04Glass That Stretches When Dragged and Snaps Back Elastically
While a corner is held and dragged, the panel stretches that way, and letting go sends it wobbling back to its original shape.
Best forDraggable widget window
GLASS_ELASTIC_RETURN_MScurrentOffsetvirtualOffset

<main class="stage">
<div class="lg is-demo" id="lgRoot" tabindex="0">
<canvas class="lg__canvas" id="lgCanvas" width="480" height="300"></canvas>
<p class="lg__caption">Drag the panel and it stretches to follow, then springs elastically back when released</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-paper);
.lg {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
outline: none;
cursor: grab;
touch-action: none;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 78%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(23, 20, 26, .68);
color: $stage-paper;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.lg { cursor: pointer; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ffffff;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.lg {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
outline: none;
cursor: grab;
touch-action: none;
}
.lg__canvas {
display: block;
width: 100%;
height: 100%;
}
.lg__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 78%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(23, 20, 26, 0.68);
color: #ffffff;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.lg__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.lg {
cursor: pointer;
}
}(function () {
// 기법: 드래그 오프셋만큼 판(사각형) 자체를 옮기고 이동 방향으로 살짝 늘린 뒤,
// boxEdgeSample 로 그 판의 가장자리 굴절을 다시 계산한다. 손을 떼면 오프셋을
// GLASS_ELASTIC_RETURN_MS 를 시정수로 하고 GLASS_ELASTIC_OSC_MS 를 진동 주기로 한
// 언더댐프 스프링(exp(-t/τ) * cos(ωt))으로 2~3 회 오버슛하며 0 까지 되돌린다.
var root = document.getElementById('lgRoot');
var canvas = document.getElementById('lgCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var CALC_W = 160, CALC_H = 100;
var SCENE_W = 160;
var scene = document.createElement('canvas');
scene.width = SCENE_W; scene.height = CALC_H;
(function drawScene() {
var pctx = scene.getContext('2d');
var rand = seedRand(421041);
var sky = pctx.createLinearGradient(0, 0, SCENE_W, CALC_H);
sky.addColorStop(0, '#e8f6ff');
sky.addColorStop(1, '#fff0e6');
pctx.fillStyle = sky;
pctx.fillRect(0, 0, SCENE_W, CALC_H);
var cols = ['#6ec8ff', '#ff9ebb', '#4cd4a6'];
for (var i = 0; i < cols.length; i += 1) {
pctx.beginPath();
pctx.arc(SCENE_W * (0.2 + i * 0.3), CALC_H * (0.3 + (i % 2) * 0.4), CALC_H * 0.26, 0, Math.PI * 2);
pctx.fillStyle = cols[i];
pctx.globalAlpha = 0.6;
pctx.fill();
}
pctx.globalAlpha = 1;
for (var k = 0; k < 46; k += 1) {
var px = rand() * SCENE_W, py = rand() * CALC_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = 'rgba(255,255,255,' + (0.12 + rand() * 0.18) + ')';
pctx.fill();
}
}());
var sceneCtx = scene.getContext('2d');
var sceneImg = sceneCtx.getImageData(0, 0, SCENE_W, CALC_H);
var sceneBuf = sceneImg.data;
function sampleScene(sx, sy) {
sx = sx < 0 ? 0 : (sx > SCENE_W - 1 ? SCENE_W - 1 : sx);
sy = sy < 0 ? 0 : (sy > CALC_H - 1 ? CALC_H - 1 : sy);
var i = (Math.round(sy) * SCENE_W + Math.round(sx)) * 4;
return [sceneBuf[i], sceneBuf[i + 1], sceneBuf[i + 2]];
}
var BASE_X0 = 40, BASE_Y0 = 25, BASE_X1 = 120, BASE_Y1 = 75;
var EDGE_BAND = 12;
var GLASS_EDGE_BEND = 5;
var GLASS_ELASTIC_RETURN_MS = 180;
var GLASS_ELASTIC_OSC_MS = 130;
var DRAG_MAX_X = 26, DRAG_MAX_Y = 14;
var PERIOD_MS = 2000;
var DRAG_PHASE_MS = 550;
function boxEdgeSample(x, y, x0, y0, x1, y1, band) {
var dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
var dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
var nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
var len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx: nx, ny: ny };
}
function elasticSpring(rt) {
var decay = Math.exp(-rt / GLASS_ELASTIC_RETURN_MS);
var osc = Math.cos((2 * Math.PI / GLASS_ELASTIC_OSC_MS) * rt);
return decay * osc;
}
function virtualOffset(t) {
var cyc = t % PERIOD_MS;
if (cyc < DRAG_PHASE_MS) {
var p = cyc / DRAG_PHASE_MS;
var e = 1 - Math.pow(1 - p, 3);
return { x: e * DRAG_MAX_X, y: e * DRAG_MAX_Y };
}
var rt = cyc - DRAG_PHASE_MS;
var k = elasticSpring(rt);
return { x: DRAG_MAX_X * k, y: DRAG_MAX_Y * k };
}
var out = document.createElement('canvas');
out.width = CALC_W; out.height = CALC_H;
var outCtx = out.getContext('2d');
var outImg = outCtx.createImageData(CALC_W, CALC_H);
var outBuf = outImg.data;
var dragging = false;
var dragStartPt = { x: 0, y: 0 };
var dragOffset = { x: 0, y: 0 };
var releaseAt = -Infinity;
var releasedOffset = { x: 0, y: 0 };
function currentOffset(t) {
if (dragging) return dragOffset;
var rt = t - releaseAt;
if (rt < GLASS_ELASTIC_RETURN_MS * 5) {
var k = elasticSpring(rt);
return { x: releasedOffset.x * k, y: releasedOffset.y * k };
}
return virtualOffset(t);
}
function renderFrame(t) {
var off = currentOffset(t);
var mag = Math.sqrt(off.x * off.x + off.y * off.y);
var stretch = Math.min(0.35, mag / 44);
var ux = mag > 0.001 ? off.x / mag : 0;
var uy = mag > 0.001 ? off.y / mag : 0;
var cx = (BASE_X0 + BASE_X1) / 2 + off.x;
var cy = (BASE_Y0 + BASE_Y1) / 2 + off.y;
var halfW = ((BASE_X1 - BASE_X0) / 2) * (1 + stretch * Math.abs(ux));
var halfH = ((BASE_Y1 - BASE_Y0) / 2) * (1 + stretch * Math.abs(uy));
var x0 = cx - halfW, x1 = cx + halfW, y0 = cy - halfH, y1 = cy + halfH;
var idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
var rgb;
if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
var e = boxEdgeSample(x, y, x0, y0, x1, y1, EDGE_BAND);
var bendMag = e.f * GLASS_EDGE_BEND;
var sx = (x - off.x * 0.35) - e.nx * bendMag;
var sy = (y - off.y * 0.35) - e.ny * bendMag;
rgb = sampleScene(sx, sy);
var shine = e.f * 20;
rgb = [Math.min(255, rgb[0] + shine), Math.min(255, rgb[1] + shine), Math.min(255, rgb[2] + shine)];
} else {
rgb = sampleScene(x, y);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(t) {
lastElapsed = t;
renderFrame(t);
outCtx.putImageData(outImg, 0, 0);
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (reduce) { root.classList.remove('is-demo'); }
function toGrid(e) {
var r = wrap.getBoundingClientRect();
return {
x: (e.clientX - r.left) / r.width * CALC_W,
y: (e.clientY - r.top) / r.height * CALC_H
};
}
wrap.addEventListener('pointerdown', function (e) {
dragging = true;
dragStartPt = toGrid(e);
dragOffset = { x: 0, y: 0 };
wrap.setPointerCapture(e.pointerId);
if (reduce) draw(lastElapsed);
});
wrap.addEventListener('pointermove', function (e) {
if (!dragging) return;
var g = toGrid(e);
dragOffset = {
x: Math.max(-DRAG_MAX_X * 1.4, Math.min(DRAG_MAX_X * 1.4, g.x - dragStartPt.x)),
y: Math.max(-DRAG_MAX_Y * 1.4, Math.min(DRAG_MAX_Y * 1.4, g.y - dragStartPt.y))
};
if (reduce) draw(lastElapsed);
});
function release(t) {
if (!dragging) return;
dragging = false;
releasedOffset = dragOffset;
releaseAt = t;
if (reduce) draw(t);
}
wrap.addEventListener('pointerup', function () { release(lastElapsed); });
wrap.addEventListener('pointerleave', function () { release(lastElapsed); });
wrap.addEventListener('keydown', function (e) {
var moved = true;
if (e.key === 'ArrowLeft') dragOffset = { x: -DRAG_MAX_X, y: 0 };
else if (e.key === 'ArrowRight') dragOffset = { x: DRAG_MAX_X, y: 0 };
else if (e.key === 'ArrowUp') dragOffset = { x: 0, y: -DRAG_MAX_Y };
else if (e.key === 'ArrowDown') dragOffset = { x: 0, y: DRAG_MAX_Y };
else moved = false;
if (moved) {
e.preventDefault();
dragging = true;
release(lastElapsed);
}
});
var lastTs = null;
var elapsed = 0;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
elapsed += dt;
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
if (!reduce) requestAnimationFrame(tick);
})();// ElasticMorphDrag — vanilla 판(run/421/demo/04-liquid-glass-elastic-morph-drag/index.html) 의 React 포트.
// 판을 끌면 이동 방향으로 살짝 늘어나며 따라오고, 놓으면 언더댐프 스프링
// (exp(-t/τ) * cos(ωt), τ=GLASS_ELASTIC_RETURN_MS·ω=GLASS_ELASTIC_OSC_MS 기반)으로
// 2~3 회 오버슛하며 제자리에 되돌아온다. 가장자리 굴절은 이동한 사각형 기준으로 다시 계산한다.
import { useEffect, useRef } from "react";
import styles from "./ElasticMorphDrag.module.scss";
type Box<T> = { current: T };
type Edge = { f: number; nx: number; ny: number };
type Vec = { x: number; y: number };
type PtrEvt = { clientX: number; clientY: number; pointerId: number };
type KeyEvt = { key: string; preventDefault(): void };
const CALC_W = 160, CALC_H = 100;
const SCENE_W = 160;
const BASE_X0 = 40, BASE_Y0 = 25, BASE_X1 = 120, BASE_Y1 = 75;
const EDGE_BAND = 12;
const GLASS_EDGE_BEND = 5;
const GLASS_ELASTIC_RETURN_MS = 180;
const GLASS_ELASTIC_OSC_MS = 130;
const DRAG_MAX_X = 26, DRAG_MAX_Y = 14;
const PERIOD_MS = 2000;
const DRAG_PHASE_MS = 550;
interface State {
ctx: CanvasRenderingContext2D | null;
wrap: HTMLElement | null;
sceneBuf: Uint8ClampedArray | null;
outCtx: CanvasRenderingContext2D | null;
out: HTMLCanvasElement | null;
outImg: ImageData | null;
outBuf: Uint8ClampedArray | null;
cw: number; ch: number;
lastElapsed: number;
lastTs: number | null;
elapsed: number;
raf: number;
reduce: boolean;
dragging: boolean;
dragStartPt: Vec;
dragOffset: Vec;
releaseAt: number;
releasedOffset: Vec;
}
function seedRand(seed: number): () => number {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function boxEdgeSample(x: number, y: number, x0: number, y0: number, x1: number, y1: number, band: number): Edge {
const dl = x - x0, dr = x1 - x, dt = y - y0, db = y1 - y;
const dmin = Math.min(dl, dr, dt, db);
if (dmin >= band || dmin < 0) return { f: 0, nx: 0, ny: 0 };
let nx = 0, ny = 0;
if (dl < band) nx -= (band - dl);
if (dr < band) nx += (band - dr);
if (dt < band) ny -= (band - dt);
if (db < band) ny += (band - db);
const len = Math.sqrt(nx * nx + ny * ny);
if (len > 0.0001) { nx /= len; ny /= len; }
return { f: Math.max(0, (band - dmin) / band), nx, ny };
}
function clamp(v: number, lo: number, hi: number): number {
return v < lo ? lo : v > hi ? hi : v;
}
function elasticSpring(rt: number): number {
const decay = Math.exp(-rt / GLASS_ELASTIC_RETURN_MS);
const osc = Math.cos((2 * Math.PI / GLASS_ELASTIC_OSC_MS) * rt);
return decay * osc;
}
function virtualOffset(t: number): Vec {
const cyc = t % PERIOD_MS;
if (cyc < DRAG_PHASE_MS) {
const p = cyc / DRAG_PHASE_MS;
const e = 1 - Math.pow(1 - p, 3);
return { x: DRAG_MAX_X * e, y: DRAG_MAX_Y * e };
}
const rt = cyc - DRAG_PHASE_MS;
const k = elasticSpring(rt);
return { x: DRAG_MAX_X * k, y: DRAG_MAX_Y * k };
}
export default function ElasticMorphDrag() {
const rootRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const st = useRef({
ctx: null, wrap: null, sceneBuf: null, outCtx: null, out: null, outImg: null, outBuf: null,
cw: 480, ch: 300, lastElapsed: 0, lastTs: null, elapsed: 0, raf: 0, reduce: false,
dragging: false, dragStartPt: { x: 0, y: 0 }, dragOffset: { x: 0, y: 0 },
releaseAt: -Infinity, releasedOffset: { x: 0, y: 0 },
}) as Box<State>;
function sampleScene(sx: number, sy: number): number[] {
const buf = st.current.sceneBuf!;
const cx = sx < 0 ? 0 : sx > SCENE_W - 1 ? SCENE_W - 1 : sx;
const cy = sy < 0 ? 0 : sy > CALC_H - 1 ? CALC_H - 1 : sy;
const i = (Math.round(cy) * SCENE_W + Math.round(cx)) * 4;
return [buf[i], buf[i + 1], buf[i + 2]];
}
function currentOffset(t: number): Vec {
const s = st.current;
if (s.dragging) return s.dragOffset;
const rt = t - s.releaseAt;
if (rt < GLASS_ELASTIC_RETURN_MS * 5) {
const k = elasticSpring(rt);
return { x: s.releasedOffset.x * k, y: s.releasedOffset.y * k };
}
return virtualOffset(t);
}
function renderFrame(t: number): void {
const outBuf = st.current.outBuf!;
const off = currentOffset(t);
const mag = Math.sqrt(off.x * off.x + off.y * off.y);
const stretch = Math.min(0.35, mag / 44);
const ux = mag > 0.0001 ? off.x / mag : 0;
const uy = mag > 0.0001 ? off.y / mag : 0;
const midX = (BASE_X0 + BASE_X1) / 2, midY = (BASE_Y0 + BASE_Y1) / 2;
const cx = midX + off.x, cy = midY + off.y;
const baseHalfW = (BASE_X1 - BASE_X0) / 2, baseHalfH = (BASE_Y1 - BASE_Y0) / 2;
const halfW = baseHalfW * (1 + stretch * Math.abs(ux));
const halfH = baseHalfH * (1 + stretch * Math.abs(uy));
const rx0 = cx - halfW, ry0 = cy - halfH, rx1 = cx + halfW, ry1 = cy + halfH;
let idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
let rgb: number[];
if (x >= rx0 && x <= rx1 && y >= ry0 && y <= ry1) {
const e = boxEdgeSample(x, y, rx0, ry0, rx1, ry1, EDGE_BAND);
const bendMag = e.f * GLASS_EDGE_BEND;
const sx = (x - off.x * 0.35) - e.nx * bendMag;
const sy = (y - off.y * 0.35) - e.ny * bendMag;
rgb = sampleScene(sx, sy);
const shine = e.f * 20;
rgb = [Math.min(255, rgb[0] + shine), Math.min(255, rgb[1] + shine), Math.min(255, rgb[2] + shine)];
} else {
rgb = sampleScene(x, y);
}
outBuf[idx] = rgb[0]; outBuf[idx + 1] = rgb[1]; outBuf[idx + 2] = rgb[2]; outBuf[idx + 3] = 255;
idx += 4;
}
}
}
function draw(t: number): void {
const s = st.current;
s.lastElapsed = t;
renderFrame(t);
s.outCtx!.putImageData(s.outImg!, 0, 0);
s.ctx!.clearRect(0, 0, s.cw, s.ch);
s.ctx!.drawImage(s.out!, 0, 0, CALC_W, CALC_H, 0, 0, s.cw, s.ch);
}
function fit(): void {
const s = st.current;
const canvas = canvasRef.current;
if (!s.wrap || !canvas) return;
const r = s.wrap.getBoundingClientRect();
s.cw = Math.max(1, Math.round(r.width));
s.ch = Math.max(1, Math.round(r.height));
canvas.width = s.cw; canvas.height = s.ch;
draw(s.lastElapsed);
}
function tick(ts: number): void {
const s = st.current;
if (s.lastTs === null) s.lastTs = ts;
const dt = ts - s.lastTs;
s.lastTs = ts;
s.elapsed += dt;
draw(s.elapsed);
s.raf = requestAnimationFrame(tick);
}
function toGrid(e: PtrEvt): Vec {
const r = st.current.wrap!.getBoundingClientRect();
return {
x: ((e.clientX - r.left) / r.width) * CALC_W,
y: ((e.clientY - r.top) / r.height) * CALC_H,
};
}
function release(t: number): void {
const s = st.current;
s.dragging = false;
s.releasedOffset = s.dragOffset;
s.releaseAt = t;
if (s.reduce) draw(s.lastElapsed);
}
function onPointerDown(e: PtrEvt): void {
const s = st.current;
s.dragging = true;
s.dragStartPt = toGrid(e);
s.dragOffset = { x: 0, y: 0 };
try { s.wrap!.setPointerCapture(e.pointerId); } catch { /* noop */ }
if (s.reduce) draw(s.lastElapsed);
}
function onPointerMove(e: PtrEvt): void {
const s = st.current;
if (!s.dragging) return;
const g = toGrid(e);
s.dragOffset = {
x: clamp(g.x - s.dragStartPt.x, -DRAG_MAX_X * 1.4, DRAG_MAX_X * 1.4),
y: clamp(g.y - s.dragStartPt.y, -DRAG_MAX_Y * 1.4, DRAG_MAX_Y * 1.4),
};
if (s.reduce) draw(s.lastElapsed);
}
function onPointerUp(): void {
release(st.current.lastElapsed);
}
function onKeyDown(e: KeyEvt): void {
const s = st.current;
let moved = true;
if (e.key === "ArrowLeft") s.dragOffset = { x: -DRAG_MAX_X, y: 0 };
else if (e.key === "ArrowRight") s.dragOffset = { x: DRAG_MAX_X, y: 0 };
else if (e.key === "ArrowUp") s.dragOffset = { x: 0, y: -DRAG_MAX_Y };
else if (e.key === "ArrowDown") s.dragOffset = { x: 0, y: DRAG_MAX_Y };
else moved = false;
if (moved) {
e.preventDefault();
release(s.lastElapsed);
}
}
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
const wrap = canvas.parentElement;
if (!ctx || !wrap) return;
const scene = document.createElement("canvas");
scene.width = SCENE_W; scene.height = CALC_H;
const pctx = scene.getContext("2d")!;
const rand = seedRand(421041);
const sky = pctx.createLinearGradient(0, 0, SCENE_W, CALC_H);
sky.addColorStop(0, "#e8f6ff");
sky.addColorStop(1, "#fff0e6");
pctx.fillStyle = sky;
pctx.fillRect(0, 0, SCENE_W, CALC_H);
const cols = ["#6ec8ff", "#ffd23f", "#ff9ebb"];
for (let i = 0; i < cols.length; i += 1) {
pctx.beginPath();
pctx.arc(SCENE_W * (0.24 + i * 0.28), CALC_H * (0.3 + (i % 2) * 0.34), CALC_H * 0.28, 0, Math.PI * 2);
pctx.fillStyle = cols[i];
pctx.globalAlpha = 0.5;
pctx.fill();
}
pctx.globalAlpha = 1;
for (let k = 0; k < 46; k += 1) {
const px = rand() * SCENE_W, py = rand() * CALC_H, r = rand() * 1 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = "rgba(255,255,255," + (0.1 + rand() * 0.2) + ")";
pctx.fill();
}
const sceneImg = pctx.getImageData(0, 0, SCENE_W, CALC_H);
const out = document.createElement("canvas");
out.width = CALC_W; out.height = CALC_H;
const outCtx = out.getContext("2d")!;
const outImg = outCtx.createImageData(CALC_W, CALC_H);
const s = st.current;
s.ctx = ctx; s.wrap = wrap; s.sceneBuf = sceneImg.data;
s.outCtx = outCtx; s.out = out; s.outImg = outImg; s.outBuf = outImg.data;
s.reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (s.reduce) { root.classList.remove("is-demo"); }
wrap.addEventListener("pointerdown", onPointerDown as unknown as EventListener);
wrap.addEventListener("pointermove", onPointerMove as unknown as EventListener);
wrap.addEventListener("pointerup", onPointerUp);
wrap.addEventListener("pointerleave", onPointerUp);
wrap.addEventListener("keydown", onKeyDown as unknown as EventListener);
fit();
window.addEventListener("resize", fit);
draw(s.elapsed);
if (!s.reduce) s.raf = requestAnimationFrame(tick);
return () => {
window.removeEventListener("resize", fit);
wrap.removeEventListener("pointerdown", onPointerDown as unknown as EventListener);
wrap.removeEventListener("pointermove", onPointerMove as unknown as EventListener);
wrap.removeEventListener("pointerup", onPointerUp);
wrap.removeEventListener("pointerleave", onPointerUp);
wrap.removeEventListener("keydown", onKeyDown as unknown as EventListener);
cancelAnimationFrame(st.current.raf);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.lg} is-demo`} ref={rootRef} tabIndex={0}>
<canvas className={styles.lg__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.lg__caption}>판을 끌어 당기면 늘어나며 따라오고, 손을 떼면 탄성으로 제자리에 되돌아온다</p>
</div>
</main>
);
}04 Glass That Stretches When Dragged and Snaps Back Elastically — Measured area 31.812% · moving frames 20/23Original by GODRICH · SCSS and React ship in the zip · Liquid Glass Effect CSS: 9 Refraction Patterns
The post this demo lives in
Liquid Glass Effect CSS: 9 Refraction PatternsA liquid glass effect css panel bends only its edges. The edge color split in item 03, the elastic snap-back in item 04, See all demos in this post
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