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05A Sideways Parallax Landscape Where Noise-Drawn Ridges, Hills and Tree Layers Drift at Speeds Set by Depth

Each layer has a depth value and its offset is divided by that depth, so far layers move slower. Ridge heights sum several octaves of 1D noise so they continue without seams.

Best forTravel and outdoor landing heroes

SEEDOCTAVESDEPTHSFREQS
A Sideways Parallax Landscape Where Noise-Drawn Ridges, Hills and Tree Layers Drift at Speeds Set by Depth
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05 A Sideways Parallax Landscape Where Noise-Drawn Ridges, Hills and Tree Layers Drift at Speeds Set by Depth — Measured area 37.122% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · Horizontal Scroll Animation CSS: 9 Inertia Scenes

The post this demo lives in

Horizontal Scroll Animation CSS: 9 Inertia Scenes - preview of all 9 demosHorizontal Scroll Animation CSS: 9 Inertia ScenesHorizontal scroll animation css is more than turning wheel input sideways — scene 01 glides it on inertia, 06 projects c See all demos in this post

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