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08Ship Flown by Thrust and Turn Inertia, with Exhaust Particles

The angle difference between the stick and the ship's heading is wrapped to −180 to 180 degrees and turned with a spring; thrust follows the tilt amount, and drag proportional to speed slows it. Exhaust particles inherit the ship's velocity, scattering behind as they fade.

Best forHero on a web game landing page

TURN_STIFFNESSSHIP_DRAGEXHAUST_SPEED
Ship Flown by Thrust and Turn Inertia, with Exhaust Particles
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08 Ship Flown by Thrust and Turn Inertia, with Exhaust Particles — Measured area 21.767% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · Virtual Joystick JavaScript: 9 Touch Scenes

The post this demo lives in

Virtual Joystick JavaScript: 9 Touch Scenes - preview of all 9 demosVirtual Joystick JavaScript: 9 Touch ScenesVirtual joystick javascript: A character that moves at the slightest tilt shows hand tremor. 01 rescales output past a r See all demos in this post

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