02A Column That Opens a Drop Slot
The pointer height is compared with each card midline to find the insert index, and the cards below move down one slot height on a spring to open the space.
Best forExplaining card moves between kanban columns
SLOT_GAPSPRING_KSPRING_DAMPMIDLINE_BIAS

<main class="stage">
<div class="kb is-demo" id="kb"><div class="kb__board" data-role="board"><div class="kb__track" data-role="track"><div class="kb__col" data-role="col"><div class="kb__head"><span class="kb__name">To do</span></div></div><div class="kb__col" data-role="col"><div class="kb__head"><span class="kb__name">Doing</span></div></div><div class="kb__col" data-role="col"><div class="kb__head"><span class="kb__name">Done</span></div></div><div class="kb__ghost" data-role="ghost"></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="0" aria-pressed="false"><span class="kb__label" data-role="label">Login screen</span></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="1" aria-pressed="false"><span class="kb__label" data-role="label">Payment link</span></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="2" aria-pressed="false"><span class="kb__label" data-role="label">Alert settings</span></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="3" aria-pressed="false"><span class="kb__label" data-role="label">Search filter</span></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="0" aria-pressed="false"><span class="kb__label" data-role="label">Docs cleanup</span></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="1" aria-pressed="false"><span class="kb__label" data-role="label">Bug fix</span></div><div class="kb__card" role="button" tabindex="0" data-role="card" data-tone="2" aria-pressed="false"><span class="kb__label" data-role="label">Release check</span></div></div><div class="kb__cursor" data-role="cursor"></div></div><p class="kb__meta" data-role="meta"></p></div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 핵심: 포인터 높이와 카드 중간선을 비교해 삽입 위치를 구하고, 아래 카드를 스프링으로 밀어 자리를 연다.
// 좌표는 JS 가 계산해 transform 으로만 넣는다. 열·카드 크기는 화면 높이에 맞춘 4px 격자 한 단위(U)에서 나온다.
$bg: $stage-ink;
$panel: $tick-panel;
$text: $stage-paper;
$mute: rgba($stage-paper, .78);
$ring: $stage-paper;
@include stage($bg);
.kb {
width: min(100%, 440px);
display: grid;
grid-template-columns: minmax(0, 1fr);
gap: $sp-2;
position: relative;
}
.kb__board {
position: relative;
}
.kb__track { position: absolute; inset: 0; will-change: transform; }
.kb__col {
position: absolute;
top: 0;
box-sizing: border-box;
border-radius: $r-sm;
background: $panel;
overflow: hidden;
}
.kb__head {
position: relative;
box-sizing: border-box;
height: var(--head, 20px);
display: flex;
align-items: center;
justify-content: space-between;
gap: $sp-2;
padding: 0 $sp-2;
font-size: 12px;
font-weight: 700;
line-height: 16px;
color: $text;
}
.kb__name { min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.kb__count { font-variant-numeric: tabular-nums; color: $mute; font-weight: 600; }
.kb__card {
position: absolute;
left: 0;
top: 0;
box-sizing: border-box;
margin: 0;
display: flex;
align-items: center;
gap: $sp-1;
padding: 0 $sp-2;
border: 0;
border-radius: $r-xs;
font: inherit;
font-size: 12px;
font-weight: 600;
line-height: 16px;
text-align: left;
color: $subject-ink;
cursor: grab;
user-select: none;
touch-action: none;
box-shadow: 0 calc(var(--lift-px, 0px) * .5) var(--lift-px, 0px) rgba($stage-ink, .4), 0 1px 0 rgba($stage-ink, .14);
}
.kb__card[data-tone="0"] { background: $subject-lilac; }
.kb__card[data-tone="1"] { background: $subject-sky; }
.kb__card[data-tone="2"] { background: $subject-mint; }
.kb__card[data-tone="3"] { background: $subject-pink; }
.kb__label { min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.kb__card:focus-visible,
.kb__card.is-focus { outline: var(--focus-ring, 2px) solid $ring; outline-offset: 2px; }
.is-held { z-index: 4; cursor: grabbing; }
.kb__ghost {
position: absolute;
left: 0;
top: 0;
box-sizing: border-box;
border: 2px dashed rgba($ring, .6);
border-radius: $r-xs;
opacity: 0;
pointer-events: none;
}
.kb__cursor {
position: absolute;
left: 0;
top: 0;
width: 20px;
height: 20px;
margin: -10px 0 0 -10px;
box-sizing: border-box;
border: 2px solid $ring;
border-radius: 50%;
background: rgba($ring, .16);
opacity: 0;
pointer-events: none;
z-index: 6;
}
.kb__meta {
margin: 0;
font-size: 12px;
line-height: 16px;
color: $mute;
font-variant-numeric: tabular-nums;
}
@media (max-height: 259px) {
.kb__head, .kb__card { font-size: 11px; }
}
@media (max-width: 340px) {
.kb__card { padding: 0 $sp-1; }
}
@media (prefers-reduced-motion: reduce) {
.kb__card, .kb__track, .kb__ghost { transition: none; animation: none; }
.kb__cursor { display: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.kb {
width: min(100%, 440px);
display: grid;
grid-template-columns: minmax(0, 1fr);
gap: 8px;
position: relative;
}
.kb__board {
position: relative;
}
.kb__track {
position: absolute;
inset: 0;
will-change: transform;
}
.kb__col {
position: absolute;
top: 0;
box-sizing: border-box;
border-radius: 8px;
background: #231f28;
overflow: hidden;
}
.kb__head {
position: relative;
box-sizing: border-box;
height: var(--head, 20px);
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
padding: 0 8px;
font-size: 12px;
font-weight: 700;
line-height: 16px;
color: #ffffff;
}
.kb__name {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.kb__count {
font-variant-numeric: tabular-nums;
color: rgba(255, 255, 255, 0.78);
font-weight: 600;
}
.kb__card {
position: absolute;
left: 0;
top: 0;
box-sizing: border-box;
margin: 0;
display: flex;
align-items: center;
gap: 4px;
padding: 0 8px;
border: 0;
border-radius: 4px;
font: inherit;
font-size: 12px;
font-weight: 600;
line-height: 16px;
text-align: left;
color: #17141a;
cursor: grab;
user-select: none;
touch-action: none;
box-shadow: 0 calc(var(--lift-px, 0px) * 0.5) var(--lift-px, 0px) rgba(23, 20, 26, 0.4), 0 1px 0 rgba(23, 20, 26, 0.14);
}
.kb__card[data-tone="0"] {
background: #b9a0ff;
}
.kb__card[data-tone="1"] {
background: #6ec8ff;
}
.kb__card[data-tone="2"] {
background: #4cd4a6;
}
.kb__card[data-tone="3"] {
background: #ff9ebb;
}
.kb__label {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.kb__card:focus-visible,
.kb__card.is-focus {
outline: var(--focus-ring, 2px) solid #ffffff;
outline-offset: 2px;
}
.is-held {
z-index: 4;
cursor: grabbing;
}
.kb__ghost {
position: absolute;
left: 0;
top: 0;
box-sizing: border-box;
border: 2px dashed rgba(255, 255, 255, 0.6);
border-radius: 4px;
opacity: 0;
pointer-events: none;
}
.kb__cursor {
position: absolute;
left: 0;
top: 0;
width: 20px;
height: 20px;
margin: -10px 0 0 -10px;
box-sizing: border-box;
border: 2px solid #ffffff;
border-radius: 50%;
background: rgba(255, 255, 255, 0.16);
opacity: 0;
pointer-events: none;
z-index: 6;
}
.kb__meta {
margin: 0;
font-size: 12px;
line-height: 16px;
color: rgba(255, 255, 255, 0.78);
font-variant-numeric: tabular-nums;
}
@media (max-height: 259px) {
.kb__head, .kb__card {
font-size: 11px;
}
}
@media (max-width: 340px) {
.kb__card {
padding: 0 4px;
}
}
@media (prefers-reduced-motion: reduce) {
.kb__card, .kb__track, .kb__ghost {
transition: none;
animation: none;
}
.kb__cursor {
display: none;
}
}(function () {
var root = document.getElementById('kb');
var CLS = { demo: 'is-demo', held: 'is-held' };
var off = [];
var raf = 0;
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
function q(sel) {
return root.querySelector(sel);
}
function qa(sel) {
return Array.prototype.slice.call(root.querySelectorAll(sel));
}
function on(target, type, fn) {
target.addEventListener(type, fn);
off.push(function () { target.removeEventListener(type, fn); });
}
function clamp(v, lo, hi) {
return Math.max(lo, Math.min(hi, v));
}
// 칸 크기는 화면 높이에 맞춰 U(4 또는 6) 한 단위로 정한다
var U = 4;
var CARD_H = 24;
var STEP = 28;
var HEAD = 20;
var PAD = 4;
var GAP = 8;
var onUnit = function () { };
function setUnit() {
U = window.innerHeight >= 260 ? 6 : 4;
CARD_H = 6 * U;
STEP = 7 * U;
HEAD = 5 * U;
PAD = U;
GAP = 2 * PAD;
onUnit();
}
var CYCLE_MS = 2000;
var board = q('[data-role="board"]');
var cursorEl = q('[data-role="cursor"]');
var metaEl = q('[data-role="meta"]');
var colEls = qa('[data-role="col"]');
var COLS = colEls.length;
var boardW = 0;
var boardH = 0;
var colW = 0;
var cols = [];
var cards = qa('[data-role="card"]').map(function (el, i) {
return { el: el, i: i, x: 0, y: 0, vx: 0, vy: 0, rot: 0, sc: 1, lift: 0 };
});
var demo = !reduce;
var nowMs = 0;
var lastMeta = '';
var onStop = function () { };
var afterStep = function (dt) { };
var extraSettle = function () { };
function slotX(c) {
return c * (colW + GAP) + PAD;
}
function slotY(r) {
return HEAD + 2 * PAD + r * STEP;
}
function measure() {
setUnit();
boardW = board.clientWidth;
colW = FIXED_COL > 0 ? FIXED_COL : (boardW - GAP * (COLS - 1)) / COLS;
boardH = slotY(ROWS - 1) + CARD_H + PAD;
board.style.height = boardH + 'px';
board.style.setProperty('--head', HEAD + 'px');
colEls.forEach(function (el, c) {
el.style.left = c * (colW + GAP) + 'px';
el.style.width = colW + 'px';
el.style.height = boardH + 'px';
});
cards.forEach(function (c) {
c.el.style.width = (colW - 2 * PAD) + 'px';
c.el.style.height = CARD_H + 'px';
});
}
function locate(i) {
for (var c = 0; c < cols.length; c++) {
var r = cols[c].indexOf(i);
if (r >= 0) return { c: c, r: r };
}
return { c: 0, r: 0 };
}
function spring(c, tx, ty, k, d, dt) {
c.vx += (k * (tx - c.x) - d * c.vx) * dt;
c.x += c.vx * dt;
c.vy += (k * (ty - c.y) - d * c.vy) * dt;
c.y += c.vy * dt;
}
function draw() {
cards.forEach(function (c) {
c.el.style.transform = 'translate3d(' + c.x.toFixed(2) + 'px,' + c.y.toFixed(2) + 'px,0) rotate(' + c.rot.toFixed(2) + 'deg) scale(' + c.sc.toFixed(3) + ')';
});
}
function cardAt(t) {
var n = t;
while (n && n !== board) {
for (var k = 0; k < cards.length; k++) {
if (cards[k].el === n) return cards[k];
}
n = n.parentElement;
}
return null;
}
function showCursor(p) {
if (!p) { cursorEl.style.opacity = '0'; return; }
cursorEl.style.opacity = '1';
cursorEl.style.transform = 'translate3d(' + p.x.toFixed(1) + 'px,' + p.y.toFixed(1) + 'px,0)';
}
// keys: [시각 ms, x, y] 목록. 키 사이는 smoothstep 으로 잇는다
function keyAt(t, keys) {
var i = 0;
while (i < keys.length - 2 && t > keys[i + 1][0]) i++;
var a = keys[i];
var b = keys[i + 1];
var u = clamp((t - a[0]) / (b[0] - a[0]), 0, 1);
u = u * u * (3 - 2 * u);
return { x: a[1] + (b[1] - a[1]) * u, y: a[2] + (b[2] - a[2]) * u };
}
// 열·행 소수 좌표를 보드 픽셀로 바꾼다 (행 r 의 카드 중심선이 소수 r)
function pathPoint(t, keys) {
var k = keyAt(t, keys);
return { x: k.x * (colW + GAP) + colW / 2, y: slotY(0) + k.y * STEP + CARD_H / 2 };
}
function settleNow() {
cards.forEach(function (c) {
var t = targetOf(c);
c.x = t.x; c.y = t.y; c.vx = 0; c.vy = 0; c.rot = 0; c.sc = 1; c.lift = 0;
});
extraSettle();
}
// reduce: 보간 없이 입력 직후 목표 위치를 바로 그린다
function sync() {
if (!reduce) return;
settleNow();
draw();
report();
}
function report() {
var m = metaText();
if (m !== lastMeta) { lastMeta = m; metaEl.textContent = m; }
}
function stopDemo() {
if (!demo) return;
demo = false;
root.classList.remove(CLS.demo);
showCursor(null);
onStop();
}
function settleClass(c, h) {
if (c.el.classList.contains(CLS.held) && Math.abs(c.x - h.x) + Math.abs(c.y - h.y) < 1.5 && Math.abs(c.vx) + Math.abs(c.vy) < 30) {
c.el.classList.remove(CLS.held);
}
}
var t0 = -1;
var lastTs = 0;
var prevT = 0;
function frame(ts) {
if (t0 < 0) { t0 = ts; lastTs = ts; }
var dt = clamp((ts - lastTs) / 1000, 0.001, 0.033);
lastTs = ts;
nowMs = ts;
var t = (ts - t0) % CYCLE_MS;
if (demo) {
if (t < prevT) demoReset();
demoAt(t);
}
prevT = t;
cards.forEach(function (c) { stepCard(c, dt); });
afterStep(dt);
draw();
report();
raf = requestAnimationFrame(frame);
}
function boot() {
measure();
cols = initialCols();
settleNow();
draw();
report();
on(window, 'resize', function () { measure(); settleNow(); draw(); });
if (reduce) {
root.classList.remove(CLS.demo);
} else {
raf = requestAnimationFrame(frame);
}
}
var held = null;
var ptr = { x: 0, y: 0 };
var grabDX = 0;
var grabDY = 0;
onStop = function () { if (held) release(); };
function local(e) {
var r = board.getBoundingClientRect();
return { x: e.clientX - r.left, y: e.clientY - r.top };
}
function kbd(e) {
var c = cardAt(e.target);
if (!c) return;
var k = e.key;
if (k === ' ' || k === 'Enter') {
e.preventDefault();
stopDemo();
if (held === c) {
release();
} else if (!held) {
grab(c, c.x + (colW - 2 * PAD) / 2, c.y + CARD_H / 2);
}
sync();
return;
}
if (held !== c) return;
if (k === 'Escape') { e.preventDefault(); cancel(); sync(); return; }
var dx = k === 'ArrowRight' ? colW + GAP : k === 'ArrowLeft' ? -(colW + GAP) : 0;
var dy = k === 'ArrowDown' ? STEP : k === 'ArrowUp' ? -STEP : 0;
if (dx !== 0 || dy !== 0) { e.preventDefault(); moveTo(ptr.x + dx, ptr.y + dy); sync(); }
}
on(board, 'pointerdown', function (e) {
var pe = e;
var c = cardAt(pe.target);
if (!c) return;
stopDemo();
if (held) release();
var p = local(pe);
board.setPointerCapture(pe.pointerId);
grab(c, p.x, p.y);
sync();
});
on(board, 'pointermove', function (e) {
if (!held || demo) return;
var p = local(e);
moveTo(p.x, p.y);
sync();
});
function pointerEnd() {
if (held && !demo) { release(); sync(); }
}
on(board, 'pointerup', pointerEnd);
on(board, 'pointercancel', pointerEnd);
on(root, 'keydown', function (e) { kbd(e); });
var SLOT_GAP = 1;
var SPRING_K = 170;
var SPRING_DAMP = 21;
var MIDLINE_BIAS = 0;
var ROWS = 4;
var FIXED_COL = 0;
var tgt = { x: 0, y: 0 };
var ins = null;
var origin = { c: 0, r: 0 };
var demoGrabbed = false;
var KEYS = [[200, 0, 1], [650, 1, -0.3], [1000, 1, 0.5], [1350, 1, 1.6], [1700, 1, 1.6]];
function insertionAt(px, py) {
var c = clamp(Math.floor(px / (colW + GAP)), 0, COLS - 1);
var r = 0;
for (var k = 0; k < cols[c].length; k++) {
if (slotY(k) + CARD_H / 2 + MIDLINE_BIAS < py) r = k + 1;
}
return { c: c, r: r };
}
var ghost = q('[data-role="ghost"]');
var gx = 0;
var gy = 0;
var ghostO = 0;
function paintGhost() {
ghost.style.opacity = ghostO.toFixed(3);
ghost.style.transform = 'translate3d(' + gx.toFixed(1) + 'px,' + gy.toFixed(1) + 'px,0)';
}
function ghostStep(dt) {
var f = dt * 60;
var show = held && ins ? 1 : 0;
if (ins) {
gx += (slotX(ins.c) - gx) * (1 - Math.pow(0.7, f));
gy += (slotY(ins.r) - gy) * (1 - Math.pow(0.7, f));
}
ghostO += (show - ghostO) * (1 - Math.pow(0.7, f));
paintGhost();
}
function initialCols() {
return [[0, 1, 2], [3, 4], [5, 6]];
}
// 놓을 자리 이후의 카드는 SLOT_GAP 칸만큼 아래로 목표가 밀린다
function targetOf(c) {
if (c === held) return tgt;
var s = locate(c.i);
var y = slotY(s.r);
if (ins && ins.c === s.c && s.r >= ins.r) y += SLOT_GAP * STEP;
return { x: slotX(s.c), y: y };
}
function grab(c, px, py) {
origin = locate(c.i);
cols[origin.c].splice(origin.r, 1);
ins = { c: origin.c, r: origin.r };
held = c;
grabDX = px - c.x;
grabDY = py - c.y;
ptr = { x: px, y: py };
tgt = { x: c.x, y: c.y };
gx = slotX(origin.c);
gy = slotY(origin.r);
ghost.style.width = (colW - 2 * PAD) + 'px';
ghost.style.height = CARD_H + 'px';
c.el.classList.add(CLS.held);
c.el.setAttribute('aria-pressed', 'true');
}
function moveTo(px, py) {
ptr = { x: clamp(px, 0, boardW), y: clamp(py, 0, boardH) };
tgt = { x: ptr.x - grabDX, y: ptr.y - grabDY };
ins = insertionAt(ptr.x, ptr.y);
}
function release() {
if (!held) return;
var s = ins ? ins : origin;
cols[s.c].splice(s.r, 0, held.i);
held.el.setAttribute('aria-pressed', 'false');
held = null;
ins = null;
}
function cancel() {
ins = { c: origin.c, r: origin.r };
release();
}
function stepCard(c, dt) {
var f = dt * 60;
if (c === held) {
var k = reduce ? 1 : 1 - Math.pow(0.5, f);
c.vx = ((tgt.x - c.x) * k) / dt;
c.vy = ((tgt.y - c.y) * k) / dt;
c.x += (tgt.x - c.x) * k;
c.y += (tgt.y - c.y) * k;
c.lift += (1 - c.lift) * (1 - Math.pow(0.75, f));
} else {
var h = targetOf(c);
spring(c, h.x, h.y, SPRING_K, SPRING_DAMP, dt);
c.lift += (0 - c.lift) * (1 - Math.pow(0.75, f));
settleClass(c, h);
}
c.sc = 1 + 0.05 * c.lift;
c.el.style.setProperty('--lift-px', (c.lift * 14).toFixed(1) + 'px');
}
afterStep = ghostStep;
extraSettle = function () {
ghostO = held && ins ? 1 : 0;
if (ins) { gx = slotX(ins.c); gy = slotY(ins.r); }
paintGhost();
};
function demoAt(t) {
var c = cards[1];
if (t >= 200 && t < 1700) {
if (!demoGrabbed) {
demoGrabbed = true;
grab(c, c.x + (colW - 2 * PAD) / 2, c.y + CARD_H / 2);
}
var p = pathPoint(t, KEYS);
moveTo(p.x, p.y);
showCursor(ptr);
} else {
if (held) release();
showCursor(null);
}
}
function demoReset() {
demoGrabbed = false;
cols = initialCols();
ins = null;
}
function metaText() {
return 'SLOT_GAP ' + SLOT_GAP + (ins ? ' · slot ' + (ins.c + 1) + '/' + (ins.r + 1) : '');
}
boot();
})();// DropSlot — vanilla 판(kbn-drop-slot-gap-spring) 의 React 포트. 포인터 높이와 카드 중간선을 비교해 삽입 위치를 구하고, 아래 카드를 스프링으로 밀어 자리를 연다.
// 소스는 vanilla 와 같은 구조(공용 엔진 + 장면 코드)이고 정식 타입을 단다.
import { useEffect, useRef } from "react";
import styles from "./DropSlot.module.scss";
export default function DropSlot() {
const rootRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
type Off = () => void;
type Step = (dt: number) => void;
type Card = { el: HTMLElement; i: number; x: number; y: number; vx: number; vy: number; rot: number; sc: number; lift: number };
type Pt = { x: number; y: number };
type Slot = { c: number; r: number };
var root: HTMLElement = rootEl;
var CLS = { demo: styles["is-demo"], held: styles["is-held"] };
var off: Off[] = [];
var raf = 0;
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
function q(sel: string): HTMLElement {
return root.querySelector(sel) as HTMLElement;
}
function qa(sel: string): HTMLElement[] {
return Array.prototype.slice.call(root.querySelectorAll(sel)) as HTMLElement[];
}
function on(target: EventTarget, type: string, fn: EventListener): void {
target.addEventListener(type, fn);
off.push(function () { target.removeEventListener(type, fn); });
}
function clamp(v: number, lo: number, hi: number): number {
return Math.max(lo, Math.min(hi, v));
}
// 칸 크기는 화면 높이에 맞춰 U(4 또는 6) 한 단위로 정한다
var U = 4;
var CARD_H = 24;
var STEP = 28;
var HEAD = 20;
var PAD = 4;
var GAP = 8;
var onUnit: Off = function () { };
function setUnit(): void {
U = window.innerHeight >= 260 ? 6 : 4;
CARD_H = 6 * U;
STEP = 7 * U;
HEAD = 5 * U;
PAD = U;
GAP = 2 * PAD;
onUnit();
}
var CYCLE_MS = 2000;
var board = q('[data-role="board"]');
var cursorEl = q('[data-role="cursor"]');
var metaEl = q('[data-role="meta"]');
var colEls = qa('[data-role="col"]');
var COLS = colEls.length;
var boardW = 0;
var boardH = 0;
var colW = 0;
var cols: number[][] = [];
var cards: Card[] = qa('[data-role="card"]').map(function (el: HTMLElement, i: number): Card {
return { el: el, i: i, x: 0, y: 0, vx: 0, vy: 0, rot: 0, sc: 1, lift: 0 };
});
var demo = !reduce;
var nowMs = 0;
var lastMeta = '';
var onStop: Off = function () { };
var afterStep: Step = function (dt: number) { };
var extraSettle: Off = function () { };
function slotX(c: number): number {
return c * (colW + GAP) + PAD;
}
function slotY(r: number): number {
return HEAD + 2 * PAD + r * STEP;
}
function measure(): void {
setUnit();
boardW = board.clientWidth;
colW = FIXED_COL > 0 ? FIXED_COL : (boardW - GAP * (COLS - 1)) / COLS;
boardH = slotY(ROWS - 1) + CARD_H + PAD;
board.style.height = boardH + 'px';
board.style.setProperty('--head', HEAD + 'px');
colEls.forEach(function (el: HTMLElement, c: number) {
el.style.left = c * (colW + GAP) + 'px';
el.style.width = colW + 'px';
el.style.height = boardH + 'px';
});
cards.forEach(function (c: Card) {
c.el.style.width = (colW - 2 * PAD) + 'px';
c.el.style.height = CARD_H + 'px';
});
}
function locate(i: number): Slot {
for (var c = 0; c < cols.length; c++) {
var r = cols[c].indexOf(i);
if (r >= 0) return { c: c, r: r };
}
return { c: 0, r: 0 };
}
function spring(c: Card, tx: number, ty: number, k: number, d: number, dt: number): void {
c.vx += (k * (tx - c.x) - d * c.vx) * dt;
c.x += c.vx * dt;
c.vy += (k * (ty - c.y) - d * c.vy) * dt;
c.y += c.vy * dt;
}
function draw(): void {
cards.forEach(function (c: Card) {
c.el.style.transform = 'translate3d(' + c.x.toFixed(2) + 'px,' + c.y.toFixed(2) + 'px,0) rotate(' + c.rot.toFixed(2) + 'deg) scale(' + c.sc.toFixed(3) + ')';
});
}
function cardAt(t: EventTarget | null): Card | null {
var n = t as HTMLElement | null;
while (n && n !== board) {
for (var k = 0; k < cards.length; k++) {
if (cards[k].el === n) return cards[k];
}
n = n.parentElement;
}
return null;
}
function showCursor(p: Pt | null): void {
if (!p) { cursorEl.style.opacity = '0'; return; }
cursorEl.style.opacity = '1';
cursorEl.style.transform = 'translate3d(' + p.x.toFixed(1) + 'px,' + p.y.toFixed(1) + 'px,0)';
}
// keys: [시각 ms, x, y] 목록. 키 사이는 smoothstep 으로 잇는다
function keyAt(t: number, keys: number[][]): Pt {
var i = 0;
while (i < keys.length - 2 && t > keys[i + 1][0]) i++;
var a = keys[i];
var b = keys[i + 1];
var u = clamp((t - a[0]) / (b[0] - a[0]), 0, 1);
u = u * u * (3 - 2 * u);
return { x: a[1] + (b[1] - a[1]) * u, y: a[2] + (b[2] - a[2]) * u };
}
// 열·행 소수 좌표를 보드 픽셀로 바꾼다 (행 r 의 카드 중심선이 소수 r)
function pathPoint(t: number, keys: number[][]): Pt {
var k = keyAt(t, keys);
return { x: k.x * (colW + GAP) + colW / 2, y: slotY(0) + k.y * STEP + CARD_H / 2 };
}
function settleNow(): void {
cards.forEach(function (c: Card) {
var t = targetOf(c);
c.x = t.x; c.y = t.y; c.vx = 0; c.vy = 0; c.rot = 0; c.sc = 1; c.lift = 0;
});
extraSettle();
}
// reduce: 보간 없이 입력 직후 목표 위치를 바로 그린다
function sync(): void {
if (!reduce) return;
settleNow();
draw();
report();
}
function report(): void {
var m = metaText();
if (m !== lastMeta) { lastMeta = m; metaEl.textContent = m; }
}
function stopDemo(): void {
if (!demo) return;
demo = false;
root.classList.remove(CLS.demo);
showCursor(null);
onStop();
}
function settleClass(c: Card, h: Pt): void {
if (c.el.classList.contains(CLS.held) && Math.abs(c.x - h.x) + Math.abs(c.y - h.y) < 1.5 && Math.abs(c.vx) + Math.abs(c.vy) < 30) {
c.el.classList.remove(CLS.held);
}
}
var t0 = -1;
var lastTs = 0;
var prevT = 0;
function frame(ts: number): void {
if (t0 < 0) { t0 = ts; lastTs = ts; }
var dt = clamp((ts - lastTs) / 1000, 0.001, 0.033);
lastTs = ts;
nowMs = ts;
var t = (ts - t0) % CYCLE_MS;
if (demo) {
if (t < prevT) demoReset();
demoAt(t);
}
prevT = t;
cards.forEach(function (c: Card) { stepCard(c, dt); });
afterStep(dt);
draw();
report();
raf = requestAnimationFrame(frame);
}
function boot(): void {
measure();
cols = initialCols();
settleNow();
draw();
report();
on(window, 'resize', function () { measure(); settleNow(); draw(); });
if (reduce) {
root.classList.remove(CLS.demo);
} else {
raf = requestAnimationFrame(frame);
}
}
var held: Card | null = null;
var ptr: Pt = { x: 0, y: 0 };
var grabDX = 0;
var grabDY = 0;
onStop = function () { if (held) release(); };
function local(e: PointerEvent): Pt {
var r = board.getBoundingClientRect();
return { x: e.clientX - r.left, y: e.clientY - r.top };
}
function kbd(e: KeyboardEvent): void {
var c = cardAt(e.target);
if (!c) return;
var k = e.key;
if (k === ' ' || k === 'Enter') {
e.preventDefault();
stopDemo();
if (held === c) {
release();
} else if (!held) {
grab(c, c.x + (colW - 2 * PAD) / 2, c.y + CARD_H / 2);
}
sync();
return;
}
if (held !== c) return;
if (k === 'Escape') { e.preventDefault(); cancel(); sync(); return; }
var dx = k === 'ArrowRight' ? colW + GAP : k === 'ArrowLeft' ? -(colW + GAP) : 0;
var dy = k === 'ArrowDown' ? STEP : k === 'ArrowUp' ? -STEP : 0;
if (dx !== 0 || dy !== 0) { e.preventDefault(); moveTo(ptr.x + dx, ptr.y + dy); sync(); }
}
on(board, 'pointerdown', function (e: Event) {
var pe = e as PointerEvent;
var c = cardAt(pe.target);
if (!c) return;
stopDemo();
if (held) release();
var p = local(pe);
board.setPointerCapture(pe.pointerId);
grab(c, p.x, p.y);
sync();
});
on(board, 'pointermove', function (e: Event) {
if (!held || demo) return;
var p = local(e as PointerEvent);
moveTo(p.x, p.y);
sync();
});
function pointerEnd(): void {
if (held && !demo) { release(); sync(); }
}
on(board, 'pointerup', pointerEnd);
on(board, 'pointercancel', pointerEnd);
on(root, 'keydown', function (e: Event) { kbd(e as KeyboardEvent); });
var SLOT_GAP = 1;
var SPRING_K = 170;
var SPRING_DAMP = 21;
var MIDLINE_BIAS = 0;
var ROWS = 4;
var FIXED_COL = 0;
var tgt: Pt = { x: 0, y: 0 };
var ins: Slot | null = null;
var origin: Slot = { c: 0, r: 0 };
var demoGrabbed = false;
var KEYS: number[][] = [[200, 0, 1], [650, 1, -0.3], [1000, 1, 0.5], [1350, 1, 1.6], [1700, 1, 1.6]];
function insertionAt(px: number, py: number): Slot {
var c = clamp(Math.floor(px / (colW + GAP)), 0, COLS - 1);
var r = 0;
for (var k = 0; k < cols[c].length; k++) {
if (slotY(k) + CARD_H / 2 + MIDLINE_BIAS < py) r = k + 1;
}
return { c: c, r: r };
}
var ghost = q('[data-role="ghost"]');
var gx = 0;
var gy = 0;
var ghostO = 0;
function paintGhost(): void {
ghost.style.opacity = ghostO.toFixed(3);
ghost.style.transform = 'translate3d(' + gx.toFixed(1) + 'px,' + gy.toFixed(1) + 'px,0)';
}
function ghostStep(dt: number): void {
var f = dt * 60;
var show = held && ins ? 1 : 0;
if (ins) {
gx += (slotX(ins.c) - gx) * (1 - Math.pow(0.7, f));
gy += (slotY(ins.r) - gy) * (1 - Math.pow(0.7, f));
}
ghostO += (show - ghostO) * (1 - Math.pow(0.7, f));
paintGhost();
}
function initialCols(): number[][] {
return [[0, 1, 2], [3, 4], [5, 6]];
}
// 놓을 자리 이후의 카드는 SLOT_GAP 칸만큼 아래로 목표가 밀린다
function targetOf(c: Card): Pt {
if (c === held) return tgt;
var s = locate(c.i);
var y = slotY(s.r);
if (ins && ins.c === s.c && s.r >= ins.r) y += SLOT_GAP * STEP;
return { x: slotX(s.c), y: y };
}
function grab(c: Card, px: number, py: number): void {
origin = locate(c.i);
cols[origin.c].splice(origin.r, 1);
ins = { c: origin.c, r: origin.r };
held = c;
grabDX = px - c.x;
grabDY = py - c.y;
ptr = { x: px, y: py };
tgt = { x: c.x, y: c.y };
gx = slotX(origin.c);
gy = slotY(origin.r);
ghost.style.width = (colW - 2 * PAD) + 'px';
ghost.style.height = CARD_H + 'px';
c.el.classList.add(CLS.held);
c.el.setAttribute('aria-pressed', 'true');
}
function moveTo(px: number, py: number): void {
ptr = { x: clamp(px, 0, boardW), y: clamp(py, 0, boardH) };
tgt = { x: ptr.x - grabDX, y: ptr.y - grabDY };
ins = insertionAt(ptr.x, ptr.y);
}
function release(): void {
if (!held) return;
var s = ins ? ins : origin;
cols[s.c].splice(s.r, 0, held.i);
held.el.setAttribute('aria-pressed', 'false');
held = null;
ins = null;
}
function cancel(): void {
ins = { c: origin.c, r: origin.r };
release();
}
function stepCard(c: Card, dt: number): void {
var f = dt * 60;
if (c === held) {
var k = reduce ? 1 : 1 - Math.pow(0.5, f);
c.vx = ((tgt.x - c.x) * k) / dt;
c.vy = ((tgt.y - c.y) * k) / dt;
c.x += (tgt.x - c.x) * k;
c.y += (tgt.y - c.y) * k;
c.lift += (1 - c.lift) * (1 - Math.pow(0.75, f));
} else {
var h = targetOf(c);
spring(c, h.x, h.y, SPRING_K, SPRING_DAMP, dt);
c.lift += (0 - c.lift) * (1 - Math.pow(0.75, f));
settleClass(c, h);
}
c.sc = 1 + 0.05 * c.lift;
c.el.style.setProperty('--lift-px', (c.lift * 14).toFixed(1) + 'px');
}
afterStep = ghostStep;
extraSettle = function () {
ghostO = held && ins ? 1 : 0;
if (ins) { gx = slotX(ins.c); gy = slotY(ins.r); }
paintGhost();
};
function demoAt(t: number): void {
var c = cards[1];
if (t >= 200 && t < 1700) {
if (!demoGrabbed) {
demoGrabbed = true;
grab(c, c.x + (colW - 2 * PAD) / 2, c.y + CARD_H / 2);
}
var p = pathPoint(t, KEYS);
moveTo(p.x, p.y);
showCursor(ptr);
} else {
if (held) release();
showCursor(null);
}
}
function demoReset(): void {
demoGrabbed = false;
cols = initialCols();
ins = null;
}
function metaText(): string {
return 'SLOT_GAP ' + SLOT_GAP + (ins ? ' · slot ' + (ins.c + 1) + '/' + (ins.r + 1) : '');
}
boot();
return () => {
cancelAnimationFrame(raf);
off.forEach(function (fn: Off) { fn(); });
};
}, []);
return (
<main className={styles["stage"]}><div className={styles["kb"] + " " + styles["is-demo"]} ref={rootRef}><div className={styles["kb__board"]} data-role="board"><div className={styles["kb__track"]} data-role="track"><div className={styles["kb__col"]} data-role="col"><div className={styles["kb__head"]}><span className={styles["kb__name"]}>할 일</span></div></div><div className={styles["kb__col"]} data-role="col"><div className={styles["kb__head"]}><span className={styles["kb__name"]}>진행 중</span></div></div><div className={styles["kb__col"]} data-role="col"><div className={styles["kb__head"]}><span className={styles["kb__name"]}>완료</span></div></div><div className={styles["kb__ghost"]} data-role="ghost"></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="0" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">로그인 화면</span></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="1" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">결제 연동</span></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="2" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">알림 설정</span></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="3" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">검색 필터</span></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="0" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">문서 정리</span></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="1" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">오류 수정</span></div><div className={styles["kb__card"]} role="button" tabIndex="0" data-role="card" data-tone="2" aria-pressed="false"><span className={styles["kb__label"]} data-role="label">배포 점검</span></div></div><div className={styles["kb__cursor"]} data-role="cursor"></div></div><p className={styles["kb__meta"]} data-role="meta"></p></div></main>
);
}02 A Column That Opens a Drop Slot — Measured area 22.584% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · CSS Kanban Board: 9 Demos With Springs and Lerp
The post this demo lives in
CSS Kanban Board: 9 Demos With Springs and LerpA css kanban board that only swaps card order leaves the held card off the cursor, hides the drop slot and accepts cards See all demos in this post
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