GODRICH
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09Checker floor — shadow, fog and reflection in one scene

Adding a shadow ray, horizon fog and a wet-floor reflection approximation on a checker floor turns the parts into one finished 3D scene.

Best forProduct stages, interactive art scenes

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Checker floor — shadow, fog and reflection in one scene
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09 Checker floor — shadow, fog and reflection in one scene — Measured area 52.859% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · 9 Ray Marching Scenes in Canvas (No WebGL)

The post this demo lives in

9 Ray Marching Scenes in Canvas (No WebGL) - preview of all 9 demos9 Ray Marching Scenes in Canvas (No WebGL)Ray marching finds a surface by advancing a ray step by step along a signed distance function, and every scene below run See all demos in this post

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