GODRICH
#css-animation#button#loader#transition#scroll#dashboard#ui#design-trends

07Three Nested Rings That Keep Spinning After a Flick and Slowly Stop

It turns the pointer speed at release into an angular velocity, multiplies it by a friction factor every 16ms step, and splits that spin across different axes: the outer ring turns on the vertical axis, the middle on the horizontal axis and the inner on the depth axis.

Best forFidget-style heroes and waiting-screen accents

FLICK_GAINSPIN_FRICTIONRING_COUNT
Three Nested Rings That Keep Spinning After a Flick and Slowly Stop
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07 Three Nested Rings That Keep Spinning After a Flick and Slowly Stop — Measured area 23.661% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · JavaScript 3D Animation: 9 Pointer-Led Models

The post this demo lives in

JavaScript 3D Animation: 9 Pointer-Led Models - preview of all 9 demosJavaScript 3D Animation: 9 Pointer-Led ModelsA 3D website can run on point coordinates and one projection formula — 02 twists a knot tube toward the pointer, 05 spri See all demos in this post

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