GODRICH
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06A Receipt Roll Scene Where Cylinder Shading Is Computed Per Pixel as Paper Unwinds and the Roll Radius Shrinks

The roll radius shrinks by the length of paper unwound, and the shading of each pixel comes from the dot product of the cylinder surface normal and the light direction. The paper continues below the roll as a flat strip.

Best forPrinter UIs and print-waiting screens

ROLL_RLIGHT_VECUNWIND_PXSHADE_GAIN
A Receipt Roll Scene Where Cylinder Shading Is Computed Per Pixel as Paper Unwinds and the Roll Radius Shrinks
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06 A Receipt Roll Scene Where Cylinder Shading Is Computed Per Pixel as Paper Unwinds and the Roll Radius Shrinks — Measured area 32.6% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · CSS Receipt: 9 Thermal Print and Tear-Off Scenes

The post this demo lives in

CSS Receipt: 9 Thermal Print and Tear-Off Scenes - preview of all 9 demosCSS Receipt: 9 Thermal Print and Tear-Off ScenesA css receipt layers print-head shiver, paper curl and a rolling total — scene 01 adds a tremor to each line step, and s See all demos in this post

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