GODRICH
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01Damage-flash deplete toggle — when a value drops, the bar narrows first while a red afterglow trails behind, narrowing more slowly

The moment the value drops, the bar's width narrows first, and the leftover red width behind it shrinks more slowly to match.

Best forA combat screen's health readout, a status bar that emphasizes sudden damage

applyHit()LERP_RATEFLASH_TAU
Damage-flash deplete toggle — when a value drops, the bar narrows first while a red afterglow trails behind, narrowing more slowly
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01 Damage-flash deplete toggle — when a value drops, the bar narrows first while a red afterglow trails behind, narrowing more slowly — Measured area 2.853% · moving frames 21/23Original by GODRICH · SCSS and React ship in the zip · CSS Progress Bar: 9 Game-Style Fill Patterns

The post this demo lives in

CSS Progress Bar: 9 Game-Style Fill Patterns - preview of all 9 demosCSS Progress Bar: 9 Game-Style Fill PatternsCSS Progress Bar: One of nine narrows as its value drops while a red glow trails behind, one layers excess past its ceil See all demos in this post

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