05Difficulty Selector Whose Icon Shape Morphs Per Tier
Moving between tiers interpolates the icon outline's coordinates toward the next tier's shape, so the form flows continuously instead of swapping.
Best forA spot in game settings that shows a symbolic icon per difficulty
polygonRadiusbuildPathradiiFor
<main class="stage">
<div class="ims is-demo" id="ims">
<svg class="ims__icon" viewBox="0 0 80 80" width="64" height="64" aria-hidden="true">
<path id="imsPath" class="ims__shape"></path>
</svg>
<div class="ims__row" id="imsRow" role="radiogroup" aria-label="Difficulty">
<button type="button" class="ims__dot" role="radio" aria-checked="false" aria-label="Easy" data-i="0" tabindex="0"></button>
<button type="button" class="ims__dot" role="radio" aria-checked="false" aria-label="Normal" data-i="1" tabindex="-1"></button>
<button type="button" class="ims__dot" role="radio" aria-checked="true" aria-label="Hard" data-i="2" tabindex="-1"></button>
<button type="button" class="ims__dot" role="radio" aria-checked="false" aria-label="Very Hard" data-i="3" tabindex="-1"></button>
<button type="button" class="ims__dot" role="radio" aria-checked="false" aria-label="Extreme" data-i="4" tabindex="-1"></button>
</div>
<p class="ims__label" id="imsLabel">Hard</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
// 변수 3개
$duration: $dur-base;
$easing: $ease-out;
$color: $subject-pink;
// 계산 겹: polygonRadius(theta, sides) 기하 공식으로 다각형 반지름을 구하고, 단계가 바뀌면 그 반지름 배열을 보간한다(JS)
@include stage($stage-ink);
.ims { color: $subject-cream; text-align: center; }
.ims__icon { display: block; margin: 0 auto; }
.ims__shape { fill: $color; stroke: $subject-cream; stroke-width: 1.5; stroke-linejoin: round; }
.ims__row { display: flex; gap: $sp-2; justify-content: center; margin-top: $sp-3; }
.ims__dot {
appearance: none; width: 14px; height: 14px; border-radius: 50%;
border: 2px solid rgba($subject-cream, .5); background: transparent; padding: 0; cursor: pointer;
transition: background $dur-quick $ease-out, border-color $dur-quick $ease-out, transform $dur-quick $ease-pop;
}
.ims__dot:focus-visible { outline: 2px solid $subject-cream; outline-offset: 2px; }
.ims__dot[aria-checked="true"] { background: $color; border-color: $subject-cream; transform: scale(1.2); }
.ims__label { margin: $sp-2 0 0; font-weight: 700; font-size: 15px; }
@media (max-width: 340px) {
.ims__icon { width: 52px; height: 52px; }
.ims__label { font-size: 13px; }
}
@media (prefers-reduced-motion: reduce) {
// 실사용 경로 적용: morphTo() 안에서 reduce 를 확인해 보간 없이 목표 모양으로 즉시 바뀐다(JS 쪽 처리)
.ims__dot { transition: none; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.ims {
color: #fff7e6;
text-align: center;
}
.ims__icon {
display: block;
margin: 0 auto;
}
.ims__shape {
fill: #ff9ebb;
stroke: #fff7e6;
stroke-width: 1.5;
stroke-linejoin: round;
}
.ims__row {
display: flex;
gap: 8px;
justify-content: center;
margin-top: 12px;
}
.ims__dot {
appearance: none;
width: 14px;
height: 14px;
border-radius: 50%;
border: 2px solid rgba(255, 247, 230, 0.5);
background: transparent;
padding: 0;
cursor: pointer;
transition: background 220ms ease-out, border-color 220ms ease-out, transform 220ms cubic-bezier(0.2, 1.4, 0.4, 1);
}
.ims__dot:focus-visible {
outline: 2px solid #fff7e6;
outline-offset: 2px;
}
.ims__dot[aria-checked=true] {
background: #ff9ebb;
border-color: #fff7e6;
transform: scale(1.2);
}
.ims__label {
margin: 8px 0 0;
font-weight: 700;
font-size: 15px;
}
@media (max-width: 340px) {
.ims__icon {
width: 52px;
height: 52px;
}
.ims__label {
font-size: 13px;
}
}
@media (prefers-reduced-motion: reduce) {
.ims__dot {
transition: none;
}
}(function () {
var LEVELS = ['Easy', 'Normal', 'Hard', 'Very Hard', 'Extreme'];
var SIDES = [3, 4, 5, 6, 7];
var POINTS = 7, CX = 40, CY = 40, R = 30, MORPH_MS = 420;
var root = document.getElementById('ims');
var path = document.getElementById('imsPath');
var row = document.getElementById('imsRow');
var dots = Array.prototype.slice.call(row.querySelectorAll('.ims__dot'));
var label = document.getElementById('imsLabel');
var tier = 2;
var raf = 0, t0 = 0, fromR = [], toR = [];
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// 계산 겹: 정다각형의 변 수(sides)와 각도(theta)로 그 방향의 반지름을 구하는 기하 공식.
// theta 가 한 변의 중심에서 멀어질수록(꼭짓점에 가까울수록) 반지름이 길어진다
function polygonRadius(theta, sides) {
var seg = (2 * Math.PI) / sides;
var a = ((theta % seg) + seg) % seg - seg / 2;
return R * Math.cos(seg / 2) / Math.cos(a);
}
function angleAt(i) { return (i / POINTS) * Math.PI * 2 - Math.PI / 2; }
function radiiFor(sides) {
var out = [];
for (var i = 0; i < POINTS; i++) out.push(polygonRadius(angleAt(i), sides));
return out;
}
function buildPath(radii) {
var d = '';
for (var i = 0; i < POINTS; i++) {
var a = angleAt(i);
var x = CX + radii[i] * Math.cos(a);
var y = CY + radii[i] * Math.sin(a);
d += (i === 0 ? 'M' : 'L') + x.toFixed(2) + ',' + y.toFixed(2) + ' ';
}
return d + 'Z';
}
var currentR = radiiFor(SIDES[tier]);
function lerp(a, b, t) { return a + (b - a) * t; }
function morphTo(sides) {
cancelAnimationFrame(raf);
var target = radiiFor(sides);
if (reduce) { currentR = target; path.setAttribute('d', buildPath(currentR)); return; }
fromR = currentR.slice(); toR = target; t0 = performance.now();
function step(now) {
var t = Math.min(1, (now - t0) / MORPH_MS);
var e = 1 - Math.pow(1 - t, 3);
currentR = fromR.map(function (r, i) { return lerp(r, toR[i], e); });
path.setAttribute('d', buildPath(currentR));
if (t < 1) raf = requestAnimationFrame(step);
}
raf = requestAnimationFrame(step);
}
function human() { root.classList.remove('is-demo'); clearInterval(timer); }
function select(i) {
tier = i;
dots.forEach(function (d, idx) {
d.setAttribute('aria-checked', idx === i ? 'true' : 'false');
d.setAttribute('tabindex', idx === i ? '0' : '-1');
});
label.textContent = LEVELS[i];
morphTo(SIDES[i]);
}
dots.forEach(function (d, i) {
d.addEventListener('click', function () { human(); select(i); });
d.addEventListener('keydown', function (e) {
if (e.key === 'ArrowRight' || e.key === 'ArrowUp') { e.preventDefault(); human(); select(Math.min(LEVELS.length - 1, tier + 1)); dots[tier].focus({ preventScroll: true }); }
else if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') { e.preventDefault(); human(); select(Math.max(0, tier - 1)); dots[tier].focus({ preventScroll: true }); }
});
});
var sequence = [4, 0, 3, 1, 2];
var si = 0;
function tick() { select(sequence[si % sequence.length]); si++; }
var timer = reduce ? null : setInterval(tick, 900);
path.setAttribute('d', buildPath(currentR));
}());import { useEffect, useRef } from 'react';
import styles from './DifficultySelectorIconMorphShape.module.scss';
const LEVELS = ['쉬움', '보통', '어려움', '매우 어려움', '최고'];
const SIDES = [3, 4, 5, 6, 7];
const POINTS = 7, CX = 40, CY = 40, R = 30, MORPH_MS = 420;
const SEQUENCE = [4, 0, 3, 1, 2];
const TICK_MS = 900;
export default function DifficultySelectorIconMorphShape() {
const rootRef = useRef<HTMLDivElement>(null);
const pathRef = useRef<SVGPathElement>(null);
const rowRef = useRef<HTMLDivElement>(null);
const dotRefs = useRef<HTMLButtonElement[]>([]);
const labelRef = useRef<HTMLParagraphElement>(null);
useEffect(() => {
const root = rootRef.current;
const path = pathRef.current;
const label = labelRef.current;
if (!root || !path || !label || !dotRefs.current) return undefined;
const dots = dotRefs.current;
if (dots.length !== LEVELS.length) return undefined;
let tier = 2;
let raf = 0, t0 = 0;
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// 계산 겹: 정다각형의 변 수(sides)와 각도(theta)로 그 방향의 반지름을 구하는 기하 공식.
// theta 가 한 변의 중심에서 멀어질수록(꼭짓점에 가까울수록) 반지름이 길어진다
function polygonRadius(theta: number, sides: number) {
const seg = (2 * Math.PI) / sides;
const a = ((theta % seg) + seg) % seg - seg / 2;
return R * Math.cos(seg / 2) / Math.cos(a);
}
function angleAt(i: number) { return (i / POINTS) * Math.PI * 2 - Math.PI / 2; }
function radiiFor(sides: number) {
const out: number[] = [];
for (let i = 0; i < POINTS; i++) out.push(polygonRadius(angleAt(i), sides));
return out;
}
function buildPath(radii: number[]) {
let d = '';
for (let i = 0; i < POINTS; i++) {
const a = angleAt(i);
const x = CX + radii[i] * Math.cos(a);
const y = CY + radii[i] * Math.sin(a);
d += (i === 0 ? 'M' : 'L') + x.toFixed(2) + ',' + y.toFixed(2) + ' ';
}
return d + 'Z';
}
let currentR = radiiFor(SIDES[tier]);
function lerp(a: number, b: number, t: number) { return a + (b - a) * t; }
function morphTo(sides: number) {
cancelAnimationFrame(raf);
const target = radiiFor(sides);
if (reduce) { currentR = target; path!.setAttribute('d', buildPath(currentR)); return; }
const fromR = currentR.slice();
t0 = performance.now();
function step(now: number) {
const t = Math.min(1, (now - t0) / MORPH_MS);
const e = 1 - Math.pow(1 - t, 3);
currentR = fromR.map((r, i) => lerp(r, target[i], e));
path!.setAttribute('d', buildPath(currentR));
if (t < 1) raf = requestAnimationFrame(step);
}
raf = requestAnimationFrame(step);
}
let timer = 0;
function human() { root!.classList.remove(styles['is-demo']); window.clearInterval(timer); }
function select(i: number) {
tier = i;
dots.forEach((d, idx) => {
d.setAttribute('aria-checked', idx === i ? 'true' : 'false');
d.setAttribute('tabindex', idx === i ? '0' : '-1');
});
label!.textContent = LEVELS[i];
morphTo(SIDES[i]);
}
const offs = dots.map((d, i) => {
function onClick() { human(); select(i); }
function onKey(e: KeyboardEvent) {
if (e.key === 'ArrowRight' || e.key === 'ArrowUp') { e.preventDefault(); human(); select(Math.min(LEVELS.length - 1, tier + 1)); dots[tier].focus({ preventScroll: true }); }
else if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') { e.preventDefault(); human(); select(Math.max(0, tier - 1)); dots[tier].focus({ preventScroll: true }); }
}
d.addEventListener('click', onClick);
d.addEventListener('keydown', onKey);
return () => { d.removeEventListener('click', onClick); d.removeEventListener('keydown', onKey); };
});
let si = 0;
function tick() { select(SEQUENCE[si % SEQUENCE.length]); si++; }
if (!reduce) timer = window.setInterval(tick, TICK_MS);
path.setAttribute('d', buildPath(currentR));
return () => { offs.forEach((off) => off()); cancelAnimationFrame(raf); window.clearInterval(timer); };
}, []);
return (
<main className={styles.stage}>
<div className={styles.ims + ' ' + styles['is-demo']} ref={rootRef}>
<svg className={styles.imsIcon} viewBox="0 0 80 80" width={64} height={64} aria-hidden="true">
<path ref={pathRef} className={styles.imsShape} />
</svg>
<div className={styles.imsRow} ref={rowRef} role="radiogroup" aria-label="난이도">
{LEVELS.map((label, i) => (
<button
key={label}
type="button"
className={styles.imsDot}
ref={(el: HTMLButtonElement | null) => { if (el && dotRefs.current) dotRefs.current[i] = el; }}
role="radio"
aria-checked={i === 2 ? 'true' : 'false'}
aria-label={label}
data-i={i}
tabIndex={i === 0 ? 0 : -1}
/>
))}
</div>
<p className={styles.imsLabel} ref={labelRef}>어려움</p>
</div>
</main>
);
}05 Difficulty Selector Whose Icon Shape Morphs Per Tier — Measured area 2.066% · moving frames 11/23Original by GODRICH · SCSS and React ship in the zip · Difficulty Selector UI — 9 Computed Patterns
The post this demo lives in
Difficulty Selector UI — 9 Computed PatternsAmong nine difficulty selector ui patterns, a slider handle overshoots then springs back, badge colors come from a hue f See all demos in this post
