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04Sea swell — noise wave-height profile

fbm values sampled across the x-axis become wave heights drawn as layered curves with quadraticCurveTo, and flowing the noise over time makes the swell rise and fall irregularly.

Best forOcean, surf, and resort landing backgrounds

fbmquadraticCurveTorequestAnimationFrame
Sea swell — noise wave-height profile
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04 Sea swell — noise wave-height profile — Measured area 29.956% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · 9 Perlin Noise Animations, No Libraries, Pure Math

The post this demo lives in

9 Perlin Noise Animations, No Libraries, Pure Math - preview of all 9 demos9 Perlin Noise Animations, No Libraries, Pure MathPerlin noise animation smooths raw randomness into values that connect with their neighbours, and out of that one functi See all demos in this post

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