(ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, r: number): void {
const rr = Math.max(0, Math.min(r, w / 2, h / 2));
ctx.beginPath();
ctx.moveTo(x + rr, y);
ctx.lineTo(x + w - rr, y);
ctx.arcTo(x + w, y, x + w, y + rr, rr);
ctx.lineTo(x + w, y + h - rr);
ctx.arcTo(x + w, y + h, x + w - rr, y + h, rr);
ctx.lineTo(x + rr, y + h);
ctx.arcTo(x, y + h, x, y + h - rr, rr);
ctx.lineTo(x, y + rr);
ctx.arcTo(x, y, x + rr, y, rr);
ctx.closePath();
}
function mount(root: HTMLElement, make: Make): () => void {
const canvas = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement;
const btnEl = root.querySelector('[data-role="btn"]') as HTMLButtonElement;
if (!canvas || !statusEl || !btnEl) {
return function () { return; };
}
const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
if (!ctx) {
return function () { return; };
}
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.round(W * dpr);
canvas.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const inp: Input = { idle: 99999, focus: false, key: false };
const scene = make(inp, reduce);
let paused = false;
let rafId = 0;
let lastTs = -1;
let accMs = 0;
let lastLabel = '';
let lastLabelTick = -999;
let lastLive = 'polite';
let tickN = 0;
let clk = 0;
let wasAuto = true;
const cleaners: Array<() => void> = [];
function listen<K extends keyof HTMLElementEventMap>(target: HTMLElement, type: K, fn: (e: HTMLElementEventMap[K]) => void): void {
target.addEventListener(type, fn);
cleaners.push(function () { target.removeEventListener(type, fn); });
}
function show(): void {
scene.draw(ctx);
// 시연이 혼자 돌 때는 낭독을 끄고, 사람이 만지는 동안은 값이 바뀌어도 0.7초에 한 번만 갱신한다
const live = (reduce || inp.idle <= IDLE_TICKS) ? 'polite' : 'off';
if (live !== lastLive) {
lastLive = live;
statusEl.setAttribute('aria-live', live);
}
const t = scene.label();
if (t !== lastLabel && (reduce || live === 'off' || tickN - lastLabelTick >= 44)) {
lastLabel = t;
lastLabelTick = tickN;
statusEl.textContent = t;
}
}
// 고정 간격 한 틱 - 입력이 없으면 시연 스크립트가 같은 입구로 입력을 대신 넣는다
function advance(): void {
inp.idle += 1;
tickN += 1;
const a = inp.idle > IDLE_TICKS;
if (a && !wasAuto) {
scene.reset();
clk = 0;
}
wasAuto = a;
if (a) {
clk += 1;
scene.auto(clk);
if (clk >= scene.CYCLE) {
clk = 0;
scene.reset();
}
}
scene.step();
}
// 움직임 줄이기: 틱을 몰아서 돌린 뒤 한 번만 그린다 (중간 보간 장면은 화면에 나오지 않는다)
function settle(n: number): void {
for (let i = 0; i < n; i += 1) {
inp.idle = 0;
tickN += 1;
scene.step();
}
show();
}
function tick(ts: number): void {
if (lastTs < 0) {
lastTs = ts;
}
const frameDt = Math.min(ts - lastTs, 160);
lastTs = ts;
if (!paused) {
accMs += frameDt;
while (accMs >= FIXED_DT) {
advance();
accMs -= FIXED_DT;
}
show();
}
rafId = requestAnimationFrame(tick);
}
function point(e: PointerEvent): number[] {
const r = canvas.getBoundingClientRect();
return [clamp((e.clientX - r.left) * W / r.width, 0, W), clamp((e.clientY - r.top) * H / r.height, 0, H)];
}
btnEl.textContent = reduce ? BTN_NEXT : BTN_PAUSE;
if (reduce) {
root.classList.remove('is-demo');
for (let i = 0; i < scene.REDUCE_TICKS; i += 1) {
advance();
}
show();
}
listen(btnEl, 'click', function () {
if (reduce) {
if (scene.next) {
scene.next();
show();
return;
}
const n = Math.round(scene.CYCLE / 3);
inp.idle = 99999;
wasAuto = true;
for (let i = 0; i < n; i += 1) {
advance();
}
show();
return;
}
paused = !paused;
if (paused) {
root.classList.remove('is-demo');
}
else {
root.classList.add('is-demo');
}
btnEl.textContent = paused ? BTN_PLAY : BTN_PAUSE;
});
listen(canvas, 'focus', function () { inp.focus = true; if (reduce) { show(); } });
listen(canvas, 'blur', function () { inp.focus = false; inp.key = false; if (reduce) { show(); } });
listen(canvas, 'pointerdown', function (e) {
const p = point(e);
inp.idle = 0;
inp.key = false;
try { canvas.setPointerCapture(e.pointerId); } catch (err) { /* 캡처가 안 되는 환경은 그냥 넘어간다 */ }
scene.down(p[0], p[1]);
if (reduce) { settle(30); }
});
listen(canvas, 'pointermove', function (e) {
const p = point(e);
inp.idle = 0;
inp.key = false;
scene.move(p[0], p[1]);
if (reduce) { settle(30); }
});
listen(canvas, 'pointerup', function (e) {
const p = point(e);
inp.idle = 0;
scene.up(p[0], p[1]);
if (reduce) { settle(30); }
});
listen(canvas, 'keydown', function (e) {
inp.idle = 0;
inp.key = true;
if (scene.key(e.key)) {
e.preventDefault();
}
if (reduce) { settle(30); }
});
if (!reduce) {
rafId = requestAnimationFrame(tick);
}
return function () {
cancelAnimationFrame(rafId);
for (let i = 0; i < cleaners.length; i += 1) {
cleaners[i]();
}
};
}
const WARP_AMP = 3; // 사인 변위 진폭 (저해상도 화소 단위)
const WARP_FREQ = 0.12; // 열 하나가 지날 때 위상이 늘어나는 양 (라디안)
const NOISE_LINES = 4; // 글자 위에 겹치는 가는 선 수
const GLYPH_PX = 48; // 글자 크기 (저해상도 화소 단위)
const GLYPH_N = 5;
const LW = 240;
const LH = 150;
const TXT_STATUS = '왜곡 진폭 {a} · 선 {n}개';
// PURE-BEGIN
// 글자판 화소를 열마다 사인파로 밀어 옮긴다 (가로 변위는 세로 위치에 따른 사인, 세로 변위는 열 위치에 따른 사인)
function warpPixels(src: Uint8ClampedArray, out: Uint8ClampedArray, lw: number, lh: number, amp: number, freq: number, ph: number): void {
for (let y = 0; y < lh; y += 1) {
const dx = Math.round(amp * 0.6 * Math.sin(y * freq * 1.3 + ph * 1.2));
for (let x = 0; x < lw; x += 1) {
const dy = Math.round(amp * Math.sin(x * freq + ph));
let sx = x + dx;
let sy = y + dy;
sx = sx < 0 ? 0 : (sx >= lw ? lw - 1 : sx);
sy = sy < 0 ? 0 : (sy >= lh ? lh - 1 : sy);
const si = (sy * lw + sx) * 4;
const di = (y * lw + x) * 4;
out[di] = src[si];
out[di + 1] = src[si + 1];
out[di + 2] = src[si + 2];
out[di + 3] = 255;
}
}
}
// 가장 크게 밀린 화소 거리 (진폭 그대로 올림)
function maxShift(amp: number): number { return Math.ceil(amp); }
// PURE-END
interface Line { y0: number; y1: number; bend: number; c: RGB; w: number; }
const make: Make = (inp, reduce) => {
const src = document.createElement('canvas');
src.width = LW;
src.height = LH;
const sctx = src.getContext('2d', { willReadFrequently: true }) as CanvasRenderingContext2D;
const dst = document.createElement('canvas');
dst.width = LW;
dst.height = LH;
const dctx = dst.getContext('2d') as CanvasRenderingContext2D;
if (!sctx || !dctx) {
return { CYCLE: 1, REDUCE_TICKS: 0, reset() { return; }, auto() { return; }, step() { return; }, draw() { return; }, label() { return ''; }, down() { return; }, move() { return; }, up() { return; }, key() { return false; } };
}
const out = dctx.createImageData(LW, LH);
let seed = 7;
let text = '';
let srcData = new Uint8ClampedArray(LW * LH * 4);
let lines: Line[] = [];
let ph = 0;
let manual = false;
let scale = 1;
let ampNow = WARP_AMP;
function bake(): void {
text = glyphStr(seed, GLYPH_N);
const r = lcg(seed * 31 + 5);
const g = sctx.createLinearGradient(0, 0, LW, LH);
g.addColorStop(0, rgba(PANEL, 1));
g.addColorStop(1, rgba(BG, 1));
sctx.fillStyle = g;
sctx.fillRect(0, 0, LW, LH);
// 바탕 결 - 비스듬한 줄무늬가 같이 휘어야 왜곡이 눈에 들어온다
sctx.strokeStyle = rgba(LILAC, 0.22);
sctx.lineWidth = 2;
for (let i = -LH; i < LW; i += 14) {
sctx.beginPath();
sctx.moveTo(i, 0);
sctx.lineTo(i + LH, LH);
sctx.stroke();
}
sctx.font = 'bold ' + GLYPH_PX + 'px "Segoe UI", "Noto Sans KR", sans-serif';
sctx.textBaseline = 'middle';
sctx.textAlign = 'center';
const cols = [MINT, SKY, PINK, PEACH, CREAM];
const step = (LW - 40) / GLYPH_N;
for (let i = 0; i < GLYPH_N; i += 1) {
sctx.save();
sctx.translate(24 + step * (i + 0.5), LH / 2 + (r() - 0.5) * 12);
sctx.rotate((r() - 0.5) * 0.4);
sctx.fillStyle = rgba(cols[(i + seed) % cols.length], 1);
sctx.fillText(text.charAt(i), 0, 0);
sctx.restore();
}
srcData = sctx.getImageData(0, 0, LW, LH).data;
lines = [];
for (let i = 0; i < NOISE_LINES; i += 1) {
lines.push({ y0: 20 + r() * (H - 40), y1: 20 + r() * (H - 40), bend: (r() - 0.5) * 120, c: i % 2 === 0 ? CREAM : MINT, w: 1.5 + r() * 1.2 });
}
}
bake();
function curAmp(): number { return manual ? WARP_AMP * scale : ampNow; }
const scene: Scene = {
CYCLE: 110,
REDUCE_TICKS: 55,
reset() { seed += 1; bake(); ph = 0; manual = false; },
auto(clk) {
// 진폭이 작게 시작해 한 번 크게 부풀었다가 가라앉는다
const k = 0.5 - 0.5 * Math.cos((clk / scene.CYCLE) * PI2);
ampNow = WARP_AMP * (0.25 + 0.75 * k);
},
step() { ph += 0.11; },
draw(ctx) {
warpPixels(srcData, out.data, LW, LH, curAmp(), WARP_FREQ, ph);
dctx.putImageData(out, 0, 0);
ctx.imageSmoothingEnabled = true;
ctx.drawImage(dst, 0, 0, W, H);
// 가는 선 - 변위된 위치로 함께 흔들린다
for (let i = 0; i < lines.length; i += 1) {
const l = lines[i];
const wob = Math.sin(ph * 0.9 + i * 1.7) * 14;
ctx.strokeStyle = rgba(l.c, 0.8);
ctx.lineWidth = l.w;
ctx.beginPath();
ctx.moveTo(0, l.y0 + wob);
ctx.bezierCurveTo(W * 0.3, l.y0 + l.bend - wob, W * 0.65, l.y1 - l.bend + wob, W, l.y1 - wob);
ctx.stroke();
}
// 원본 축소판 - 밀리기 전 모양
ctx.save();
ctx.globalAlpha = 0.95;
ctx.drawImage(src, 352, 12, 116, 72);
ctx.globalAlpha = 1;
ctx.strokeStyle = rgba(CREAM, 0.9);
ctx.lineWidth = 2;
ctx.strokeRect(352, 12, 116, 72);
ctx.restore();
// 진폭 눈금 - 8칸 중 지금 값이 차지하는 만큼
const level = clamp(curAmp() / (WARP_AMP * 2.5), 0, 1);
for (let i = 0; i < 8; i += 1) {
ctx.fillStyle = (i + 0.5) / 8 <= level ? rgba(MINT, 1) : rgba(CREAM, 0.28);
rrect(ctx, 16 + i * 14, H - 28, 10, 14, 3);
ctx.fill();
}
if (inp.key && inp.focus) {
ctx.strokeStyle = 'rgba(255,255,255,0.92)';
ctx.lineWidth = 2.5;
ctx.strokeRect(6, 6, W - 12, H - 12);
}
},
label() { return TXT_STATUS.replace('{a}', String(Math.round(curAmp() * 10) / 10)).replace('{n}', String(NOISE_LINES)); },
down() { manual = true; },
move(x) { manual = true; scale = clamp(x / W * 2.5, 0.1, 2.5); },
up() { return; },
key(k) {
if (k === 'ArrowRight' || k === 'ArrowUp') { manual = true; scale = clamp(scale + 0.25, 0.1, 2.5); return true; }
if (k === 'ArrowLeft' || k === 'ArrowDown') { manual = true; scale = clamp(scale - 0.25, 0.1, 2.5); return true; }
if (k === 'Enter' || k === ' ') { seed += 1; bake(); return true; }
return false;
},
};
return scene;
};
return mount(root, make);
}, []);
return (
<div className={cx("cp") + " is-demo"} id="cp" ref={rootRef}>
<canvas className={cx("cp__canvas")} data-role="canvas" width="480" height="300" tabIndex={0} aria-label="글자 이미지가 열마다 사인파로 밀려 휘어 보이는 왜곡 글자판"></canvas>
<p className={cx("cp__status")} data-role="status" aria-live="polite">시연 준비 중</p>
<button className={cx("cp__btn")} data-role="btn" type="button">멈춤</button>
</div>
);
}01 A Glyph Board Where Each Pixel Column Slides Along a Sine Wave and the Letters Bend — Measured area 57.532% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · CSS Captcha: 9 Warped Text and Rotate Checks
The post this demo lives in
CSS Captcha: 9 Warped Text and Rotate ChecksCall it a human check, but a css captcha is arithmetic on screen — scene 01 slides glyph columns along a sine wave and s See all demos in this post
If you like this effect - similar demos
Auth UI09 Idle breathing — with no input, the icon's scale value rises and falls along a sine-easing curve on repeatFingerprint Scan Animation: 9 Biometric UI Demos
Auth UI01 Remaining-tries shake — the remaining-tries value drops and the number shakes briefly each time login failsToo Many Failed Login Attempts: 9 Patterns
Auth UI01 Eye Icon That Morphs Letters and Dots in PlaceShow Password Toggle Icon: 9 Reveal Patterns